I finally killed midir but it was too late. I lost all my souls, that was a hell of a lot of souls lost down the drain. I'm glad he's dead. Is the katana any good? And how does the spell work? Is it like the dark blade spell or whatever in that it just has a giant magical sword do stuff for you?
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# ? Apr 3, 2017 09:12 |
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# ? May 29, 2024 11:13 |
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8-Bit Scholar posted:We already have The Surge coming out this summer(?) that is looking like sci-fi Souls with a sort of Alien/Doom aesthetic. You wear power armored rigs and it seems to take place on a mining colony. What do people mean by scifi souls? Do they mean a difficult sci-fi game with sparse resources? An action RPG in a sci-fi setting? Literally the exact same game with a different skin? I mean you could just play System Shock 2 if you wanted to play a horror sci-fi with sparse resources, an obtuse UI, and weapon breakage that no-one misses but people insist is very important to keep casuals away. It even has sci-fi bonfires! I'll grant that the level design and texture work is not on the same level but you gotta cut an 18 year old game some slack :p veni veni veni posted:Yeah. That's why when I think Sci fi Souls it's like "ewwww" because I'm thinking like Mass Effect or military bro Sci Fi. But when I think about really outrageous sci fi like Fantastic planet or Zardoz or heavy Metal magazine stuff I feel like that could work. There are obvious places to go once you recognise Dark Souls is mostly horror and only incidentally fantasy. Dead Space, the creepy planets from Aliens, System Shock, Soma, Event Horizon and yeah even Mass Effect (like the Overlord DLC) are all the kinds of settings that could easily suit a sci-fi Dark Souls game.
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# ? Apr 3, 2017 09:28 |
I'm starting to regret these points in faith. Buffing seems really pointless when all the cool weapons can't be buffed.
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# ? Apr 3, 2017 09:34 |
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Nuebot posted:I'm starting to regret these points in faith. Buffing seems really pointless when all the cool weapons can't be buffed. There are plenty of cool weapons that can be buffed though. Buff builds in general aren't very good in DS3 compared to DS2 though.
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# ? Apr 3, 2017 09:38 |
Internet Kraken posted:There are plenty of cool weapons that can be buffed though. Buff builds in general aren't very good in DS3 compared to DS2 though. The coolest one I have is the executioner's sword which is kind of running out of steam here. I'm running a strength focus. Never really got the hang of dex.
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# ? Apr 3, 2017 09:41 |
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Nuebot posted:I'm starting to regret these points in faith. Buffing seems really pointless when all the cool weapons can't be buffed. It's better since the last patch since there are now a lot more weapons that scale well with one physical stat, but you really need a dedicated a 40/40 physical/magic stat build to make it worth it. I do wish there were some more superstar non-scaling or raw infused weapons like santier's spear or DS1 dragon weapons for the pure casters to buff at minimum physical stats.
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# ? Apr 3, 2017 09:49 |
Gimbal lock posted:Everybody doing spear of the church stuff is repping the biggest heaviest weapons they can muster. Like 90% of people are using ultra greatswords. The guy who killed me was using Friede's scythe and it was honestly a pretty baller fight. Would do again.
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# ? Apr 3, 2017 10:01 |
hampig posted:It's better since the last patch since there are now a lot more weapons that scale well with one physical stat, but you really need a dedicated a 40/40 physical/magic stat build to make it worth it. I do wish there were some more superstar non-scaling or raw infused weapons like santier's spear or DS1 dragon weapons for the pure casters to buff at minimum physical stats. I do have 40 faith. But like, I could put those into anything else or even int and cast lasers or something instead and just smash people with the black knight great sword or something, it does more damage than any buffed sword I have. EDIT: The last fight of the DLC was pretty awesome, I was kind of expecting a third phase but it was really fun. Nuebot fucked around with this message at 10:24 on Apr 3, 2017 |
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# ? Apr 3, 2017 10:01 |
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Anyone else been having tons of issues with signs not appearing, and when they do the summon immediately failing? I'm on PS4, and was trying to summon for the final boss of Ringed City, and probably 75% of the time I was waiting there were no signs at all. And of the handful of signs that appeared, all but 2 failed to summon, giving an error message.
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# ? Apr 3, 2017 11:25 |
Haha I got summoned to a duel club where a guy was cheating to be invincible what the gently caress.
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# ? Apr 3, 2017 11:45 |
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Happens on Steam too. In high population areas, people just summon them before you can; like the sign may appear in another player's game a few seconds before yours and someone else grabs him. On an unrelated note, I've been using the onikiri and ubadachi on my main character from NG through to NG+3 until I got to the Ringed City. It was like hitting a wall. Couldn't stagger; couldn't guard break; kept getting the poo poo beat out of me. Switched back to GS of Artorias and it's been much easier. Except for Midir. gently caress that dragon.
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# ? Apr 3, 2017 11:47 |
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Annath posted:Anyone else been having tons of issues with signs not appearing, and when they do the summon immediately failing? Yes but like Carl Seitan says, I get the idea it's just people being summoned before your summon request goes through, from what I've read on the DS Facebook, it's not a bug.
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# ? Apr 3, 2017 11:49 |
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basalt posted:I've been offering my services as a phantom all week and have been summoned almost instantly while wearing a rather flattering combination of the Dancer's Armour and Ruin Leggings. I just switched to the Evangelist Robe for a change of pace and now seemingly nobody wants to summon me. I feel... maligned. Fat shaming in action.
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# ? Apr 3, 2017 11:59 |
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mary had a little clam posted:Am I crazy or did I just not see a Slave Knight set in the Handmaiden's shop??? It's looted off a corpse in the corvian village.
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# ? Apr 3, 2017 12:17 |
These paired ultra greatswords are pretty great. I get summoned almost instantly if I wield them, too, which is funny. But strange question, do you need more than 40 STR to wield them properly in dual wield mode? Because I get like 400 damage out of a backstab on halflight and the painting guardians but I've seen people take off way more with a backstab.
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# ? Apr 3, 2017 12:29 |
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I think it's 66 STR
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# ? Apr 3, 2017 12:47 |
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swamp waste posted:"the world began without knowledge, and without knowledge it will end" is such a cosmically harsh burn that i think it covers a whole school of thought instead of just one guy. It could be referring to Aldia, Oceiros, Orbeck, or Seath, but even in Dark Souls it seems that investigating the universe doesn't change you being trapped in its material conditions. That's a pretty good line for a loving video game poem. Voyage to Arcturus is a 10/10 book but I'm not entirely sure it's the best kind of model for games about slaughtering giant monsters. I'd aim for The Night Land, which is basically already a Soulsborne setting right down to the sun going out and the main character's weapon being a whirligig saw.
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# ? Apr 3, 2017 12:54 |
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Quantum of Phallus posted:I think it's 66 STR I think 66 STR is just for maximising STR weapons with good scaling. Two handing increases STR scaling by 1.5 so 66 is the point where two handed the scaling would lead to 99 STR. I think the dual greatswords only have B in STR scaling so not sure if 66 STR is worth it for them.
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# ? Apr 3, 2017 12:56 |
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I've never played bloodborne, but since it has a gun, it sounds like what a sci do souls game would be similar to. I can't imagine a sci fi setting without guns.
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# ? Apr 3, 2017 13:01 |
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I'd be happy if they took Bloodborne a step further and basically adapted the Dream Voyage of an Unknown Kadath.
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# ? Apr 3, 2017 13:02 |
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Carl Seitan posted:Happens on Steam too. In high population areas, people just summon them before you can; like the sign may appear in another player's game a few seconds before yours and someone else grabs him. Nice thing about the high demand for summons is that you can reliably get summoned as a purple!
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# ? Apr 3, 2017 13:05 |
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Sci-Fi is dumb because that's the first thing people suggest when they think there's nothing left to explore (See Call of Duty)
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# ? Apr 3, 2017 13:12 |
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I think From could do cool things with transhumanist horror. In dark souls humanity is an unholy aberration, a story from them about blurring the lines of what it means to be human has to be interesting. But yeah they should do whatever they like. Fantasy seems to be their wheel house.
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# ? Apr 3, 2017 13:17 |
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8-Bit Scholar posted:I'd be happy if they took Bloodborne a step further and basically adapted the Dream Voyage of an Unknown Kadath. A game set in the Dreamlands would be pretty cool, there's a lot of unusual stuff in there by modern stock fantasy standards and it's vaguely defined enough (and public domain enough) that you wouldn't have to step on too many toes. An actual adaptation of Dream Quest would suck though because Randolph is a wimp, half of what he does is get abducted and the other half is sneak around. Meanwhile the guy from The Night Land is carving up giant spiders and kicking slugs the size of commuter trains into slimy abysses before engaging in light bdsm
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# ? Apr 3, 2017 13:18 |
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Man gently caress these ringed knights, these giant machete fatsos, and the enemy density on this staircase down to this mire that I'm terrified to enter. Also, gently caress Ledo.
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# ? Apr 3, 2017 13:22 |
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WaltherFeng posted:Sci-Fi is dumb because that's the first thing people suggest when they think there's nothing left to explore It is when you think about stuff in genre only.
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# ? Apr 3, 2017 13:23 |
WaltherFeng posted:Sci-Fi is dumb because that's the first thing people suggest when they think there's nothing left to explore I just want to play dark souls in space. Or a lovely future city. It's not that there's "nothing left to explore" it's that those things could be rad.
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# ? Apr 3, 2017 13:24 |
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Octo1 posted:Nice thing about the high demand for summons is that you can reliably get summoned as a purple! Yeah I got fifteen straight summons at Earthen Peak Ruins as a Mad phantom.
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# ? Apr 3, 2017 13:27 |
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Raptor1033 posted:Man gently caress these ringed knights, these giant machete fatsos, and the enemy density on this staircase down to this mire that I'm terrified to enter. Also, gently caress Ledo. Sprint down the stairs as fast as you can and hug the right wall of the swamp until you meet a big bug dude with magic spears. Roll past him and run up the stairs to the bonfire!
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# ? Apr 3, 2017 13:28 |
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Wait Ledo is before the muck?
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# ? Apr 3, 2017 13:33 |
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I'd like a game that captures the careful, deadly pace of a first-time Souls playthrough and puts it in an extreme setting like space, that'd be my appeal for a sci-fi game. Dead Space 2 actually came tantalizingly close to realizing a lot of things I'd want in a futuristic Souls game--windows that evacuated the air from rooms, plenty of space walks through giant engine furnaces and asteroid crushers, things like that. Space, outer space specifically, is so INCREDIBLY extreme compared to anything we see on Earth; I want that extremity, that absolutely deadly environment, to be reflected in a game with the careful and quality level design as the Souls titles.
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# ? Apr 3, 2017 13:39 |
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Almost done with the DLC. After the kinda boring setting of the first DLC, I'm glad that this one feels like a return to form. The Ringed City is pretty rad, and I like the bizarre fusion of areas in the first part of the DLC. Great fun! I'm kinda surprised there are so many people having issues with the first swamp area, to be honest. I think it was a very well designed area with a unique twists. There are barely any parts with annoying slowed movement; instead, it's an exercise in seeking cover through careful observation, baiting the angels around and dealing with surprise enemies while doing all that. It's a unique situation designed to provide no easy way out unless you play around with it; I was kinda reminded of the Anor Londo archers, actually. The Ringed City itself is awesome. It's basically one huge well-done castle area with lots of interesting enemy variations, and the summoning giants are one of the coolest enemy types they've come up with - it's basically a way of turning the entire area into an enemy designed to keep you on your toes. (The turtle clerics do something similar, and they're great too.) The later swamp part with the locusts is kinda meh, but oh well, can't have everything. Really liking the bosses so far, too. I haven't tried one of them yet (huge dark dragon), who might be an annoying one? Let's see. I'm definitely a huge fan of the final boss, in any case. It's ridiculously epic! Like, seriously, it would make a drat fine final boss for the entire series. There's dust storms, lightning, billowing evil blood capes, everything straight from a metal album cover. The weaponized cape and mid-air crossbow firing are pretty cool, too. I'm a little sad there's no final cutscene for giving the remains of the Dark Soul to the painter, but I'm just glad with what we've got. Nice closure to the series. Would've liked meeting Velka, though. (And murdering her for her hat.) Next: basically La-Mulana in Souls style, please
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# ? Apr 3, 2017 13:45 |
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Raptor1033 posted:Man gently caress these ringed knights, these giant machete fatsos, and the enemy density on this staircase down to this mire that I'm terrified to enter. Also, gently caress Ledo. Youre actually supposed to avoid the fatsos at the stairs for the most part.
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# ? Apr 3, 2017 13:45 |
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SHY NUDIST GRRL posted:Wait Ledo is before the muck? I first encountered him by taking this narrow path on the right middle of that big flight of stairs. Drop off the ledge to the right of the bug priest and go up a ladder, run away from those terrifying ring knights onto another path and bam! Invasion! So, sort of before the muck? But also in the muck?
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# ? Apr 3, 2017 13:46 |
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Torquemadras posted:Next: basically La-Mulana in Souls style, please I just want La-Mulana 2. That game is kind of like a cult, you lose yourself in it.
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# ? Apr 3, 2017 13:47 |
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Iretep posted:Youre actually supposed to avoid the fatsos at the stairs for the most part. I love running past stuff. I just booked it past the three NPC enemies near the end of the Grand Archives, and was pretty happy to find the elevator right behind them. The real dark souls is getting to the point where you can go through the game killing as few enemies as possible.
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# ? Apr 3, 2017 13:51 |
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Am I the only one who feels the Harald knights have a touch to much health?
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# ? Apr 3, 2017 13:52 |
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did I break Lapps quest? beat the final boss and went back to earthen and found him there, then in ringed city on a balcony. where next?
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# ? Apr 3, 2017 13:54 |
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Uncle w Benefits posted:Am I the only one who feels the Harald knights have a touch to much health? They are pretty easy to stagger, honestly. Granted, using a Claymore is basically the game's Easy Mode but in two swings of mine, once I put it towards STR, would stagger them, and they died in about five to six hits. So long as I could bait them to fight me one by one, they proved pretty easy to dispatch without taking damage, particularly if they use their easy to avoid jump move.
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# ? Apr 3, 2017 13:55 |
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# ? May 29, 2024 11:13 |
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Uncle w Benefits posted:Am I the only one who feels the Harald knights have a touch to much health? you have to plunge attack them. too bad I missed on about 1/3 of attempts
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# ? Apr 3, 2017 13:55 |