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GrandpaPants posted:Looks like it's still in the planning phase. He's currently assessing whether there's a demand for a collector's (aka blinged out) edition and the answer seems to be no. I imagine a reprint will, at the very least, include errata'ed cards. Tell him that I'd pay good money for a set of hero stands that actually let you see which student belongs to which player at a casual glance instead of having to peer at a tiny cardboard token from across the enormous table you need to play the dang game.
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# ? Mar 31, 2017 08:04 |
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# ? Jun 4, 2024 04:16 |
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Player-coloured wizard hats
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# ? Mar 31, 2017 08:25 |
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I was stoned in my LGS and grabbed Patchistory off the clearance rack for 15 dollars. Was this a good idea? I'm pretty sure I've heard it's good, and 15 dollars feels like a good deal. God I hope it's not bad.
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# ? Mar 31, 2017 09:12 |
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terebikun posted:I was stoned in my LGS and grabbed Patchistory off the clearance rack for 15 dollars. Was this a good idea? I'm pretty sure I've heard it's good, and 15 dollars feels like a good deal. God I hope it's not bad. I have it and want to get rid of it, I really hate the game for reasons I can't properly articulate (and at least some of that is that I had a really negative first experience), but $15 is an insane steal and if you don't like it you can definitely flip it for more than that.
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# ? Mar 31, 2017 09:39 |
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Countblanc posted:I have it and want to get rid of it, I really hate the game for reasons I can't properly articulate (and at least some of that is that I had a really negative first experience), but $15 is an insane steal and if you don't like it you can definitely flip it for more than that. Good to hear I can at least flip it! They also have Arctic Scavengers: Recon for 3 bucks, but I've already got Trains and not sure I can justify more than one deckbuilder.
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# ? Mar 31, 2017 10:19 |
Countblanc posted:I have it and want to get rid of it, I really hate the game for reasons I can't properly articulate (and at least some of that is that I had a really negative first experience), but $15 is an insane steal and if you don't like it you can definitely flip it for more than that. As a counter to this, we've played our copy at least 4-5 times, and enjoyed it each time except the first. The rules are badly written and vague in some places, it's really hard to learn from the rulebook. Definitely look up some player aids or such on bgg. Overall, it probably takes longer to play than it should weight-wise, but it's definitely seen good play, and holy crap $15 is a really good price for it.
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# ? Mar 31, 2017 12:58 |
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Is there a good way to stay on top of when Kickstarters launch? There are a few on my radar that I'd like to keep track of but it seems like inevitably I always end up forgetting about it. Also, more times than I can count I find a Kickstarter that ended months ago that just completely slipped by me.
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# ? Mar 31, 2017 13:02 |
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Doug posted:Is there a good way to stay on top of when Kickstarters launch? There are a few on my radar that I'd like to keep track of but it seems like inevitably I always end up forgetting about it. Also, more times than I can count I find a Kickstarter that ended months ago that just completely slipped by me. Isn't there a way to setup notifications for specific KS? I feel like that's a thing. Gonna play a 2, possibly 3/4 game of Colonists tonight, really hoping for The Alchemist and Altruist colonies to be available. I balled hard on the Envoy Colony last 3 player game and it was fun. Oh, you're taking an Improvements strategy? Have fun with my steward parked on the Developer space
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# ? Mar 31, 2017 13:08 |
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terebikun posted:Good to hear I can at least flip it! They also have Arctic Scavengers: Recon for 3 bucks, but I've already got Trains and not sure I can justify more than one deckbuilder. Recon is an expansion that is now included in the base game, which is why it's so cheap. Game's not great anyway though
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# ? Mar 31, 2017 13:48 |
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What's the deal with Tabletopia? I just recently discovered it, and the number of games on there is pretty amazing. However, any time I've been there it seems like a ghost town.
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# ? Mar 31, 2017 13:51 |
Doug posted:Is there a good way to stay on top of when Kickstarters launch? There are a few on my radar that I'd like to keep track of but it seems like inevitably I always end up forgetting about it. Also, more times than I can count I find a Kickstarter that ended months ago that just completely slipped by me. There's a weekly roundup on a board games subreddit.
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# ? Mar 31, 2017 14:01 |
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What are some good dungeon board games? Heard positive things about Gloomhaven.
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# ? Mar 31, 2017 14:03 |
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Lightning Lord posted:What are some good dungeon board games? Heard positive things about Gloomhaven. Having tried lots of them, they're all orders of magnitude worse than gloomhaven.
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# ? Mar 31, 2017 14:08 |
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Dungeon Lords / Dungeon Pets
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# ? Mar 31, 2017 14:21 |
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The D&D boardgames (Castle Ravenloft, Wrath of Ashardalon, Legend of Drizzt) are decent, and my group had a lot of fun playing through all the scenarios. But yeah, just wait until next week and pre-order Gloomhaven.
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# ? Mar 31, 2017 14:32 |
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Decent 2nd Edition became markedly better with the app that turns the game in to a coop dungeon crawler.
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# ? Mar 31, 2017 14:39 |
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Doug posted:Is there a good way to stay on top of when Kickstarters launch? There are a few on my radar that I'd like to keep track of but it seems like inevitably I always end up forgetting about it. Also, more times than I can count I find a Kickstarter that ended months ago that just completely slipped by me. Someone linked this to me a bit ago: https://www.kickstarter.com/discover/categories/games/tabletop%20games?ref=discovery_overlay It's not a total round-up per se, but it's a good look at what's out there at the moment.
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# ? Mar 31, 2017 14:47 |
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FulsomFrank posted:Someone linked this to me a bit ago: There's also https://boardgamegeek.com/geeklist/219329/2017-kickstarter-boardgame-projects e: So did anyone end up backing Rising Sun? Someone in my group did, so I'll get to try it I guess!
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# ? Mar 31, 2017 14:52 |
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T-Bone posted:There's also https://boardgamegeek.com/geeklist/219329/2017-kickstarter-boardgame-projects I did. It looks interesting to me and I think Lang is talented enough to make this work. Worst case is it's dogshit and I trade it away but I think that would be quite the disaster.
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# ? Mar 31, 2017 15:28 |
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FulsomFrank posted:I did. It looks interesting to me and I think Lang is talented enough to make this work. I was planning on it but two of my friends already backed it, so I probably don't need my own copy. (I do need my own copy).
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# ? Mar 31, 2017 15:45 |
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I'm sure someone in my group backed Rising Sun but I am very happy I did not.
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# ? Mar 31, 2017 17:42 |
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Radioactive Toy posted:Decent 2nd Edition became markedly better with the app that turns the game in to a coop dungeon crawler. Misspelling Descent as Decent always makes me chuckle, especially in this context.
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# ? Mar 31, 2017 17:46 |
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Doug posted:What's the deal with Tabletopia? I just recently discovered it, and the number of games on there is pretty amazing. However, any time I've been there it seems like a ghost town. It has no real target audience. I was really excited for it because it seemed like an officially supported way to play online modules of some games I really like like Codex and Gloomhaven, but it isn't rules-enforced or in the case of Gloomhaven updated with much content (there is a single scenario). Basically people who just want to pirate games with fan made modules already have Tabletop Simulator if they're cool with no rules and janky physics.
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# ? Mar 31, 2017 17:50 |
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I watched the Rising Sun gameplay video through the first season. I don't know if they're playing with an older version or something, but I've spotted two rules mistakes. When Dragonfly harvests he takes a reward where the Turtle clan has a stronghold, Turtle has higher honor and their strongholds count as a model so they should have the highest force in that province. Then when the war phase starts, Koi turns their coins into ronin, but their ability does the opposite; he uses them interchangeably so I guess it works out fine, but still odd. I really like the look of the mechanics in the game, but I hate the kickstarter business model. It probably has something like a 25% chance of being poo poo, 50% chance of being decent, and a 25% chance of being amazing. If it ends up being amazing I'd regret not having the kickstater version with all the bells and whistles and extras. But if it ends up being only decent then I'll regret having paid $150 for an OK game. It'll probably be pretty easy to flip for the money back, but that takes time and effort. Ugghhh.
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# ? Mar 31, 2017 19:10 |
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I bought Mechs vs. Minions thinking "If it's bad I can flip it," and it wasn't bad but I also didn't want to keep it. When it came time to sell it and I thought of trying to ship that giant loving box I said gently caress it and sold it to a local guy for $70.
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# ? Mar 31, 2017 19:12 |
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I'll probably be getting Rising Sun just because there are (surprisingly) not too many games in the 6 player range that are not a party game or 8 hour 4x game for my Friday night game group. I have plenty of 2-5 player dungeon-crawlers and euros, and 7+ players are great for Secret Hitler, but most of the time 6 is the magic player number that show up for our group and we end up always playing Power Grid or 7 Wonders. The game looks serviceable, and during the diplomacy bits I can send my friends text messages full of anime to psych them out.
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# ? Mar 31, 2017 20:28 |
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I'm thinking about getting Rising Sun mostly because it's 60-70 minis for $100 and I can use all those minis for a fantasy ranked battles or skirmish game for much cheaper than they normally would cost. I'll probably end up doing a solid Rutibex and make some dumb homemade counters for the actual game or just use the components for another game, since it doesn't sound like it'll be all that great.
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# ? Mar 31, 2017 20:32 |
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Ross Perowned posted:I'll probably be getting Rising Sun just because there are (surprisingly) not too many games in the 6 player range that are not a party game or 8 hour 4x game for my Friday night game group. I have plenty of 2-5 player dungeon-crawlers and euros, and 7+ players are great for Secret Hitler, but most of the time 6 is the magic player number that show up for our group and we end up always playing Power Grid or 7 Wonders. The game looks serviceable, and during the diplomacy bits I can send my friends text messages full of anime to psych them out. 6 player games: Colt Express Sushi Go Party Libertalia Between Two Cities Lords of Waterdeep + Expansion Camel Up Not yet played: Argent + Expansion Viticulture
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# ? Mar 31, 2017 20:56 |
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Ross Perowned posted:I'll probably be getting Rising Sun just because there are (surprisingly) not too many games in the 6 player range that are not a party game or 8 hour 4x game for my Friday night game group. I have plenty of 2-5 player dungeon-crawlers and euros, and 7+ players are great for Secret Hitler, but most of the time 6 is the magic player number that show up for our group and we end up always playing Power Grid or 7 Wonders. The game looks serviceable, and during the diplomacy bits I can send my friends text messages full of anime to psych them out. How you don't have city of horror I'll never understand. 6 players optimal, 90 minutes.
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# ? Mar 31, 2017 21:04 |
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Shadow225 posted:6 player games: I cannot recommend Sushi Go Party or Viticulture enough.
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# ? Mar 31, 2017 21:05 |
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Kashuno posted:I cannot recommend Sushi Go Party or Viticulture enough. My copy of Waterdeep ironically got into some water damage, and I've played Libertalia but wasn't really thrilled with it. I do need to get Between Two Cities at some point. Rising Sun just seems like a fun game and players will have their own cool figs instead of a hand of cards.
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# ? Mar 31, 2017 21:28 |
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Argent is a fun game. I didn't like it with 5-6 players though. Was a bit too slow with that many. It's a great 4 player game though. Viticulture has an interesting theme but it hasn't clicked super well for me yet, but I've only played it a few times.
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# ? Mar 31, 2017 21:33 |
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Mission: Red Planet and Pictomania are also really good at 6.
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# ? Mar 31, 2017 21:38 |
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Viticulture is a neat game but I am currently really loving mad at it after being stymied the past two games by bad orders, visitors, and grape draws. Tuscany fixes a lot of these problems though so I have to use the expansion more. How have I not heard of Between Two Cities until now? It looks really cute. What are people's thoughts on it?
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# ? Mar 31, 2017 21:38 |
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I'll recommend Not Alone for most number of players, up to 7. It's surprisingly solid at all player counts, but it's more of a mind game at lower counts, and a game of attrition at higher.
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# ? Mar 31, 2017 21:43 |
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FulsomFrank posted:Viticulture is a neat game but I am currently really loving mad at it after being stymied the past two games by bad orders, visitors, and grape draws. Tuscany fixes a lot of these problems though so I have to use the expansion more. Do you like drafting games, especially 7 Wonders? You will probably love it. In my experience, people really enjoy it for the coop and building aspects. You may have to explain how each piece scores a few times, but they're fairly easy. I truthfully haven't played it since picking up Sushi Go Party, but I'm still hanging onto it because I feel like it's just different enough from other drafting games to keep around.
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# ? Mar 31, 2017 22:05 |
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FulsomFrank posted:How have I not heard of Between Two Cities until now? It looks really cute. Between Two Cities is a really neat little game, easy to teach and fast to play. Its a drafting game where you're working together with the person on either side of you. You build one city cooperatively with the player on your left and another cooperatively with the player on your right; your final score is the weaker of the two cities. As a light filler I recommend it. I haven't played enough times with the same group to see how it fares when played super competatively. The optimal strategy seems to be building one city focused on factories and another focused on houses, with parks/shops being solid situational choices and avoiding taverns/offices, but being a drafting game everyone going for the same strategy makes that strategy less effective.
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# ? Mar 31, 2017 22:06 |
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FulsomFrank posted:Viticulture is a neat game but I am currently really loving mad at it after being stymied the past two games by bad orders, visitors, and grape draws. Tuscany fixes a lot of these problems though so I have to use the expansion more. Viticulture is good but I'm finding it too long and random at 5-6 players.. I like Between Two Cities a lot more than 7 wonders, it's easier to teach as well. It plays 1-7 but 2 is a lie and 1 merely tolerable, 3-7 all play very nicely (and similarly). The partnership aspect has me caring about my neighbours just the right amount. I really like the middle round shaping/ruining your cities trying to fit the double-sized tiles.
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# ? Mar 31, 2017 22:09 |
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So, anyone heard much about Codenames Duet? Looks like it's a variant of Codenames for 2 players, where the identity legend cards are double-sided, showing half the "good" agents to one player and the other half to the other player. The players alternate giving clues/guessing, avoiding the two assassins. Seems pretty neat, but actually sounds a bit too easy
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# ? Mar 31, 2017 22:30 |
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# ? Jun 4, 2024 04:16 |
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rchandra posted:I like Between Two Cities a lot more than 7 wonders, it's easier to teach as well. It plays 1-7 but 2 is a lie and 1 merely tolerable Two is actually pretty good if you use the variant on BGG to use the Automa cards for the dummy player
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# ? Mar 31, 2017 22:32 |