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I have a gem mine but the map is otherwise awful.
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# ? Apr 5, 2017 02:17 |
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# ? May 16, 2024 18:13 |
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this game is great
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# ? Apr 5, 2017 04:04 |
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Dog Kisser posted:
Those motherfuckers asked me to pay them FIFTEEN HUNDRED DUCATS. I told them they could shove their sword-swallowing up their asses.
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# ? Apr 5, 2017 04:45 |
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So I got home from work and decided to play a bit. Got a patrol job and found a big pack of bandits. Moments like this are when Footwork pays for itself. The two with the cleaver and cudgel had tried to block my man in the fancy hat. So satisfying. And then, finishing that patrol got me a Safe Roads bonus, which topped with the Well Supplied bonus I'd landed earlier gave me, well, a new dilemma: So now if I sold every single weapon and item I've been hoarding in storage for emergencies and took a few pieces off some men and let them chill in the reserves in their skivvies I could, conceivably, snag that carapace. I mean that beast is like +80 hit points compared to a standard coat of plates while also being 6 points lighter. Alternatively, I could snag the two lighter pieces and keep one on one of my backliners and the other on my Nimble two-hand tank, since it's basically a mail hauberk but better in every way and he's been rocking a 40+% Nimble chance even in a hauberk. Having those would help me qualify for that "Have five named items" ambition when it comes up, and the achievement too? marshmallow creep fucked around with this message at 05:18 on Apr 5, 2017 |
# ? Apr 5, 2017 05:16 |
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marshmallow creep posted:So I got home from work and decided to play a bit. Got a patrol job and found a big pack of bandits. With the gear you have, and I assume levels, how could you ever think you would lose that fight or even have a guy go down? That is a group of bandits you face on day 9 on Expert when you only have gambson and like 8 dudes all below of lv 4.
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# ? Apr 5, 2017 05:26 |
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Necrosavants are loving awful to fight if you don't carry tons of nets.
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# ? Apr 5, 2017 09:23 |
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Party Plane Jones posted:Necrosavants are loving awful to fight if you don't carry tons of nets. I use puppers for necros since they seem them as an easy meal.
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# ? Apr 5, 2017 09:31 |
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You're a loving monster.
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# ? Apr 5, 2017 09:43 |
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The dogs get a chance at glory, it's not my fault if they aren't good enough to earn it
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# ? Apr 5, 2017 10:04 |
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dogstile posted:You're a loving monster. Dogs are cheap and easy to get. But a hunter with three stars in range attack is loving impossible to find regularly. Fighting 8 necros is easy when you have an army of puppers running around chasing them.
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# ? Apr 5, 2017 10:08 |
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this new combat delay they added in the last patch sucks rear end. It's a minor thing but still.
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# ? Apr 5, 2017 10:25 |
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Party Plane Jones posted:Necrosavants are loving awful to fight if you don't carry tons of nets. And it suddenly clicked for me - I never realised nets would trap them! God dammit - and I have just beaten back the undead scourge in my save, too! Oh well; always next time.
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# ? Apr 5, 2017 10:33 |
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I've not tried feeding dogges to Necrosavants, not only because their dying yelps hurt me on a spiritual level, but I figured that they'd serve only to feed the Necrosavants' health.
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# ? Apr 5, 2017 10:40 |
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Snatch Duster posted:With the gear you have, and I assume levels, how could you ever think you would lose that fight or even have a guy go down? What are you talking about? I was just talking about how fun it is to explode a crowd of dudes.
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# ? Apr 5, 2017 10:49 |
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Party Plane Jones posted:Necrosavants are loving awful to fight if you don't carry tons of nets.
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# ? Apr 5, 2017 12:17 |
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Do enemies trapped in nets get attacks of opportunity?
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# ? Apr 5, 2017 12:21 |
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Do enemies you push with the shield shove take attacks of opportunity if you push em' away from your adjacent guys? If not what's the point of the shield shove?
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# ? Apr 5, 2017 12:27 |
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No, there are no attacks of opportunity. But... You've never wanted to push an enemy? It's useful if they're on high ground that you want to occupy, or if they're adjacent to an archer of yours or an ally who's taken a beating, or if they're standing between you and their archers. It also cancels their shield wall or riposte.
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# ? Apr 5, 2017 12:33 |
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Dog Kisser posted:Do enemies you push with the shield shove take attacks of opportunity if you push em' away from your adjacent guys? If not what's the point of the shield shove? It's useful if you've got a guy who's badly wounded (and doesn't have footwork yet) and want to give him a way into the safer back ranks without having to risk taking attacks of opportunity. Also if you're building a guy into a dedicated skirmisher with javelins/throwing axes (which doesn't seem to be too optimal, but I did it anyway ) who got into melee and want him to get another throw off rather than switching to a melee weapon. But speaking of apparently pointless abilities, what about the hook from the polearms? The point of having a billhook in the first place is for the extra range, so I don't exactly want my opponents to get any closer, not to mention that I've got my frontline in the way anyhow. There's a small niche where I might want to pull an enemy away from a wounded ally, but things very rarely line up just right for that to work. Sure, you can also use it to cancel a spearwall, but at that point you might as well just wail on the dude from a safe range.
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# ? Apr 5, 2017 12:44 |
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There's also pulling someone into a murder pile, which is how the AI tries to use it.
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# ? Apr 5, 2017 13:02 |
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For everyone who is rerolling maps to find the perfect seed, I would quickly point out that you can (and will) roll maps that have no source of quality lumber, so you might want to keep an eye on that before you find yourself forty days into a campaign before you notice it.Perestroika posted:But speaking of apparently pointless abilities, what about the hook from the polearms? The point of having a billhook in the first place is for the extra range, so I don't exactly want my opponents to get any closer, not to mention that I've got my frontline in the way anyhow. There's a small niche where I might want to pull an enemy away from a wounded ally, but things very rarely line up just right for that to work. Sure, you can also use it to cancel a spearwall, but at that point you might as well just wail on the dude from a safe range. Polearms are sort of strange. The regular melee weapon types seem to all provide unique benefits, but I can almost never justify the use of a pike or a hook because their utility is negligible compared to the ability to break shields.
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# ? Apr 5, 2017 13:08 |
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Perestroika posted:It's useful if you've got a guy who's badly wounded (and doesn't have footwork yet) and want to give him a way into the safer back ranks without having to risk taking attacks of opportunity. Also if you're building a guy into a dedicated skirmisher with javelins/throwing axes (which doesn't seem to be too optimal, but I did it anyway ) who got into melee and want him to get another throw off rather than switching to a melee weapon. Not a lot of use for it for players. AI uses it because they give NPC units a deathwish that don't care about survival or tactics, especially if you have bows and they don't, so they'll happily march up and pull your guys. I am somewhat impressed sometimes by the AI, doing things like shield blow to knock a dude off higher ground. I think the only thing that is super questionable is the deathwishes peasants in sieges and caravan hands in ambushes have. Hey dude you're wearing a sack, don't charge ahead of my coat of plates greatsword guy. Idiot.
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# ? Apr 5, 2017 13:08 |
grill youre saelf posted:any seeds with gems? I've been reloading forever This might be one with the gem mine in ruins: https://steamuserimages-a.akamaihd.net/ugc/97232749921988332/15BE77474C7F1C77DD009E846B4C5638306AC2D0/ not sure
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# ? Apr 5, 2017 13:17 |
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I think the billhook pull is for pulling people off of high ground, but it isn't even good for that compared to the pushes.
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# ? Apr 5, 2017 13:18 |
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I've only ever used it to pull a goblin who was running away back into my lines, because it was funny. That's about it.
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# ? Apr 5, 2017 13:33 |
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The little noises goblins make when you murder the annoying little shits is what makes it all worth fighting them.
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# ? Apr 5, 2017 13:35 |
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Night10194 posted:The little noises goblins make when you murder the annoying little shits is what makes it all worth fighting them. God yes. I am hoping my next crisis is greenskins just for the noise. https://www.youtube.com/watch?v=wc534eAmyrw&t=60s
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# ? Apr 5, 2017 13:45 |
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I have used the billhook special a few times. The thing that really sucks about billhooks and pikes compared to longaxes is how often they fail. If they worked consistently that might be a powerful tool, but you cant base a strategy around repositioning when you only get one shot and its so easy for it to go wrong AND you have to sacrifice the chance of doing damage to do it. It would also be cool if you could pull them into a spearwall space and have them trigger it. I also make heavy use of combo Polearm/Two Hander dudes on my frontlines so I mean I do sometimes want to pull the enemy in but I dont want to give up my attack to do it! And hook doesnt count for RA I dont think.
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# ? Apr 5, 2017 13:58 |
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This game really does have a lot of little things that are just extremely satisfying. I'm really impressed with the design and attention to detail. So with the new patch I decided to start a new vet ironman game using the classiest of map seeds, "fart", and while the map isn't perfect you at least get some decent starting bros. I seem to always pick up a lot of mercs who are accurate with both ranged and melee so I've been going ham on quick hands plus javelins and drat it's a lot of fun. It's so cool when you can kill the majority of the enemy force by the time they reach your shield wall. I'm not sure how viable this can be later on but in the beginning it's great for extending the average life expectancy.
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# ? Apr 5, 2017 15:19 |
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grill youre saelf posted:any seeds with gems? I've been reloading forever 3750e2 has a gem mine (the city with gems also has salt, which is sort of mental), lumber mill, reasonably well-positioned ports, and the factions have distinctive colors (which probably matters to no one but me). Not the best companions by any means, but they aren't awful: Starting spear brother is loyal/strong, axe has eagle eyes and bloodthirsty, ranged dude just has quick.
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# ? Apr 5, 2017 15:23 |
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throwing weapons as a whole slacken off a lot once you start fighting people who are wearing something heavier than chain mail, and the fatigue you build up from skirmishing will reflect poorly on the clash that follows. they also hurt your ammunition supplies a lot - one javelin or throwing axe requires 3 ammunition to replenish, as opposed to one arrow or crossbow requiring one ammunition to replenish. that said, when you consider that quick hands would allow you to swap out a two handed weapon for a weapon and shield and still leave you with enough AP to use a shield wall, i could certainly see the argument in keeping a proper ranged weapon on everyone with 50 or more ranged skill, regardless of their position on the line. i think you would sacrifice a fair bit in terms of health, fatigue, and resolve of your general company, however. it's difficult to say if that would be worth it. i really kind of want to make a bot for this game that will perform the basics reasonably optimally so we can get data on this sort of stuff.
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# ? Apr 5, 2017 15:29 |
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I like using javelins on a brother who has both high ranged and melee skill, for the simple reason that they are just so satisfying to nail motherfuckers with. Especially that one game where I found a named bundle of javelins that had both extra damage and extra armor pen, and were loving insanely lethal.
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# ? Apr 5, 2017 15:45 |
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I always have one guy specialised for skirmishing just for that situation. My current skirmisher is missing an ear and uses his flail more than his javs though, because i don't have the named set.
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# ? Apr 5, 2017 15:52 |
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Nordick posted:I like using javelins on a brother who has both high ranged and melee skill, for the simple reason that they are just so satisfying to nail motherfuckers with. Especially that one game where I found a named bundle of javelins that had both extra damage and extra armor pen, and were loving insanely lethal. I guess new javelins you pick up in town marinate in awesomeness by being carried around in the same bundle with the Named ones.
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# ? Apr 5, 2017 17:30 |
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Maybe the bag the javelins sit in is what's really magic.
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# ? Apr 5, 2017 17:35 |
Clark Nova posted:I guess new javelins you pick up in town marinate in awesomeness by being carried around in the same bundle with the Named ones. You pick them up after each fight and refurbish them. They're javelins of Theseus.
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# ? Apr 5, 2017 17:40 |
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marshmallow creep posted:Maybe the bag the javelins sit in is what's really magic. For some reason unique ranged weapons seem to show up in shops much less often than melee weapons or armor. I only realized a few days ago that they showed up in fletcher's shops at all, as I had never seen them sell any before. Maybe what we really need are tailor's shops instead.
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# ? Apr 5, 2017 17:51 |
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Do we know what the long term plans for the game are now that it's out? I would love a paradox-style dlc plan and long term support because, as amazing as the game is now, there is sooooo much room for it to grow.
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# ? Apr 5, 2017 17:53 |
I 'd just like a mod that made the maps 3x size. And a built in starting dudes editor.
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# ? Apr 5, 2017 17:56 |
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# ? May 16, 2024 18:13 |
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Count Mippipopolous posted:Do we know what the long term plans for the game are now that it's out? I would love a paradox-style dlc plan and long term support because, as amazing as the game is now, there is sooooo much room for it to grow. At the moment they're making a few final adjustments, getting the art/lorebook out to backers, and then taking a short rest to look at sales numbers and decide if they can afford to keep going.
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# ? Apr 5, 2017 18:00 |