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Harrow
Jun 30, 2012

Regy Rusty posted:

Before you do this dungeon you can get all the extra bomb bags if you explore the Lanayru area. You don't have to replace anything.

Well, that'd help, then. I'm still kind of confused as to why water bombs needed to be a separate item, especially when you have to get them before you even get to use normal bombs in a dungeon context. Why not just have bombs work underwater if you're wearing the Zora Tunic or something?

I realize it's kind of a nitpick but I was coming off the horse chase sequence that I hated a whole lot so when I put the game down last night I was in hyper-critical mode.

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Phantasium
Dec 27, 2012

Oaki is big, and strong, and my friend, and everyone is and should be proud of him.

Sherry Bahm
Jul 30, 2003

filled with dolphins

yamdankee posted:

Has anyone else noticed most movies these days are a hero that is totally overpowered and just stomps his way through all his enemies with little to no setbacks/failures? For some reason I think that's what people like now. This is gonna start sounding like a dad-post but I don't think people have the patience to endure a struggle for the ultimately more satisfying triumph. I think a lot of people would feel just as satisfied running in with unbreakable weapons, mashing Y 100 times and walking away with all the loot, than if they had to kind of fight for it, be a little patient and creative, like BotW forces you to do. Action/Adventure games/movies have all kind of reached this gray equilibrium and if you take away limitless curb stomping and replace it with a bit of patience/creativity it immediately becomes boring and tedious.

I dunno, I think that's one of the reasons why Marvel films succeed where DC films fail. No one's interested in watching two unbeatable would-be gods grimmace at eachother for two hours having nothing but badass one-liners and epic slo-mo shots back to back to back. Even when the setback are self-made and the protagonist is their own worst enemy, there's still the satisfaction of seeing a person overcome their own flaws and limitations. And Marvel has been using that formula to great effect for half a century now.

And the aforementioned Dark Souls games have long since stopped being some niche market and have instead become extremely popular games despite their unforgiving and unapologetic learning curve. Those are games were patience and timing are key to victory, with a great deal of trial and error; and even then many of the latter battles are often by-the-skin-of-your-teeth hard won affairs. You even have other companies diving into the formula now with Nioh and Let it Die and Salt and Sanctuary. If anything, the formula has become MORE popular in recent years.

yamdankee
Jan 23, 2005

~anderoid fragmentation~

Lodin posted:

Reminder that Kotaku who are in the same family of sites posted this piece of piss.
http://kotaku.com/the-worst-mission-in-the-legend-of-zelda-breath-of-the-1793526430

quote:

...without warning, he turns around and runs straight into you.

OMG a challenge?!! Throw the game in the garbage.

Honestly it did take me a couple tries but it was because of the usual "trying to take a shortcut or be quick in a Zelda game, not gonna work out for you bro" axium, not because it was the worst mission in the game.

What was frustrating for me was having to redo it again because in my mind "don't let him see you" meant don't let him see you at all, and not walk right up to him and talk to him when he found the spot. So I did the shrine, went back to deku tree and was like, what, I did that one. Ugh. Did it again and then talked to him at the end. I'm an idiot.

Lunchmeat Larry
Nov 3, 2012

it is the worst mission in the game to be fair, the game just doesn't have many bad missions. I admit I screamed in manly rage when he shouted for help against savage wolves and I failed the mission for helping, though

C-SPAN Caller
Apr 21, 2010



The Zora river letter escort is by far the worst.

John Wick of Dogs
Mar 4, 2017

A real hellraiser


C-SPAN Caller posted:

The Zora river letter escort is by far the worst.

The ending sure is, but was there something hard about the mission itself? I never had any trouble with it.

Regy Rusty
Apr 26, 2010

Harrow posted:

Well, that'd help, then. I'm still kind of confused as to why water bombs needed to be a separate item, especially when you have to get them before you even get to use normal bombs in a dungeon context. Why not just have bombs work underwater if you're wearing the Zora Tunic or something?

I realize it's kind of a nitpick but I was coming off the horse chase sequence that I hated a whole lot so when I put the game down last night I was in hyper-critical mode.

The horse chase sequence is one of my personal favorite parts of the whole game so obviously we have different feelings about lots of parts of TP. Your point about water bombs is fair, but I can't say it ever bothered me.

yamdankee
Jan 23, 2005

~anderoid fragmentation~
How about that shrine with the hanging spiky metal balls that they probably expected you to swing and time your walk across accordingly, but I just wrapped them around what they were hanging by the chain and casually strolled through. Not "shrine breaking" by any means, and clearly it was probably an option, so I'm probably thinking I'm smarter than I actually am. I just love the multiple right answers, I guess.

In the same line, the Impeccable Timing shrine, I just threw the ball in the water, cryosised under the ball, climbed up, picked up the ball and threw it in. Didn't use the launchers but the one time I failed and said, yeah screw that.

Viewtiful Jew
Apr 21, 2007
Mench'n-a-go-go-baby!
The Deadspin piece is weird because it's the first critical piece in a while where that thing somebody pointed out with Sterling's review (where you can easily see where the person could have done things a different way and possibly had a more enjoyable time as a result) popped up.

He keeps harping on HAVING to clear out the various copy-pasted Bokoblin camps, outposts and Skull abodes but like, you don't. Not even on Tutorial Plateau you can pretty much just sneak by encampments or carefully time your mad dashes to get away from those areas. And then once you get the paraglider you can pretty much bypass an extremely large percentage of combat encounters if need be.

I've probably taken out more Yiga Clan members than all the varieties of moblin combined at this point, cause you're rarely ever presented with an area in which all moblins must die.

Having the Kilton masks also helps tremendously later in the game when you're tired of dealing with enemies as well of course. By the time you storm Hyrule Castle if you have a full set of masks you can pretty much walk through most of the castle without needing to fight anything inside it. Outside of course is another matter.

Harrow
Jun 30, 2012

Regy Rusty posted:

The horse chase sequence is one of my personal favorite parts of the whole game so obviously we have different feelings about lots of parts of TP. Your point about water bombs is fair, but I can't say it ever bothered me.

Oh man, just trying to hit those stupid birds dropping bombs was driving me crazy. I think I just have a lot of trouble with how Epona steers in this, and the fact that the "go faster" and "dismount" buttons are both A is really tripping me up--I'm not used to needing to already be moving to hit A and move faster, so I accidentally dismounted a ton.

I think, though, if I could change one thing about Twilight Princess, it would be the aiming controls. I don't understand why they have to take up both the left and the right stick. None of the systems Twilight Princess was on demanded that. The GameCube had two sticks, and on the Wii, you'd use gyro aiming. So why can't I walk around while aiming the bow or boomerang? I can in Wind Waker, no problem. I think I'd have had a much easier time with the horse chase sequence if I could steer Epona while aiming my bow, for example.

Viewtiful Jew posted:

The Deadspin piece is weird because it's the first critical piece in a while where that thing somebody pointed out with Sterling's review (where you can easily see where the person could have done things a different way and possibly had a more enjoyable time as a result) popped up.

He keeps harping on HAVING to clear out the various copy-pasted Bokoblin camps, outposts and Skull abodes but like, you don't. Not even on Tutorial Plateau you can pretty much just sneak by encampments or carefully time your mad dashes to get away from those areas. And then once you get the paraglider you can pretty much bypass an extremely large percentage of combat encounters if need be.

I go back and forth between wanting to say "he's playing the game wrong" and recognizing that, well, a game probably shouldn't have a way to play it that's so wrong it's unfun, so I don't really know.

That said, I think he (and a lot of other people) just can't shake the normal open-world game formula, where clearing camps always has a reward and so you're strongly incentivized to do every single one of them. Breath of the Wild isn't like that, and it sounds like the writer of this article has gotten halfway there--he knows that clearing the camps isn't really going to give him a reward, but hasn't made the leap to "so maybe I can just ignore them?"

Harrow fucked around with this message at 14:59 on Mar 30, 2017

Phantasium
Dec 27, 2012

Harrow posted:

Oh man, just trying to hit those stupid birds dropping bombs was driving me crazy. I think I just have a lot of trouble with how Epona steers in this, and the fact that the "go faster" and "dismount" buttons are both A is really tripping me up--I'm not used to needing to already be moving to hit A and move faster, so I accidentally dismounted a ton.

You're not crazy, that sequence is awful in a uniquely terrible way and is the lowpoint of that game and Zelda at large to me.

grilldos
Mar 27, 2004

BUST A LOAF
IN THIS
YEAST CONFECTION
Grimey Drawer
The game very much encourages you to be distracted-as-reward ("oh poo poo what's that"). And by the time you understand the economy of the game and actually need to hunt down certain resources, your distraction-based exploration has given you the knowledge to know where to go for what you need.

Viewtiful Jew
Apr 21, 2007
Mench'n-a-go-go-baby!

Harrow posted:



I go back and forth between wanting to say "he's playing the game wrong" and recognizing that, well, a game probably shouldn't have a way to play it that's so wrong it's unfun, so I don't really know.

That said, I think he (and a lot of other people) just can't shake the normal open-world game formula, where clearing camps always has a reward and so you're strongly incentivized to do every single one of them. Breath of the Wild isn't like that, and it sounds like the writer of this article has gotten halfway there--he knows that clearing the camps isn't really going to give him a reward, but hasn't made the leap to "so maybe I can just ignore them?"

Some people also just can't own up to when they realize they've either been doing something wrong or that there was another way to do something. I'd hope he isn't one of those people.

Like, for the past few weeks my least favorite enemy have been mounted bokoblins, just because there never seemed a good way of avoiding them if I was doing something besides actively taking them out. And trying to nail them with arrows always seemed like a waste of resources.

And then I find out the other day you can just Statis+ them off of their horses and suddenly they become normal bokoblins you can easily outmaneuver or take out. You don't even have to worry about hurting the horse.

Sherry Bahm
Jul 30, 2003

filled with dolphins

grilldos posted:

The game very much encourages you to be distracted-as-reward ("oh poo poo what's that"). And by the time you understand the economy of the game and actually need to hunt down certain resources, your distraction-based exploration has given you the knowledge to know where to go for what you need.

It really does! I've rarely ever had to go hunting for a specific material or food because I am constantly going off in every which way and hoarding everything I come across.

Half the time it's a pleasant surprise that I already have all the materials I need for upgrades and recipes without even thinking about it!

C-SPAN Caller
Apr 21, 2010



parallelodad posted:

The ending sure is, but was there something hard about the mission itself? I never had any trouble with it.

It's just slow and I was chilling in the river with it before I realized I needed to bomb debris.

Harrow
Jun 30, 2012

grilldos posted:

The game very much encourages you to be distracted-as-reward ("oh poo poo what's that"). And by the time you understand the economy of the game and actually need to hunt down certain resources, your distraction-based exploration has given you the knowledge to know where to go for what you need.

I think the criticism that most signals that someone hasn't quite met the game halfway is when people say that getting a weapon as a reward feels cheap and not actually rewarding because it's going to break. (Well, either that, or they're really early in the game, when most weapons really do break faster than you can learn to appreciate them.)

To me, that's like saying rupees aren't a real reward because you're going to spend them, or food ingredients aren't worth it because you're just going to cook and eat them and then they're gone. Weapons are a resource, and since when is being rewarded with resources not, y'know, being rewarded? Yes, finding, say, a Great Flameblade in Breath of the Wild isn't quite the same as finding a new weapon in Skyrim or something, but "not the same kind of thing" doesn't mean "worse and/or inherently bad design."

I have an easier time understanding when people wish weapons could be repaired, but I the longer I played the more I realized how much more tedious that would make durability. If I could fix my weapons, I'd feel compelled to hang onto damaged weapons with high attack power so that I could fix them, meaning I'd pick up fewer weapons and need to repeatedly go back to town to sink rupees and/or other materials into repairing them. That would suck. The inability to repair items is actually freeing for me, because when a weapon gets damaged, I just break it on an enemy's face or chuck it away and pick up something new. If it was a particularly good weapon I feel a little sad, but I know I'll get another cool weapon soon enough, so it's not a huge deal. Repairing would make it a significantly worse system.

Now, I can get behind weapons being a bit more durable and giving you more feedback on how much durability is left. That stuff I totally get. I think just having one more level of visual feedback would be nice--we already have a little twinkle when it's at full durability and the flashing red when it's about to break, but maybe a small indicator when it's at 50% or lower durability would be nice. I don't want an actual durability meter necessarily, or a numeric display, but just a tiny bit more feedback. We go from "full" to "fine" to "oh poo poo gonna break any second," so having one more tier of like "still fine but looking rough" would be good.

Bombadilillo
Feb 28, 2009

The dock really fucks a case or nerfing it.

Is BotW the first Zelda without and instrument? (I may have missed it if there is one) In which case is this the first without and instrumental instrument?

Dizz
Feb 14, 2010


L :dva: L

Bombadilillo posted:

Is BotW the first Zelda without and instrument? (I may have missed it if there is one) In which case is this the first without and instrumental instrument?

You mean one that you can use? nah. Kass has an accordion though.

C-SPAN Caller
Apr 21, 2010



I'm honestly still amazed at 110 hours in I still find this fun even if the initial challenge at 3 hearts and no gear is gone.

Harrow
Jun 30, 2012

Bombadilillo posted:

Is BotW the first Zelda without and instrument? (I may have missed it if there is one) In which case is this the first without and instrumental instrument?

It's not the first, but most Zelda games do have an instrument.

Wind Waker doesn't strictly have one that you get--a conducting baton isn't an instrument--and neither does Twilight Princess (wait, maybe it does if you count Ilia's horse call charm), but they both feature playing songs so I'm not sure that really counts. If we're counting the Four Swords games, then the first one without an instrument is Four Swords; otherwise, I'm pretty sure it's Phantom Hourglass.

Bombadilillo
Feb 28, 2009

The dock really fucks a case or nerfing it.

Harrow posted:

It's not the first, but most Zelda games do have an instrument.

Wind Waker doesn't strictly have one that you get--a conducting baton isn't an instrument--and neither does Twilight Princess, but they both feature playing songs so I'm not sure that really counts. If we're counting the Four Swords games, then the first one without an instrument is Four Swords; otherwise, I'm pretty sure it's Phantom Hourglass.

You do get a whistle in TP its not plot instrumental though. I played PH once at launch but that might be the answer. I really with they would bring back 4 swords.

Novum
May 26, 2012

That's how we roll
Whistling is new link's instrument

Lodin
Jul 31, 2003

by Fluffdaddy
In previous games Link dualclassed in warrior and bard. Now he's switched it up to warrior cook.

grilldos
Mar 27, 2004

BUST A LOAF
IN THIS
YEAST CONFECTION
Grimey Drawer

Lodin posted:

In previous games Link dualclassed in warrior and bard. Now he's switched it up to warrior cook.

Runcible Cat
May 28, 2007

Ignoring this post

Dizz posted:

You mean one that you can use? nah. Kass has an accordion though.

The warbler stones?

Sherry Bahm
Jul 30, 2003

filled with dolphins

Lodin posted:

In previous games Link dualclassed in warrior and bard. Now he's switched it up to warrior cook.

I rolled midnight rave luchador.

yamdankee
Jan 23, 2005

~anderoid fragmentation~
I was in the 8th grade when OoT came out, and I vividly remember moments sitting in class dying to get out of school to run home and make more progress in a temple, or try to figure out what's next with the Big Goron's sword, etc. Granted my gaming has fallen off greatly, aside from Destiny, but I haven't had a game grab me by the heart as much as OoT until now. I'm sitting here at work and as far as I'm concerned nothing matters until I get home and can keep exploring!!!

But my weapons might break :qq:

And I have to apply elixers/food/equipment to not be instakilled by enemies :qq:

Spergatory
Oct 28, 2012
I found another Skeleton Party Hole on Satori Mountain, east of the peak in a crag between three big stones. There's not nearly as many of them, but they didn't spawn; they were already there when I climbed up, wielding unique equipment and using ice arrows, guarding a burnt out campfire beside another rock with nothing under it, same as Mekar Island. :iiam:

EDIT: Actually, Satori Mountain is kind of a skeleton party in general, and I'm pretty sure it's tied to a quest, so this one might not mean anything.

Spergatory fucked around with this message at 16:00 on Mar 30, 2017

Watermelon Daiquiri
Jul 10, 2010
I TRIED TO BAIT THE TXPOL THREAD WITH THE WORLD'S WORST POSSIBLE TAKE AND ALL I GOT WAS THIS STUPID AVATAR.
I don't know whats up with my game, but for multiple in game days (and a couple blood moons) the zoras domain shop has had zero arrows or any kind. The other stuff respawns and I don't know if the timers are different but its odd that every time I go there there are zero arrows on display.

Harrow
Jun 30, 2012

Watermelon Daiquiri posted:

I don't know whats up with my game, but for multiple in game days (and a couple blood moons) the zoras domain shop has had zero arrows or any kind. The other stuff respawns and I don't know if the timers are different but its odd that every time I go there there are zero arrows on display.

How many arrows do you have? Sometimes the game throttles how much of certain items appear in the game world as a sort of soft limit on how many you can have. (For example, it does this with fairies--if you're carrying more than one or two, they don't spawn at any fairy fountains.)

Watermelon Daiquiri
Jul 10, 2010
I TRIED TO BAIT THE TXPOL THREAD WITH THE WORLD'S WORST POSSIBLE TAKE AND ALL I GOT WAS THIS STUPID AVATAR.
Ahh, that's why the fairies arent there... I do have ~100 regular and ~50 shock/frost (i think one of those are whats there) but other arrow vendors are populated just fine, I think. I'll double check them all just to see...

Ha, yeah that seems to be the case, though wierdly it seems like the game lets you have 100+ shock but only like 60 frost

Watermelon Daiquiri fucked around with this message at 17:09 on Mar 30, 2017

vez veces
Dec 15, 2006

The engineer blew the whistle,
and the fireman rung the bell.

WanderingKid posted:

In Goron city there are odd looking pebbles/rocks with markings on them that I thought were Korok puzzles. So like an idiot, I started randomly throwing rocks off nearby ledges, dropping rocks on top of the markings. Dropping apples onto them, and briefly getting excited due to the puff of smoke. But instead of a korok appearing and the sound of yahaha, all I got for my trouble was some baked apples.

I did this with the Kakariko cemetery. That is not how cemeteries look over here.

e:

parallelodad posted:

The ending sure is, but was there something hard about the mission itself? I never had any trouble with it.

Took me four tries, making it the most frustrating mission yet.
1) Missed the second obstruction (under the lizard platform). Tried to hit the crates with the edge of a bomb radius but miscalculated and shattered the jar.
2) Cleared obstructions and killed the remaining lizards quickly. Tried to be clever and jump/slash the one remaining lizard in the water. Missed. Took a few fast strokes away just as the bottle floated by, allowing it to come between us. Lizard spits and shatters it.
3) Bottle passes the lizard platforms with no problem. A wooden box is floating a few feet away from it. Try to be clever and blow up the box (sweet, sweet apples). Catch the bottle in my bomb radius.
4) EXTREME CAUTION, and finally I made something gross happen.

Speaking of something gross, did anybody else dye their Zora armor red in loving memory of Link's special ladyfish?

vez veces fucked around with this message at 17:12 on Mar 30, 2017

Augus
Mar 9, 2015


Empire State posted:

Speaking of something gross, did anybody else dye their Zora armor red in loving memory of Link's special fishman?

ftfy and yes

Nephzinho
Jan 25, 2008





Empire State posted:

Speaking of something gross, did anybody else dye their Zora armor red in loving memory of Link's special ladyfish?

Did anyone not?

Bombadilillo
Feb 28, 2009

The dock really fucks a case or nerfing it.

Between OoT and this someone over in Zelda development land has a real boner for waifu fish.

I have to say I was disappointed in Tingle island. I expected more when I got there. I was real low level when I found it and could get there. So I spend many hours with Tingle Island in the back of my mind as somewhere I got to explore later. Disappointed.

Takoluka
Jun 26, 2009

Don't look at me!



Empire State posted:

Speaking of something gross, did anybody else dye their Zora armor red in loving memory of Knuckles the Echidna?

ABSOLUTELY.

vez veces
Dec 15, 2006

The engineer blew the whistle,
and the fireman rung the bell.

Augus posted:

ftfy and yes

Sidon Fan Club meets at 6.

Harrow
Jun 30, 2012

That reminds me I should dye the Snowquill set blue in honor of Kass, the best NPC

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Grimshak
Oct 8, 2013

I know you need the meat, girl, but damn.

Bombadilillo posted:

Between OoT and this someone over in Zelda development land has a real boner for waifu fish.

I have to say I was disappointed in Tingle island. I expected more when I got there. I was real low level when I found it and could get there. So I spend many hours with Tingle Island in the back of my mind as somewhere I got to explore later. Disappointed.

I recently played Wind Waker for the first time and [Tingle Island Spoiler]I really wanted to feel uncomfortable around Tingle again. Did the same: waited til later in the game and found out there's no Tingle.

You get a good amount of money though.

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