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Gadzuko posted:There's a set of generic guns that unlock higher ranks as you level up, like the Avenger and Mattock. There's a line that pops up onscreen to tell you when you've unlocked a new rank but it's easy to miss. Happens every 5 levels or so. That must be it - the Mattock is one of the ones that's unlocked even though I never researched it (because I found one and apparently it sucks now )
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# ? Apr 5, 2017 17:14 |
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# ? May 28, 2024 12:38 |
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There are a bunch of guns and armor that level with you that you don't need to bother researching. Or using if we're honest. Who looked at the pathfinder armor you unlock on Eos and went "yeah I want to craft that" instead of just going for the Helius Icon Armor?
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# ? Apr 5, 2017 17:22 |
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How far am I from the end of the game? I can start the mission "Journey to Meridian". Also how do i switch powers
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# ? Apr 5, 2017 17:23 |
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Kurtofan posted:How far am I from the end of the game? I can start the mission "Journey to Meridian". Don't worry, you'll get a very clear warning (immersion breaking pop up) when you hit the point of no return. Uh... press V on the skill screen?
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# ? Apr 5, 2017 17:24 |
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Inventory limits. https://twitter.com/tibermoon/status/849326672709025793
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# ? Apr 5, 2017 17:28 |
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DancingShade posted:There are a bunch of guns and armor that level with you that you don't need to bother researching. Game needs poo poo like the Collector armor so you can run around in a Halloween costume. Kurtofan posted:Also how do i switch powers e: Well that's great, but will they let us respec our AVP? I have 65 and that limit is fine, sure as gently caress don't need 200.
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# ? Apr 5, 2017 17:29 |
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My only problem with the inventory limit is that selling stuff is a ballache, I hate having to double click on items because it never seems to work.
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# ? Apr 5, 2017 17:29 |
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Taear posted:My only problem with the inventory limit is that selling stuff is a ballache, I hate having to double click on items because it never seems to work. It's confusing why I can't set stuff down in say my space car or space ship or tell a space bro to carry something for me.
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# ? Apr 5, 2017 17:30 |
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How much am I feasibly going to be able to research in a Hardcore playthrough? How miserly should I be with these points?
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# ? Apr 5, 2017 17:33 |
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You don't need to buy anything ever anyway really. Well maybe some crafting materials occasionally and selling junk takes care of that. Just break down everything you don't want into more crafting materials and only bother to sell unwanted gun mods to free up inventory space.
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# ? Apr 5, 2017 17:34 |
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socialsecurity posted:tell a space bro to carry something for me. They are not sworn to carry your burdens.
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# ? Apr 5, 2017 17:35 |
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cyclical posted:They are not sworn to carry your burdens. Oh gently caress you norse lady. Go back to sitting by the fireplace in the home I never visit.
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# ? Apr 5, 2017 17:37 |
You know guys, for all the Angara know, Pathfinder is your name.
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# ? Apr 5, 2017 17:38 |
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RBA Starblade posted:I mean I figured that was the deal but sending out a half finished piece of poo poo without the ability to build new ships (?) or have power unless the arks dock to it (? Was this just the Scourge blowing up some power plants no one ever bothered to fix or a resource thing? It's not really all that clear) is a good recipe for failure, as the Initiative found out. I get that they weren't expecting anything but still, it seems like the Nexus has literally nothing. Imagine you use a magic telescope to look across the ocean. You see a beautiful coastline, good farming land, ample game, excellent rivers for trade. You build a few ships. One you send ahead to basically build a port and quay. A few others will leave a bit later, filled with workers and explorers who will use said port and quay as a base of operations. The workers are there to expand out the port into a full town, establish outposts to gather natural resources, and build the beginnings of colonies for yet more colonists. The trip across the ocean will be a six hundred year nap. During that nap, the coastline is ravaged by various calamities. When you get there, the farmland is all barren and sterile, the rivers are choked up with debris and crap, and so on. The waters around the coastline are now storm-wracked almost constantly, for no good reason. It's actually not a bad plan, as such things go, and they could hardly have anticipated poo poo going so far south. Having finished ME:A with a 90% completion rate, I've started playing Horizon: Zero Dawn. Holy crap. I've played up to Aloy's training montage so far, and man, this is art. There was more care put into animating how a little girl moves and walks and looks around for a five-minute intro/tutorial than ME:A put into animation at all, it seems. On the other hand, when Ryder climbs stairs, Ryder climbs stairs. When little girl climbs stairs, she walks up a 45 degree incline, including bracing hands and feet on the empty air between steps.
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# ? Apr 5, 2017 17:40 |
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Something bothering me so far is that for a dude with a fetish for AI, there is a severe lack of utility VIs in the game. Otherwise, just finished Eos and starting to get into multiplayer. Vanguard is real good at setting off combos.
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# ? Apr 5, 2017 17:41 |
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She lives in a hut so there aren't any stairs in her house and she's not protected, she shouldn't be expected to know how they work.
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# ? Apr 5, 2017 17:41 |
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socialsecurity posted:She lives in a hut so there aren't any stairs in her house and she's not protected, she shouldn't be expected to know how they work. The problem isn't that little girl is unfamiliar with stairs; it's that H:ZD plays 'anim_paddling_up_stairs_1' where ME:A uses inverse kinematics to figure out how a body would need to move to climb stairs. On the other hand, H:ZD plays 'anim_petulant_little_girl_1' and drat, the kid looks exactly like a petulant seven year old, while ME:A attempts to use some sort of procedural face modelling, and fails miserably. I'm more pointing out that each system has it's drawbacks, than anything else.
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# ? Apr 5, 2017 17:46 |
TheCenturion posted:Having finished ME:A with a 90% completion rate, I've started playing Horizon: Zero Dawn. Holy crap. I've played up to Aloy's training montage so far, and man, this is art. There was more care put into animating how a little girl moves and walks and looks around for a five-minute intro/tutorial than ME:A put into animation at all, it seems. Horizon is a drat good game and clearly had a ton of attention and care. I like Andromeda quite a bit, but it and Horizon are on completely different levels in writing, style, and animation.
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# ? Apr 5, 2017 17:46 |
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yeah HZD has that show not tell thing down pat, nonverbal communication that is both natural looking and emotive is way more impressive than lip syncing a model.
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# ? Apr 5, 2017 17:49 |
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TheCenturion posted:Imagine you use a magic telescope to look across the ocean. You see a beautiful coastline, good farming land, ample game, excellent rivers for trade. I like to think I'd assume I'd need to explore before the rest get there, and to prepare for danger.
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# ? Apr 5, 2017 17:49 |
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TheCenturion posted:Imagine you use a magic telescope to look across the ocean. You see a beautiful coastline, good farming land, ample game, excellent rivers for trade. They have six hundred years of travel time, ample parts in storage onboard (given they seem to be building the Nexus without fabricating from any mined materials right from the get-go), and we know Mass Effect has semi-intelligent humanoid robots. Plunk a SAM AI (or even just a supervising VI) onboard the Nexus to supervise and spend those six centuries finishing the Nexus with robot builders. Even just getting key systems online. Also just ramming the ships into the Scourge is dumb in itself. They have had six hundred years for automated systems to maybe stop and take a look ahead for course-changing, and not slam head-first into a dark matter event blindly. Neddy Seagoon fucked around with this message at 17:55 on Apr 5, 2017 |
# ? Apr 5, 2017 17:53 |
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Neddy Seagoon posted:They have six hundred years of travel time, ample parts in storage onboard (given they seem to be building the Nexus without fabricating from any mined materials right from the get-go), and we know Mass Effect has semi-intelligent humanoid robots. Plunk a SAM AI (or even just a supervising VI) onboard the Nexus to supervise and spend those six centuries finishing the Nexus with robot builders. Even just getting key systems online. I dunno why the Nexus hit the Death Cloud of Doom, but the Hyperion did it because their sensor array malfunctioned. Why they only have a single sensor array is, you know, stupid, but that's what a datapad/SAM said in the beginning.
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# ? Apr 5, 2017 18:04 |
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DancingShade posted:You don't need to buy anything ever anyway really. Well maybe some crafting materials occasionally and selling junk takes care of that. I guess I find looting stupid annoying busywork so I often don't look at what I'm gathering up. If it's a weapon I might do but otherwise, eh. Which means I don't deconstruct them because I haven't noticed what's scrap and what's an augment or etc etc. So then I have a full inventory and trying to empty it out takes AGES of clicking in the useless hard to scroll console menu.
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# ? Apr 5, 2017 18:04 |
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Admiral Ray posted:I dunno why the Nexus hit the Death Cloud of Doom, but the Hyperion did it because their sensor array malfunctioned. Why they only have a single sensor array is, you know, stupid, but that's what a datapad/SAM said in the beginning. It's large enough that you can see the goddamn thing with the naked eye from several hundreds of thousands of kilometers away, given you can see the drat thing on the galaxy map. Just shooting blind straight at a destination right from the Milky Way without stopping every so often to make sure there isn't a rogue planet/comet/random space thing in your way is just poor writing. Especially if your sole sensor array isn't working right. You spend six hundred years flying in cryo, you can wait a few days to fix your ship first instead of flying blind.
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# ? Apr 5, 2017 18:11 |
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A sensor array very specifically cannot help with the Scourge. The whole point of dark energy is that it is unreadable on any known electromagnetic wavelength but still exists. That's why they have so much trouble navigating through it save with geniuses like Kallo, or the asari stealing from the kett a century's worth of charting. Thus automation would have made the problem worse: A VI would only be as good as its sensors and wouldn't be able to correct like a Kallo would.
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# ? Apr 5, 2017 18:11 |
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Tricky Dick Nixon posted:A sensor array very specifically cannot help with the Scourge. The whole point of dark energy is that it is unreadable on any known electromagnetic wavelength but still exists. That's why they have so much trouble navigating through it save with geniuses like Kallo, or the asari stealing from the kett a century's worth of charting. Thus automation would have made the problem worse: A VI would only be as good as its sensors and wouldn't be able to correct like a Kallo would. they kinda hosed that all up by making it visible then
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# ? Apr 5, 2017 18:12 |
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Neddy Seagoon posted:It's large enough that you can see the goddamn thing with the naked eye from several hundreds of thousands of kilometers away, given you can see the drat thing on the galaxy map. Just shooting blind straight at a destination right from the Milky Way without stopping every so often to make sure there isn't a rogue planet/comet/random space thing in your way is just poor writing. Especially if your sole sensor array isn't working right. You spend six hundred years flying in cryo, you can wait a few days to fix your ship first instead of flying blind. You can't just stop the drat ship, most of the fuel used to travel in space is for acceleration. It costs the same amount of fuel to decelerate without a gravity well because space brakes don't exist, and doing that kinda stop-n-go bullshit is how you run out of gas real fast.
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# ? Apr 5, 2017 18:13 |
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RBA Starblade posted:How much am I feasibly going to be able to research in a Hardcore playthrough? How miserly should I be with these points? Very, you probably aren't going to be able to max out more than 1/4 or so of the available items.
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# ? Apr 5, 2017 18:15 |
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Tricky Dick Nixon posted:A sensor array very specifically cannot help with the Scourge. The whole point of dark energy is that it is unreadable on any known electromagnetic wavelength but still exists. That's why they have so much trouble navigating through it save with geniuses like Kallo, or the asari stealing from the kett a century's worth of charting. Thus automation would have made the problem worse: A VI would only be as good as its sensors and wouldn't be able to correct like a Kallo would. So in a rare combination of good writing/animation/voice acting there's a point in the final mission where Ryder goes "Kallo, how close can you get to the Scourge?" and Kallo cringes away from her at the question and in a hilariously small and worried voice says "...too close?" it legit made me laugh so good job on that sequence whoever put it together
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# ? Apr 5, 2017 18:17 |
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Piell posted:Very, you probably aren't going to be able to max out more than 1/4 or so of the available items. Thanks, I'll keep that in mind.
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# ? Apr 5, 2017 18:18 |
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# ? Apr 5, 2017 18:19 |
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# ? Apr 5, 2017 18:20 |
Reclaimer posted:You can't just stop the drat ship, most of the fuel used to travel in space is for acceleration. It costs the same amount of fuel to decelerate without a gravity well because space brakes don't exist, and doing that kinda stop-n-go bullshit is how you run out of gas real fast. No, cause of E Zero and Mass Effect fields. But, they might not have tried to do that with the Nexus cause it's huge.
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# ? Apr 5, 2017 18:21 |
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What is a Hainly Abrams and why was he/she/it so offensive?
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# ? Apr 5, 2017 18:21 |
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lol
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# ? Apr 5, 2017 18:22 |
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I haven't played a game where I had to keep reminding myself to just suspend my disbelief in order to enjoy it. I can't fault anyone for not being willing to do that, though, I have a high tolerance for 'just ignore the glaring issue and forge on'. But yeah if you think about it for any length of time at all it really falls apart.
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# ? Apr 5, 2017 18:22 |
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Kirios posted:What is a Hainly Abrams and why was he/she/it so offensive? a minor character that did not follow the established protocol
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# ? Apr 5, 2017 18:22 |
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Tiny Deer posted:I haven't played a game where I had to keep reminding myself to just suspend my disbelief in order to enjoy it. You just described my experience with Assassin's Creed: Unity.
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# ? Apr 5, 2017 18:23 |
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The crafting and research mechanics in this game are both confusing and boring. Is there anything that I really should craft in order to maximize fun, or can I ignore the whole thing?
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# ? Apr 5, 2017 18:23 |
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# ? May 28, 2024 12:38 |
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Kirios posted:What is a Hainly Abrams and why was he/she/it so offensive? I think that was the storeowner where the conversation was summed up as "Hi, what brought you to Andromeda?" "Hello. I'm transgender."
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# ? Apr 5, 2017 18:23 |