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So another idea I had was a Firespray with Emon for spamming the board with cluster mines. Can't really think of many ships to accompany him, though. Also I like the idea of a tractor beam to bump enemy ships into said mines. Fenn Rau (28) Fearlessness (1) Concord Dawn Protector (1) Emon Azzameen (36) Tractor Beam (1) Cluster Mines (4) Bombardier (1) Rigged Cargo Chute (1) Cluster Mines (4) Cluster Mines (4) Andrasta (0) N'Dru Suhlak (17) Lone Wolf (2) Total: 100 View in Yet Another Squad Builder Is there friendly fire with mines? I forget, I haven't experimented with mines in a while.
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# ? Mar 31, 2017 17:18 |
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# ? Jun 5, 2024 09:00 |
Strobe posted:This list is the new edition of rebel toolkit, and I look forward to my first game against it. I have a good feeling that my list can put out the amount of firepower required and defense needed to win the damage game. I'll largely be dice, I think, and whether I can successfully set up the bump on Biggs with the Falcon to drop Roark. I think he's the man behind Biggs' curtain on this one. lol if you run Biggs in the front of the squad where he can be bumped.
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# ? Mar 31, 2017 18:09 |
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Pretty new to this game and looking to join my first local league next week. Looking at using this list with Unkar setting up targets for Kath while Fenn does Fenn stuff. Can somebody explain why it's bad and I should just fly mindlinks instead? Competition looks to be mostly Parattani and Biggs lists. Unkar Plutt (17) Pattern Analyzer (2) Spacetug Tractor Array (2) Kath Scarlet (Scum) (38) Veteran Instincts (1) Dengar (3) Inertial Dampeners (1) Engine Upgrade (4) Fenn Rau (28) Fearlessness (1) Autothrusters (2) Concord Dawn Protector (1) Total: 100 View in Yet Another Squad Builder
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# ? Mar 31, 2017 18:31 |
Zigmoose posted:Pretty new to this game and looking to join my first local league next week. Looking at using this list with Unkar setting up targets for Kath while Fenn does Fenn stuff. I'd find a way to get an intel agent on Unkar. Maybe drop to Adaptability or Trick Shot on Kath. Otherwise, looks fine. Games with that list are going to be over very, very quickly. IronSaber posted:So another idea I had was a Firespray with Emon for spamming the board with cluster mines. Can't really think of many ships to accompany him, though. Also I like the idea of a tractor beam to bump enemy ships into said mines. Yes, mines can and will affect any ship that runs over them. Even your own. I'd put serious consideration into dropping Andrasta and two cluster mines in favor of Slave 1 and Extra Munitions. You only get two cluster mines, but it costs 6 points less, which you can use for a homing missile/guidance chips on N'Dru and the title on Fenn
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# ? Mar 31, 2017 18:36 |
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ConfusedUs posted:I'd find a way to get an intel agent on Unkar. Maybe drop to Adaptability or Trick Shot on Kath. I already have the title on Fenn, but I did drop the Rigged Cargo Chute on Emon so I could stick Autothrusters on Fenn. IronSaber fucked around with this message at 18:55 on Mar 31, 2017 |
# ? Mar 31, 2017 18:52 |
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ConfusedUs posted:I'd find a way to get an intel agent on Unkar. Maybe drop to Adaptability or Trick Shot on Kath. Thanks, I'll try it out with Intel and Adaptability. PS8 should be enough to deal with anything except other Fenns.
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# ? Mar 31, 2017 19:38 |
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That magic moment when you suddenly realize that you've been using stealth devices all wrong, and that flying over asteroids, debris fields, or mines, don't make them go away.
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# ? Mar 31, 2017 20:16 |
TheCenturion posted:That magic moment when you suddenly realize that you've been using stealth devices all wrong, and that flying over asteroids, debris fields, or mines, don't make them go away. Yeah, you gotta be hit by an attack for it to go away. Vader crew, for example, won't strip it either.
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# ? Mar 31, 2017 20:28 |
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TheCenturion posted:That magic moment when you suddenly realize that you've been using stealth devices all wrong, and that flying over asteroids, debris fields, or mines, don't make them go away. You also don't lose them from Feedback Array. I learned that hard way after losing a tournament game where I ran triple Royal Interceptors with Stealth Devices.
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# ? Mar 31, 2017 21:29 |
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Is Wedge any good? He seems nifty but I'm not sure what to pair him with.
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# ? Apr 1, 2017 00:30 |
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Wedge'll die fast, but he sure can pack a punch before he get shot down. Anyway, the true answer is Biggs and Wes for X Wing Supremacy.
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# ? Apr 1, 2017 00:37 |
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Iceclaw posted:Wedge'll die fast, but he sure can pack a punch before he get shot down. Anyway, the true answer is Biggs and Wes for X Wing Supremacy. Luke and Wes. PS 9/10/10 supremacy. I miss that list being good, but with the changes to Zuckuss, Manaroo, and X7 it might be worth it again.
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# ? Apr 1, 2017 00:40 |
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Cobaltshift posted:Is Wedge any good? He seems nifty but I'm not sure what to pair him with. Strobe is the local T-65 expert, but I'll give you my thoughts (that I've mostly stolen from Strobe). Wedge "Motherfucking" Antilles can be great, with the right build and support. His ability is incredibly powerful, as straight-up removing defense dice means you'll be landing more shots, forcing through more crits, and doing that much more damage every time he shoots. Take him with an R2 Astro and Predator, and you've got a genuine offensive powerhouse with a great dial. The downside is that he's on a T-65, which is pretty fragile even with the Integrated Astro modification. This, plus Wedge's status as a high-priority target, means that it's very likely he's going to get alpha-striked off the board in the first couple of turns if you're not careful. A classic combination, as mentioned, is Biggs. Biggs allows you to keep Wedge alive and dangerous through the merge, and potentially even longer. Wes is another great wingman-his ability allows you to strip target locks and focuses that would otherwise be used to kick Wedge's poo poo in, and when modified to PS9 or 10 via adaptability or VI, he can help Wedge hit even harder by stripping focuses and evades, hampering the target's ability to defend themselves. To give you an example of a list you could fly, one list I used to some success last weekend at a local tournament was: X-Wing: · Wedge Antilles (29) Predator (3) R2 Astromech (1) Integrated Astromech (0) X-Wing: · Wes Janson (29) Veteran Instincts (1) · R3-A2 (2) Integrated Astromech (0) X-Wing: · Luke Skywalker (28) Draw Their Fire (1) · R2-D2 (4) Integrated Astromech (0) -- TOTAL ------- 98p. -- Basically, Luke works as a quasi-Biggs, absorbing damage and deflecting fire from the rest of the squad while Wes and Wedge go to work, keeping in tight formation to concentrate fire. For the most part, it worked-I ended up going 3-1 and getting second, only losing to a guy who almost went 4-0 and only lost his final match when his last Jumpmaster couldn't kill a nearly-dead Fenn Rau (and ended up getting third on MOV, hilariously) To expand on that last point, though: Watch out for Jumpmasters. They're giant pains in the rear end to deal with on a normal day, and X-Wings in particular have difficulty fighting them, since they're pretty drat tough and have a great dial to go with it. Anyway, tl;dr Wedge is Cool and Good, definitely use him, but he will explode violently if you're not careful
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# ? Apr 1, 2017 01:02 |
It makes me even more sad that his actor wasn't interested in TFA and so we'll probably never get Wedge in a T-70.
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# ? Apr 1, 2017 01:05 |
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Wedge in a T-70 would have been truly excellent, and I weep for lost possibilities.
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# ? Apr 1, 2017 01:08 |
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Admiral Joeslop posted:It makes me even more sad that his actor wasn't interested in TFA and so we'll probably never get Wedge in a T-70. Maybe one day if they throw enough Disney Dollars at him he'll appear in one of the 25 other planned Star Wars episodes.
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# ? Apr 1, 2017 01:11 |
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AndyElusive posted:Maybe one day if they throw enough Disney Dollars at him he'll appear in one of the 25 other planned Star Wars episodes. I'm still holding out for a straight-up Rogue Squadron movie. one day....
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# ? Apr 1, 2017 01:13 |
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Acebuckeye13 posted:Strobe is the local T-65 expert, but I'll give you my thoughts (that I've mostly stolen from Strobe). Awesome, thanks. Gives me a better idea what to do with him!
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# ? Apr 1, 2017 02:17 |
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Wedge would be a wrecking ball in a decent ship. I hope he shows up in Rebels in a protectorate fighter
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# ? Apr 1, 2017 02:53 |
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It's so hard to play the T-65 after playing the T-70 because that 3 T-roll is so, so, so loving good IMO. I miss it on every ship that doesn't have it. I also can't stand that all it has is target lock and focus, no post-maneuver position adjustment is a ship-killer for me and that sucks because I love the classic X-Wing. The T-70 is by far my favorite Rebel ship hands down, especially when piloted by NOTED BEAUTIFUL HUMAN FEMALE Ello Asty who can just T-roll all over the loving place without a second thought. It's always annoyed me that the T-65 doesn't have it. The picture for Tallon roll on Wookiepedia shows a T-65. Adar Tallon apparently created it before the TIE Fighter was even developed! It's been talked and written about as an X-Wing maneuver for almost 40 years. And the X-Wing can't do it. Oh well, at least I can just spend like 2 more points and get a blue-colored one that does have it. And boost. And another shield. And more green maneuvers. And can be piloted by NOTED BEAUTIFUL HUMAN FEMALE Ello Asty. But I'd ditch all that extra poo poo in a second to be able to T-roll in behind someone with Luke Skywalker and turn them to dust in the OG X-Wing. I guess the T-65 will always have Biggs "HE HATE ME" Darklighter.
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# ? Apr 1, 2017 03:06 |
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Cobaltshift posted:Awesome, thanks. Gives me a better idea what to do with him! No problem! Strobe also had a massive post on potential ways to kit out Wedge that's definitely worth looking over if you've got the time. It gave me some ideas, at the very least! also Strobe how do you have 50 pages worth of posts in this thread jesus christ
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# ? Apr 1, 2017 03:10 |
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I would 1000000% buy a new T-65 if FFG produced it and sold it in its own expansion, and gave it a few buffs like a Tallon Roll and boost action. If they kept the points the same it'd arguably not even be overpowered between more green on the T-70's dial, an extra shield, and a tech slot.
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# ? Apr 1, 2017 03:10 |
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Ello Atsy is neither human nor female.
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# ? Apr 1, 2017 03:28 |
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Some Numbers posted:Ello Atsy is neither human nor female. A real babe in the Alt Art
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# ? Apr 1, 2017 03:44 |
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Some Numbers posted:Ello Atsy is neither human nor female. There are rumors, lies, and photoshopped cards that claim that Ello is some sort of hideous dick-faced alien, but it's well-known among everyone in the world that she is a NOTED BEAUTIFUL HUMAN FEMALE. At least that's what the name "Ello Asty" said to me when I started playing and so I decided that's what she was and after playing her in about 90% of my Rebel lists I refuse to accept she's a Ballchinian or whatever weird thing is on those obviously false photoshopped cards.
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# ? Apr 1, 2017 05:09 |
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canyoneer posted:A real babe in the Alt Art I think you mean Red Ace
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# ? Apr 1, 2017 06:08 |
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bunnyofdoom posted:I think you mean Red Ace Dat rear end rot
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# ? Apr 1, 2017 07:21 |
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Some Numbers posted:Ello Atsy is neither human nor female. Wow Mods?
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# ? Apr 1, 2017 07:26 |
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So uh It seems Sabine owns a lot of spacecraft.
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# ? Apr 1, 2017 08:20 |
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Oh April Fools, will you ever stop?
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# ? Apr 1, 2017 08:32 |
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canyonero posted:Oh April Fools, will you ever stop? Ah, forgot about that. Thought the website glitched out there.
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# ? Apr 1, 2017 09:10 |
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I've been watching this video about how to use Vassal by this dude from Slingpaint and he pronounces it "Say Bean" and I can't tell if he's doing it on purpose or not.
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# ? Apr 1, 2017 09:37 |
I've never seen the show, is it not?
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# ? Apr 1, 2017 11:21 |
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Admiral Joeslop posted:I've never seen the show, is it not? Nope. "Sa-been."
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# ? Apr 1, 2017 13:09 |
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Admiral Joeslop posted:I've never seen the show, is it not?
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# ? Apr 1, 2017 14:19 |
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OK so last night I had 6 people get drunk and play free-for-all X-Wing inside the DISASTRO-CATASTRO GRAVITY ARENA and holy poo poo was it ever fun, if extremely chaotic and insane. I present here the rules for said gravity arena in case any of you would like to play. 1.The DCGA is 1 standard 3' x 3' mat. 2.Put a minimum of 12 obstacles, 3 individual cluster mine tokens, and 3 proximity mines on the board. They may be placed anywhere so long as they are range 1 from any other obstacle. 3.Designate a side of the map as the "top" or 12 o'clock. Players roll a d12 and set their ship up within range 1 of their number on the "clock face" of the map. 4.Play proceeds normally for the first turn. Anyone can shoot at anyone, there are no teams, and anyone who proposes a loving alliance or a team-up has their ship magically disintegrate and everyone calls them an rear end in a top hat. You can try to convince someone not to shoot at you (Hey man, I still have 2 shields while he's at 2 hull, better chance of critting him than me!) but absolutely no Monopoly-esque "I'll give you immunity!" team-up horseshit. 5.At the end of the first turn, roll a d6. On a 1, nothing happens. On anything else, it's a GRAVITY SHIFT! Designate one map edge as 1, 2, 3, and 4. Roll a d4. Every obstacle on the board moves 1 base template in that direction. Resolve collisions as normal. If a mine goes off, it is removed, asteroids and debris clouds remain. If you would like less chaos and more tactical planning, don't roll a d4 and just designate one edge everything moves towards the rest of the game, but I'd recommend still rolling the d6 to see if the grav shift happens. 6.If an obstacle or ship moves off the edge of the board, it comes in on the opposite edge. For ships, we used a straightedge to come in on the same vertical line they would fly off on. Obstacles only move in the cardinal directions so you can just eyeball it. 7.Do not be anal about the position of obstacles, and in fact feel free to change how they lay on the board when you move them to represent them tumbling through space. This means they may clump up or spread out. Deal with it! This really works best if you have one person as "GM" who handles moving the obstacles and judging movement, board edge returns, etc. We chose ships randomly from a pool of a dozen, no unique pilots, no upgrades, anyone who got a ship below 20 points added 1 shield to their card. Our contestants were an E-Wing, T-70, TIE Interceptor, TIE Defender, Starviper, and Protectorate Starfighter. Highlights included: The Starviper flying out into the middle of the board on round 1 and basically getting blasted to 1 hull almost immediately. (Note: Even though it is a free-for-all, it is not recommended to try and take on everyone at once.) The TIE Interceptor getting hit by an asteroid at the end of one turn and then flying into a cluster mine next turn before being hit by another asteroid at the end of that turn. It was a rough 3-4 seconds for that pilot, poo poo. The TIE Defender player smartly mostly hiding behind asteroids as the others beat the poo poo out of each other, only to prematurely declare victory when all that was left on the board were the damaged E- and X-Wings and he was untouched. At the end of that turn, he got hit by a proximity mine and lost all his shields, made a k-turn that landed him on an asteroid, knocking him to 2 hull, and the failure of his k-turn meant both Rebels were behind him and they put aside their animosity for a moment to kill him. His expression was best described as "crestfallen." The game came down to a 1 hull E-Wing vs. a 1 hull T-70. The T-70 got a 3-crit roll on the E-Wing from behind, to which the E-Wing rolled 4 natural evades. The next turn the E-Wing player took a calculated risk and flew through an asteroid to set up a shot on the T-70 and unfortunately blew the gently caress up while doing it. It was some of the most fun I've had with X-Wing and took me back to my college days, building ridiculous 5-color 300-card Magic decks and playing free-for-all Magic with a bunch of friends.
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# ? Apr 1, 2017 14:34 |
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That sounds incredibly fun and makes me sad I just moved away from all my X-Wing friends
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# ? Apr 1, 2017 14:46 |
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Taking apart every single dial I own and labeling them for the plastic dial upgrades is kind of a pain. At least imperials and scum are done, so just johnny reb left to do.
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# ? Apr 1, 2017 14:46 |
By failure of a K-turn, do you mean it's because he couldn't shoot? K-turning onto an obstacle still turns you around, bumping a ship doesn't. Sorry, your drunken night of fun X-wing is considered null and void, you'll have to start over.
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# ? Apr 1, 2017 14:49 |
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# ? Jun 5, 2024 09:00 |
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AndyElusive posted:Maybe one day if they throw enough Disney Dollars at him he'll appear in one of the 25 other planned Star Wars episodes. He didn't appear in TFA because he didn't want to just have a cameo, not because there wasn't enough money
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# ? Apr 1, 2017 14:57 |