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Tevery Best
Oct 11, 2013

Hewlo Furriend








I also made one for Added Space, but Imgur somehow keeps removing it as soon as I upload it? So I made a new one:

Adbot
ADBOT LOVES YOU

aphid_licker
Jan 7, 2009


e: ^^^ digging those

Fathis Munk posted:

Charging at night carries less risk of getting shot I guess? :v:

Less risk of being shot by the enemy maybe

Added Space
Jul 13, 2012

Free Markets
Free People

Curse you Hayard-Gunnes!
Thanks Tevery!

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Eco friendly!

Trin Tragula
Apr 22, 2005

:siren: The adjudication begins...

cokerpilot
Apr 23, 2010

Battle Brothers! Stop coming to meetings drunk and trying to adopt Tevery Best!

Lord General! Stop standing on the table and making up stupid operation names!

Emperor, why do I put up with these people?
This should be good.

Added Space
Jul 13, 2012

Free Markets
Free People

Curse you Hayard-Gunnes!
Proposed turn video (fixed)

https://www.youtube.com/watch?v=dZANKFxrcKU

Added Space fucked around with this message at 22:45 on Mar 31, 2017

aphid_licker
Jan 7, 2009


Just adapt https://www.youtube.com/watch?v=ZnHmskwqCCQ for a military marching band and screams of anguish

Trin Tragula
Apr 22, 2005

https://www.youtube.com/watch?v=jIKiB663JD0



Day 2, Turn 40
2000
British initiative


The 53rd Brigade drops out of Battle Order and immediately cops indirect fire.



The 52nd passes by your gun line, which sends across some indirect fire of its own into positions that you can't see.



The bloated 51st begins moving forward.



The 54th is in the rear marching up; the remnants of the 86th change their orders and begin preparing to re-form. The 88th's orders were invalid and they do not move.

Day 2, Turn 41
2030
German initiative


The 51st's assigned waiting position is now entirely obstructed by the 53rd, so it chooses to wait here instead.



The 53rd moves into its assigned formation, and is then rudely interrupted by the enemy.



Having sighted an enemy, it then consults its standing orders, and switches to Defend stance. I make a point of the mechanics behind this because I want to make it clear that it did not respond to a standing order to "turn towards the enemy, and then defend", which I've seen some people have been attempting to set. That order is not valid. It is not in the list of standing orders. You can either turn and move towards the enemy, or carry on your original course, or switch to defend and stick in place. You cannot use a standing order to turn and then defend. This is to reward you if you fall on the enemy from an unexpected direction.

Anyway, this is how it finishes up.



The enemy, inevitably, charges.



The first thing that happens is that some indirect fire lands on the 51st.



There's a whole lot of fire landing around them, but only two hits. Some more lands in the trench, and then the MGs open up.



That's a pretty rotten result from four machine guns. Your rifles add some more hits.



The enemy does close to contact and send one of your rifle companies retreating suppressed, but this could have gone a lot worse.



Day 2, Turn 42
2100
British initiative


The enemy moves into contact once more.



The enemy's indirect fire pattern changes again.



This time your machine guns make their advantage tell, giving the enemy what for.



Your rifle fire backs them up and no companies survive to the close combat phase.



Day 2, Turn 43
2130
German initiative


The 52nd moves up, looks at the potential traffic jam in front of it, and decides to leave Marching Order before crossing the ford.



The much-depleted enemy moves forward once more.



A miracle! A miracle, I say!



Well, that'll put a spring in the 53rd's step, if any of them survive. And what a good thing it is someone ordered those MGs in the trench to delay for four turns before leaving to go south! It would have been a much closer-run thing without them.

PS: Yet more indirect fire fell, but it all missed.

Day 2, Turn 44
2200
British initiative


Yes, there's more indirect fire coming your way.



Speaking of which, your own guns have now relocated.



The 52nd moves up as the 86th begins to pull itself back together.



The 53rd, having switched to Defend in response to a standing order, cannot resume its original orders, and begins digging in.



Day 2, Turn 45
2230
British initiative


The only thing of note that happens this turn is that a comedy doomstack begins forming outside the forest.



The enemy's guns appear to have knocked it off for the time being. Perhaps their tea rations arrived?

Day 2, Turn 46
2300
British initiative


The 86th adopts an elite formation that it read about in a book somewhere.



Much swearing as the 52nd shoves its way past the 51st.



Day 2, Turn 47
2330
British initiative


Your northern engineer, having kept a remarkably cool head, finishes his barbed wire.



The clusterfuck continues to cluster.



This time it's the 54th which chooses to fall out of Marching Order behind the ford to avoid a traffic jam.

Day 2, Turn 48
MIDNIGHT
German initiative


The 86th gropes its way south.



Day 3, Turn 1
0030
German initiative


It's now time for the march through the forest to begin. Problem: the 51st is out of position from where it should be, and if both brigades set off at the same time, they'll be out of sync while the 51st dodges round the immobilised 53rd. I flip a coin, and the commander of the 52nd decides to hold position for one turn.



The 54th moves up behind them.



Day 3, Turn 2
0100
German initiative


The 51st moves west, using the freshness of the corpses to guide its advance.



The 54th drops into position and begins digging.



The 86th moves through Stethoscope, exchanging pleasantries.



The 52nd advances, and finds something.



A lot of fire is exchanged to no great effect.



You can see a machine gun just to the south of that image.



Both the 51st and 52nd, having spotted enemies, consult their standing orders and switch to Defend stance.

Day 3, Turn 3
0130
British initiative


Nothing happens in the forest.



The 86th is nearly at its destination.



And that's the end of the update. No overviews during the night. High command sits down for a jolly good chin-wag about the implications of all this, but it seems to have gone well. General tatonkatonk picks up the telephone and asks for the 40th Division. Nothing happens. Then he asks for the 26th Division. Nothing happens. For a moment he doesn't understand, and then the horrible truth sinks in.

Some rotten swine must have cut your telephone lines in the night!

(For the avoidance of doubt, you became aware that the cables had been cut on Day 3, Turn 3.)

Your brigades will now take heavy penalties to any attempt to change their orders until telephone contact is restored by an engineer.

:siren: Soft deadline on Sunday 2 March at 5pm GMT.

cokerpilot
Apr 23, 2010

Battle Brothers! Stop coming to meetings drunk and trying to adopt Tevery Best!

Lord General! Stop standing on the table and making up stupid operation names!

Emperor, why do I put up with these people?
Well everything went better then expected...

reads end of the update

SON OF A BITCH

steinrokkan
Apr 2, 2011



Soiled Meat
They cut ALL the roads leading from the map???

oystertoadfish
Jun 17, 2003

i love our defense and feel fairly good about the foret

and somebody got behind us. so now we tell the engineers to trace the wire, find the cut and fix it? any way to provide them with an escort?

we also have zero idea what's happening in the south and the 86th might just run into something interesting. we're basically just spectators until the morning anyway, even if we did have a drat phone, but it's worth mentioning

fairly positive turn. there is the possibility that they've gotten forces around behind stethoscope, and i guess they could be in the southern CC in force. but what can one do?

cokerpilot
Apr 23, 2010

Battle Brothers! Stop coming to meetings drunk and trying to adopt Tevery Best!

Lord General! Stop standing on the table and making up stupid operation names!

Emperor, why do I put up with these people?
They have cav behind our lines... that's the only way the could have done that in that time frame. So we have anywhere between a single chit up to an entire brigade somewhere behind our lines and not a drat thing we can do about it currently.

oystertoadfish
Jun 17, 2003

let me put the final image after everybody entrenched and the picture from the turn we had fire-based spotting on the brits in the west next to each other, to try to capture the front lines in the foret (also we know there's more brits lined up to the south of the road):


this defense looks pretty good for something that essentially formed randomly, we've left a bit of a flank to the SE unfortunately. that could get bloody to the west, i think both sides are within MG range of each other. that might turn into a proper no man's land by daylight. the southeast, yeah, hopefully the enemy is positioned as inoptimally as us. i think it's probable

they emptied the SE corner when we first charged, and maybe they did it again. they also reoccupied it last time, of course, so maybe the question is academic

i think even the scenario where the enemy has a cavalry brigade behind Steth and multiple infantry brigades in the southern CC can be recovered from; now that we're across the ford in force i think we would have the stronger of the two advanced positions

edit: also let's not miss trin giving credit for good (or at least fortuitious) orders, and try to learn a lesson or something:

Trin Tragula posted:



Well, that'll put a spring in the 53rd's step, if any of them survive. And what a good thing it is someone ordered those MGs in the trench to delay for four turns before leaving to go south! It would have been a much closer-run thing without them.

good job, whoever wrote those orders! the enemy played right into your hands

editedit: also trin said this in that update:

quote:

The 88th's orders were invalid and they do not move.

i believe they're the ones in the taillis douche. with the telephone lines cut the chances of getting them new orders aren't great either. so no 4" pickets for them, but at least they're pretty well defended. if somebody attacked directly from behind toward the north of the forest they might get surprised in the night... but there are bigger problems out there. the extra 4" wouldn't have brought the southern road into view anyway


editediteditei: matching the death markers in the last screenshot of the 86th to the turn 40 overview indicates that it's on the CC just a few inches south of the southern edge of the taillis douche. they're probably roughly 12" north of the intersection of the western road and the southern CC. there could be one brigade in the part of the southern CC we haven't spotted, but not two, i don't think. of course, they had like 10 turns to get past there before the 86th showed up

it's possible our next reinforcements from la dand will have to be tasked to clean up a british flanking move in the south or behind Steth. it's also possible we won't be able to give our reinforcements orders. hope this wire cutting thing gets worked out shortly! if the engineers can get the orders!

oystertoadfish fucked around with this message at 00:50 on Apr 1, 2017

oystertoadfish
Jun 17, 2003

nobody else will post! i'll stop soon, anyway, but i thought it might be useful to copy over the rules i could find about telephone wire and cutting thereof, sourced from Jaguars!' header:

First scenario ruleposts posted:

If a brigade attempts to change its orders, it must succeed on a dice roll. For a brigade located near its divisional commander, who in turn is in direct telephone contact with its corps commander, this is relatively easy. For a brigade located halfway across the map, nowhere near a road, far from its divisional commander, and locked in heavy combat, this is relatively difficult. If the roll succeeds, your brigade starts putting its new orders into effect. If not, it continues with its old orders, and may attempt to change orders again on subsequent turns.

Divisional command can assist with helping its brigades change orders by remaining in telephone contact with Corps HQ, which it does by being in a town with a road link back to your side's nominated edge of the map; if DHQ moves, or the telephone wires are cut, its brigades' ability to change orders decreases significantly. It also has a 30" aura around it; if a brigade leaves the 30" zone, it becomes harder to change orders. Brigades can also make it easier to change orders by being within 8" of a road. (This is so that the abstracted message-carrying runners can move between HQs as quickly as possible.)

Second scenario ruleposts posted:

Telephone lines cannot be cut by indirect fire.

Telephones Without Towns

You may have noticed that there are relatively few towns on this map compared to the last one. Roads still carry telephone lines; a Divisional HQ which is entrenched and within 8" of a road will automatically hook its field telephone into the telephone network.

Engineers may now repair telephone lines; the company must first travel down the road, inspecting the telephone line as it goes, until it finds a break. It then stops and takes 2 full turns to repair the break. Both DHQ and the engineer are immediately aware when telephone contact has been restored.

what i don't see is anything about how it gets cut. where is that in the rules? is it just when an enemy walks over it?

oystertoadfish
Jun 17, 2003

i ctrl+f'ed trins posts in this thread for 'telephone' and found this, too:

Trin Tragula posted:

Telephone Map

Here is your starting telephone map. Please do not confuse it with the points at which you may deploy your forces.



The telephone map will expand and contract as you advance and retreat.
i don't believe he's ever updated it. so we lost the connection on one of the roads E of stethoscope? probably the south one? do we tell all the engineers to look for the break on the south road, or split them? (edit: this is dumb, of course they've cut both) how quickly can we expect each engineer to receive the order and begin the dice rolls to accomplish it? i'd think this would be somewhat of a 'standing order' at a division level - if the telephone line is cut, get the engineers to fix it

where are our divisional HQs anyway, i've completely lost track of those

edit: wait a minute, we have divisional HQ chits on this map but not a korps HQ chit, right? that's abstracted off the map? and we know that both divisions are cut - the locations of the DHQs could be important for us

or maybe it's all academic and the engineers will just start at the DHQs and work their way back regardless of what we say

oystertoadfish fucked around with this message at 01:26 on Apr 1, 2017

Trin Tragula
Apr 22, 2005

I forget if I posted it anywhere, so let's just have it again. (When 1915 happens, we'll have new threads and collect everything neatly together.)

Each road has two separate telephone wires. One wire leads back to your map edge. The other wire leads back to the enemy's map edge. Yes, this is not how telephone wires work in real life, but roll with it.

Whenever any company crosses or travels along a road, it cuts the enemy's telephone wire at that point, and leaves its own telephone wire alone.

To cut off communications to Corps Command, all valid road routes back to your map edge must have been cut.

Your telephone map is, in this scenario, the same as your initial, unmodified deployment zone, which is on the very far right of this map.



To repair a broken wire, direct an engineer along the road where you think there might be a break; the engineer will examine the line as he goes, and repair any damage found at 1" per turn. The engineer and any division commanders who are connected with the telephone network will be immediately aware when contact with Corps Command is restored.

Trin Tragula fucked around with this message at 11:50 on Apr 1, 2017

oystertoadfish
Jun 17, 2003

thanks, trin. Quick question: Can we order an engineer to hit the road at point X, determine which direction the cut is by seeing who's on the line when he says hello, and proceed to inspect the wire at 1"/tn in the direction of the people he can't hear? It sounds like it doesn't work that way, but it sure would be convenient if it did.

i wonder if both were cut this update, or if one has been cut for a while...

if they cut both this update then they most likely did it relatively close to steth, so they could get both roads within 12 updates allowing for a delay in getting the orders. it looks like 4-6 turns from the southern fords to the southern road east of steth at the 12"/tn pace of our cavalry. if it's the cavalry from the FdE last turn then they probably could've cut both roads, but they'd have to be close to the city. an unknown cav bde starting in the south could be almost anywhere, really. where we eventually find the enemy will be a big hint

at 1"/tn it's gonna take a while, but maybe starting at steth and going out is the simplest and best choice since i doubt we get to know which direction to go in repairing the cut

oystertoadfish fucked around with this message at 01:35 on Apr 1, 2017

LLSix
Jan 20, 2010

The real power behind countless overlords

NVM, I didn't realize engineers only inspected telephone lines at 1" per turn.

Do we know if Corps Command can reach the artillery which is West of Stethescope? My current best guess as to what happened is that we lost Stethescope. Now that the artillery pulled forward, we arguably don't have anyone with LOS into the town.

LLSix fucked around with this message at 01:39 on Apr 1, 2017

oystertoadfish
Jun 17, 2003

ooh, losing stethoscope. that's interesting. the 86th was screenshotted going through it 'exchanging pleasantries' on the second-to-last turn, so the enemy would've had to duck in on the very last turn of the update

it's a possibility - they could've drawn up a cavalry attack looping around the town and hitting from the east. if trin/the dice actually let them pull that poo poo off in the dark, though, i'd be pissed. even making it to both roads seems like it would've been hard to do...

i wonder if they've had remnants back there for a while with orders to wait till night in some sort of cover then emerge, find the roads, and cut the wires by crossing them. they might have been bumbling around going various directions for turn after turn (like chits in the night), and finally found/cut road #2 at the end of this update. possible scenario. could someone have been hiding in the taillis nord, or hugging a map edge, since the morning?

oystertoadfish fucked around with this message at 01:56 on Apr 1, 2017

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.
I don't think we've lost Stethoscope. What sounds most likely is some cavalry remnants of theirs survived and looped around through the southern or even the central fords to cut the lines and maybe head towards La Dand. The remnants of the 40th's 86th brigade (Added Space) will turn around and escort the engineer to first the north wire and then the south.

Corps orders to follow tonight.

Ikasuhito
Sep 29, 2013

Haram as Fuck.

It's a shame that our position in the forest is so cramped looking. They'll probably spend the rest of the night shelling that section, if they don't try to force us out. Still not a terrible turn overall.

LLSix
Jan 20, 2010

The real power behind countless overlords

tatankatonk posted:

I don't think we've lost Stethoscope. What sounds most likely is some cavalry remnants of theirs survived and looped around through the southern or even the central fords to cut the lines and maybe head towards La Dand. The remnants of the 40th's 86th brigade (Added Space) will turn around and escort the engineer to first the north wire and then the south.

Corps orders to follow tonight.

You may want to try to send multiple companies and engineers since most of them will probably fail to change their orders.

Added Space
Jul 13, 2012

Free Markets
Free People

Curse you Hayard-Gunnes!

LLSix posted:

You may want to try to send multiple companies and engineers since most of them will probably fail to change their orders.

There's no-one else to send. The 88th is the only defense we have in the south, and everyone else is in the forest.

oystertoadfish
Jun 17, 2003

Ikasuhito posted:

It's a shame that our position in the forest is so cramped looking. They'll probably spend the rest of the night shelling that section, if they don't try to force us out. Still not a terrible turn overall.

however, if we can hammer the parts of the western edge where we spotted the narrow trench, we could probably do some damage too.

i hope the artillery can get any orders with the telephone lines all hosed. i guess we'll find out - i'm doubtful we could fix the cut before dawn even if the orders fired on the first turn. nothing to do but try, of course

edit: so if they're marching on la dand and they don't get lost, what happens next? when are our reinforcements coming through and how would that be affected if the enemy was at our map edge? just curious

oystertoadfish fucked around with this message at 05:06 on Apr 1, 2017

Jaguars!
Jul 31, 2012


Well, I think that is possibly the best one could possibly expect from opposed night movement through a forest. I would say that we could spare the 53rd (Weak) or the 54th (Strong) for telephone escort duties if required. If we pounded the entrenchment on the far side of the forest for a lot of time in the night, both brigades could assault in the morning, though it's still a risky proposition - we will probably take a great many casualties. We don't have to do that however, another important thing is to take the SE trenches which will be lying empty at the moment.

I'll check back in in a few hours and if Tank's done his I might be able to post some division orders.

Jaguars!
Jul 31, 2012


Also holey moley, we vapourized a full strength BEF Brigade with almost 3:1 casualties

Added Space
Jul 13, 2012

Free Markets
Free People

Curse you Hayard-Gunnes!
Guys, guys, I think I've learned something about WWI combat.

Turns out machine guns in trenches are really good.

Draft Orders



Return to Stethoscope and adopt battle formation (same shape as marching) facing the Northeast road.



When the engineers arrive, proceed just ahead of them on the northeast road, moving ahead if they need to occupy a space I'm on.

Are these legal orders, Trin?

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.


IV CORPS ORDERS

I don't have an overview map, so each commander will have to choose the map they think works best for them.

Intent: We've surprised (or been surprised by?) another BEF brigade in the FDE, but it's dead now and we can occupy its trenches. With entrenched and wired BEF to our west and our telephone lines cut, further operations will have to wait until daylight. Until then, we'll dig in and take up defensive positions until we can organize for another push.

40th Division

Aphid_licker, please have Ikasuhito hold position and Added Space escort the engineers while we re-sort our telephones and consolidate our gains.

26th Division

Jaguars, your four brigades are to set up a defensive line facing west and south in the FDE. Do not engage the enemy to our west. You should occupy the enemy trenches in the Southeast FDE. I suggest spreading your companies out and maybe withdrawing a few inches to avoid the inevitable bombardment by BEF guns now that they have lost most of the FDE.

Artillery

Sniper, move the northern line of guns into the strip of land between the FDE and the stream, to support further operations there. The rest of your guns you may place where you like as long as they can hit the area of the suspected enemy gunline with counterbattery fire.

Engineers

Saros, please have three Engineers units begin to go back along our telephone lines and repair the cut. Don't outrun the escort provided by Added Space's reduced brigade. The Cavalry engineers in the FDE should support Jaguars!' division however he requests now that the crucial wire has been laid down across the FDE road.

Question for Trin:

Before lines were cut, did we know when our next reinforcements were expected?

steinrokkan
Apr 2, 2011



Soiled Meat

LLSix posted:

NVM, I didn't realize engineers only inspected telephone lines at 1" per turn.

Do we know if Corps Command can reach the artillery which is West of Stethescope? My current best guess as to what happened is that we lost Stethescope. Now that the artillery pulled forward, we arguably don't have anyone with LOS into the town.

I don't think they inspect at such a slow rate - they inspect as they move normally, and make repairs at the speed of 1" per turn.

Anyway... Now center with all the artillery looks mighty vulnerable now that our ability to respond has been crippled, huh.

aphid_licker
Jan 7, 2009


Jaguars! posted:

Also holey moley, we vapourized a full strength BEF Brigade with almost 3:1 casualties

Minus our bout of patricide that's without a doubt the best engagement we ever had. I'm literally crying at the sheer beauty of it.

:siren: Orders, SaxonD :siren:

Ikasuhito
Hold position.

Added Space: ESCORT MISSION
Please liaise with engineer command and coordinate a joint movement plan for your brigade and the engineer detachment tasked with repairing our telephone line.

Trin Tragula
Apr 22, 2005

Just added an important comma into the repair rules to clarify that yes, they move at normal speed while inspecting, but when they stop to repair it takes one turn to repair 1" of breach.

tatankatonk posted:

Question for Trin:

Before lines were cut, did we know when our next reinforcements were expected?

86th Brigade will receive 8 companies in replacements. 53rd Brigade will receive 2 companies in replacements. Your last fresh division will begin entering the map on Day 3, Turn 40; you may again use a fatigue point to accelerate this to Day 3, Turn 32.

Jaguars!
Jul 31, 2012



*Command Structure* *Roll20 table* *Pre-turn checklist* *Travel times*
*Movement, cover and spotting* *Firing and combat* *Firing demo*
*Billy bonus* *Command and Control*
*Writing orders including standing orders* *Relationship between standing orders and conditionals
*Example orders* *Brigades, Fatigue, New terrain, indirect fire, engineer times, new hill spotting* *Trenches and terrain*
Arrows! Formations! Conditionals! Standing Orders!


OK, pretty much as Tatankatonk said, time for Festung Effyaders. 54th to occupy the SE trenches, write your orders as if the trenches are occupied just in case they sent followup troops. The other brigades to run from North to South, from Kevz (right against the map edge), Fathis, Steinrokkan.

Priority of movement is to be given to the Steinrokkan's and Fathis' Brigades, you may step back to avoid indirect if you want to. This means that Saros' and Kevz brigades will likely have a few turns before they can act. Make sure your orders are legal (mainly, if one moves, all move).


Priority of orders:
51st
52nd
54th
53rd


Keep it simple, I was thinking of swapping Fathis and Saros' Brigades for fatigue reasons, but the chance of moving too far and blundering into the enemy's brigade is too high. Instead if we end up renewing the push west, I'm going to make up for fatigue with numbers by using Kevz brigade in a supporting role.

Tatankatonk, assuming no more crises during the night, do you intend to attack westward? I estimate that 4 turns of pre-attack bombardment would reduce our casualties substantially. (Though if someone wants to do some operational research on how effective bombardment is on trenches, I'd welcome it.)

Jaguars! fucked around with this message at 13:25 on Apr 1, 2017

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Hey Trim doesn't our telephone network now extend north from the sunken road? Surely they haven't managed to cut that?

[E] Nevermind saw the post about the telephone map.

Saros fucked around with this message at 15:57 on Apr 1, 2017

oystertoadfish
Jun 17, 2003

it looks like our infantry in the FdE have been sitting in one place on defend for only one turn; it'll be nine more turns until they self-entrench. moving them would re-set the timer and leave them unentrenched when the day comes. we might be better served leaving them be and letting them fight the indirect fire with their shovels

not that any of our orders this round really have that much of a chance of going into effect lol. i'm worried some orders like the 86th escorting might show up late and result in the troops leaving their defensive positions too late to be of any use as escorts. i don't really understand the mechanics, though. this is no doubt by design

edit: also we're intending to leave the 88th in position and take the 86th out of the southern CC - so when are we going to get somebody down there? could ikasuhito try to extend his defense south, and dig trenches if possible?

oystertoadfish fucked around with this message at 17:53 on Apr 1, 2017

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

I think we should leave the remnants in south CC, the enemy might be returning via the crossroads. I'll send an engi along both roads, hopefully one will get through.

For those wire cutters I think we are dealing with a small remnant force, possibly their cav div hq + some surviving attachments nothing major.

Our priority should be to avoid the no doubt large amount of indirect fire they will put down on us in FdE and fire off our own arty before moving them up again. I might have another bridge put up east of FdE so we can avoid obvious routes with our reinforcement as they have been hammering the fords by the looks of that turn.

Finally an extension would be nice, not all of us have much time over weekends for plotting.

oystertoadfish
Jun 17, 2003

if our order to avoid indirect fire in FdE takes a few turns to take effect we might have the worst of both worlds, taking a bunch of indirect fire then moving just before we entrench

their indirect fire will probably be more effective during the day, and realistically i think we're going to end up having to entrench within range of their guns in the forest at some point anyway, so maybe the safest time to do it is before dawn

Jaguars!
Jul 31, 2012


Entrenching takes 10 turns. The orders will get through a long time before that. They're quite close to division HQ near the fords.

I think the wirecutters are probably the brigade that was fighting LLsix - they could easily bypass us and reach both roads in 12 turns.

oystertoadfish
Jun 17, 2003

sounds good on the entrenchments

if we have a brigade behind us then we can deal with that. we have like 10 chits of infantry replacements coming in - will they have Standing Orders? maybe we could order them to use rifle fire, or charge, or whatever?

and then the next division is what, 30 turns from now?

i could imagine them planning a rear assault on stethoscope, and it actually working out somehow... hopefully we can get those remnants back toward the town before any fighting that might occur

edit: maybe ikasuhito could redeploy to defend stethoscope and the southern CC? or set Standing Orders that would counter-assault the city if taken? or is this not a reasonable worry?

this idea also makes the indirect fire on the roads E of stethoscope look like a little better of an idea

edit: i believe our howitzers can fire into towns... can we set them to fire support for our HQs in stethoscope, and anybody else with eyes to spot in the town? i think some might be within direct fire range of part of the town, as well

oystertoadfish fucked around with this message at 21:42 on Apr 1, 2017

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steinrokkan
Apr 2, 2011



Soiled Meat

Jaguars! posted:

Entrenching takes 10 turns. The orders will get through a long time before that. They're quite close to division HQ near the fords.

I think the wirecutters are probably the brigade that was fighting LLsix - they could easily bypass us and reach both roads in 12 turns.

If the order changing penalties do not screw us over. Which they will, given Trin uses French made dice.

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