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Raxivace posted:Wait, is NieR: Automata not in Platinum's typical gameplay style? This is the worst opinion I've ever seen.
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# ? Apr 3, 2017 20:58 |
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# ? Jun 1, 2024 12:42 |
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Eh there's nothing wrong with disliking P* style combat, it's definitely more niche than Dark Souls style and there's plenty of reasons to dislike that.
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# ? Apr 3, 2017 21:01 |
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Nier's combat is nowhere near as good as bayonetta.
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# ? Apr 3, 2017 21:01 |
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I'm glad I'm not the only one who can't get into Platinum's combat style at all.
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# ? Apr 3, 2017 21:03 |
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I need explanations.
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# ? Apr 3, 2017 21:04 |
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Joe Gillian posted:I need explanations. I feel like there is a constant pressure not to button mash, but the games are so fast that really button mashing is all you CAN do because there's not enough time to input combos on the fly like that. For me, at least. I'm sure there are some savants out there who can keep up with the games ez... but I noticed that Revengeance has a very large window for continuing a combo chain that you will never ever see because enemies attack and recover from being hit so drat fast.
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# ? Apr 3, 2017 21:07 |
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Nier isn't "platinum style", really. Their touch is only really visible in the signature just-in-time dodge mechanic, and in movement in general not feeling stiff and clunky the way a lot of other Japanese games do. It plays absolutely nothing like their hardcore brawlers.
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# ? Apr 3, 2017 21:08 |
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Raxivace posted:Wait, is NieR: Automata not in Platinum's typical gameplay style? It doesn't play like those games at all. It plays like Nier 1 but more polished. e: there is a demo on the ps4 if you have one. Try that.
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# ? Apr 3, 2017 21:09 |
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Also Revengeance's dodge is also an attack and while that's neat because it means it's not spammable forever, it really sucks because you just ricochet off and don't even complete the dodge if the enemy is blocking or armored or whatever.
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# ? Apr 3, 2017 21:09 |
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CJacobs posted:I feel like there is a constant pressure not to button mash, but the games are so fast that really button mashing is all you CAN do because there's not enough time to input combos on the fly like that. For me, at least. I'm sure there are some savants out there who can keep up with the games ez... but I noticed that Revengeance has a very large window for continuing a combo chain that you will never ever see because enemies attack and recover from being hit so drat fast. In most Platinum games there are specific mechanics in play to slow things down for this reason. Bayonetta for example has Witch time which slows everything down and extends the window with which you have to act and respond. Revengence has parry and stuns and so-on which make enemies more vulnerable to lengthy combos. W101 heavily emphasizes air combos and such which leave enemies vulnerable to attacks. While higher difficulty modes may disable these most of them specifically have mechanics in play to give you more relaxed periods to attack.
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# ? Apr 3, 2017 21:09 |
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CJacobs posted:Also Revengeance's dodge is also an attack and while that's neat because it means it's not spammable forever, it really sucks because you just ricochet off and don't even complete the dodge if the enemy is blocking or armored or whatever. You're supposed to parry
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# ? Apr 3, 2017 21:11 |
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Platinum's style feels like it borrows a lot from 2d fighting games. The technicality of trying to dodge perfectly and remembering how different directions and sequences of buttons affects combo progression isn't something I enjoy. A lot of their games give you a ranking after each combat portion, and my rank is almost always guaranteed to be poo poo because I didn't manage to avoid getting hit ever while also taking every advantage to destroy enemies as quickly as possible. Trying to play through and game and having it pop up with a ranking reminding me how bad I am is thoroughly discouraging.
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# ? Apr 3, 2017 21:12 |
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Olive Garden tonight! posted:Platinum's style feels like it borrows a lot from 2d fighting games. The technicality of trying to dodge perfectly and remembering how different directions and sequences of buttons affects combo progression isn't something I enjoy. A lot of their games give you a ranking after each combat portion, and my rank is almost always guaranteed to be poo poo because I didn't manage to avoid getting hit ever while also taking every advantage to destroy enemies as quickly as possible. Trying to play through and game and having it pop up with a ranking reminding me how bad I am is thoroughly discouraging. That's fair. To me a score is an encouragement to get better but I can see how it's the opposite.
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# ? Apr 3, 2017 21:12 |
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I do like how witch time and dodge offset both show up in NA as optional late-game chips.
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# ? Apr 3, 2017 21:13 |
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The learning curve means that you have to invest a sizable amount of time before you can really enjoy the combat. For instance you start having a lot more fun the moment you can reliably dodge offset, but before that revelation you are stuck doing normal attacks or attempting to cheese easy wicked weaves out.
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# ? Apr 3, 2017 21:13 |
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Olive Garden tonight! posted:Platinum's style feels like it borrows a lot from 2d fighting games. The technicality of trying to dodge perfectly and remembering how different directions and sequences of buttons affects combo progression isn't something I enjoy. A lot of their games give you a ranking after each combat portion, and my rank is almost always guaranteed to be poo poo because I didn't manage to avoid getting hit ever while also taking every advantage to destroy enemies as quickly as possible. Trying to play through and game and having it pop up with a ranking reminding me how bad I am is thoroughly discouraging. I can understand that, but Platinum is like this generations' Treasure LTD., but with a slightly less than stellar record in comparison to the latter. I've always been attracted to flashy systems and mechanics developed wherein, as I can see that the developers consume the same kind of kinetic action media that I do, and they put it in their games for us all to enjoy. For instance, there's a ton of wushu with the polearm weapons in N:A and Revengeance, and I love that poo poo to death.
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# ? Apr 3, 2017 21:20 |
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Help Im Alive posted:You're supposed to parry The parry system is also really annoying and bad
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# ? Apr 3, 2017 21:21 |
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I think the only games I've played by Treasure are Gunstar Heroes and Mischief Makers. Neither of those seem very similar to Platinum games to me.
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# ? Apr 3, 2017 21:27 |
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Thanks for the info y'all. I never actually got around to the original NieR either so I'll have to go back and check that out too.CJacobs posted:The parry system is also really annoying and bad tap my mountain posted:Eh there's nothing wrong with disliking P* style combat, it's definitely more niche than Dark Souls style and there's plenty of reasons to dislike that. I admit that probably says more about my own lack of skill at that gameplay style.
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# ? Apr 3, 2017 21:32 |
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Olive Garden tonight! posted:I think the only games I've played by Treasure are Gunstar Heroes and Mischief Makers. Neither of those seem very similar to Platinum games to me. https://www.youtube.com/watch?v=91SPUK_kfVk https://www.youtube.com/watch?v=qVBkdOTtgv0 https://www.youtube.com/watch?v=PUCA8p0RldE
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# ? Apr 3, 2017 21:35 |
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Regarding Platinum - I can admire all the work that goes into their combat systems perfectly well. They're well-designed, have plenty of depth to them, and are both fun and look amazing if you're good at them. Problem is I'm generally pretty bad at those kinds of games, which makes it hard to have too much fun. I've always meant to get back to and play enough of MGR to get good at it and enjoy myself properly, but other games keep coming along and getting in the way. People can say 'get good' all they like but it can be hard to justify practicing a game I'm not good at so I can enjoy it more when there's plenty of other stuff I can just play instead for now.
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# ? Apr 3, 2017 21:37 |
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The only comparison I would make between treasure and platinum is that they're both Japanese
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# ? Apr 3, 2017 21:37 |
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Joe Gillian posted:No need to be willfully dense. They may not be the same mechanically, but they have a similar approach, as they have identifiable gameplay staples that give their titles a specific feel. They're also fans of their own games, and it shows. I not being 'willfully dense', I don't know what you mean and you seem unnecessarily hostile about it.
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# ? Apr 3, 2017 21:39 |
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Raxivace posted:The parry system was the one part of Metal Gear Rising I actually was able to get behind. It was everything else that never quite clicked with me all the way. I would've very much preferred just using a button, like either O or Triangle or whatever button goes completely unused otherwise.
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# ? Apr 3, 2017 21:39 |
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In Training posted:The only comparison I would make between treasure and platinum is that they're both Japanese Yeah. They are both demanding of a players skill i guess.
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# ? Apr 3, 2017 21:41 |
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The comparison to 2D fighting games is pretty apt and actually explains why I like the Platinum combat so much, because in 2D fighting games they have to make everyone's moves "fair" and punishable, including your own. Platinum games are like playing a fighting game, except all your moves are unfair, you can dodge and block most of your enemies' moves without penalty, dodging makes you invincible, time slows down for you to react better, and enemies have only a handful of moves that are completely telegraphed and punishable
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# ? Apr 3, 2017 21:42 |
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Real hurthling! posted:Yeah. They are both demanding of a players skill i guess. They also take things from other genres and find cool ways to deepen gameplay in their own games. There's a lot to compare actually, but some of the comparisons are broad enough to encompass many more developers as well.
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# ? Apr 3, 2017 21:43 |
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I am way better at fighters than platinum games (still terrible) because vs someone else makes me care about learning while in a single player game idgaf
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# ? Apr 3, 2017 21:43 |
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They both like to make bad shmups
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# ? Apr 3, 2017 21:45 |
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In Training posted:They both like to make bad shmups Now you're just trying to piss people off.
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# ? Apr 3, 2017 21:46 |
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Joe Gillian posted:Now you're just trying to piss people off. you might even say https://www.youtube.com/watch?v=2TQYeKgbU6M
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# ? Apr 3, 2017 21:47 |
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I love the gameplay in Nier:A because I get to have the characters' fighting look sick as hell without having to actually be very good. I adored Bayonetta, but in general i avoid those type of games because I am very bad at them. See: Ninja Gaiden, DMC etc.
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# ? Apr 3, 2017 21:48 |
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Joe Gillian posted:Now you're just trying to piss people off. Nah, most hardcore shumup fans hate Radiant Silvergun and Ikaruga.
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# ? Apr 3, 2017 21:48 |
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No true shumpsman.
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# ? Apr 3, 2017 21:49 |
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Ninja Gaiden Black is better than any Platinum game ever made
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# ? Apr 3, 2017 21:49 |
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They can become more similar if Platinum makes a Castlevania... please?
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# ? Apr 3, 2017 21:50 |
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corn in the bible posted:Ninja Gaiden Black is better than any Platinum game ever made Maybe if the camera wasn't poo poo and if the game didn't love to throw ranged enemies at you. Or that might've been 2. Or both of them idk. Phantasium posted:They can become more similar if Platinum makes a Castlevania... please?
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# ? Apr 3, 2017 21:51 |
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Sakurazuka posted:Nah, most hardcore shumup fans hate Radiant Silvergun and Ikaruga. I don't know if I would ever call myself hardcore but my limited experience with the genre I don't like their version of shmups. Well I like Sin and Punishment but that's kind of it's own beast and fun for a different reason than I would play an actual shmup.
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# ? Apr 3, 2017 21:51 |
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Sakurazuka posted:Nah, most hardcore shumup fans hate Radiant Silvergun and Ikaruga.
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# ? Apr 3, 2017 21:53 |
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# ? Jun 1, 2024 12:42 |
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I thought I had played a Platinum game (Viewtiful Joe 2) but looking it up, that was Clover. So I've never played a Platinum game, they don't appeal to me, I only like old man games
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# ? Apr 3, 2017 21:53 |