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Mercurius
May 4, 2004

Amp it up.

Tallgeese posted:

Honestly AEGIS was simple with an autoswapper and, unfortunately, foreknowledge.

In other words, it was bad.
When it was first launched it completely neutered Leech builds and you needed to repeatedly do the tower defence mission to get more controllers.

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DancingShade
Jul 26, 2007

by Fluffdaddy

Mercurius posted:

When it was first launched it completely neutered Leech builds and you needed to repeatedly do the tower defence mission to get more controllers.

Those lovely badly tuned tower defence missions were never repeated ever again once I filled out my controller collection.

Alexander DeLarge
Dec 20, 2013

quote:

The other welcome piece of news is that everyone who owns The Secret World currently will be granted free unlocks of all the basic weapons in the game. That means it won't matter which combination you prefer to play with, or if you like to switch them up; they will be available to use and gain abilities in from the get go


What is this stupid poo poo? I hope this is just a clarification because this will suck for new players.

Alexander DeLarge fucked around with this message at 02:30 on Mar 31, 2017

Ossipago
Nov 14, 2012

Muldoon
I read the "currently owns" part meaning people who played before the relaunch who are already used to weapon swapping. A little less re-grind. I don't think that should have a negative impact on new players.

Empress Theonora
Feb 19, 2001

She was a sword glinting in the depths of night, a lance of light piercing the darkness. There would be no mistakes this time.
Yeah, I mean, who knows, but it sounds like that just means that returning players won't have to start out with the just the one weapon you get from the training room or whatever.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


This thread is instructive:

https://forums.thesecretworld.com/showthread.php?98648-Hire-Beyond-the-Veil

Kegslayer
Jul 23, 2007
Someone wrote up a summary of that Twitch stream with the Game Director on their forums. I didn't bother to listen to the whole stream but it reads like they have no idea what they're doing. Sure they have all these broad plans but the lack of actual details, a launch date and general :funcompetence: completely kills my interest.

Also did Joel get demoted?

quote:

General
- Not everything is set in stone and they want the feedback from the community.
- There will be a new type of content, not disclosed yet.
- The level progression will be comparable to an automatic distribution of SPs.
- They were told to stay quiet in the last months to avoid info leaks.
-- Now they'll try to stay open and talk as much as they can with the community through all the channels.
- They want people to feel to belong to a faction not to "not belong" to the others.
- Region Locked: he needs to check with the product manager.
- At the beginning SWL will be only available on Steam.
- Tatoo parlor still on the wish list but not really.
- A lot of rewards will be personal, you can trade tehm, loot is personalized.
- No offline play, but more control on when to see the other players.
- Controller support is a big MAYBE, some things they have done have controller support in mind but they don't want to hinder mouse and keyboard use.
-- For sure it will not be Full controller support but partial.
- HQs will still be in the cities but they will be less important as hubs.
- "Noob friendly" is related to the introduction to the game and explanations on how the game works not on dumbing it down.

Season 2
- They are not actively working on season 2 right now, but have it already planned out.
- In season 2 there will be different sides instead of/in addition to the current ones.
- They haven't replaced the lead writer yet, they work sometime with Josh.

Dimensions and MUs
- There will only be one dimension in SWL.
- Meet Up is still a thing.
- Instances access gives priority to you and your group to be together.

PC Requirements
- UI is still flash based
- Increasing the default settings of the game, but the optimization should allow it.
- If you can run TSW you will be able to run SWL at a better framerate.

Streaming Ones
- It will be on the 7th of April, 2017.
- There will be both the CMs and Tilty.

TSW
- Didn't really talk about its future.

Camera
- It will use the reticulate mode, but it has been reimplemented from the start.
- It has nothing to do with the current implementation.
- It supposedly makes combat feel better.
- It gives weight to the combat and makes it a lot less floaty.
- It highlights the way the game looks.
- It makes dodging easier.
- Tilty says to not be worried.
- There's a lot more visual feedback for example on when to dodge.
- Free Camera to take screenshots: Nope. It would allow to see too much hidden stuff.
- Reticule will be the only mode, no more Tab targeting.

Mods/UI
- Most of the popular mods are being integrated.
- Most of the UI is being changed and updated.
- New things have to be displayed.
- They want to keep it simple but give most of the info.
- Most of the mods will not be working because of the changing to the UI and API.
- SWL will allow and encourage mods and modders.

Ranking system
- The rewards will be changed.
- Vault data access: Not at launch and probably not related to the faction Rank.

Patron
- Can't talk about it yet.
- There will be a blog about the patronage bonuses.

Chat
- Less emphasis on chat, hiding it away when there's no activity in it.
- Not changed much, it's secondary to everything else being worked on.
- #sanctuary, #pvp, #event, #noobmares -> no plans about them.
- Mandatory global chats will not work because the backend really don't support them.

Character Customization
- Redone a lot of the faces.
- More base faces available and they look better.
- The interfaces has been revamped with more styles and more choices.
- New hairstyles.
- Better integration between hats and hairstyles.
- Body options are the same because there are already 6k clothes available and they couldn't rework all of them.
- They did something to the bodies but "we will find out".
- There are new outfits too.
- Character name filters will probably be made more lenient but they don't really know as of now.

RP
- SWL story will probably start in 2017 and not 2012 but we'll have more news later.
- They are adding RP specific features.
- A full section of Agartha is dedicated to Role Playing.
- The silly outfits are part of the game and they will stay.

Cabals
- Didn't do much with cabals as of now.
- Improving them is on the wish list.

Lore
- It will be, for the most part, at the same locations - some will be moved.
- There are changes to it, more info later.

Char slots
- They didn't really talk about it, probably more than one.

Name Reservation
- Only one name.
- Cabal names will not be able to be reserved because it's too complicated to know who owns the name now (The cabal leader? Someone else?).
- They will be open to help in case of griefing .

Teleportation/Anima Leap
- Still in the game.
- More anima wells around the playfield.

Beta
- The Beta has started and there are selected few people playing it now.
- Tomorrow will be a big wave of invites going out.
- They'll try to keep the number of players fairly high, inviting more people.
- For 2 weeks big waves of invites.
- Several Beta fases, beta wipes and beta focused on some specific stuff.
- Beta will be wiped a lot of times.
- Open Beta at the end before the launch, the progression will most likely carry over.
- GMs and subs will not have preferred treatement with the invites.
- They want the most diverse player base possible for the beta.
- The beta is under NDA.
- There's a beta private forum.

Launch
- No public date for the full launch, but they have a plan for it.

Quests & Story
- They changed how the quests move and what you need to have (trigger) before moving from a quest to another.
- Mission and cutscenes are the same.
- Missions in the Scorched Desert have been reworked, improving the why and the when things happens, making them make more sense.
-- Ex. Dust to Dust was sending you across the playfield, now you have less running around.

Housing
- It depends a lot on how much success the relaunch has.
- The museum was created with the intention to give a personal spot and for now it is all the housing we will get.

Museum
- There will be one in SWL.
- You have to redo it from the start.
- No more 10k kills.
- Easier to find the stuff you need because you get it while levelling.
- Better rewards: it would imbalance the game having them unlocked from the start so they can't transfer it from TSW to SWL.
- There will be more customization and personalization in the future.

Clothing and Achievements
- Certain achievements will be carried over from TSW.
- A lot of the clothings and Achievements will not be available in SWL but you can carry them from TSW and they will became a sort of perk.
- Cloths bought with pax at pangea might not be transferred but the decision will be made later.
- You will need to achievement related clothes.
- Halos will most probably be resetted.
- Probably not all the titles will transfer over, but most of them should.
- Steam achievements: didn't thought about it. At all.

Vanity Items
- Everything you got, or at least most of it, should be transferred.
- A period after SWL is live you will have the ability to link your TSW account to your SWL one.
- When you link your account it takes a snapshot of your stuff and they'll tell you what you can transfer.

Whispering Tide
- There will be a new whispering tide event.
- It is not going to take 6 months because the content is already there.

Weapons
- You have to choose 2 weapons at character creation.
- All abilities from these weapons will be accessible (but you will have to unlock them).
- You need to buy the other weapons with IRL money/in game curriences.
-- If you own any TSW version you have them all unlocked from the start.
- The more you use a weapon the better you become with it.
- You can unlock all the weapons ( TSW owners have them already without buying new Weapon Pages ).

Weapon Pages
- They are part of the presentation of the ability window.
- They trimmed down some abilities.
- For free user, for who join without a TSW game, they need to be bought.
- Aux weapons: they don't know what they'll do with them as of now but they want to keep them.
- Each weapon page you finish unlocking gets you one or more permanent buffs.
-- More weapon pages you finish the stronger the buff gets.

Ability Window
- Each weapon has an actual identity and feel unique.
- Each ability is useful for the weapon it is from.
- Decks within the weapons.
- Tree with Healing side, dps side etc
- You will be able to get all the abilities.
- Passives are split in 2 variations:
-- Always active: when you unlock them they keep affecting your character.
-- Weapon related: They only affect one weapon and do drastic things.

Leech healing/Tank healing
- Should still be possible.

Combat
- AEGIS are being changed drastically
-- They will talk more when tokyo will come nearer.
-- Redesigned to actually being fun.
- No auguments (I'm not sure if I got this right).
- AEGIS and auguments were used as a kind of reset of progression and now they don't need it anymore.
- It's recommended to use the classic three roles, but it's not mandatory and you can still use hybrid roles.
- There still will be decks ( and there will be decks outfits to unlock ).

PvP
- Shambala is coming because it is not faction specific.
- The main reason is the possibility of problems with faction balance.
- They want feedback from people about pvp.
- Based on how it will go they'll decide what to do moving forwards.
- They could decide to mantain a location (the map) but use a different a minigame.
- If all the factions are healthy they could decide to have a faction related minigame.
- They plan a new type of system on season 2 with different teams instead of the current ones.
- They want pvp to be about skills and ability to see what's happening around the player, so even people with bad gear can have fun and play.
- Shambala not know rewards, they haven't decided yet because the rewards in general are being reworked.

Signets
- They will still attach to talismans.
- They will be a lot stronger.
- Much more different effects and abilities.
- There are new signets.

World Bosses
- Still there.
- Guardian of Gaia will change a bit, they will happen in Agartha.

Agartha
- Lots of people.
- You will be able to advertise when you have mega bosses to summon.
- Lots of events (like mega bosses) will happen here.
- Better framerate because the playfield is being optimized to have a lot of people and the megabosses.
- Fights here should be more similar to Hatekeeper and Flappy experience.

Gear
- Still working on it, more info later.
- The Wood Cutter will not be included in SWL (speculation, not discussed yet).

Scenario
- There will still be scenarios in SWL.
- Less time consuming.
- Composed by little action sequences you can do.

Raids
- They have more granuality on difficulty levels, so some stuff is going to be more challenging then the current NMs and some stuff will be easier.

Monetization
- You can buy everything with ingame currencies, because everything is tradable.
- All vanity will be able to be traded with other players.
- You can potentially get everything without spending any IRL money.

Info Propagation
- They plan on making Blogs with info and stream.

Supernal Diode etc
- Original idea was to use them as ingredients for legendary 3rd age weapons for each of the nine weapon types.
- The skins released were originally to use for these weapons.
- Several stages of crafting and each different weapons required different bosses to drop stuff.
- This has all been dropped now.


edit: ^^^ :argh:

Kegslayer fucked around with this message at 04:46 on Mar 31, 2017

Kessel
Mar 6, 2007

Good. gently caress the augment system and gently caress AEGIS.

Cheston
Jul 17, 2012

(he's got a good thing going)

quote:

Supernal Diode etc
- Original idea was to use them as ingredients for legendary 3rd age weapons for each of the nine weapon types.
- The skins released were originally to use for these weapons.
- Several stages of crafting and each different weapons required different bosses to drop stuff.
- This has all been dropped now.

my diode :(

OTOH thank christ that legendary weapon hunt is out of my life, and Zepho was the only one who got the second piece anyways (hi zepho)

Amante
Jan 3, 2007

...


So, has anyone gotten in the actual closed beta for SWL? Supposedly it started on the 28th, but I haven't heard from a single person in it.

Edit:
Some of those changes sound promising. One bit caught my eye though...

Forum Summary posted:

Cabals
- Didn't do much with cabals as of now.
- Improving them is on the wish list.
If they relaunch this game that they acknowledge will probably remain niche and STILL have Cabals be single faction, I WILL TURN THIS CAR AROUND.

Amante fucked around with this message at 05:21 on Mar 31, 2017

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


Only a tiny number of select people (read: people the community manager likes probably) were let in.

Metallia
Sep 17, 2014

im pretty sure joel doesnt do anything for tsw anymore, though i might be wrong

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Metallia posted:

im pretty sure joel doesnt do anything for tsw anymore, though i might be wrong

He left and then Tilty took over and that's when we got the rebalances and they started actually improving the game.

Joel was just toxic.

Pilchenstein
May 17, 2012

So your plan is for half of us to die?

Hot Rope Guy
What the gently caress are the "halos" that got mentioned in both of those threads? :confused:

As long as I get to keep the shirt with my name on it, I'm a happy camper.

Mr Hootington
Jul 24, 2008

I'M HAVING A HOOT EATING CORNETTE THE LONG WAY
I don't like the reticle mode in TSW. :(

Variable Haircut
Jan 25, 2012
Joel is the lead dude on Punchman Exiles.

LITERALLY MY FETISH
Nov 11, 2010


Raise Chris Coons' taxes so that we can have Medicare for All.

Mr Hootington posted:

I don't like the reticle mode in TSW. :(

As it was put into TSW it was garbo, but a reticle mode could be good if the game was actually built around it. We'll have to see.

A. Beaverhausen
Nov 11, 2008

by R. Guyovich
Not gonna lie, I keep compulsively checking my email for a beta invite.

Amante
Jan 3, 2007

...


Same. Knowing my usual luck, I'll get in three days before open beta.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


Pilchenstein posted:

What the gently caress are the "halos" that got mentioned in both of those threads? :confused:

As long as I get to keep the shirt with my name on it, I'm a happy camper.

You could obtain a literal glowing angel halo ingame from the devs/community manager for A) being helpful in the community while B) not making the devs mad by criticizing them.

orcane
Jun 13, 2012

Fun Shoe
So you mean Plat never got one? :v:

Dick Trauma
Nov 30, 2007

God damn it, you've got to be kind.
I'd laugh if for the first time I beta tested a game twice. :downs:

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


orcane posted:

So you mean Plat never got one? :v:

I did A while also doing B so of course not ): but you can no longer die turning in the final i7 mission in Carp Fangs so you're all welcome.

Dark_Swordmaster
Oct 31, 2011
All the way from Page 154:

Len posted:


flatluigi posted:

https://twitter.com/funcom_tsw/status/587986171520684032

I don't get it.

edit: Rince, have you tried grouping up with people to see if that helps? I know TSW is single-player as gently caress but there's probably some people decently geared that'd be willing to help you see the content. I'd help if I wasn't still way back in Kingsmouth despite everything

Big rewind? They're going to restart the entire game to get rid of the horrible economy and cheated gear?

Holy poo poo Len, you called it. I just rushed through reading 60 pages (2 years!) of this thread because this news broke. Apparently, we've actually known about it for a month. I was extremely worried about what I would get if I ported my account over but the bullet-pointed lists on this page have really assuaged my concerns away. I know cosmetics were going to carry over but I have none. Instead, I spent money on various issues and was bummed that all that was going to be free by default and I was going to get hosed. Here's hoping they give something relatively comparable but :funcom:.

If anything this has made me want to rush through the issues I have (I "just" finished the vanilla game content a few months back with the couple friends I play with) so that I can A) Get my money's worth, 2) See that content in the lovely way it was meant to be seen, and III) Get some sick cheevos/cosmetics that F2P players can't get!


I'm actually extremely excited for this. It'll hopefully revive some numbers to the playerbase, I can hopefully talk several people I play games with online to join me in its relaunch, and I can finally switch my main from Templar to Illuminati because sincerely gently caress Sonnac. Also, playing everything over again will refresh me on the story since my group played each major area and then put the game down for months and forgot everything we did.


I just hope this "saves" the game, I really want to see them make more content for this, it really is the best MMO I've ever played in my life. I look forward to the F2P release with cautious optimism.

Docahedron
May 11, 2008

Im a special snowflake

quote:

If you can run TSW you will be able to run SWL at a better framerate.

Yeah ok. I'll believe it when I see it.

Also I never saw the economy as "horrible", rare things were expensive. That's how every game is?

Capntastic
Jan 13, 2005

A dog begins eating a dusty old coil of rope but there's a nail in it.

Docahedron posted:

Yeah ok. I'll believe it when I see it.

Also I never saw the economy as "horrible", rare things were expensive. That's how every game is?

I never messed with any items (buff items, crafting, etc) beyond "put better equipment in slot" until I was trying to prepare for Tokyo and just sort of arbitrary bought runes and glyphs that a friend told me to get.

There's systems there that a player can get to, essentially, near-endgame without interacting with at all- and then when I do start to put together high level equipment it takes 4 minutes to just buy the items and shuffle them around without knowing any of the mechanics. That's kind of bad as heck.

There's still all the weird 10.x itemization that get upgrades in all sorts of arcane ways and I don't understand any of it and don't think it's explicitly spelled out anywhere in the game.

I mean, let's be clear: I never put a minute of effort into learning how crafting anything worked, but that's why the game's crafting is bad.

LITERALLY MY FETISH
Nov 11, 2010


Raise Chris Coons' taxes so that we can have Medicare for All.

Capntastic posted:

I mean, let's be clear: I never put a minute of effort into learning how crafting anything worked, but that's why the game's crafting is bad.

I liked the crafting system specifically for what it let them do for some of the investigation missions, but it was about as equally bad as almost every mmo crafting system I've ever seen.

subhuman filth
Nov 1, 2006

I cannot believe that real human beings with fully formed brains are engaging in an "endgame grind" on 2012 adobe flash based single player adventure game "the secret world."

Additionally this reboot is an inspired idea and I am ultra hype that I can play this without having to try to convince myself that it's basically not worse gameplay than a point and click (and being wrong about that)

Capntastic
Jan 13, 2005

A dog begins eating a dusty old coil of rope but there's a nail in it.

LITERALLY MY FETISH posted:

I liked the crafting system specifically for what it let them do for some of the investigation missions, but it was about as equally bad as almost every mmo crafting system I've ever seen.

I was gonna mention that as the one actual time it was like "neat!"

LITERALLY MY FETISH
Nov 11, 2010


Raise Chris Coons' taxes so that we can have Medicare for All.

Capntastic posted:

I was gonna mention that as the one actual time it was like "neat!"

My main issue with it is you learn all the crafting combinations once in the police station and that's it, you've mastered crafting forever and ever, just use bigger kits. Then the whole thing becomes a game of upgrading materials and collecting them like a hoarder, and thank god you can make your own bags so you can pile all that garbage into a bag and leave it almost entirely off screen.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


Or just use UltimateCrafter.

Captain Oblivious
Oct 12, 2007

I'm not like other posters
If the original writers are gone, it's hard to muster much enthusiasm for a reboot much as I'd like to. I love TSW but the story and world and characters are the majority of why.

Pilchenstein
May 17, 2012

So your plan is for half of us to die?

Hot Rope Guy

Captain Oblivious posted:

If the original writers are gone, it's hard to muster much enthusiasm for a reboot much as I'd like to. I love TSW but the story and world and characters are the majority of why.
I don't know what the deal is with the writers but I've not noticed a decline across the issues, to be honest. Supposedly all of season 2 is already written too, they just haven't had the budget to make it. :shrug:

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Pilchenstein posted:

I don't know what the deal is with the writers but I've not noticed a decline across the issues, to be honest. Supposedly all of season 2 is already written too, they just haven't had the budget to make it. :shrug:

Ragnar wrote the original stuff plus I assume the first three story packs. Then he left to go do Dreamfall and left them with an outline of how the plot was going to go.

flatluigi
Apr 23, 2008

here come the planes
I'd really hope the reboot still has all the writing and missions people love, it'd be kinda ridiculous if it didn't

Abroham Lincoln
Sep 19, 2011

Note to self: This one's the good one



http://massivelyop.com/2017/03/31/the-daily-grind-are-you-excited-about-secret-world-legends-2/
http://massivelyop.com/2017/04/01/exclusive-interview-romain-amiel-on-secret-world-legends-story-monetization-membership-tokyo-and-more/

Some more interview things about combat, gear, levels, story, so on

novaSphere
Jan 25, 2003

https://twitter.com/SecretWorldLgds/status/848227531840991233

I gotta admit, this is pretty :laffo:

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!



Probably a better system

Capntastic
Jan 13, 2005

A dog begins eating a dusty old coil of rope but there's a nail in it.

I think we can all agree that whatever happens we'll be fine so long as there's more Geary

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Switched.on
Apr 25, 2008
I bought this at launch, never made it very far, but I'd been considering coming back for a while but this announcement is kinda throwing me off. Is it worth coming back now, or should I just wait for TSWL? So torn, but I've been feeling in a very paranormal mood lately.

Edit: Consensus seems to be wait for open beta. Hope it's soon!

Switched.on fucked around with this message at 01:39 on Apr 2, 2017

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