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balways baquire bWEAPONS, armor is for nerds
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# ? Mar 31, 2017 10:27 |
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# ? May 14, 2024 10:33 |
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It looks like you used only two of the scrolls on armour, son. Big mistake. Sure you got two lovely pieces of armour but those other ones would be +16 Crystal Plate (+8 Slay, rF+++, rC+, Int -3) I'm sure of it!
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# ? Mar 31, 2017 14:46 |
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tote up a bags posted:balways baquire bWEAPONS, armor is for nerds I've seen a couple people hit "a" (weapon) after they asked chat and someone said "AAA Always Acquire Armor!!!" Oops, DEFE with no weapon skill gets a bardiche... Now I say "be bashing b!!!" In other news, when you get petrified by a basilisk on an uncleared Lair 6 reflexively using a teleport scroll might not be your best option: (and I'm on a streak too goddamit)
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# ? Mar 31, 2017 16:53 |
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Barmour is bad universal advice imo because weapon acquirement represents a massive power increase for an early-mid character. Going from an unenchanted mid-tier weapon to a branded top tier weapon (or even the second-best option) is a huge deal. If you don't have a high quality weapon you Always Acquire Armaments. Barmour is for when you don't have anything important to get and want decent odds at increased AC/stats/resists, and you get jewellery when armour is less likely to be an improvement. With wand and rid cuts I kinda wish you could acquire potions, and receive a stack of potions weighted towards the good ones like HW/Haste/Resist etc.
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# ? Mar 31, 2017 17:24 |
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Yeah acquirement is a lot less interesting now that rods and wands are not really worth considering. E: not at all in the case of rods apple fucked around with this message at 17:38 on Mar 31, 2017 |
# ? Mar 31, 2017 17:28 |
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redneck nazgul posted:There was an old Ashenzari tiny-vault that came with a spellbook containing Animate Skeleton just so that you could harvest chunks from corpses. Oh my god i remember finding that vault + book but i never realized that was why.
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# ? Mar 31, 2017 17:38 |
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How many AUTs does spell casting take? 10? I'm trying to do some back of the envelope math on some spells vs tabbing for some hybrids.
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# ? Mar 31, 2017 18:09 |
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Yeah, all spells take 10 auts to cast.code:
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# ? Mar 31, 2017 18:55 |
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Arcturas posted:How many AUTs does spell casting take? 10? I'm trying to do some back of the envelope math on some spells vs tabbing for some hybrids. Yes, it's a normal full turn action. Unless you're Slow or in Statue Form, it will be 10 auts (or reported as 1.0 in-game).
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# ? Mar 31, 2017 19:29 |
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Can Of Worms posted:Yeah, all spells take 10 auts to cast. It's just making sure you are prepared for the new monster in Zot, the Orb of Orbs of Fire.
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# ? Mar 31, 2017 19:58 |
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Floodkiller posted:It's just making sure you are prepared for the new monster in Zot, the Orb of Orbs of Fire. I was watching Mekire play Fo and here was his entry into Zot 1. He's sitting on the gate in:
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# ? Mar 31, 2017 22:29 |
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Araganzar posted:I was watching Mekire play Fo and here was his entry into Zot 1. He's sitting on the gate in: I think those orbs of fire are leaking.
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# ? Mar 31, 2017 22:55 |
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Prism posted:I think those orbs of fire are leaking. They pissed their pants when they saw he was carrying silver javs...
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# ? Mar 31, 2017 23:01 |
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Araganzar posted:I was watching Mekire play Fo and here was his entry into Zot 1. He's sitting on the gate in: I'd say "read a scroll of teleport", except...
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# ? Mar 31, 2017 23:01 |
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I still hate that OoFs have small body size but a huge graphic. Make up your mind!!
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# ? Mar 31, 2017 23:03 |
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Fitzy Fitz posted:OoFs have small body size WHAT?! I'll take obscure poo poo not communicated to the player for 600, Alex. God, and I've been playing this game since .5 ...
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# ? Mar 31, 2017 23:07 |
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Serephina posted:WHAT?! I'll take obscure poo poo not communicated to the player for 600, Alex. God, and I've been playing this game since .5 ... They're lightweight because they're made of fire. But yeah they're actually Little, the same size as spriggans. Edit: So are wretched stars (as were silver stars, when they existed), which is another one I always thought were bigger. And queen bees, despite their sprite size. Prism fucked around with this message at 23:13 on Mar 31, 2017 |
# ? Mar 31, 2017 23:10 |
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monster size is kind of a mess as far as mechanics go, as are small player race handedness rules
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# ? Mar 31, 2017 23:16 |
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Monster size usually only concerns me for three things: throwing nets, water wading and constriction. Those are pretty niche cases so it's not that big a deal. Remembering which non-ghost enemies are incorporeal is tricker.
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# ? Mar 31, 2017 23:19 |
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They're all niche, but they still matter in some situations. It's not as bad as it used to be though, but like... giant sounds the biggest, but which is larger, big or large? Which is smaller, small or tiny or little? Which of those, if you were asked unspoiled, would you think can't be constricted/netted(if you even knew size affected that)?
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# ? Mar 31, 2017 23:41 |
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This game is difficult & unapproachable
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# ? Apr 1, 2017 00:24 |
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I didn't realize monster size was a thing that existed
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# ? Apr 1, 2017 00:32 |
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I imagine it's related to them being a * in console.
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# ? Apr 1, 2017 00:33 |
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The monk change is cool, in my opinion
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# ? Apr 1, 2017 00:58 |
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Araganzar posted:I was watching Mekire play Fo and here was his entry into Zot 1. He's sitting on the gate in: He's fine, there's a wall right there he can tunnel a murderhole into. Shame about all the muts he's going to pick up, though.
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# ? Apr 1, 2017 01:43 |
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Samog posted:The monk change is cool, in my opinion I tried this class out. You start with a robe, no weapon, and no other armor slots which means you are more likely than any other start to die on D1. I don't understand the point of bragging about how many "skill points" monks get when 4 go into Dodging which is not worth a lot early and another 4 of them go into frigging Stealth. Maybe if 4 went into Armor. Even Invo would be less often wasted and more thematic. So you basically get a couple extra Fighting, and in return you start in a paper sack with nothing that can kill anything. I like the idea thematically but it's like some buff dude heard a noise and went out in the middle of the night in his bathrobe and fell into a sinkhole into the dungeon. I bet even then he'd have grabbed a softball bat or a golf club or something. Dev has the audacity to call this a "buff" because within 30 turns "you can pick up any weapon". Yes and you enjoy it until you die on D2 to an adder or gnoll. And lack of weapon diversity in early D is likely to limit your weapon choices. It's not a bad choice for stabbers as you will find a dagger and a short blade early, and likely an ego one. Also not bad if you don't mind splatting 4 or 5 guys getting one to temple for that sweet piety bonus. In summation I guess my proposal is Mo should start with a flashlight and a golf club.
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# ? Apr 1, 2017 01:48 |
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Carcer posted:He's fine, there's a wall right there he can tunnel a murderhole into. He used scroll of summoning, murderholed, didn't get a single mut. Fo^Oka is dumb strong. Ran into 13 OOFs on the way to the orb, that's a LOT.
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# ? Apr 1, 2017 01:51 |
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Araganzar posted:it's like some buff dude heard a noise and went out in the middle of the night in his bathrobe and fell into a sinkhole into the dungeon. Devs, please make this canon, thanks.
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# ? Apr 1, 2017 01:52 |
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Araganzar posted:He used scroll of summoning, murderholed, didn't get a single mut. Fo^Oka is dumb strong. Ran into 13 OOFs on the way to the orb, that's a LOT. Yeah that more or less echoes my experience. If there's a wall that's 4 tiles thick a FoFi^oka can take on literally anything in the game.
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# ? Apr 1, 2017 02:00 |
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Araganzar posted:I tried this class out. You start with a robe, no weapon, and no other armor slots which means you are more likely than any other start to die on D1. This was my experience with the new Mo, lots of splats to trivial poo poo early because 4 dodging and 4 fighting with no weapon has a hard time against an unarmed freakin' goblin.
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# ? Apr 1, 2017 02:37 |
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I just started playing again after like 4 years or whatever and snake pits is kicking my rear end over and over again. Did it get megabuffed since ~.17?
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# ? Apr 1, 2017 03:53 |
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cheetah7071 posted:I didn't realize monster size was a thing that existed Its basically invisible to the player but it does have an effect. I'm pretty sure every monster recieves an evasion bonus/malus depending on their size. Anyways I imagine OOFs aren't actually small but rather being giant balls of fire, its hard to tell what part of them is actually susceptible to harm. So they are naturally hard to hit properly, which the game represents by making them small size. This could be completey wrong but that's what I've always thought the littlest prince posted:I just started playing again after like 4 years or whatever and snake pits is kicking my rear end over and over again. Did it get megabuffed since ~.17? I don't think its received any changes directly since then but I'm pretty sure the change to make poison resistance less effective was after 0.17. That of course has the side effect of making Snake more deadly since you can't resist as much of the poison being constantly thrown at you.
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# ? Apr 1, 2017 04:08 |
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The game has gotten harder with every recent release. Trunk much moreso than stable.
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# ? Apr 1, 2017 04:20 |
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blade hands and robe of augmentation early on a DgTm
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# ? Apr 1, 2017 05:13 |
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Almost all of the huge boss monsters that take 2 tiles to draw are still small enough to be netted
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# ? Apr 1, 2017 06:27 |
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Aside from random panlords (who can be whatever) the only big tile monsters I recall are the 8 unique demon lords and the serpent of hell, and all of them are giant except Gloorx. e: I guess Seraphim are big tile monsters too, I don't know what their size is.
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# ? Apr 1, 2017 08:26 |
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Splatted a really promising DsVM^Hep to a curse toe because I got killed by deathcaps before I could get out. Oh well. I could definitely tell my OTR+Ignite Poison combo was starting to run out near the end of the game there.
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# ? Apr 1, 2017 08:30 |
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Darox posted:Aside from random panlords (who can be whatever) the only big tile monsters I recall are the 8 unique demon lords and the serpent of hell, and all of them are giant except Gloorx. The only ones who are giant and cannot be netted are Cerebov and Antaeus. (Both of those two have their own unique ways they can be cheesed which most people here probably know-Cerebov, while he cannot be netted, also cannot fly and does not have rDrown, which means you can pick him up with Tornado and drop him in the lava to instantly kill him, while Antaeus has no rPois so you can trivialize him with a blowgun and needles of sleep/paralysis/confusion/curare.) Seraphs are, somehow, medium sized. LazyMaybe fucked around with this message at 08:51 on Apr 1, 2017 |
# ? Apr 1, 2017 08:42 |
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Okay I am fully willing to concede that monster sizing is obscure bullshit. I think at some point nets were changed so they would indicate if the targeted monster can be affected, so that helps. I couldn't even begin to list which monsters Naga can constrict that Octopodes are too small for though.
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# ? Apr 1, 2017 09:24 |
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# ? May 14, 2024 10:33 |
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I still don't understand what determines whether a monster resists poison. Fire and ice dragons do, but storm dragons don't. Iron dragons do, iron trolls don't. Stone giants don't, because I guess they're not actually made of stone?
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# ? Apr 1, 2017 09:29 |