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Q_res posted:I'm under no delusions that this is a good idea, but I can't get it out of my head... If you want to use 2-class autocannons just go for http://mwo.smurfy-net.de/mechlab#i=442&l=36c64074cdbda7d9aa20f233c35fe8bbd9f3cac4 . I reoutfitted my NTG with that loadout last night and it's without a doubt the easiest mech I have ever played. Just look at people and click the mouse really fast and they can't out DPS you, especially at your huge range. Your projectiles are very fast so there's not much lead time. The cockpit shake on enemies is extreme. You have no ghost heat penalties and your jam times are miniscule. Don't trade with PPC/Gauss and you win every fight.
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# ? Apr 3, 2017 22:29 |
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# ? May 30, 2024 22:42 |
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Casuals http://mwo.smurfy-net.de/mechlab#i=171&l=fa02a20963730f628c3b6083e8f255f16910b59a Having been of the receiving end of one of these running firecontrol? scary as poo poo.
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# ? Apr 3, 2017 23:07 |
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Great Beer posted:Casuals Yeah, scary that someone can spend 25 dollars on a mech!!!!
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# ? Apr 3, 2017 23:17 |
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Commoners posted:Yeah, scary that someone can spend 25 dollars on a mech!!!! 500 dollar golden mechs
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# ? Apr 3, 2017 23:23 |
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Anita Dickinme posted:I am. Are you gonna buy me stuff? Maybe
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# ? Apr 3, 2017 23:45 |
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Yeah the specific reason I recommend the NTG over the DWF for UAC2s is because it doesn't cost and if you're going to DWF without spending money you get the same number of guns but in a mech that's half again as fast, has good jumpjets, good hitboxes, and decent agility instead of the dumpster fire that is the DWF.
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# ? Apr 4, 2017 00:39 |
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I bought an ultraviolet. Fight me.
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# ? Apr 4, 2017 02:53 |
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Goast posted:I bought an ultraviolet. Come at me. Ill wait 30 minutes while you trundle across the map.
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# ? Apr 4, 2017 02:54 |
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Goast posted:I bought an ultraviolet. Do I get three free salvos into your arm and side torso as you round a corner
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# ? Apr 4, 2017 03:15 |
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I may need to get a NG. I never see good ones, like as in: "aiming", they're just tanky as hell to me. All this may just be pub-drop perception, and maybe I'm driving PHX's a lot too... but I've never been scared of one. What're the best and worst builds?
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# ? Apr 4, 2017 03:19 |
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Best build hands down is 1 erppc 2 gauss. All other builds are worse on the NG.
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# ? Apr 4, 2017 03:20 |
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Goast posted:I bought an ultraviolet. usually in the last few minutes of the match while you're busy raging about the rest of the team's impatience
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# ? Apr 4, 2017 03:23 |
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Commoners posted:Best build hands down is 1 erppc 2 gauss. All other builds are worse on the NG. Any other personal preference builds not-quite-meta?
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# ? Apr 4, 2017 03:33 |
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Honestly it's one of those mechs where it's tough to make a bad build. You can do it but you really have to work at it. You can do SRMs and a big AC, paired big ACs, AC and lasers, lots of small ACs... the one caveat for the mech is that it will most likely be crit locked not tonnage locked so you're going to want some kind of ballistics to eat weight probably.
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# ? Apr 4, 2017 04:15 |
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Hm perhaps I should've picked up the D for the unique laser CT hardpoint rather than...literally any of the other Night Gyrs.
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# ? Apr 4, 2017 04:37 |
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armchairyoda posted:
2 ppc's and 1 gauss
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# ? Apr 4, 2017 04:39 |
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armchairyoda posted:
Seven MGs and two MPLs. http://mwo.smurfy-net.de/mechlab#i=446&l=974bd0218b117970986a720e86f74f35aac97686 Skoll fucked around with this message at 04:49 on Apr 4, 2017 |
# ? Apr 4, 2017 04:46 |
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I think after years of MW:O This is my personal favorite build its high risk high reward, but if you can survive till the brawl starts you can pretty much 1v1 everything except a decent brawler Kodiak/Atlas (So not very often), alternately take out an SRM and throw on a medium laser in case you run out of ammo, which doesn;t happen too often because I rarely survive, but can usually take multiple guys down with me. http://mwo.smurfy-net.de/mechlab#i=300&l=1ddef29ff3031e77c527f933959c4ef60bdf1662
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# ? Apr 4, 2017 05:10 |
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I'll stand by my ghost dad, and commoners is probably the new-type pilot of this game but I still like it with two LBXs. It is subomptimal in high level play with coordinated teams. Pub times is a whole different story.
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# ? Apr 4, 2017 05:25 |
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Grognan posted:I'll stand by my ghost dad, and commoners is probably the new-type pilot of this game but I still like it with two LBXs. It is subomptimal in high level play with coordinated teams. Pub times is a whole different story. commoners has been playing for years and his atlas advice is wise and just as true even when you're pubbing it up
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# ? Apr 4, 2017 05:35 |
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I noticed that playing good mechs while pubbing is more fun because you kill people and win. Plus you get better with those mechs so you're not a potato when playing with friends.
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# ? Apr 4, 2017 05:40 |
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I just like to do bullshit builds and have fun. Most of the time I don't care about winning unless we're just doing so awful that it's embarrassing.
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# ? Apr 4, 2017 05:58 |
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armchairyoda posted:
My fave is 4 lbx5s and a ll in the head. It's stupid but it's fun as hell.
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# ? Apr 4, 2017 06:19 |
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I've done 8 games in a row and lost every single one
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# ? Apr 4, 2017 13:26 |
Speaking of class 2 acs, what exactly is the difference between C-UAC2s and C-LBX-2s aside from the LBX's not jamming? My current favorite mech to play is a 2x C-UAC2 Adder (which is hilariously fun when it isn't jamming) but I'm wondering if the smart move isn't to switch it to LBXs.
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# ? Apr 4, 2017 13:42 |
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Beet Wagon posted:Speaking of class 2 acs, what exactly is the difference between C-UAC2s and C-LBX-2s aside from the LBX's not jamming? My current favorite mech to play is a 2x C-UAC2 Adder (which is hilariously fun when it isn't jamming) but I'm wondering if the smart move isn't to switch it to LBXs. You can double tap the UACs and do more cockpit shaking. Ultimately try both see which you prefer?
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# ? Apr 4, 2017 14:05 |
DancingShade posted:You can double tap the UACs and do more cockpit shaking. Yeah I'll have to give it a shot, I sort of assumed that there was some weird mechanical difference hidden in 's terrible implementation of everything, but if the only difference is the double tap ability (which jams more often than not it seems) maybe I'll enjoy the LBXs
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# ? Apr 4, 2017 14:16 |
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Beet Wagon posted:Yeah I'll have to give it a shot, I sort of assumed that there was some weird mechanical difference hidden in 's terrible implementation of everything, but if the only difference is the double tap ability (which jams more often than not it seems) maybe I'll enjoy the LBXs If you are dead set on face tanking 24/7 you MIGHT be better off with LBXs. On the other hand if you can pull back behind cover once every 30 seconds or so the UAC jams aren't half the issue. They clear quickly in the 2's anyways. Disclaimer: I use clan UACs a LOT, so I"m very comfortable being the mech equivalent of a trap door spider: jump out, gently caress some poo poo back up, jump back in my hole. If you're inside your range envelope and can land your shots UACs trade better than just about anything in the game, with the possible exception of the FLPPD gauss/ppc builds.
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# ? Apr 4, 2017 14:36 |
Cyrano4747 posted:If you are dead set on face tanking 24/7 you MIGHT be better off with LBXs. On the other hand if you can pull back behind cover once every 30 seconds or so the UAC jams aren't half the issue. They clear quickly in the 2's anyways. I mean it's an Adder, so any build on it should be more shoot-n-scoot than facetanking, I'd hope. I do fine with the UACs, jams and all, I just always obsess over my poo poo-fits for some reason, and there's not a lot online about AUC2s vs LBX2s, probably because nobody ever really uses them outside of comedy DW builds.
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# ? Apr 4, 2017 16:23 |
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UACs can fire twice as fast as LBX2s. UACs are pinpoint and will hit where you aim, LBX2s will spread and each pellet that you fire does one damage wherever it hits. One of the only reasons to take LBXs over UACs for clans is so you can fire all of them at once without ghost heat, ie 2 UAC20s vs 2 LB20Xs. Right now the ONLY LBX that has any appreciable benefit over its AC/UAC counterparts in the game is the IS LB10X, and that's because it uses one less critical slot and weighs one less ton than its AC10 counterpart. The only time you should get close to considering using them is if you have really good spread quirks for the LBXs, like with the gargoyle (and even then they're still inferior to UACs.) The Adder is a gunboat light, so you're interested in popping out, making GBS threads damage all over someone, and then getting back into cover before they turn to shoot you in the face. Watch any of your poking heavies or assaults and poke up at the same time that they do, or you'll get trashed. Slow lights like the kitfox and adder are easy pickings, so people will totally take the opportunity to blast your face off if you expose at the wrong time or hang around for too long.
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# ? Apr 4, 2017 17:09 |
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Wonder how the Annihilator will turn out. Looks like the arms are above crotch height at least but they're pretty sticky outy. Also that is a uselessly low engine cap
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# ? Apr 4, 2017 18:29 |
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Surprise Giraffe posted:Wonder how the Annihilator will turn out. Looks like the arms are above crotch height at least but they're pretty sticky outy. Also that is a uselessly low engine cap the canon annihilator runs a 200 std. it can barely move.
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# ? Apr 4, 2017 19:03 |
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Marauder IICs coming out for CBills today. I was looking at the Marauder with 2 ballistics and JJ capabilities. Anyone have thoughts on which ones to buy?
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# ? Apr 4, 2017 19:31 |
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Artificer posted:Marauder IICs coming out for CBills today. I was looking at the Marauder with 2 ballistics and JJ capabilities. Anyone have thoughts on which ones to buy? The Scorch. SCORCH I can't figure out why but I manage to get 1 more LBX ammo in-game: TjyvTompa fucked around with this message at 20:00 on Apr 4, 2017 |
# ? Apr 4, 2017 19:53 |
I was thinking of picking up the 3 ballistic one (the MADIIC-A I think?) and trying a 3x UAC10 build on it because that seems appropriately stupid and fun.
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# ? Apr 4, 2017 20:24 |
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TjyvTompa posted:The Scorch. You have 1 more SRM ammo in-game. But even with the fourth LBX ammo, isn't 14 shots kinda low? When I run dual AC-20 mechs I want at least five tons of ammo. In any case, the Scorch is not a CBills mech. From someone who almost never plays clan mechs, does this MAD-IIC-D look salvageable?
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# ? Apr 4, 2017 20:26 |
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NihilCredo posted:In any case, the Scorch is not a CBills mech. From someone who almost never plays clan mechs, does this MAD-IIC-D look salvageable? It looks a bit aenemic to be honest. If you are absolutely committed to that mech and a double LB20 build, use an ER PPC instead of a LPL, and I guess another ton of ammo instead of a ML. The thing that makes LB+SRM good at close range is the ability to fire and turn immediately, and using any kind of clan laser turns you into a starefest; and especially for two lasers it's not worth doing that. On the other hand you have the heat capacity to run an ER PPC and you can fire that and then twist unlike the LPL.
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# ? Apr 4, 2017 22:00 |
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Artificer posted:Marauder IICs coming out for CBills today. Is this why I've been murdering an endless stream of IICs all day?
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# ? Apr 4, 2017 22:33 |
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wait have they not changed the game at all in the last six months? I thought there was going to be a new skill tree or something
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# ? Apr 4, 2017 23:52 |
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# ? May 30, 2024 22:42 |
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Surprise Giraffe posted:wait have they not changed the game at all in the last six months? I thought there was going to be a new skill tree or something They got scrapped due to massive backlash (although most of that was from Russ or Paul calling their paying customers cheapskates), but here is a picture of the skill trees PGI was considering:
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# ? Apr 4, 2017 23:59 |