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FreeKillB posted:It's also fun noticing how Possum Springs becomes covered in rats. Not literally knee-deep in a sea of rats, but there are rats here and there pretty much everywhere. Yeah, and all it took was three pretzels. Better hope they don't manage to get into the food stand.
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# ? Mar 28, 2017 23:50 |
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# ? May 16, 2024 18:28 |
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It's worse than that. They get into the food DONKEY.
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# ? Mar 28, 2017 23:58 |
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If you didn't raise adorable rat babies you did not truly experience this game
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# ? Mar 29, 2017 00:02 |
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FreeKillB posted:It's worse than that. They get into the food DONKEY. Yeah but to be honest it's more donkey than food at this point.
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# ? Mar 29, 2017 00:02 |
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Yeah I did it in my first run through and fed them nicely and was thinking 'Huh, there's certainly a lot of rats in townOOOOOOOOOOOH' Also asking Gregg/Bea if they've noticed any more rats in their shops.
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# ? Mar 29, 2017 00:04 |
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There's an escalation of realization from "the rats are out on the ledge" to "was this rat here before?" to "okay there definitely weren't rats all the way out here!" Maybe this progression caps with "WHAT HAVE I DONE" maybe it doesn't.
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# ? Mar 29, 2017 01:06 |
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It's both that and pride!
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# ? Mar 29, 2017 01:11 |
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Ya know? The game does invoke the Black Goat at the Historical Society House. That elder god is referred to as the Black Goat with a Thousand Young. Mae is proud of her pestilent offspring. Maybe she really is a prophet of the apocalypse (which should of been the 4th band song assuming she accepted the cultist's offer). Who knows, I'm going off this nonsense; https://en.wikipedia.org/wiki/Shub-Niggurath
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# ? Mar 29, 2017 01:35 |
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https://twitter.com/CowboyPunkColt/status/840346089035313152
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# ? Mar 29, 2017 03:44 |
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Synthbuttrange posted:Yeah I did it in my first run through and fed them nicely and was thinking 'Huh, there's certainly a lot of rats in townOOOOOOOOOOOH' Stop at the old grocery store before you finish the game if you did the rat thing haha
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# ? Mar 29, 2017 03:44 |
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Does anyone else get the feeling Bruce killed himself?
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# ? Mar 29, 2017 09:57 |
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Doctor Reynolds posted:Does anyone else get the feeling Bruce killed himself? Yeah I'm pretty sure everyone thinks that. It was definitely implied imo
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# ? Mar 29, 2017 10:00 |
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Doctor Reynolds posted:Does anyone else get the feeling Bruce killed himself? Given the final moments of the game, I figured much worse.
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# ? Mar 29, 2017 10:00 |
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exquisite tea posted:Given the final moments of the game, I figured much worse. I kind of figured he "got" to skip that fate.
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# ? Mar 29, 2017 10:06 |
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Doctor Reynolds posted:I kind of figured he "got" to skip that fate. I thought that the game at that point led you to believe he just killed himself, then set up the cult reveal as an "oh wait they probably got him, that's really hosed up" moment.
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# ? Mar 29, 2017 10:08 |
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exquisite tea posted:I thought that the game at that point led you to believe he just killed himself, then set up the cult reveal as an "oh wait they probably got him, that's really hosed up" moment. Yeah that too. One of the two definitely happened.
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# ? Mar 29, 2017 10:10 |
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Nah he just skipped town. With all my rat babies.
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# ? Mar 29, 2017 10:13 |
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Synthbuttrange posted:Nah he just skipped town. Honestly I think Bruce just skipping town is as likely a scenario as any other. I mean, obviously he didn't hop on a train and go back home where his kids were waiting for him, but I feel like Bruce getting out of Possum Springs and going back to drifting is more likely than Bruce killing himself, and as much as the cult killing him would be sort of narratively concise I really don't think he was planning to get himself sacrificed and the idea that the cult just happened to decide to nab him the day he was leaving town seems a little too contrived to me. Plus, we don't necessarily get a good idea of exactly how often the sacrifices happen, but I feel like the kid at Harfest plus Bruce plus Lorn all in the span of like four days is a little too much cult activity all at once.
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# ? Mar 29, 2017 13:03 |
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I'm kind of wondering about the unwritten aftermath of the game. Didn't like a dozen people, who presumably have others that would be worried about their whereabouts, just go missing -- all at once? Aunt Mall Cop gonna be busy.
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# ? Mar 29, 2017 13:20 |
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Martytoof posted:I'm kind of wondering about the unwritten aftermath of the game. Didn't like a dozen people, who presumably have others that would be worried about their whereabouts, just go missing -- all at once? Aunt Mall Cop gonna be busy. There's a decent chance that Molly was one of them, though that's all just speculation. And there's some pretty strong broadcasting that Bruce committed suicide. On top of how idyllic his description of the coming reunion with his kids was, Mae then asks if they'll see each other again and he replies with something like "we'll all meet again someday," plus Karen's quietly devastated reaction with Mae breaks the news. The guy probably would have been fed to the hole if he hadn't offed himself, though. Really no good outcome either way.
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# ? Mar 29, 2017 13:27 |
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Either way, I'm glad they left it to our imagination. I'm glad Karen wasn't all OH MY GOD MAE, HE DIED. HE PUT A SHOTGUN TO HIS FACE IN THE WOODS PROBABLY, WHY DIDN'T YOU TELL ME MAE. HE DED.
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# ? Mar 29, 2017 13:31 |
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I thought Aunt Mall Cop was a decent person and that Mae was just unnaturally rude and immature around her, as she was to most people in the game.
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# ? Mar 29, 2017 13:57 |
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Bruce's fate seems pretty open and shut to me (suicide). I mean I guess you can interpret it any way you want but it didn't feel like there was any other way to interpret it. I don't buy him getting sucked up by the cult at all. The stuff he tells you before he "leaves town" makes it seem pretty obvious to me
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# ? Mar 29, 2017 14:36 |
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Macaluso posted:Bruce's fate seems pretty open and shut to me (suicide). I mean I guess you can interpret it any way you want but it didn't feel like there was any other way to interpret it. I don't buy him getting sucked up by the cult at all. The stuff he tells you before he "leaves town" makes it seem pretty obvious to me I feel like the game leaves enough room to read it either way, and the important beats of the subplot have the same overall impact and meaning regardless of whether Bruce jumped onto a train or in front of one. Leaving it ambiguous feels more like the game's MO to me, so I prefer to think it's up to interpretation. This is also why I'm with you on rejecting the "Bruce was killed by the cult" theory--that feels too tidy and dramatic and even though it makes plot sense I feel like that's invoking a kind of narrative efficiency that Night in the Woods doesn't particularly care about.
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# ? Mar 29, 2017 15:26 |
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It ruins the mystery a bit but if you really want to know. There was a very tiny Q/A on Kickstarter and some folks asked about whether he committed suicide, the response was: " Not going to do a lot of post-game lore here but as far as I know: no, he did not. " So yeah based on the wording, it's clear it's meant to be a mystery but he probably didn't kill himself. My guess is he just drifted somewhere else.
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# ? Mar 29, 2017 17:33 |
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My read at the time was also that he probably just decided to move on, rather than killing himself. I think the stuff about going to his kids was a line he fed Mae since he thought it would make it seem like things would turn out OK, and he (apparently correctly???) judged that she would fall for the blatant and obvious lie. When Mae relays this part of the story to Pastor Karen, she does so in a way that is more easily read as 'prosaic way of describing suicide'. I think this is inadvertent and just another example of Mae saying the wrong thing at the wrong time.
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# ? Mar 29, 2017 17:40 |
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Martytoof posted:I'm kind of wondering about the unwritten aftermath of the game. Didn't like a dozen people, who presumably have others that would be worried about their whereabouts, just go missing -- all at once? Aunt Mall Cop gonna be busy. I strongly suspect that the cultists knew about another exit. Paul Zuvella posted:Seeing as the cultists were just a giant metaphor for capitalism, it doesn't really particularly matter if they survived or not imo Agree. eatenmyeyes fucked around with this message at 18:29 on Mar 29, 2017 |
# ? Mar 29, 2017 17:54 |
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Seeing as the cultists were just a giant metaphor for capitalism, it doesn't really particularly matter if they survived or not imo
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# ? Mar 29, 2017 18:10 |
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Only in the sense that nothing really matters once the credits roll, or possibly nothing matters in a story at all. Obviously the characters would care a whole lot if the cult were still alive, if the ending had pulled back to reveal the outline of cult robes peering into the gang's band practice it would've changed the tone a whole lot. You're free to interpret things as you like of course but the ending as-presented where they're dead and Mae and friends are out of the woods, so to speak, seems a lot more concise.
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# ? Mar 29, 2017 19:33 |
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FreeKillB posted:My read at the time was also that he probably just decided to move on, rather than killing himself. I think the stuff about going to his kids was a line he fed Mae since he thought it would make it seem like things would turn out OK, and he (apparently correctly???) judged that she would fall for the blatant and obvious lie. When Mae relays this part of the story to Pastor Karen, she does so in a way that is more easily read as 'prosaic way of describing suicide'. I think this is inadvertent and just another example of Mae saying the wrong thing at the wrong time. Both of those results would fit the game, but I think moving along works better. Also, had it been suicide, I feel it wouldn't have involved the obvious cliff nearby. Bruce doesn't want to cause trouble, and that's right next to the church and one of two people who showed him any kindness at all. That ain't him. The cult snatching him up was not a possibility in my mind. They target the extremely transient vagrants, the kind of guys who Germ hangs out with at the edges of town, that they think nobody will miss because nobody noticed in the first place. Bruce is more of a migrant worker sort, he's been through Possum Springs before, and in his own words he has experience in recognizing trouble, probably avoiding it too. He sticks around longer, becomes a Known presence, this time through Pastor K. Mae seems to be the only one who knows he's leaving, and IIRC he makes his exit before the results on the vote whether or not to move him into the church can be relayed to him.
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# ? Mar 29, 2017 21:11 |
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Dolash posted:There's definitely the parallel ofEide looking like Mae. She shows a notable amount of empathy and understanding for them and why they choose to heed and obey the horror in the mine, especially since compared to her friends she has the strongest belief that the horror is real and might be bargained with. An important part of the story is immersing the player in the sort of dismal, dead-end environment that could believably produce a cult ready to do anything to fix it, and suggesting that Mae could end up like the cultists or was even groomed by the horror for membership is part of that. Seeing that comparison pop up again and again got me thinking about the tagline to the game. In the context of the climax I read it as some poignant advice on how to live your life, that when things look dark and hard, reach out to those around you and even if things aren't great. Even in the face of insurmountable pain, you can still find solace in your friends and the community you build around yourself. But I guess it can also be a sort of... warning? That when people face the end of their way of life and the world seems to leave them behind, they can and will look for any solution to keep things from changing or to keep themselves from disappearing. Even if it doesn't actually do anything. On another note, I also find it interesting how when you take the eldritch horror of this game and trace it back to H.P. Lovecraft, a number of his stories were basically based in the same sort of roots. Instead of Coal Country, PA it's Mill Town, New England. But it's still the same story over 100 years ago. What do you do when the mine closes/the fish disappear and the mill/factory moves to a place with cheaper labor?
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# ? Mar 29, 2017 21:35 |
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Greatbacon posted:Seeing that comparison pop up again and again got me thinking about the tagline to the game. In the context of the climax I read it as some poignant advice on how to live your life, that when things look dark and hard, reach out to those around you and even if things aren't great. Even in the face of insurmountable pain, you can still find solace in your friends and the community you build around yourself. It's absolutely both of those things, and the game even calls it out as such. It's undercut a little by Angus (who is, by far, the character most qualified to pass judgement on this situation) going "no, gently caress 'em," but NitW is at least partly about the extremes people can go to when confronted by "the hole at the center of everything," the looming dissolution of everything you cared about or believed was important.
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# ? Mar 29, 2017 22:01 |
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The game was actually a prescient warning not to ignore Pennsylvania and other midwest/rustbelt communities or else they'll turn to an awful outsider they don't really understand in a deluded bid to bring back prosperity. Unfortunately the development delays prevented that message from reaching the audience that needed it in time. Thanks a lot, game devs.
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# ? Mar 29, 2017 23:52 |
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I will say that as someone who lives in Pennsylvania--a very different part of Pennsylvania, with its own weird mix of rural poverty and middle-class suburban development, but not too far from places like Pittsburgh and the small rust belt towns Possum Springs is modeled after--Night in the Woods got me thinking about where I live in a way I usually don't. The architecture and overall look of the game was super familiar to me (because I've been to the towns it's based on), and though I definitely don't live in the rust belt I've seen how the economic shifts of the last 20 years have impacted even places like where I live. There's a real class divide between the people who moved in with the developments and the people who were here back when the place was all farmland, but the people who came in with the housing boom were hit pretty hard by the recession and I've definitely felt how there's a lot less money and a lot more desperation than there used to be. Which explains why our district flipped for Trump. And NITW didn't, like, suddenly make any of this clear to me--I've been aware of it all along--but I was one of the kids whose families were here before the developments and I always felt like I wasn't really a part of this place or this community, so I just never really thought about it much before. It's almost weird to think, like, "oh right I actually come from somewhere," and I'm kind of glad to see a game based so much in PA because the demographics of this state are actually super weird and interesting.
Opposing Farce fucked around with this message at 03:18 on Mar 30, 2017 |
# ? Mar 30, 2017 03:06 |
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Latest patch fixed some of the bugged drawings and stuff, by the way. There are even two you get at the end after the credits that you (or at least I) didn't get before, one of which probably depends on your ending. RIP Casey. The Bea and Mae road trip drawing is adorable though. Also I think they finally fixed Mae's shoes already being on when she gets dressed after waking up, not sure. Was watching a friend stream it and only got a glimpse but one of her feet looked different there.
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# ? Mar 30, 2017 03:39 |
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My second playthrough and I'm spending more time with Gregg and I'm feeling guilty about not spending enough time with Bea. It's a loving video gaaaame, this is stupid.
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# ? Mar 30, 2017 15:16 |
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Bea is a legit great character. If they ever made another NITW I'd want it to be about her.
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# ? Mar 30, 2017 15:19 |
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exquisite tea posted:Bea is a legit great character. If they ever made another NITW I'd want it to be about her. Same, I'm really looking forward to this article about the game https://twitter.com/spacetwinks/status/847186463234162688 https://twitter.com/spacetwinks/status/847191397388169216
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# ? Mar 30, 2017 15:30 |
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Martytoof posted:My second playthrough and I'm spending more time with Gregg and I'm feeling guilty about not spending enough time with Bea. It's a loving video gaaaame, this is stupid. I like to think that they're all alt realities and Mae is spending time with everyone Bea mini-game would be nice but a entire game where you're stuck at a dead-end job in a tiny town would be hell. I would like a Mae and Bea road trip though.
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# ? Mar 30, 2017 15:48 |
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# ? May 16, 2024 18:28 |
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Pick-axe, Please.
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# ? Mar 30, 2017 15:51 |