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marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I have a gem mine but the map is otherwise awful.

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Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.

this game is great

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

Dog Kisser posted:


this game is great

Those motherfuckers asked me to pay them FIFTEEN HUNDRED DUCATS.

I told them they could shove their sword-swallowing up their asses.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

So I got home from work and decided to play a bit. Got a patrol job and found a big pack of bandits.

Moments like this are when Footwork pays for itself. The two with the cleaver and cudgel had tried to block my man in the fancy hat.




So satisfying.

And then, finishing that patrol got me a Safe Roads bonus, which topped with the Well Supplied bonus I'd landed earlier gave me, well, a new dilemma:



So now if I sold every single weapon and item I've been hoarding in storage for emergencies and took a few pieces off some men and let them chill in the reserves in their skivvies I could, conceivably, snag that carapace. I mean that beast is like +80 hit points compared to a standard coat of plates while also being 6 points lighter. Alternatively, I could snag the two lighter pieces and keep one on one of my backliners and the other on my Nimble two-hand tank, since it's basically a mail hauberk but better in every way and he's been rocking a 40+% Nimble chance even in a hauberk. Having those would help me qualify for that "Have five named items" ambition when it comes up, and the achievement too?

marshmallow creep fucked around with this message at 05:18 on Apr 5, 2017

Snatch Duster
Feb 20, 2007

by FactsAreUseless

marshmallow creep posted:

So I got home from work and decided to play a bit. Got a patrol job and found a big pack of bandits.

Moments like this are when Footwork pays for itself. The two with the cleaver and cudgel had tried to block my man in the fancy hat.




So satisfying.

And then, finishing that patrol got me a Safe Roads bonus, which topped with the Well Supplied bonus I'd landed earlier gave me, well, a new dilemma:



So now if I sold every single weapon and item I've been hoarding in storage for emergencies and took a few pieces off some men and let them chill in the reserves in their skivvies I could, conceivably, snag that carapace. I mean that beast is like +80 hit points compared to a standard coat of plates while also being 6 points lighter. Alternatively, I could snag the two lighter pieces and keep one on one of my backliners and the other on my Nimble two-hand tank, since it's basically a mail hauberk but better in every way and he's been rocking a 40+% Nimble chance even in a hauberk. Having those would help me qualify for that "Have five named items" ambition when it comes up, and the achievement too?

With the gear you have, and I assume levels, how could you ever think you would lose that fight or even have a guy go down?

That is a group of bandits you face on day 9 on Expert when you only have gambson and like 8 dudes all below of lv 4.

Party Plane Jones
Jul 1, 2007

by Reene
Fun Shoe
Necrosavants are loving awful to fight if you don't carry tons of nets.

Snatch Duster
Feb 20, 2007

by FactsAreUseless

Party Plane Jones posted:

Necrosavants are loving awful to fight if you don't carry tons of nets.

I use puppers for necros since they seem them as an easy meal.

dogstile
May 1, 2012

fucking clocks
how do they work?
You're a loving monster.

welwala harris
Jan 28, 2005
The dogs get a chance at glory, it's not my fault if they aren't good enough to earn it

Snatch Duster
Feb 20, 2007

by FactsAreUseless

dogstile posted:

You're a loving monster.

Dogs are cheap and easy to get. But a hunter with three stars in range attack is loving impossible to find regularly.

Fighting 8 necros is easy when you have an army of puppers running around chasing them.

Tha_Joker_GAmer
Aug 16, 2006
this new combat delay they added in the last patch sucks rear end. It's a minor thing but still.

Major Isoor
Mar 23, 2011

Party Plane Jones posted:

Necrosavants are loving awful to fight if you don't carry tons of nets.

:aaa: And it suddenly clicked for me - I never realised nets would trap them! God dammit - and I have just beaten back the undead scourge in my save, too! Oh well; always next time.

Jay Rust
Sep 27, 2011

I've not tried feeding dogges to Necrosavants, not only because their dying yelps hurt me on a spiritual level, but I figured that they'd serve only to feed the Necrosavants' health.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Snatch Duster posted:

With the gear you have, and I assume levels, how could you ever think you would lose that fight or even have a guy go down?

That is a group of bandits you face on day 9 on Expert when you only have gambson and like 8 dudes all below of lv 4.

What are you talking about? I was just talking about how fun it is to explode a crowd of dudes.

Soup du Journey
Mar 20, 2006

by FactsAreUseless

Party Plane Jones posted:

Necrosavants are loving awful to fight if you don't carry tons of nets.
theres something really satisfying about this intensely practical solution to ageless terrors from beyond the grave. like yeah, there's a bloodsucking noble from a forgotten era bearing down on you, and that is quite distressing!!! but if you just think mercwise you'll tangle his rear end in some rope and stab him a lot while he fumbles around.

Jay Rust
Sep 27, 2011

Do enemies trapped in nets get attacks of opportunity?

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.
Do enemies you push with the shield shove take attacks of opportunity if you push em' away from your adjacent guys? If not what's the point of the shield shove?

Jay Rust
Sep 27, 2011

No, there are no attacks of opportunity. But... You've never wanted to push an enemy? It's useful if they're on high ground that you want to occupy, or if they're adjacent to an archer of yours or an ally who's taken a beating, or if they're standing between you and their archers. It also cancels their shield wall or riposte.

Perestroika
Apr 8, 2010

Dog Kisser posted:

Do enemies you push with the shield shove take attacks of opportunity if you push em' away from your adjacent guys? If not what's the point of the shield shove?

It's useful if you've got a guy who's badly wounded (and doesn't have footwork yet) and want to give him a way into the safer back ranks without having to risk taking attacks of opportunity. Also if you're building a guy into a dedicated skirmisher with javelins/throwing axes (which doesn't seem to be too optimal, but I did it anyway :shobon:) who got into melee and want him to get another throw off rather than switching to a melee weapon.

But speaking of apparently pointless abilities, what about the hook from the polearms? The point of having a billhook in the first place is for the extra range, so I don't exactly want my opponents to get any closer, not to mention that I've got my frontline in the way anyhow. There's a small niche where I might want to pull an enemy away from a wounded ally, but things very rarely line up just right for that to work. Sure, you can also use it to cancel a spearwall, but at that point you might as well just wail on the dude from a safe range.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

There's also pulling someone into a murder pile, which is how the AI tries to use it.

Wallet
Jun 19, 2006

For everyone who is rerolling maps to find the perfect seed, I would quickly point out that you can (and will) roll maps that have no source of quality lumber, so you might want to keep an eye on that before you find yourself forty days into a campaign before you notice it.

Perestroika posted:

But speaking of apparently pointless abilities, what about the hook from the polearms? The point of having a billhook in the first place is for the extra range, so I don't exactly want my opponents to get any closer, not to mention that I've got my frontline in the way anyhow. There's a small niche where I might want to pull an enemy away from a wounded ally, but things very rarely line up just right for that to work. Sure, you can also use it to cancel a spearwall, but at that point you might as well just wail on the dude from a safe range.

Polearms are sort of strange. The regular melee weapon types seem to all provide unique benefits, but I can almost never justify the use of a pike or a hook because their utility is negligible compared to the ability to break shields.

Sloober
Apr 1, 2011

Perestroika posted:

It's useful if you've got a guy who's badly wounded (and doesn't have footwork yet) and want to give him a way into the safer back ranks without having to risk taking attacks of opportunity. Also if you're building a guy into a dedicated skirmisher with javelins/throwing axes (which doesn't seem to be too optimal, but I did it anyway :shobon:) who got into melee and want him to get another throw off rather than switching to a melee weapon.

But speaking of apparently pointless abilities, what about the hook from the polearms? The point of having a billhook in the first place is for the extra range, so I don't exactly want my opponents to get any closer, not to mention that I've got my frontline in the way anyhow. There's a small niche where I might want to pull an enemy away from a wounded ally, but things very rarely line up just right for that to work. Sure, you can also use it to cancel a spearwall, but at that point you might as well just wail on the dude from a safe range.

Not a lot of use for it for players. AI uses it because they give NPC units a deathwish that don't care about survival or tactics, especially if you have bows and they don't, so they'll happily march up and pull your guys.

I am somewhat impressed sometimes by the AI, doing things like shield blow to knock a dude off higher ground. I think the only thing that is super questionable is the deathwishes peasants in sieges and caravan hands in ambushes have. Hey dude you're wearing a sack, don't charge ahead of my coat of plates greatsword guy. Idiot.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

grill youre saelf posted:

any seeds with gems? I've been reloading forever

This might be one with the gem mine in ruins:

https://steamuserimages-a.akamaihd.net/ugc/97232749921988332/15BE77474C7F1C77DD009E846B4C5638306AC2D0/

not sure

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I think the billhook pull is for pulling people off of high ground, but it isn't even good for that compared to the pushes.

dogstile
May 1, 2012

fucking clocks
how do they work?
I've only ever used it to pull a goblin who was running away back into my lines, because it was funny. That's about it.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

The little noises goblins make when you murder the annoying little shits is what makes it all worth fighting them.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Night10194 posted:

The little noises goblins make when you murder the annoying little shits is what makes it all worth fighting them.

God yes. I am hoping my next crisis is greenskins just for the noise.

https://www.youtube.com/watch?v=wc534eAmyrw&t=60s

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.
I have used the billhook special a few times.

The thing that really sucks about billhooks and pikes compared to longaxes is how often they fail. If they worked consistently that might be a powerful tool, but you cant base a strategy around repositioning when you only get one shot and its so easy for it to go wrong AND you have to sacrifice the chance of doing damage to do it.

It would also be cool if you could pull them into a spearwall space and have them trigger it.

I also make heavy use of combo Polearm/Two Hander dudes on my frontlines so I mean I do sometimes want to pull the enemy in but I dont want to give up my attack to do it! And hook doesnt count for RA I dont think.

bees everywhere
Nov 19, 2002

This game really does have a lot of little things that are just extremely satisfying. I'm really impressed with the design and attention to detail.

So with the new patch I decided to start a new vet ironman game using the classiest of map seeds, "fart", and while the map isn't perfect you at least get some decent starting bros.

I seem to always pick up a lot of mercs who are accurate with both ranged and melee so I've been going ham on quick hands plus javelins and drat it's a lot of fun. It's so cool when you can kill the majority of the enemy force by the time they reach your shield wall. I'm not sure how viable this can be later on but in the beginning it's great for extending the average life expectancy.

Wallet
Jun 19, 2006

grill youre saelf posted:

any seeds with gems? I've been reloading forever

3750e2 has a gem mine (the city with gems also has salt, which is sort of mental), lumber mill, reasonably well-positioned ports, and the factions have distinctive colors (which probably matters to no one but me).

Not the best companions by any means, but they aren't awful: Starting spear brother is loyal/strong, axe has eagle eyes and bloodthirsty, ranged dude just has quick.

Coolguye
Jul 6, 2011

Required by his programming!
throwing weapons as a whole slacken off a lot once you start fighting people who are wearing something heavier than chain mail, and the fatigue you build up from skirmishing will reflect poorly on the clash that follows. they also hurt your ammunition supplies a lot - one javelin or throwing axe requires 3 ammunition to replenish, as opposed to one arrow or crossbow requiring one ammunition to replenish.

that said, when you consider that quick hands would allow you to swap out a two handed weapon for a weapon and shield and still leave you with enough AP to use a shield wall, i could certainly see the argument in keeping a proper ranged weapon on everyone with 50 or more ranged skill, regardless of their position on the line. i think you would sacrifice a fair bit in terms of health, fatigue, and resolve of your general company, however. it's difficult to say if that would be worth it.

i really kind of want to make a bot for this game that will perform the basics reasonably optimally so we can get data on this sort of stuff.

Nordick
Sep 3, 2011

Yes.
I like using javelins on a brother who has both high ranged and melee skill, for the simple reason that they are just so satisfying to nail motherfuckers with. Especially that one game where I found a named bundle of javelins that had both extra damage and extra armor pen, and were loving insanely lethal.

dogstile
May 1, 2012

fucking clocks
how do they work?
I always have one guy specialised for skirmishing just for that situation. My current skirmisher is missing an ear and uses his flail more than his javs though, because i don't have the named set.

Clark Nova
Jul 18, 2004

Nordick posted:

I like using javelins on a brother who has both high ranged and melee skill, for the simple reason that they are just so satisfying to nail motherfuckers with. Especially that one game where I found a named bundle of javelins that had both extra damage and extra armor pen, and were loving insanely lethal.

I guess new javelins you pick up in town marinate in awesomeness by being carried around in the same bundle with the Named ones.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Maybe the bag the javelins sit in is what's really magic.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Clark Nova posted:

I guess new javelins you pick up in town marinate in awesomeness by being carried around in the same bundle with the Named ones.

You pick them up after each fight and refurbish them. They're javelins of Theseus.

Wallet
Jun 19, 2006

marshmallow creep posted:

Maybe the bag the javelins sit in is what's really magic.

For some reason unique ranged weapons seem to show up in shops much less often than melee weapons or armor. I only realized a few days ago that they showed up in fletcher's shops at all, as I had never seen them sell any before. Maybe what we really need are tailor's shops instead.

Count Mippipopolous
Apr 10, 2008

Do we know what the long term plans for the game are now that it's out? I would love a paradox-style dlc plan and long term support because, as amazing as the game is now, there is sooooo much room for it to grow.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
I 'd just like a mod that made the maps 3x size. And a built in starting dudes editor.

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Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Count Mippipopolous posted:

Do we know what the long term plans for the game are now that it's out? I would love a paradox-style dlc plan and long term support because, as amazing as the game is now, there is sooooo much room for it to grow.

At the moment they're making a few final adjustments, getting the art/lorebook out to backers, and then taking a short rest to look at sales numbers and decide if they can afford to keep going.

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