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I think the point is that a dinky militia weapon is better than war aspect shrine gun.
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# ? Apr 3, 2017 22:03 |
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# ? May 9, 2024 21:16 |
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2" is a lovely range upgrade.
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# ? Apr 3, 2017 22:08 |
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Finally getting Space Hulk painted, and am still pretty new to this whole business. How about some C&C for this WIP terminator? https://www.icloud.com/sharedalbum/#B0K5oqs3qGQ11HR
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# ? Apr 4, 2017 04:10 |
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goatface posted:2" is a lovely range upgrade. It's a 5 point upgrade. Don't take it.
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# ? Apr 4, 2017 13:01 |
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good thing only Guardians can use regular catapults and only Dire Avengers can use Avenger shuriken catapults then!!!! it's almost like Guardians are shittier than Dire Avengers and you can't even stop them from loving "upgrading" their catapults when they come back from their stupid vision quest poo poo!!!
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# ? Apr 4, 2017 13:08 |
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making GBS threads on Slaanesh for another edition. CSM marks: – Khorne: Add 1 to the fighter’s Attacks characteristic. Why not Frenzy, like the 2E this is based on? – Tzeentch: The fighter has a 5+ invulnerable save. Changed from 4+, but still pretty good. – Nurgle: Add 1 to the fighter’s Toughness characteristic. Why bother picking anything else? – Slaanesh: Add 1 to the fighter’s Initiative characteristic. FFS GW. – Undivided: Add 1 to the fighter’s Leadership characteristic. FFS GW. Even if they're using the falling rules in this game, Initiative is a pretty lovely stat. Wished they'd at least give access to Noise Marine weapons. In 2E the Marks had different points values. They're free in this, so unless you want to play a different Chaos god for fluff reasons, there's no reason not to take Nurgle and just laugh at any attempt to kill your CSM. At least this means I can bust out some old school Harlequins and actually use them in a game.
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# ? Apr 4, 2017 14:53 |
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Phyresis posted:good thing only Guardians can use regular catapults and only Dire Avengers can use Avenger shuriken catapults then!!!! it's almost like Guardians are shittier than Dire Avengers and you can't even stop them from loving "upgrading" their catapults when they come back from their stupid vision quest poo poo!!! I am putting together an Eldar list right now, and I think that they are nasty enough where this isn't really a meaningful problem. The Weapons Platform being invincible and not requiring the gunner to have line of sight is amazing. Torn between a diresword for stabbing action on the Exarch, or the ever stylish dual Avenger Shuriken Catapults.
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# ? Apr 4, 2017 15:01 |
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glitchkrieg posted:making GBS threads on Slaanesh for another edition. Initiative is so totally not a dump stat, it really winds me up that so many Necro players say this. It's great for: jumping from ledges, avoiding falling, escaping pinning, winning ties in combat, shooting fleeting targets on overwatch. I'd much rather have it than the Tzeentch save or the undivided mark... possibly even prefer it to the Khorne one to be honest given that this is mainly a shooting game.
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# ? Apr 4, 2017 15:28 |
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Shadin posted:Finally getting Space Hulk painted, and am still pretty new to this whole business. How about some C&C for this WIP terminator? Looks good so far (but let me be the first to say: Drill your barrels! Or at least dot them on in black. Looks much better on the table that way). I like the shading on the armor; nice progression of tones from almost-purple to almost-orange, good strong contrast.
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# ? Apr 4, 2017 15:48 |
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ineptmule posted:Initiative is so totally not a dump stat, it really winds me up that so many Necro players say this. It's great for: jumping from ledges, avoiding falling, escaping pinning, winning ties in combat, shooting fleeting targets on overwatch. I'd much rather have it than the Tzeentch save or the undivided mark... possibly even prefer it to the Khorne one to be honest given that this is mainly a shooting game. Oh in NCE, it's certainly not a dump stat, but that's because they've tweaked things to make Initiative less useless. I think Shadow War will be less shooty-focused than Necromunda, mainly because everybody has some form of armour, and half the "races" are toting S3 weapons for their line troops, so getting a MEQ into combat won't be all that difficult.
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# ? Apr 4, 2017 15:50 |
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glitchkrieg posted:making GBS threads on Slaanesh for another edition.
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# ? Apr 4, 2017 15:51 |
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That and Frenzy would be the ideal rule to hold back for Khorne Berserker or daemon kill teams.
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# ? Apr 4, 2017 15:53 |
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glitchkrieg posted:Oh in NCE, it's certainly not a dump stat, but that's because they've tweaked things to make Initiative less useless. Just rolling a Hit pins a fighter, so it will be just as shooty as NM. Armor only makes a difference on To Wound, so yeah, you'll have a better chance of getting to HTH.
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# ? Apr 4, 2017 15:55 |
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berzerkmonkey posted:Because Frenzy can be both a detriment and a bonus. With the Mark, you get the extra attack without having to worry about going berserk and losing Parry, or having to pay extra for someone who has no Psych modifiers. Frenzy might be something you can add later with Combat Stimms or something. Guess I'm too stuck in 2E ways and always think of "Khorne = Frenzy". I guess if you're going with the fluff, it makes more sense to have the +1A. Lovely Joe Stalin posted:That and Frenzy would be the ideal rule to hold back for Khorne Berserker or daemon kill teams. Hadn't thought of that - expansions with more troop choices would be quite nice. I'm surprised there aren't any Aberrants in the GC list but I'm assuming that's because they haven't been released separately from Kill Team. berzerkmonkey posted:Just rolling a Hit pins a fighter, so it will be just as shooty as NM. Armor only makes a difference on To Wound, so yeah, you'll have a better chance of getting to HTH. I found that pinning really isn't that much of an issue if there's lots of cover on the table. Having 5+ or better armour on so many models will make a big difference to how it's played compared to NM. I'm kinda surprised that GW didn't just take the rules for CSM from Outlanders, where Power Armour gave them a load of skills for free, including the one that meant you could test for pinning without having to worry about somebody being with 2". hexa fucked around with this message at 16:12 on Apr 4, 2017 |
# ? Apr 4, 2017 16:09 |
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Dr. Gargunza posted:Looks good so far (but let me be the first to say: Drill your barrels! Or at least dot them on in black. Looks much better on the table that way). I like the shading on the armor; nice progression of tones from almost-purple to almost-orange, good strong contrast. Thanks man. And yeah, I don't have a drill yet, haha. Since the front of the gun will be easy to touch up I'm gonna drill them out later. This is my first time using Army Painter stuff and so far I really like it.
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# ? Apr 4, 2017 16:20 |
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glitchkrieg posted:Guess I'm too stuck in 2E ways and always think of "Khorne = Frenzy". I guess if you're going with the fluff, it makes more sense to have the +1A. glitchkrieg posted:I'm kinda surprised that GW didn't just take the rules for CSM from Outlanders, where Power Armour gave them a load of skills for free, including the one that meant you could test for pinning without having to worry about somebody being with 2".
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# ? Apr 4, 2017 16:43 |
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berzerkmonkey posted:But CSMs weren't in Outlanders? Outlanders complicated things (gently caress you, Spyrers) and I'll be happier if they just ignore most of it for ASW. They were in the Arbitrator section, only really used if you had a "DM".
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# ? Apr 4, 2017 16:53 |
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glitchkrieg posted:I'm kinda surprised that GW didn't just take the rules for CSM from Outlanders, where Power Armour gave them a load of skills for free, including the one that meant you could test for pinning without having to worry about somebody being with 2". Chaos Marines don't have that rule, they get marks instead. I see cultists playing an important role as meat shields and supporting the chaos marines so they can get out of pinning early.
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# ? Apr 4, 2017 17:32 |
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Safety Factor posted:Normal marines can break pinning like that thanks to And They Shall Know No Fear. They're also immune to Fear and Terror because of course they are. FFS GW. *literally hangs out with daemons in their down-time* *scared of a Harlequin*
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# ? Apr 4, 2017 18:33 |
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glitchkrieg posted:FFS GW. I never got that either. Every Chaos Space has experienced horrors that have left them completely jaded beyond reason........but the loyalist #1 emperor's butt boy space marines are the ones that get the special leadership rules.
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# ? Apr 4, 2017 18:37 |
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LordAbaddon posted:I never got that either. Every Chaos Space has experienced horrors that have left them completely jaded beyond reason........but the loyalist #1 emperor's butt boy space marines are the ones that get the special leadership rules. It's not being scared, it's self preservation - GW named the ATSKNF rule stupidly. HH-era Marines don't have the fanatical devotion that current SMs do. A CSM is more than willing to back away from a fight if it is in his best interest.
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# ? Apr 4, 2017 18:44 |
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Supposedly CSM are always looking out for number 1 (themselves), so they are easier to convince that running away is great. Meanwhile, Space Marines see glorious death as an acceptable outcome in the service of the Emperor. So a CSM will NOPE after seeing some monstrosity and will run away to win single combat against enemy hero some other day, while a Space Marine will charge it to either kill it for the Emperor or be immortalized as that dude that died trying to melee a titan for the Emperor. Plus, in regular TT - the shittiest of TT - you have to give CSM some downsides/tradeoffs for all those demon gifts and years of experience. Of course, that was implemented before the marketing became focused on Marines. Meanwhile, poor Guardsmen, back to 6+ armor
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# ? Apr 4, 2017 18:53 |
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berzerkmonkey posted:It's not being scared, it's self preservation - GW named the ATSKNF rule stupidly. HH-era Marines don't have the fanatical devotion that current SMs do. A CSM is more than willing to back away from a fight if it is in his best interest. This is it precisely. It's a reflection of a breakdown in discipline.
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# ? Apr 4, 2017 18:57 |
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Is it plain 6+, or did then include the special flak rule where its' 5+ against template/blast weapons?
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# ? Apr 4, 2017 18:58 |
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At least loyalist Marines have faith that the Emperor will scoop up their souls when they die so as to shelter them from the horrors of the Warp to await the final war, from whence they will be summoned to defend humanity and the Imperium one last time... The traitors know exactly what's waiting for them when they die, and they are scared of it. Most of them have no aspirations of becoming a champion or ascending to daemonhood, they just want to survive. They might hate the Empire and all of humanity but they are focused on survival first of all.
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# ? Apr 4, 2017 19:12 |
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Ashcans posted:Is it plain 6+, or did then include the special flak rule where its' 5+ against template/blast weapons? I believe I saw that it's the 5+ against templates. JcDent posted:Meanwhile, poor Guardsmen, back to 6+ armor
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# ? Apr 4, 2017 19:25 |
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ATSKNF is the wrong rule name to apply to being able to escape from pinning. Recovering nerve and whatnot is more what it's about. All marines should be able to break pinning, they are always portrayed as shrugging off small arms fire due to their armour.
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# ? Apr 4, 2017 20:24 |
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LordAbaddon posted:I never got that either. Every Chaos Space has experienced horrors that have left them completely jaded beyond reason........but the loyalist #1 emperor's butt boy space marines are the ones that get the special leadership rules. Don't forget the Orks have 'em too. If we outnumber you in models not downed, +1L. If it's by double, +2L. Mob rule best rule. Liquid Communism fucked around with this message at 04:43 on Apr 5, 2017 |
# ? Apr 5, 2017 04:41 |
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ineptmule posted:ATSKNF is the wrong rule name to apply to being able to escape from pinning. Recovering nerve and whatnot is more what it's about. Pinning is about fear, tho. You are not knocked down by the impact; you are actually going OH poo poo and hugging the ground. That's why you have a pinning bubble: you see a buddy getting shot and you hug ground, too. Does getting pinned affect cover? Can your miniature go from half to full cover since it's now down on the ground?
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# ? Apr 5, 2017 04:59 |
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glitchkrieg posted:Wished they'd at least give access to Noise Marine weapons. Yeah this makes me super sad, can only hope they'll update with more stuff later on. For now I think I'll start painting up the Tallarn guys I picked up awhile back.
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# ? Apr 5, 2017 05:28 |
I will be doing Vostroyans for my first force. Really looking forward to painting them.
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# ? Apr 5, 2017 08:01 |
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JcDent posted:Pinning is about fear, tho. You are not knocked down by the impact; you are actually going OH poo poo and hugging the ground. That's why you have a pinning bubble: you see a buddy getting shot and you hug ground, too. Well sorta. Not completely, that's what losing your nerve/being broken is for as well. Basically a space marine, chaos flavoured or otherwise, should not be pinned by lasgun fire, however you want to frame it. Edit: my suggestion would be that having Power or Terminator Armour confers the 'Juggernaut' Muscle skill if a successful armour save is made. Edit 2: Okay so Juggernaut isn't in SW:A, but basically - pass a Strength test to avoid being pinned. Squibsy fucked around with this message at 08:26 on Apr 5, 2017 |
# ? Apr 5, 2017 08:15 |
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Terminator armor makes the wearer immune to pinning except for weapons S7 and above. Power armor should probably have done the same, but
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# ? Apr 5, 2017 08:21 |
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Safety Factor posted:Terminator armor makes the wearer immune to pinning except for weapons S7 and above. Power armor should probably have done the same, but This is good. I agree. Maybe PA should have the Strength limit be 5 or even 4 - mainly I think autoguns, lasguns etc. shouldn't pin PA marines. I can see the argument that Bolter fire would cause a marine to think twice before advancing.
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# ? Apr 5, 2017 08:27 |
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ineptmule posted:This is good. I agree. Maybe PA should have the Strength limit be 5 or even 4 - mainly I think autoguns, lasguns etc. shouldn't pin PA marines. I can see the argument that Bolter fire would cause a marine to think twice before advancing. Yeah a marine will still flinch at a bolter and seek some cover. Lasguns and s3 on the other hand should have some reduced effect or similar since marines are likely to charge through that poo poo.
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# ? Apr 5, 2017 09:01 |
Vostroyans on 25 or 32mm bases? I will be going with the Sector Imperialis bases.
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# ? Apr 5, 2017 09:14 |
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How are you going to deal with their dearth of weapon options? I'd say 25mm is Guardsman size, yeah. Edit: Vostroyans are pro choice for Steel Legion branch carapce vets otherwise. Great minis - space cossacks - even if they are metal. JcDent fucked around with this message at 09:31 on Apr 5, 2017 |
# ? Apr 5, 2017 09:27 |
They have snipers, flamers, grenade launchers and plasma guns available, which is enough. I will paint them up and put them through a few games. I will have GS cult, space marine scouts, orks and other forces anyway. My GSC is almost completely painted but is just the stuff from overkill.
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# ? Apr 5, 2017 10:11 |
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JcDent posted:Does getting pinned affect cover? Can your miniature go from half to full cover since it's now down on the ground? If it affects the visibility to the model, that's how I've always played it. Means you can change Closest Target too. ineptmule posted:Well sorta. Not completely, that's what losing your nerve/being broken is for as well. Yeah, the high impact idea (or your variations) would work well here. These are the old NM rules for CSM. I'm thinking of digging out some of the really old one-piece sculpts like the Slaanesh Champion and 80s as gently caress Noise Marine with a guitar - would work well for this month's oath too.
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# ? Apr 5, 2017 10:36 |
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# ? May 9, 2024 21:16 |
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Yeah, CSM needed some kind of Veterans of the Long War special rule to make 'em a bit grittier but I suspect that they lack such for balance reasons; the cheap cultist cannon fodder should more than make up for it How exactly do pistols work in close combat? For example, a Dire Avenger Exarch with WS5 S3 I6 A2, armed with a shuriken pistol and a knife charges something.
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# ? Apr 5, 2017 12:01 |