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I wasn't cleared by Trin but it was a purely personal message and Flesnolk's not a part of the game anymore anyways. If I overstepped, sorry, won't do it again.
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# ? Apr 2, 2017 16:05 |
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# ? May 26, 2024 23:11 |
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Yes please, I have been at work all weekend with only occasional breaks to post inflammatory stuff in the mil hist thread and nonsense in here.
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# ? Apr 2, 2017 16:12 |
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There shouldn't be anyone there as long as the 25th stay to the right of blob, and there's a thin screen of infantry to the north stopping an immediate push south from targeting the guns until they can fire. I don't think you'll accidentally wander into the woods instead of stopping at the edge of it.
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# ? Apr 2, 2017 16:15 |
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Even if you bump the 25th the worst that could happen surely is a stubbed toe.
AbortRetryFail fucked around with this message at 16:23 on Apr 2, 2017 |
# ? Apr 2, 2017 16:16 |
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AbortRetryFail posted:Even if you bump the 25th the worst that could happen surely is a stubbed toe. It's not the 25th I'm worried about them bumping into. I'll start making orders in 10 minutes.
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# ? Apr 2, 2017 16:19 |
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Use whatever landmarks you feel necessary to minimise the chance of guns back-pedalling into forget de effyaders.
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# ? Apr 2, 2017 16:24 |
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Move artillery forward while the enemy is attacking, put them out of range of the currently planned enemy attack, and then use them to block our infantry's line of fire just in case the enemy decides to make a detour. Jawohl, herr general.
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# ? Apr 2, 2017 16:25 |
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Coordinating with Mon Pere on roll20 to build a plan with hopefully minimal chances of going Charge of the Light Brigade with our artillery. E: In the absence of new orders, the 25th continuing with their unfinished orders from last turn should be fine. We can work out a plan to relieve the ambush infantry at dawn. During the day it's 12" sightlines for spotting infantry and there's no hills within spotting range so they should still be safe where they are. Tehan fucked around with this message at 16:36 on Apr 2, 2017 |
# ? Apr 2, 2017 16:32 |
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Emergency orders for Lenoon's (7th Division) artillery Go here and unlimber. Try not to get lost on the way, and shoot any enemies you see. Minor change to standing orders: Provide fire support to the 25th, they take priority over all other fire missions. Won't matter until they get ammo, but could matter once they do. my dad fucked around with this message at 16:58 on Apr 2, 2017 |
# ? Apr 2, 2017 16:40 |
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The artillery should be able to direct fire 18" should it not when they fire on the abandoned infantry? They're not doing any good where they are since they can't see out of the valley as far as I understand it. Edit: that looks about right.
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# ? Apr 2, 2017 16:43 |
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AbortRetryFail posted:The artillery should be able to direct fire 18" should it not when they fire on the abandoned infantry? They're not doing any good where they are since they can't see out of the valley as far as I understand it. Order of fire says no. Artillery shoots first. Infantry shoots last. Lines of sight reset each round. They absolutely shouldn't stay where they are because they're up my infantry's rear end, but there are other places in which they shouldn't be even more.
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# ? Apr 2, 2017 16:44 |
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my dad posted:Order of fire says no. Artillery shoots first. Infantry shoots last. Lines of sight reset each round. Oh. Well that's not good. I am open to suggestions on alternate longer term placement for supporting fire at 0800 / emergency direct fire wall if you have any ideas. AbortRetryFail fucked around with this message at 16:53 on Apr 2, 2017 |
# ? Apr 2, 2017 16:45 |
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25th Brigade Alright lads, quit lollygagging around and we're going to shuffle on over here. You can sleep when the war's over. sullat fucked around with this message at 16:49 on Apr 2, 2017 |
# ? Apr 2, 2017 16:47 |
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AbortRetryFail posted:I am open to suggestions on alternate longer term placement for supporting fire at 0800 / emergency direct fire wall if you have any ideas. I'll include them giving fire support to the 25th if you want. It should stick by dawn. I don't think we have the time for anything more complex than that right now.
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# ? Apr 2, 2017 16:55 |
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my dad posted:I'll include them giving fire support to the 25th if you want. It should stick by dawn. Sure.
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# ? Apr 2, 2017 16:56 |
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The adjudication begins...
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# ? Apr 2, 2017 18:37 |
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Trin Tragula posted:The adjudication begins... One way or the other, this is likely to be the most important set of turns so far in this game.
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# ? Apr 2, 2017 18:56 |
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# ? Apr 2, 2017 19:00 |
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I'm waiting for the results of this round, and for the results of the presidential elections in my country. I wonder which will arrive first, and which will make me more depressed.
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# ? Apr 2, 2017 19:56 |
my dad posted:I'm waiting for the results of this round, and for the results of the presidential elections in my country. I wonder which will arrive first, and which will make me more depressed. Which are you more invested in?
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# ? Apr 2, 2017 20:12 |
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Ramc posted:Which are you more invested in? https://www.youtube.com/watch?v=OdqiTlLScYY
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# ? Apr 2, 2017 20:53 |
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Well, looks like I'll have at least one reason to be depressed tonight.
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# ? Apr 2, 2017 21:24 |
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I do not get the context at all. I'd be interested to have an idea.
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# ? Apr 2, 2017 21:27 |
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xthetenth posted:I do not get the context at all. I'd be interested to have an idea. Lyrics translation: You're reading my palm, You say you are amazed, For it is clear as day, That my lifeline is long. But I'm being sent to a war, The horror and the terror, And if they snap my neck, My lifeline's gonna get shorter. I'd like to sing some more, For I have but one life, And I care about it, It matters to me. I know nobody there, Neither theirs or ours, They tell me to just shoot, But I don't know whom. They push me in the line, They're being quite insistent, I'm not a man, I'm a number, And I do as I'm ordered.
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# ? Apr 2, 2017 21:39 |
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AbortRetryFail posted:Would you like a retreat order 1-2 turns before dawn to avoid getting spotted in daylight and have to fire a bullet, fatiguing you again? Or do you feel you are going to be safe enough to retreat move at 0800? In the grand scheme of things we don't have enough units to allow me to sit out an entire day to lose a fatigue chit. Watching the south frees up the rest of our forces to deal with the Effyaders cauldron, and in a worst case scenario I can buy enough time for sullat to shift south and deal with German flankers.
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# ? Apr 2, 2017 21:41 |
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After dawn I'm predicting as soon as a German brigade finds you, you get nuked next turn by all the guns and rout / all die. That's a pretty big waste of guys. If you could be in a slightly further back position on the less active front you might get a day off, or if not won't be the main target and provide supporting rifle fire to a full strength brigade. Alternate response: Please don't leave me alone with just the artillery. AbortRetryFail fucked around with this message at 23:17 on Apr 2, 2017 |
# ? Apr 2, 2017 23:11 |
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It should be safe (or should have been safe, I guess? )to leave them across the river until dawn, though. At which point we'll have a better idea of what's going on in the cauldron and what our defensive priorities will be.
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# ? Apr 2, 2017 23:31 |
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My point is that while it should be, it's just rolling the dice to see if they fire a shot as they are leaving for no reason, due to the increased viewing distance. If that happens we just retreated a bunch of dudes who won't lose fatigue for 2 days+
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# ? Apr 2, 2017 23:35 |
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We can tell them told fire while re-positioning in their next lot of orders, then.
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# ? Apr 2, 2017 23:45 |
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Let's just see what happens, I've argued this a few times now and it's getting tedious and definitely isn't useful conversation.
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# ? Apr 2, 2017 23:56 |
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https://www.youtube.com/watch?v=A0LYNaN_6Ac Day 3, Turn 4 0200 German initiative Time for 7th Division's guns to move again. One of your companies out on the road takes indirect fire. A lot more of it comes over, but nowhere near you. 8th Division's guns begin spending their ammunition. Day 3, Turn 5 0230 German initiative The 7th Division's guns settle down into place again. The 25th approaches its assigned spot, and watches from the forest as some indirect fire lands in its trenches. Still, orders is orders... Your company on the road rallies, and is then promptly suppressed again. Good thing they rallied from suppression! Day 3, Turn 6 0300 German initiative The 25th does its duty and gets in the trench. More fire lands on its head. It also seems that the Germans are shelling the barbed wire in front of the fords. You've also completed some fine erections. Day 3, Turn 7 0330 British initiative The enemy's fire switches its pattern, and will continue targeting these locations all night; two spots at the base of each of the trenches connecting Blob to the Effyaders Road, two spots in Trench J (one halfway up that's occupied, one on the corner which isn't), and one about 2.5 inches south in Trench L. You can also observe, just about, that they're mercilessly pasting the barbed wire you laid in front of the fords. This could be a long night. On the bright side, your men in the forward finger can see this. Those are the guns which appear to be firing at you. Day 3, Turn 8 0400 British initiative Same story. Here we begin to see the value of trenches; you're pretty sure that you'd have lost at least one company by now. Shells that would have killed your men in the open are only suppressing them; shells that would have suppressed them in the open are having no effect. Day 3, Turn 9 0430 British initiative Something new happens! These guns appear to be firing directly ahead of them. By a staggering coincidence, this happens. It's not good, but bad as it is, you're quite certain that at least half the brigade would have been suppressed or killed by these guns if not for their trenches. Again, this fire pattern continues all night. Down south... If you can keep rallying, your men are confident that they can take this all night. Day 3, Turn 10 0500 British initiative Rally, resuppressed; rally, resuppressed. Day 3, Turn 11 0530 German initiative The pasting continues. The wire behind 20th Division is now passable to both sides. Day 3, Turn 12 0600 German initiative By the way, the screenshot's gone missing, but your modern Major-General has found his assigned position hiding in Ferme Chatte. He sees nothing all night, unsurprisingly, but there is one point at which he thinks he might have heard a horse and cart towing something very heavy. Day 3, Turn 13 0630 German initiative Apparently I forgot the southern screenshots this turn. I did get you before-and-after of the North, before and after rallying. Day 3, Turn 14 0700 German initiative The Southern artillery fire is still in the same place, and still can't hit a cow's arse with a banjo. They're still spending a lot of shots flattening the wire, mind. Day 3, Turn 15 0730 British initiative The 23rd is finally beginning to get worn down some, but without that trench I'm pretty sure it would at least have had to make a morale check by now. An overcast day then dawns. Before full daylight, just as a reminder, you spotted this (image zoomed to 75%). These guns appeared to be firing south-west of themselves. And these guns appeared to be firing due west (75%). And you now get an overview. It is 0800 on Day 3; you are back on daylight spotting rules. 20th Brigade is now on 2 fatigue points. 25th and 23rd Brigades are now on 1 fatigue point. 24th Brigade has 0 fatigue points. Your engineers gain 3" of wire each. You have two horse engineers each with 6" of wire; the foot engineer who is preparing to demolish a bridge has 1" of wire; the foot engineers in the Vallee have 9" of wire. You may deploy the spotter plane. Conditions for flying are difficult, but not yet impossible. Both your artillery brigades are given 12 indirect fire missions, and warned that shell supplies are running short. The soft deadline is 5 April, 5pm GMT. 8-turn update.
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# ? Apr 3, 2017 00:25 |
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First things first, lets try to place the arty on the map. Second, figure out where they are firing, and what they are trying to accomplish. Heres what it looks like to me. ... I think our misinformation is working, because I have no idea what they are trying to accomplish here Loel fucked around with this message at 01:23 on Apr 3, 2017 |
# ? Apr 3, 2017 01:00 |
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Lenoon. Your time is now.
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# ? Apr 3, 2017 01:15 |
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Well, the brigades lost in the forest are probably resting. As best as they can, did we drop fire on them? They've got a nice gun line right next to the middle river, too, so if we want to do counterbattery fire, that would be a good spot to do it.
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# ? Apr 3, 2017 01:17 |
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sullat posted:Well, the brigades lost in the forest are probably resting. As best as they can, did we drop fire on them? They've got a nice gun line right next to the middle river, too, so if we want to do counterbattery fire, that would be a good spot to do it. Hopefully we dropped some barrages on them before they got trenches up...which based on Trin's comments would be exceptionally bad for their health.
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# ? Apr 3, 2017 01:30 |
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Also, I appear to have gained 5 companies in the night - send my thanks to Corps HQ for the much needed reinforcements!
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# ? Apr 3, 2017 01:35 |
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So right now we should send Bacarruda to La Dand to mess with their ability to continue the attack and/or win. We should also do our best to break their heavy guns. If both those are success then we should be able to roughly keep this position.
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# ? Apr 3, 2017 01:35 |
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Hunt11 posted:So right now we should send Bacarruda to La Dand to mess with their ability to continue the attack and/or win. We should also do our best to break their heavy guns. If both those are success then we should be able to roughly keep this position. We should send him off to separate the head of the German Corp commander. That'll teach the Huns a lesson.
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# ? Apr 3, 2017 01:40 |
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Hunt11 posted:So right now we should send Bacarruda to La Dand to mess with their ability to continue the attack and/or win. We should also do our best to break their heavy guns. If both those are success then we should be able to roughly keep this position. Yeah, at this point I think we can just play it conservative and take advantage of their mistakes. Peel off some units, mess with their HQ. Loel fucked around with this message at 02:36 on Apr 3, 2017 |
# ? Apr 3, 2017 01:44 |
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# ? May 26, 2024 23:11 |
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Contain Effyanders Hit targets of opportunity Adjust positioning to reduce casualties Conserve troop numbers Basically, just keep doing what you're doing Loel fucked around with this message at 02:40 on Apr 3, 2017 |
# ? Apr 3, 2017 02:36 |