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I'm actually hoping that Tehenhauin will be added to the Lizards later. I'd love to see a Skink leader giving bonuses against Skaven to all his little followers. Tetto'eko or Tiktaq'To (especially Tiktaq'To) are also acceptable. Kokoro Wish fucked around with this message at 21:53 on Mar 31, 2017 |
# ? Mar 31, 2017 21:49 |
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# ? May 22, 2024 17:07 |
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I Kokoro Wish posted:I'm actually hoping that Tehenhauin will be added to the Lizards later. I'd love to see a Skink leader giving bonuses against Skaven to all his little followers. I think Tehenhauin could be like Skarsnik, enabling effective all skink armies for the Lizardmen.
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# ? Mar 31, 2017 22:04 |
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Kokoro Wish posted:I'm actually hoping that Tehenhauin will be added to the Lizards later. I'd love to see a Skink leader giving bonuses against Skaven to all his little followers. Tehenhauin has dlc alternate start written all over him. You know how that Sigmar guy was kind of a big deal for humanity? Yeah, well, the twin-tailed comet wasn't just seen as a portent in the Old World. When the skaven first invaded Lustria in a big way the mage-priests didn't wake up fast enough to react. Enter the Skunk Priest Tehenhauin, who proclaimed the twin-tailed comet signified the coming of a new god, Sotek the Twin-Tailed Serpent, who would devour all the foul invaders. Long story short, he lead a massive assault that drove the fuckers out. He was summoned to a conference of the Slaan in the aftermath, and emerged bearing the highest honor a skink could be given: "while none of our instructions so much as hint anyone was supposed to do what you did, odds are you did the will of the Old Ones. Here, have a hoverchair, we might ask you for input in the future."
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# ? Mar 31, 2017 22:11 |
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Beer Hall Putz posted:Never played tabletop, but weren't Skaven basically he most powerful faction (because they use the most models and Games Workshop wants money)? In 6th ed SAD was very powerful. In 7th Skaven were changed significantly though and got weaker. Dark Elves and Vampires climbed to the top of the pile but they paled in comparison to Daemons of Chaos, possibly the most broken army GW has released. I can't remember 8th that well despite running tournaments for its entire life, but iirc it was a lot closer - there were still tiers, but a few different armies were viable by edition end. Some (Orcs, TKs, Beastmen) were complete poo poo though.
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# ? Mar 31, 2017 22:16 |
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BadLlama posted:lol at these comments, I hope CA never makes a "realistic" game again and sticks to warhammer maybe branching out into some weird 40K game. Just after total war warhammer 3 is released I hope they make a historical one where you can only play as Pontus. You know what, scratch that, have them make a steampunk alternate history game.
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# ? Mar 31, 2017 22:17 |
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ditty bout my clitty posted:Just after total war warhammer 3 is released I hope they make a historical one where you can only play as Pontus. Rise Of Legends: Total War
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# ? Mar 31, 2017 22:18 |
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Stuff in the rezzed talk that I'm not sure you folks got: - All Warhammer II races get universal settlement occupation (not sure if this will extend to the Old World) - Vortex victory conditions will be optional. Possibly a campaign option? Or multiple paths to victory? - Stegadons mounting siege weapons are in. They will also be a mount option. - All LLs get separate starting locations.
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# ? Mar 31, 2017 22:49 |
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Ze Pollack posted:Tehenhauin has dlc alternate start written all over him. You forgot the part where the invaders were driven back to the coast and then eaten by a giant serpent that leaps from the sea.
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# ? Mar 31, 2017 22:54 |
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Erm I'll think you'll find that skaven are not real and are in fact an elaborate joke
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# ? Mar 31, 2017 23:23 |
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Fangz posted:Stuff in the rezzed talk that I'm not sure you folks got: Im also watching it again now and while it was basically already confirmed, this is definately the game that will house Tomb Kings. In their description of the Southlands they make sure to mention how its mainly Desert and Jungle territories, which means they intend to do the entire continent, not just a part of it. Which means Araby and definately Nehekhara is in or will be later down the line.
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# ? Mar 31, 2017 23:24 |
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So for Warhammer 3 we are looking at Daemons, Ogre Kingdoms, Tomb Kings and maybe Chaos Dwarves then?
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# ? Mar 31, 2017 23:25 |
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Excelsiortothemax posted:So for Warhammer 3 we are looking at Daemons, Ogre Kingdoms, Tomb Kings and maybe Chaos Dwarves then? Based on the leaked files that have so far been accurate, Game 3 is 4 chaos factions. Tomb Kings, Ogres will be DLC for game 2 like Beastmen/Welves were for game 1. Chorfs would be DLC for game 3.
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# ? Mar 31, 2017 23:31 |
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That's a good point, in a joined campaign what's the motivation for faction x to cross the ocean if you can't establish a base
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# ? Mar 31, 2017 23:38 |
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Ammanas posted:That's a good point, in a joined campaign what's the motivation for faction x to cross the ocean if you can't establish a base We do know that there are human/Vampire/Greenskin outposts in Lustria according to the interview, so they aren't completely out of luck. And Beastmen/Chaos are hordes and can go wherever. The biggest issue ironically seems to be Welves. Trying to maintain outposts on another continent while only having Athel Loren seems difficult as hell.
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# ? Mar 31, 2017 23:41 |
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Can't wait to establish the Empire's first East India company
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# ? Mar 31, 2017 23:41 |
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Ammanas posted:That's a good point, in a joined campaign what's the motivation for faction x to cross the ocean if you can't establish a base Apparently they're putting in "lose" conditions now as well. If the AI meets it's objectives, you lose. So you get a reason to go over and save the empire from it's various foes and/or beat them down if they're getting too close to victory themselves.
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# ? Mar 31, 2017 23:42 |
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I wonder if the Warham II races will be like the wood elves where they have a home base and then outposts, or if some of them will have truly universal occupation. Like the Welf system would work for the lizardmen. I feel like high elves and dark elves should be able to occupy each other's territory. The Skaven i have no idea but I would be disappointed if they couldn't take dwarf karaks
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# ? Mar 31, 2017 23:44 |
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jesus christ i want a chaos dwarf army
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# ? Mar 31, 2017 23:46 |
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Blinks77 posted:Apparently they're putting in "lose" conditions now as well. If the AI meets it's objectives, you lose. So you get a reason to go over and save the empire from it's various foes and/or beat them down if they're getting too close to victory themselves. That sounds like a nightmare to balance.
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# ? Mar 31, 2017 23:48 |
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Ammanas posted:That sounds like a nightmare to balance. Its only for the exclusive campaign, not the Mega campaign from what they've said, since its more tightly focused around the 4 factions trying to gain control over some nexus in Lustria. Mega full map grand campaign is supposedly still functioning more like it does now.
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# ? Mar 31, 2017 23:50 |
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Zore posted:Its only for the exclusive campaign, not the Mega campaign from what they've said, since its more tightly focused around the 4 factions trying to gain control over some nexus in Lustria. Mega full map grand campaign is supposedly still functioning more like it does now. Sounds like there wont be much interaction between the old and new races then
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# ? Apr 1, 2017 00:11 |
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babypolis posted:Sounds like there wont be much interaction between the old and new races then Well we're very early on but there will probably be a ton of minor factions that are in the new game using the old races as their archeotype.
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# ? Apr 1, 2017 00:17 |
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babypolis posted:Sounds like there wont be much interaction between the old and new races then There will be factions scattered around Lustria of Beastmen, Empire, VC and Orcs at the very least. They confirmed it in the interview, though they'll be minor and unplayable in the campaign.
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# ? Apr 1, 2017 00:20 |
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Excelsiortothemax posted:So for Warhammer 3 we are looking at Daemons, Ogre Kingdoms, Tomb Kings and maybe Chaos Dwarves then? Southlands (not-Africa) is being added in TWW2. Tomb Kings live there. They'll presumably be a DLC sometime before TWW3.
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# ? Apr 1, 2017 00:23 |
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quote:Vortex victory conditions will be optional. Possibly a campaign option? Or multiple paths to victory? I context, I think he just means you can keep on playing even if you "lose". Not 100% sure though. quote:Sounds like there wont be much interaction between the old and new races then Keep in mind they're building two different campaigns here. The new "Vortex" campaign which will be a heavily focused experience and the big ol mega campaign that will probably have different victory conditions or whatever. I'm not sure even CA has decided exactly how they'll make the combined campaign work at this point.
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# ? Apr 1, 2017 00:28 |
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DOWN JACKET FETISH posted:jesus christ i want a chaos dwarf army
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# ? Apr 1, 2017 00:31 |
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Shogun 2 actually had the best naval combat of any TW to date imo. Rome 2's was just a total clusterfuck, and cannon battles in the gunpowder games as far as I could tell just boiled down to who got the best RNG for magazine hit autokills. Shogun 2's was still not as good as land battles but once you figured out how it worked it was at least playable and sometimes fun. Unfortunately all the interesting ships were locked behind long research time techs which were really hard to justify investing in over land military or economic techs.
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# ? Apr 1, 2017 00:32 |
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I imagine that a lot of the DLC for TW:W2 is going to be centered around Legendary Lords + Units (In the style of Grim and Grave or King and Warlord) in order to conserve races for the third game. Tomb Kings are almost assuredly in but I think that will be it for DLC races unless CA decides to flesh out a minor faction like Amazons (which i'm doubtful they would do). Still though I'm pumped for Malus Darkblade, Hellebron, Ikit Claw, Lord Kroak, and others to make it into the game.
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# ? Apr 1, 2017 00:33 |
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So when do you guys think...August? September? Surely not as late as November
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# ? Apr 1, 2017 00:37 |
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So this is reminding me of the Stainless Steel campaign mod for Medieval 2. The Mega campaign that combines all the smaller, tighter focused campaign maps into a big clusterfuck.
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# ? Apr 1, 2017 00:44 |
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I am looking forward to the next DLC of Not spain/italy/serbs
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# ? Apr 1, 2017 00:45 |
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Wafflecopper posted:Shogun 2 actually had the best naval combat of any TW to date imo. Rome 2's was just a total clusterfuck, and cannon battles in the gunpowder games as far as I could tell just boiled down to who got the best RNG for magazine hit autokills. Shogun 2's was still not as good as land battles but once you figured out how it worked it was at least playable and sometimes fun. Unfortunately all the interesting ships were locked behind long research time techs which were really hard to justify investing in over land military or economic techs. A rare 100% correct post.
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# ? Apr 1, 2017 00:46 |
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Wafflecopper posted:Shogun 2 actually had the best naval combat of any TW to date imo. Rome 2's was just a total clusterfuck, and cannon battles in the gunpowder games as far as I could tell just boiled down to who got the best RNG for magazine hit autokills. Shogun 2's was still not as good as land battles but once you figured out how it worked it was at least playable and sometimes fun. Unfortunately all the interesting ships were locked behind long research time techs which were really hard to justify investing in over land military or economic techs. How was Shogun 2's naval battles any better than Rome 2's? They were still incomprehensible clusterfucks of ships mashed together. Naval combat is just poo poo no matter what, it looks pretty but it's terrible to play.
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# ? Apr 1, 2017 00:48 |
so is the globe gonna end up round or is it gonna take 30 turns to cross the world
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# ? Apr 1, 2017 00:48 |
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The wood elves grow a boat and set sail for elf landia
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# ? Apr 1, 2017 00:51 |
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Deakul posted:How was Shogun 2's naval battles any better than Rome 2's? Nah later ships with big guns, armored hulls and torpedos made things a bit clearer. But the true statement of 'shogun 2 had the best naval combat' is not the same thing as 'total war games have good naval combat'. Even in s2 its a huge drag. I do miss lining the shores of Sicily with 14 catapults and laughing as multiple stacks of naval transports sink before coming within 100 yards of the shore.
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# ? Apr 1, 2017 01:00 |
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Indecisive posted:so is the globe gonna end up round or is it gonna take 30 turns to cross the world It takes what, 10, 12 turns for an agent to from top to bottom in the current map? The map is tiny right now.
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# ? Apr 1, 2017 01:01 |
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Elblanco posted:You forgot the part where the invaders were driven back to the coast and then eaten by a giant serpent that leaps from the sea. No what you forgot was that a Skink got the most model in the entire franchise.
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# ? Apr 1, 2017 01:02 |
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Man I gotta tell u I am not feeling the aesthetics of lizard dudes but I trust CA to execute em well
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# ? Apr 1, 2017 01:15 |
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# ? May 22, 2024 17:07 |
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Lizardmen theme is gonna be the Jurassic Park theme played on Siku pipes.
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# ? Apr 1, 2017 01:23 |