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Looks like later this week we'll get the option of picking the map generation seed when starting a new game:
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# ? Apr 3, 2017 13:04 |
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# ? May 16, 2024 18:39 |
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That seems like a real good idea to me.
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# ? Apr 3, 2017 13:17 |
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Hieronymous Alloy posted:The tailor event isn't worth it; you're more likely, by far, to get the same armor by running terrorized town missions. Do you know if you have to actively level them or does the game just check if they're in your party? Might try to get me some skin armour.
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# ? Apr 3, 2017 13:32 |
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I really want a
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# ? Apr 3, 2017 13:38 |
Night10194 posted:I really want a Yeah I can never find a decent historian. They seem to always be bleeders.
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# ? Apr 3, 2017 13:49 |
Mugsbaloney posted:Do you know if you have to actively level them or does the game just check if they're in your party? Might try to get me some skin armour. Dunno. Tailor can be level 1 for the hides event.
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# ? Apr 3, 2017 13:49 |
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Hieronymous Alloy posted:Yeah I can never find a decent historian. They seem to always be bleeders. It annoys me because I had a great one, once, but like I said, last build. Before I knew to hit that 'enable beta build' button. My real dream is a Historian with Bright just because why the gently caress not. That said I've had really good luck with Apprentices.
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# ? Apr 3, 2017 13:51 |
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yeah same with the apprentices. i had a run where my boy had 2 stars in ma/md and another in fatigue. shitkicker supreme. took a bolt to the face ofc
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# ? Apr 3, 2017 14:05 |
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Will a good helmet mitigate the need/usefulness of the Steel Brow perk?
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# ? Apr 3, 2017 14:12 |
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The only thing different in helmets is the amount of hits they'll stop until the rating is gone. Anything that goes through will still do double damage (crossbow bolt) i think.
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# ? Apr 3, 2017 14:18 |
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Hieronymous Alloy posted:Yeah I can never find a decent historian. They seem to always be bleeders. I don't seem to encounter that much bleeding this time around, so the fact that two of my at-one-time disposable frontliners have bleeder hasn't actually come up.
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# ? Apr 3, 2017 14:28 |
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I've got bandages on almost every brother anyway. What screws me is the club foot. I picked up a few dudes who had it. One of them had confident and has smashed in skulls up to level 8 now. He won't go down.
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# ? Apr 3, 2017 14:30 |
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Looks like it's as useful as it says on the tin then. Still struggling to figure out which of the perks that are really good. Fatigue issues galore so far, and the odd bolt to the face of course
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# ? Apr 3, 2017 14:31 |
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Honestly I find nine lives to be better for my backline anyway if i'm planning on keeping them around. Any stray instakill bolt instead drops your dude to 1hp and backliners usually go next, so they can just back right off.
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# ? Apr 3, 2017 14:48 |
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Daktari posted:Will a good helmet mitigate the need/usefulness of the Steel Brow perk? No, IMO. Aside from my greatsworders turns out a dude with a military cleaver is a drat murderer. Later game i did nothing but the head chop ability and it was pretty funny for the guy to chop 2x heads a turn. Real helpful for weidergangers too. I'm not keen on greataxes, the usefulness of the circle attack is predicated on using like lone wolf and the anti-surround perk, and compared to the utility of 1x/2x/3x space attacks a greatsword offers they just dont rack up the kills nearly as fast. My final kill count with my kitted greatsword guy my last game was nearly 200, and my axeman who i had nearly as long was less than half that. I view headhunter as required on basically everyone in the frontline, along with brawny, steel brow, and battleforged Real tempted to have a gimmick band of almost entirely military cleavers and see how that goes.
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# ? Apr 3, 2017 15:18 |
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The math is kinda wonky on headhunter, remember. Agreedo on steel brow, though. Endgame armor might make it possible to shrug off the occasional (occasional) bolt to the brains, but (a) you have to get there first, and (b) when you do, a great big orc with a great big axe will show up to gently caress you in the butt (and noggin)!!! and he won't be gentle!!! dogstile posted:Honestly I find nine lives to be better for my backline anyway if i'm planning on keeping them around. Any stray instakill bolt instead drops your dude to 1hp and backliners usually go next, so they can just back right off.
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# ? Apr 3, 2017 15:32 |
Why headhunter when you can just use flails?
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# ? Apr 3, 2017 15:34 |
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Great axes are good against beefy dudes because they double attack the same dude and one of those attacks is a guaranteed headshot. The great swing means you cant really have solid lines and yeah its not too common but the primary attack is really good at making things dead and you dont even need headhunter on them since its guaranteed. Does anything come close to their raw damage output?
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# ? Apr 3, 2017 15:35 |
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I like overwhelm a lot but I run a 7 front line/5 back line setup so even after lines meet I can still usually target debuffs to protect particular guys or nerf especially dangerous enemies even in a melee.
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# ? Apr 3, 2017 15:39 |
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I have this rude fantasy of going maximum leatherface with a lone-wolf axe guy if i ever get that davkul armorPornographic Memory posted:I like overwhelm a lot but I run a 7 front line/5 back line setup so even after lines meet I can still usually target debuffs to protect particular guys or nerf especially dangerous enemies even in a melee.
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# ? Apr 3, 2017 15:39 |
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Party Plane Jones posted:The armor that guy was using:
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# ? Apr 3, 2017 15:50 |
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I like overwhelm for archers just because they're debuffing 2/3 people a turn and lower odds for enemies across the board are better for long term survival.
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# ? Apr 3, 2017 16:08 |
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How do you guys deal with bad morale for your reserve? People tend to get pissed after a few days of reserve and it annoys me to switch them back in for a fight or two while I actually try to train a rookie/my good guys. Frankly, the fuckers should be grateful and lick the ground that I walk on because I clothe, feed, and pay them for chilling out and doing nothing
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# ? Apr 3, 2017 17:41 |
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Actually, can someone with a full set of davkul upload their save for me?
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# ? Apr 3, 2017 17:48 |
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Tin Tim posted:How do you guys deal with bad morale for your reserve? People tend to get pissed after a few days of reserve and it annoys me to switch them back in for a fight or two while I actually try to train a rookie/my good guys. Frankly, the fuckers should be grateful and lick the ground that I walk on because I clothe, feed, and pay them for chilling out and doing nothing i outright look for "is always content in reserve" people because this is such a freaking problem. certain backgrounds like cripples work, and the disloyal trait is actively a benefit there. due to the semantics, you really need to look at the reserve as a group of people you pay to be marginally less useless than whatever slackjawed yokel is hanging out in the next town square you stumble into. get them to level 5, strip them of their gear, and park them in the reserve until they are needed. if you're training someone up for a bit then a couple of morale penalties in the reserve should not be make or break unless you are already riding the edge.
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# ? Apr 3, 2017 17:49 |
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Soup du Journey posted:The math is kinda wonky on headhunter, remember. It's more about neutering the high threat stuff, which is real easy to figure out - berserkers, 2h users, warlords, etc. Stuff that can be painful if it hits, so less chance of doing so is nice. It's usually the stuff I'd have my guys shooting anyway in an attempt to wear away armor. Aside from that dodge is pretty nice when you have a 140-150 init archer with it. I usually do dodge/nimble since i tend to keep them in light armor. My last dozen encounters with necrosavants haven't claimed anyone, so it feels like it works. It's also useful to give archers something to reach for regarding usefulness vs skeletons beyond armor damage with overwhelm. Nine lives just spares you from the final hit, not anything up to it. One of the bigger things is there is just not a lot of archer-focused perks to take, so it always feels like you have a 2-3 perk points to burn on random stuff. Soup du Journey posted:Yeah I've been thinking about going up to a 5-man backline. do you have headhunter on those guys too? I do, i usually have a 7/5 with 3 archers, bannerman and another pike in back.
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# ? Apr 3, 2017 17:54 |
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Tin Tim posted:How do you guys deal with bad morale for your reserve? People tend to get pissed after a few days of reserve and it annoys me to switch them back in for a fight or two while I actually try to train a rookie/my good guys. Frankly, the fuckers should be grateful and lick the ground that I walk on because I clothe, feed, and pay them for chilling out and doing nothing Churn hire cripples until you find some decent ones, they're always good backup. Wait for your dudes to get permanent injuries that leave them content in the reserves and stick them there, there's quite a few that really aren't that bad.
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# ? Apr 3, 2017 18:03 |
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I do find it funny that brain damage doesn't mean a guy is happy to wait in reserve. Archers with maimed feet are great. Who cares about the AP cost.
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# ? Apr 3, 2017 18:12 |
If bros are too upset just get them all drunk
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# ? Apr 3, 2017 18:18 |
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If I'm going to be fighting orcs, is it worthwhile having my archers carry around crossbows in addition to their bows? I would think that crossbows would be better for the orc warriors and warlords, but I haven't been able to test how effective one shot from a crossbow is vs. two from a bow each turn.
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# ? Apr 3, 2017 18:19 |
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you cannot carry both a quiver of arrows and a quiver of bolts. one or the other, holmes.
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# ? Apr 3, 2017 18:22 |
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Coolguye posted:you cannot carry both a quiver of arrows and a quiver of bolts. one or the other, holmes. You can. Arrows on back, bow in hand. Crossbow and crossbow bolts in inventory. Swap as needed
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# ? Apr 3, 2017 18:33 |
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Spakstik posted:If I'm going to be fighting orcs, is it worthwhile having my archers carry around crossbows in addition to their bows? I would think that crossbows would be better for the orc warriors and warlords, but I haven't been able to test how effective one shot from a crossbow is vs. two from a bow each turn. Orcs have terrible morale so inflicting a massive amount of injuries is the way to go, a good bowman with the with the cripple perk is devastating.
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# ? Apr 3, 2017 18:33 |
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dogstile posted:You can. Arrows on back, bow in hand. Crossbow and crossbow bolts in inventory. Swap as needed huh, did that change? last time i tried to put a quiver of bolts in my bag it just went 'lol, no' that's awesome though
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# ? Apr 3, 2017 18:35 |
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Spakstik posted:If I'm going to be fighting orcs, is it worthwhile having my archers carry around crossbows in addition to their bows? I would think that crossbows would be better for the orc warriors and warlords, but I haven't been able to test how effective one shot from a crossbow is vs. two from a bow each turn. I just give my archers Overwhelm and bows now, two Overwhelm stacks is more helpful than a crossbow's armor piercing
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# ? Apr 3, 2017 18:42 |
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Coolguye posted:huh, did that change? last time i tried to put a quiver of bolts in my bag it just went 'lol, no' Must have, because my dedicated Overwhelm bow specialists have to carry an extra quiver in the bag to keep up. Yet another reason for them to take quick hands.
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# ? Apr 3, 2017 18:57 |
deep dish peat moss posted:I just give my archers Overwhelm and bows now, two Overwhelm stacks is more helpful than a crossbow's armor piercing This is what I've been doing also. Crossbows are for newbies or pikemen/bannermen to use before closing ranks.
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# ? Apr 3, 2017 19:44 |
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Coolguye posted:huh, did that change? last time i tried to put a quiver of bolts in my bag it just went 'lol, no' If it was a change then it changed over a year ago, because I've been giving extra ammo to my archers since I started playing.
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# ? Apr 3, 2017 20:04 |
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then it's probably most likely i tried to toss it in my bag, missed, and drew the wrong conclusion. glad to be wrong on that one.
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# ? Apr 3, 2017 20:28 |
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# ? May 16, 2024 18:39 |
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John Charity Spring posted:If it was a change then it changed over a year ago, because I've been giving extra ammo to my archers since I started playing. I'm a big fan of the walking arrow pile approach that is 3 quivers E. i have never dipped into the 3rd.
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# ? Apr 3, 2017 20:54 |