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Ainsley McTree posted:So, what features are everybody looking forward to most in the utopia expansion Faction rework and traditions/ascension Crazycryodude fucked around with this message at 20:16 on Apr 3, 2017 |
# ? Apr 3, 2017 20:09 |
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# ? May 14, 2024 19:08 |
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Ainsley McTree posted:So, what features are everybody looking forward to most in the utopia expansion Slightly less dumb sectors, also better empire customization and synthetic ascension.
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# ? Apr 3, 2017 20:10 |
Space habitats are going to be awesome. I'm looking forward to going as tall as possible with a tiny, incredibly densely populated empire. Also starting with robots.
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# ? Apr 3, 2017 20:14 |
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I am disappointed in the above posters. EVERYONE knows the most profound upcoming feature will be the new fleet scrollbar fixed so that it doesn't freaking reset every time you click on a ship. Seriously tho, it has to be a tie between the 3 different ascension endgame paths and the faction rework.
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# ? Apr 3, 2017 20:14 |
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Oddly enough I'm most excited about warscore changes and being able to take more than 3 planets as the game goes on.
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# ? Apr 3, 2017 20:17 |
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[loud slurping noises]
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# ? Apr 3, 2017 20:17 |
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unbelievable that people would equivocate between utopia features and banks features so shamelessly
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# ? Apr 3, 2017 20:18 |
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Species converting to robots and faster building robots. That was far and away my biggest problem with the strat I like playing most.
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# ? Apr 3, 2017 20:19 |
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Jeb Bush 2012 posted:unbelievable that people would equivocate between utopia features and banks features so shamelessly If you don't buy the DLC you don't deserve the free patch features. Whole buncha takers out there.
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# ? Apr 3, 2017 20:19 |
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Baronjutter posted:If you don't buy the DLC you don't deserve the free patch features. Whole buncha takers out there. fanatic individualist spotted
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# ? Apr 3, 2017 20:21 |
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Jeb Bush 2012 posted:fanatic individualist spotted Well, they are a dying breed. In a few days, there won't be any of them left.
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# ? Apr 3, 2017 20:23 |
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Ainsley McTree posted:So, what features are everybody looking forward to most in the utopia expansion Megastructures. And in general the ability to do more tall gameplay / build my pretty little space empire.
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# ? Apr 3, 2017 20:31 |
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To be honest, just the AI upgrades to sector management alone have me feeling some kind of way.
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# ? Apr 3, 2017 20:37 |
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Kimsemus posted:To be honest, just the AI upgrades to sector management alone have me feeling some kind of way.
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# ? Apr 3, 2017 20:42 |
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I'm looking forward to making a race of Arrogant Space Elves, having them investigate the Shroud, and then get promptly eaten by whatever lives inside it.
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# ? Apr 3, 2017 20:42 |
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Although I would also like the option to Dig Too Deep on a colony and awaken a slumbering leviathan that also promptly eats everyone.
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# ? Apr 3, 2017 20:43 |
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Aethernet posted:I'm looking forward to making a race of Arrogant Space Elves, having them investigate the Shroud, and then get promptly eaten by whatever lives inside it. I'm going to ruin at least one game because I refuse to play on anything other than ironman but there's no way I'm not pressing the "don't do this" button
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# ? Apr 3, 2017 20:44 |
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Like always, I'm looking forward to killing space fascists. Except this time I can eat them. edit: I'm going to literally eat the rich
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# ? Apr 3, 2017 20:45 |
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I'm looking forward to having every single mod stop working!
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# ? Apr 3, 2017 21:05 |
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I mean, that's all cool, don't get me wrong, but the best part is we'll be able to play ravening carnivorous hiveminds now. The scourge are going to show up only to find that the galaxy already has an alpha predator, and they're lower on the food chain
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# ? Apr 3, 2017 21:06 |
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Lum_ posted:I'm looking forward to having every single mod stop working! That's probably not going to happen.
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# ? Apr 3, 2017 21:07 |
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Lum_ posted:I'm looking forward to having every single mod stop working! With a game like stellaris you don't really "need" mods, the game is great on its own and most mods are either crazy TC sort of things like trek mod, or just little minor things that can be quickly updated. But with a game like Skylines it's devastating when a new version comes out because the game is like 40% vanilla base code 60% mods and for most people it's impossible to live without their 50 major gameplay mods which then all break on a new version and oh 3 of the mod authors aren't updating their mods anymore but other mods depend on that and now there's huge drama because someone copied someone's old mod to fill the gaps. You have to wait like a month+ and pretty much rebuild your collection from scratch on every update
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# ? Apr 3, 2017 21:09 |
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Lum_ posted:I'm looking forward to having every single mod stop working! The only one I'd really miss is the "auto explore from the beginning" mod which it sounds like I won't even need anymore so hell yeah utopia rules
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# ? Apr 3, 2017 21:10 |
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Baronjutter posted:With a game like stellaris you don't really "need" mods, the game is great on its own and most mods are either crazy TC sort of things like trek mod, or just little minor things that can be quickly updated. I disagree. A good counter argument is the amount of features in Utopia directly lifted from some of the most popular mods on the Workshop.
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# ? Apr 3, 2017 21:12 |
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Wiz looks younger than I ever expected.
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# ? Apr 3, 2017 21:16 |
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Kimsemus posted:I disagree. A good counter argument is the amount of features in Utopia directly lifted from some of the most popular mods on the Workshop. That's sort of what i'm saying though. Skylines refuses to see where the wind is blowing and implement the things that people want but they instead have to build out of 50+ mods. Stellaris updates might ruin compatibility for some mods, but for every mod that isn't compatible 2 are probably now no longer needed so it's not really devastating. Stellaris actually fixes/implements the stuff the mods address rather than "forcing" people to rely on messy web of mods to get the basic gameplay and quality of life stuff the base game should really have. Like, I have some strong opinions about Stellaris but I think I've got maybe 3 mods installed and they're all basic interface/quality of life stuff and most of it will become vanilla in banks.
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# ? Apr 3, 2017 21:20 |
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Baronjutter posted:That's sort of what i'm saying though. Skylines refuses to see where the wind is blowing and implement the things that people want but they instead have to build out of 50+ mods. Stellaris updates might ruin compatibility for some mods, but for every mod that isn't compatible 2 are probably now no longer needed so it's not really devastating. Stellaris actually fixes/implements the stuff the mods address rather than "forcing" people to rely on messy web of mods to get the basic gameplay and quality of life stuff the base game should really have. I don't disagree, and I especially agree with the Skylines example. On the other hand, I wouldn't enjoy playing Stellaris as much if I couldn't bring in mods that don't gently caress up the original game formula, but instead add more complexity. More researches that make sense, more shiptypes, etc. In my opinion, Alphamod, and the NSC (New Ship Classes) mod do what Stellaris should do baseline, but that's just me. For me, once you master a game like Stellaris, it's fun, especially in multiplayer, to then add additional layers of choice and complexity in your empire without really breaking the core game. Skylines though is just a mess. 100+ mods later and it still doesn't do all of what you think it should.
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# ? Apr 3, 2017 21:23 |
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Oh yeah no one's saying Stellaris doesn't need mods, just that the brief week or two (or hours in many cases) when a new version hits isn't as absolutely debilitating as in something like skylines. The last month or so I got back into stellaris and wanted to check out some of the actual gameplay mods but Banks was coming and I didn't want to bother. Plus I heard most of them add a lot of bloat/unbalanced stuff. After going back to civ4 and playing a bunch of the old top modpacks I really got sick of these kitchen-sink type mods that just add tons of content for the sake of it. An engineer's job isn't done when there is nothing more to add, but when there is nothing more to take away. I wish more modders and gamedevs followed this civ tech quote.
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# ? Apr 3, 2017 21:27 |
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Looks like a couple of youtubers have their hands on Banks and Utopia, if anybody wants to pass the time by watching them.
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# ? Apr 3, 2017 21:30 |
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Baronjutter posted:Oh yeah no one's saying Stellaris doesn't need mods, Baronjutter posted:With a game like stellaris you don't really "need" mods, the game is great on its own and most mods are either crazy TC sort of things like trek mod, or just little minor things that can be quickly updated.
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# ? Apr 3, 2017 21:37 |
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self-owned, but you know what I mean. Stellaris can benifit from mods and it's good to have them but it's not "literally unplayable" without them.
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# ? Apr 3, 2017 21:41 |
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Baronjutter posted:self-owned, but you know what I mean. Stellaris can benifit from mods and it's good to have them but it's not "literally unplayable" without them. Maybe not, but I think what I'm driving at and what you were probably alluding to is that mods can (and do) take Stellaris from a very good game to an excellent game.
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# ? Apr 3, 2017 21:42 |
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Baronjutter posted:self-owned, but you know what I mean. Stellaris can benifit from mods and it's good to have them but it's not "literally unplayable" without them. I actually didn't know what you meant and that was really confusing at first but that makes sense yeah.
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# ? Apr 3, 2017 21:46 |
I'm looking forward to
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# ? Apr 4, 2017 00:11 |
here's a neat time lapse video of a Utopia game. the unbidden pop up towards the end and kill almost everyone, but a FE awakens and together with its allies purges the galaxy of invaders. a fun little potted space opera told through colors changing on a map. https://www.youtube.com/watch?v=ZDntlTFcQag
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# ? Apr 4, 2017 00:14 |
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Great patch notes overall. The empire customization features look incredible. However, quote:* Doubled the base time it takes to colonize planets This sucks. This sucks a lot. I play this game almost exclusively with other people (AI is dumb as a rock and provides little challenge unless on insane---and then it's a matter of luck as to who your neighbors are) and the meta has been slaver/conqueror empires since the game released. Rushing has been the best strategy (in single-player too) if you really want to win, and so a nerf to colonization time seriously increases the window in which rushers have to absorb their less aggressive neighbors. Maybe all the rest of the changes will have a load of stealth nerfs against that sort of meta, but I honestly doubt it and while the patch/expansion overall looks amazing, this one change will probably keep the multiplayer scene stale.
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# ? Apr 4, 2017 00:25 |
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I don't think it's insulting to say Wiz looks like a serial killer. Having someone leading the Stellaris 2.0 project who puts in an extreme level of care and detail is perfect imho
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# ? Apr 4, 2017 00:55 |
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https://twitter.com/Martin_Anward/status/849018377955930112 finally, we can put staregate behind us
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# ? Apr 4, 2017 00:59 |
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Staregate will live on forever in our hearts. Wiz I hope you know I'm now expecting an easter egg event in 1.6 about your ruler staring into the camera while giving a speech or something E: His face was tired Crazycryodude fucked around with this message at 01:12 on Apr 4, 2017 |
# ? Apr 4, 2017 01:09 |
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# ? May 14, 2024 19:08 |
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Staregate SG1.
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# ? Apr 4, 2017 01:10 |