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Dapper_Swindler
Feb 14, 2012

Im glad my instant dislike in you has been validated again and again.

SgtSteel91 posted:

It was good you were able to bitch about working for Cerberus every chance you got and leave them at the end by flipping the bird at TIM when destroying the collector base and taking all the cool stuff they gave you.

thats pretty much what i did.


Lt. Danger posted:

What is, like, ME1 Cerberus for, though?

In ME2 Cerberus is part of the whole "fight for the lost" thing where the traditional power structures (which after ME1 we now realise are corrupt) properly begin to break down, and Shepard has to team up with criminals and outcasts to save the galaxy. The unholy alliance with TIM is much of a sameness as teaming up with the likes of Jack, Thane, Mordin and Legion. It's a deal with the devil, yeah? And Shepard's walk on the wild side is what gives them the tools to eventually take down the Reapers.

In ME1 Cerberus are a generic high-tech humanoid enemy group with an unspecified agenda to carry out unethical experiments for unclear reasons. What was the purpose of turning people into killer zombies, and to what end were they going to employ these zombie weapons? Why did they send soldiers into a thresher maw nest, and what did they learn from the pointless slaughter? That a squad of humans aren't a match for a group of colossal galactic apex predators? Most of the jokes about Cerberus' incompetence come from these ME1 misfires.

It's part of this orphaned idea about how sometimes science can be bad when the wrong people, e.g. Cerberus/Exogeni/Binary Helix, get their hands on it. But where does ME1 go with this?

in ME:1, they were just generic human terrorists faction to "depth" out the universe(cant just shoot geth and krogan and random bandits) and probably when they were writing 2, they needed an organization for you to work for to be clearly bad but possibly have more to it then that. so they picked Cerberus and added a ton of backstory to it. in 3, they just made it even bigger and more cobra like because gently caress it, but also gave some lore reasons like TIM hiding most of the organzation from you, and them recruting/conscripting people for a army.

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TEENAGE WITCH
Jul 20, 2008

NAH LAD
my face is tired

Blue Raider
Sep 2, 2006

Lt. Danger posted:

What is, like, ME1 Cerberus for, though?

You're overthinking it. They're just jobbers in ME1

im cute
Sep 21, 2009

Blue Raider posted:

the "ryder family secrets" quest almost redeems this game

I've unlocked every memory except the last one "with special security" and my dumbass sibling is still in a coma. When does this quest move forward?

im cute fucked around with this message at 02:37 on Apr 2, 2017

Blue Raider
Sep 2, 2006

the "ryder family secrets" quest almost redeems this game

im cute
Sep 21, 2009

gmq posted:

Any suggestions for crafting sniper rifles? It looks like all the fun augmentations make them garbage.

Just craft the most damaging one-hitter you can and slap your highest rated receiver in afterward. Of the few I've tried, you're right: none of the projectile augments make it any better.

doingitwrong
Jul 27, 2013

Chill Nazi Frog posted:

I've unlocked every memory except the last one "with special security" and my dumbass sibling is still in a coma. When does this quest move forward?

Sibling wakes up along the main storyline I think. At least, my sibling is up and at 'em and I haven't yet unlocked all the memories.

im cute
Sep 21, 2009

doingitwrong posted:

Sibling wakes up along the main storyline I think. At least, my sibling is up and at 'em and I haven't yet unlocked all the memories.

It must be after Meridian then, because I've settled all the planets and the next quests I got are the mini planet with the Salarian/Turian stuff and Hunting the Archon.

Blue Raider
Sep 2, 2006

Chill Nazi Frog posted:

It must be after Meridian then, because I've settled all the planets and the next quests I got are the mini planet with the Salarian/Turian stuff and Hunting the Archon.

immeadiately after meridian for me. the last memory is a doozy too

SniperWoreConverse
Mar 20, 2010



Gun Saliva

Chill Nazi Frog posted:

I like how Elaaden and Eos have these morally-taxing water scarcity plot beats when Voldt is a loving ice planet which you have already settled.

Also extremely cool to bury the lede when guy mentions a totally separate and sovereign human colony on Eos and Ryder characteristically cannot give two shits about it.

It's fuckin asinine! I was tempted to follow his insanely vague geographic description and see what the deal is, but I'm probably going to blast off and never return instead because it's likely out of the gameplay area. I'd have loved to help mediate a thing that wasn't flip a fuckin coin choicemaking bullshit. The symbol is left/straight/right, but honestly it only goes left/right.

I'm getting to the point where I think i'll disregard doing most quests unless the points I need to visit are coincidentally in the way. I'd like to explore Eos because driving around and seeing all this weird poo poo that was previously covered by radiation storms is cool, but at the same time, you know, gently caress Eos and this waste of time driving around bullshit. It feels like an increasingly excruciatingly long amount of time punctuated by "+44xp" when I bail out for no reason and kill some kett and get nothing else out of it. Don't feel like killing the random encounter groups does anything at all for the good of the people here or has any point.

Maybe I need to upgrade the speed of the mako to make this feel worthwhile. Cresting a ridge and being like "holy poo poo that's a giant fuckin base" "goddamn look at these crazy landscapes" "check out those weird fuckin plants and poo poo again, just look at em sometimes" "woah it's another vault entrance" is cool, but it really feels like no other part of coming back to Eos was worth it. The actual quests and stuff that come up just are totally non-engaging. I did it to drop the broadcast tower and to find the Asari ark, and see what else might be cool. Both those want you offplanet asap and nothing else is cool, although it could have been.

Flying the ship between planets and loving around on the actual planets started out as two of my favorite things in this game. Then it's like "woah continent sized deposit (+13 platinum)" "drat there's a lot to do for the frontierspeople (drive for a half hour between random points of interest that take 1 second to deal with each)"

It would be cooler to do stuff like try and expand Prodromos and reclaim sites 1&2, so it can become an actual city, or see an actual kett installation and launch a mission to blow it the gently caress up, like Voeld. It no longer feels fun to deal with this kinda stuff, the goon who said "just fuckin send Apex" had the right idea. It's disengaging because doing the things I'd want to naturally do feel devalued and removed from any in game context other than numbers going up.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Fojar38 posted:

in me2 it is revealed that every time you kill a geth you are actually killing millions of individuals most of which arent combat oriented at all

every "lmao im gonna paste this geth in the mako" moment is equivilent to hiroshima

Lol that you don't pay attention to the story of these games you love so much

Coldforge
Oct 29, 2002

I knew it would be bad.
I didn't know it would be so stupid.

Dapper_Swindler posted:

thats pretty much what i did.


in ME:1, they were just generic human terrorists faction to "depth" out the universe(cant just shoot geth and krogan and random bandits) and probably when they were writing 2, they needed an organization for you to work for to be clearly bad but possibly have more to it then that. so they picked Cerberus and added a ton of backstory to it. in 3, they just made it even bigger and more cobra like because gently caress it, but also gave some lore reasons like TIM hiding most of the organzation from you, and them recruting/conscripting people for a army.

IIRC in ME1, they were an Alliance black ops division that went rogue. The terrorist thing came later.

Arglebargle III
Feb 21, 2006

Fojar38 posted:

Maybe Bioware should just go "gently caress it" and release ME2 forever

Bioware should release ME2 with ME1's first and last three hours spliced in, forever.

Arglebargle III
Feb 21, 2006

Tei posted:

Just finished. Happy with the game in the end.

But it was all right, everything was all right, the struggle was finished. He had won the victory over himself. He loved Mass Effect: Andromeda.

GiantHurtBall
Dec 9, 2013

The Iron Hands weren't loyalists. The Ultramarines, noted for their tricks and deceptions, planted an agent within their ranks claiming to be their long lost Primarch, Ferrus Manus. Thus, the Iron Hands readily turned to Chaos and joined Horus' ranks, all to cover for the Ultramarines' own heresies.

Arglebargle III posted:

Bioware should release ME2 with ME1's first and last three hours spliced in, forever.

^this

Scott Forstall
Aug 16, 2003

MMM THAT FAUX LEATHER
I was all ready to wake up today and play some mea (I'm 45 hours sp/mp and enjoying it so far) and whoops I ended up knocking out 8 some hours of a new game of fo4 survival mode no guns.

I might not go back.

Shirkelton
Apr 6, 2009

I'm not loyal to anything, General... except the dream.

Lt. Danger posted:

Actually, it's good, and Cerberus in ME1 was bad, because ME1 was badly written.

Mm, I agree.

CottonWolf
Jul 20, 2012

Good ideas generator

Tei posted:

Just finished. Happy with the game in the end.

The game does have a strong ending.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

CottonWolf posted:

The game does have a strong ending.

but i saw a 6 second mp4 of ryder screaming while doing something and i thought that proved the ending is bad

Blue Raider
Sep 2, 2006

CottonWolf posted:

The game does have a strong ending.

strong af

Dogen
May 5, 2002

Bury my body down by the highwayside, so that my old evil spirit can get a Greyhound bus and ride

Chill Nazi Frog posted:

Just craft the most damaging one-hitter you can and slap your highest rated receiver in afterward. Of the few I've tried, you're right: none of the projectile augments make it any better.

Black widow+vintage heat sink+kinetic coils

CottonWolf
Jul 20, 2012

Good ideas generator

Fojar38 posted:

but i saw a 6 second mp4 of ryder screaming while doing something and i thought that proved the ending is bad

I can't argue with a 6 second mp4. Statement withdrawn.

DancingShade
Jul 26, 2007

by Fluffdaddy
I finally managed to unlock a class for ME:A multiplayer I actually like (apart from the starting infiltrator specced out as a shotgun grenade lobber).

Krogan engineer of course.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Fojar38 posted:

but i saw a 6 second mp4 of ryder screaming while doing something and i thought that proved the ending is bad

That moment was pretty wretched but overall the ending mission seems fairly decent. Certainly better than Dragon Age 3 which had like no buildup at all.

The Lone Badger
Sep 24, 2007

Chill Nazi Frog posted:

Just craft the most damaging one-hitter you can and slap your highest rated receiver in afterward. Of the few I've tried, you're right: none of the projectile augments make it any better.

What does a Receiver actually do? The description implies it lets you shoot through cover?

im cute
Sep 21, 2009

The Lone Badger posted:

What does a Receiver actually do? The description implies it lets you shoot through cover?

Indeed it does. The better the quality, the deeper it digs and smaller the damage penalty.

Wiseblood
Dec 31, 2000

Chill Nazi Frog posted:

Indeed it does. The better the quality, the deeper it digs and smaller the damage penalty.

Which is pretty great combined with the Infiltrator's ability to see enemies through cover when zoomed in with a sniper rifle.

The Walrus
Jul 9, 2002

by Fluffdaddy

DancingShade
Jul 26, 2007

by Fluffdaddy
I recently replayed the start of ME:A (up to the deployment to Habitat 7) with a variety of different faces. You can't help the NPCs but I think the custom ones are generally a lot more forgiving for hiding Ryder's famous grimace/smile.

Think it was just the result of a one size fits all facial rigging that actually doesn't fit all.

Lexi's duckface after you hit the floor when gravity gets reset never stops being funny though.

Blue Raider
Sep 2, 2006

DancingShade posted:

I recently replayed the start of ME:A (up to the deployment to Habitat 7) with a variety of different faces. You can't help the NPCs but I think the custom ones are generally a lot more forgiving for hiding Ryder's famous grimace/smile.

Think it was just the result of a one size fits all facial rigging that actually doesn't fit all.

Lexi's duckface after you hit the floor when gravity gets reset never stops being funny though.

there was a wrightup from a naughty dog dev that really put the andromeda faces in perspective. either/or, theyre a triple A curiosity

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
"What if the default Sara Ryder looked better" is another one of those things that I wonder if it would have affected how the game was received

Probably would have affected its meme status

Android Blues
Nov 22, 2008

I'm a little ways in now. The writing is very limp: at worst dull, at best boilerplate. It's not offensive but it's also really clunky and feels disconnected from the Mass Effect setting at large.

Generic American posted:

And Mass Effect 2 opens with a character named Shepard being brought back from the dead to assemble a rag-tag group of ruffians, outlaws, and experts to go on a suicide mission where they stop an alien spaceship invasion by shooting a giant robot skeleton in the face with a nuke, all while being personally taunted by an allegedly unknowable villain like he's some 15 year old Call of Duty player with anger management issues.

The writing is terrible.

I'm sorry, this sounds ownage even when you try to phrase it in the most unflattering way possible. Like, I think if anything phrasing it like a goofy blockbuster synopsis makes ME2 sound even better.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Android Blues posted:

I'm sorry, this sounds ownage even when you try to phrase it in the most unflattering way possible. Like, I think if anything phrasing it like a goofy blockbuster synopsis makes ME2 sound even better.

The point is that the overarching narrative of Mass Effect has been consistently pulpy from the get go and some of the series worst moments have been when the writers forgot that and tried to make the series out to be more than it actually was (ME3 endings)

im cute
Sep 21, 2009

Fojar38 posted:

"What if the default Sara Ryder looked better" is another one of those things that I wonder if it would have affected how the game was received

Probably would have affected its meme status

The default Scott Ryder is pretty inoffensive and uninteresting to look at. Sara Ryder has an excess of "character".

Blue Raider
Sep 2, 2006

Chill Nazi Frog posted:

The default Scott Ryder is pretty inoffensive and uninteresting to look at. Sara Ryder has an excess of "character".

subtly smirks @ u

Android Blues
Nov 22, 2008

Fojar38 posted:

The point is that the overarching narrative of Mass Effect has been consistently pulpy from the get go and some of the series worst moments have been when the writers forgot that and tried to make the series out to be more than it actually was (ME3 endings)

I don't have an issue with the pulpiness. The basic building blocks are where it's lacking.

Exposition is often clunky. The writing isn't great at defining a setting or building a sense of place. People say, "I can't believe we're really in Andromeda!" a thousand times in the intro without defining what Andromeda is (other than 'a galaxy') or why it's important. Characters often mention, "we're not in the Milky Way now!" or similar, but the characteristics of the Milky Way aren't clearly defined either.

Like, good example: the pathfinder position is really key to the game's plot. When you wake up, an NPC mentions that you're on the pathfinder team, but you only find out what the pathfinder position actually entails if you ask the info board in the medbay about it, or read a datapad sitting on a locker room bench. It isn't elegantly introduced by the narrative, and the player has to poke around in corners to get this central piece of info so they have context for what Alec's role on the ship is. It's as though you had to find out that Anderson was in charge of the Normandy in ME1 by asking an information hologram to the right of the starting area.

In other words, the game is going for a cinematic opening, but it does a shoddy job of setting the premise. If you already know the series and/or you read prerelease material, it's not hard to figure out, but if you take the game in a vacuum it feels loosely written, like a screenplay that could use another editing pass.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

Android Blues posted:

I'm a little ways in now. The writing is very limp: at worst dull, at best boilerplate. It's not offensive but it's also really clunky and feels disconnected from the Mass Effect setting at large.

Agreed, but a fair amount of dialog lands flat because of the execution/voice direction. Weird delivery that makes routine conversations stand out.

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'

Fojar38 posted:

"What if the default Sara Ryder looked better" is another one of those things that I wonder if it would have affected how the game was received

Probably would have affected its meme status

those loving memers

i can't believe that they ruined the game

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

Android Blues posted:

I don't have an issue with the pulpiness. The basic building blocks are where it's lacking.

Exposition is often clunky. The writing isn't great at defining a setting or building a sense of place. People say, "I can't believe we're really in Andromeda!" a thousand times in the intro without defining what Andromeda is (other than 'a galaxy') or why it's important. Characters often mention, "we're not in the Milky Way now!" or similar, but the characteristics of the Milky Way aren't clearly defined either.

Like, good example: the pathfinder position is really key to the game's plot. When you wake up, an NPC mentions that you're on the pathfinder team, but you only find out what the pathfinder position actually entails if you ask the info board in the medbay about it, or read a datapad sitting on a locker room bench. It isn't elegantly introduced by the narrative, and the player has to poke around in corners to get this central piece of info so they have context for what Alec's role on the ship is. It's as though you had to find out that Anderson was in charge of the Normandy in ME1 by asking an information hologram to the right of the starting area.

In other words, the game is going for a cinematic opening, but it does a shoddy job of setting the premise. If you already know the series and/or you read prerelease material, it's not hard to figure out, but if you take the game in a vacuum it feels loosely written, like a screenplay that could use another editing pass.

Funny, that's a criticism you could have levied against the marketing as well. It lacks a clear identity of what it is, what story its telling, beyond being a Mass Effect game in a galaxy that happens to not be the Milky Way,

Rinkles fucked around with this message at 04:54 on Apr 2, 2017

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im cute
Sep 21, 2009

Blue Raider posted:

subtly smirks @ u

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