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Pac-Manioc Root posted:There is a proviso that says either (I don't have the books in front of me) you can't take the specializations if you already have an FR, or you don't get the FR for taking the specialization if you already have an FR. Pretty sure it's the former. Either way, there's no quick and easy path to upping FR without buying down a tree. im p sure its the latter, where you only get a free FR by taking those two specs if you have zero current FR
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# ? Apr 5, 2017 17:24 |
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# ? May 27, 2024 02:09 |
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Duly noted, thanks!
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# ? Apr 5, 2017 17:28 |
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The specific language for Exile, Emergent and the F&D careers is, "you gain Force Rating 1". As such there's no integer increase just different specs establishing the same starting point.
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# ? Apr 5, 2017 18:58 |
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Good to know. For starting characteristics, is it better to spread out broad with four 3s or focus and have two 4s, or mix? How spread out do you have to be before you've lost all sense of focus-- is it unreasonable to want skills spread across four stats?
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# ? Apr 5, 2017 19:56 |
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WerrWaaa posted:Good to know. I've heard that the best plan is to go big on one stat, smaller on another one, and spread among the last, focusing as much as you can on stats during chargen, cause they're the hardest to raise afterwards. But others in the thread probably know much better than I do.
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# ? Apr 5, 2017 20:00 |
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It always depends on the build and my goal, personally. I had a duros mechanic/gunman with that rifle that lets you switch attachments on the go for an average mechanics check. I had 3 AGI and 4 INT and default everything else, since shooting and fixing stuff were my bread and butter. I ended up raising INT to 5 later since having a high INT is so good for so many skills. I never raised my AGI past 3 because not hitting stuff wasn't a problem. My newest character is a Verpine Guardian Armorer, and I went with 3/3/3 in the first three stats, since BRA and INT are going to be useful (AGI starts there). I'd say pick your main characteristic and get it up to 3/4, and maybe a second one at 3, and leave the rest alone. You can always course-correct later with Dedication if your game lasts long enough. If it doesn't that long, then it probably won't matter anyway.
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# ? Apr 5, 2017 20:14 |
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Did you bump INT to 5 with dedications alone?
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# ? Apr 5, 2017 20:47 |
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Duros start at 3 so I was at 4 before we started the game. I only had to pick up one Dedication for it.
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# ? Apr 5, 2017 20:49 |
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WerrWaaa posted:Good to know. One 4 and two 3's is the most enjoyable if you can get that. 3s make you good at the field while 4s make it pretty reliable at succeeding at it. Its nice to split them like this so you always have something to do i a scene though if you have a large group specializing more might be better.
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# ? Apr 6, 2017 00:10 |
Took the 5E DnD crew through some Edge while the GM is out of town. Was going to do something different next week but they practically demanded we play this more. Adding a time limit of the incoming dust storm to the beginner box adventure really gave them a sense of urgency, and they only murdered some Stormtroopers and Gammoreans. And knocked out poor Vorn and stole his Droid, just like the other group I've run for. I set them up with a 50k each bounty that they didn't know existed until they had landed on planet, after their hyperdrive and engines mysteriously blew up upon exiting hyperspace. Now I have to figure out a way for them to find out why they have bounties for murder and sedition, and get them cleared or at least go on the run.
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# ? Apr 6, 2017 03:33 |
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Admiral Joeslop posted:I set them up with a 50k each bounty that they didn't know existed until they had landed on planet, after their hyperdrive and engines mysteriously blew up upon exiting hyperspace. Now I have to figure out a way for them to find out why they have bounties for murder and sedition, and get them cleared or at least go on the run. Have the first space rear end in a top hat with a blaster take a crack at that big bounty and have them take him alive to spill the beans and/or have the bounty notice on him. Or just have them have some of their faces plastered on the holo screen in the local cantina and have them realize everyone is slowly recognizing them as they pan their heads around the room. Admiral Joeslop posted:Took the 5E DnD crew through some Edge while the GM is out of town. Was going to do something different next week but they practically demanded we play this more. Another group saved
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# ? Apr 6, 2017 03:36 |
Oh they know about the bounties but they don't know why. They did immediately accuse the bounty hunter in the party. My initial thought is that they were just some convenient scapegoats while they were on that last smuggling mission, and the engine sabotage was supposed to kill them to cover up the loose end. Now whoever setup that sabotage has to send someone or themselves to kill the PCs. They can't risk them getting turned in for the bounty; odds are low but the Empire could take a closer look and realize it wasn't the PCs.
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# ? Apr 6, 2017 03:43 |
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Admiral Joeslop posted:Oh they know about the bounties but they don't know why. They did immediately accuse the bounty hunter in the party. I don't know the specifics of the crime but send an ISB agent after them who is very clearly an immoral monster but gives a poo poo about their job so after the first encounter the agent starts actually looking into and figuring it out, maybe even work with them to clear their name purely because this agent wants to capture and do horrible things to the real person behind it (also they might need to work with eachother because the ISB agent has to keep this off the books cause he suspects some important imperial officer is in on the frame job etc). That gives you hooks and decisions for your PCs to make and learn whats going on at a pace the GM can drip feed to them. kingcom fucked around with this message at 05:47 on Apr 6, 2017 |
# ? Apr 6, 2017 05:45 |
I would kill for a map pack full of locations that you could slot in. A few cantinas, some spaceports, alleyways, etc. I'd rather pay for that than print things.
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# ? Apr 6, 2017 12:40 |
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Third-party stuff might be your best bet. Drive Thru RPG has some map packs. WotC used to post stuff like that in their Star Wars articles, but the resolution on digital maps from 15 years ago might not be the best.
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# ? Apr 6, 2017 13:33 |
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I still want starship stat cards done up like the adversary cards. I would buy 'em all.
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# ? Apr 6, 2017 15:59 |
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I am having folks make new characters tonight, but i want to give them some xp during their backstory so they can actually have a few talents, but then they're going through the "Beginner" game, so I don't want to dump 90xp on them, I was thinking 30/45? Thoughts?
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# ? Apr 6, 2017 16:16 |
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Elendil004 posted:I am having folks make new characters tonight, but i want to give them some xp during their backstory so they can actually have a few talents, but then they're going through the "Beginner" game, so I don't want to dump 90xp on them, I was thinking 30/45? Thoughts? I feel like 25 is a good number to give them a couple extra little bennies without overbaking the cake, but go with what works for you. However many their are I'd make it clear that these have to be spent as acquired rather than starting XP. I haven't been running this for super long tho.
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# ? Apr 6, 2017 16:33 |
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Yeah it's certainly going to be XP after creation,so it can't go to characteristics.
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# ? Apr 6, 2017 18:52 |
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Oggdude's generator doesnt have content from the bounty hunter splatbook, that's annoying, this thing is usually bulletproof.
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# ? Apr 7, 2017 01:51 |
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Elendil004 posted:Oggdude's generator doesnt have content from the bounty hunter splatbook, that's annoying, this thing is usually bulletproof. It definitely does - you might want to see about updating your version.
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# ? Apr 7, 2017 03:18 |
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edit: good call!
Elendil004 fucked around with this message at 04:39 on Apr 7, 2017 |
# ? Apr 7, 2017 04:35 |
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I've decided to write up a short, simple, not too intensive set of guidelines of playing during the Legacy era. It's mostly player facing. It features:
The primer can be found here.
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# ? Apr 8, 2017 23:46 |
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Does anyone know of a good resource for vehicle plan views that would work as tokens to show direction and orientation in roll20? There's some good ones on this site, but it's missing some pretty basic staples like Rebel starfighters.
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# ? Apr 11, 2017 20:26 |
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Colonial Chrome has starfighters, freighters, and capital ships with interiors.
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# ? Apr 11, 2017 21:26 |
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That's great! Thanks!
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# ? Apr 11, 2017 22:11 |
I wrote up the general outline for my PCs to get their name cleared. This will be way more On The Fly then I'm used to but I need to get better at it, so into the flames we go. I think I only wrote down two checks to be made, I'll just have to make up the rest at the time.
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# ? Apr 11, 2017 23:35 |
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I'm trying something similar with my group. The last game we played was a railroad through the GM's Dead Space / Mass Effect crossover fanfiction until he got bored, so we're trying an experiment where between sessions I'll generate a random quest with an objective and a few NPC's, then flavor it to make it a sensible followup to the events of the previous sessions. It's a good change of pace so far.
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# ? Apr 12, 2017 01:16 |
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Robot Style posted:I'm trying something similar with my group. The last game we played was a railroad through the GM's Dead Space / Mass Effect crossover fanfiction until he got bored, so we're trying an experiment where between sessions I'll generate a random quest with an objective and a few NPC's, then flavor it to make it a sensible followup to the events of the previous sessions. It's a good change of pace so far. I gave up trying to write multi-arc stories and it's made my life as a GM so much easier. We've also got a good group where everyone has GMed and we've got a schedule that people fill out for when they want to GM that prevents any one GM from burning out, which is great. Since we started doing that, nobody's GMed for more than 2 weeks in a row.
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# ? Apr 12, 2017 02:05 |
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echopapa posted:Colonial Chrome has starfighters, freighters, and capital ships with interiors. Holy poo poo this is awesome.
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# ? Apr 12, 2017 03:00 |
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echopapa posted:Colonial Chrome has starfighters, freighters, and capital ships with interiors. Holy mackerel
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# ? Apr 12, 2017 03:37 |
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Colonial Chrome can be kind of idiosyncratic. He changes the model numbers on a bunch of Corellian ships and changed the entire shape of the Starlight freighter. But it’s still the best deckplan resource.Robot Style posted:I'm trying something similar with my group. The last game we played was a railroad through the GM's Dead Space / Mass Effect crossover fanfiction until he got bored, so we're trying an experiment where between sessions I'll generate a random quest with an objective and a few NPC's, then flavor it to make it a sensible followup to the events of the previous sessions. It's a good change of pace so far. You can get great material for this type of mission by picking up books for Traveller. I recommend 760 Patrons Revised, Campaign Guide, Starport Encounters, and Adventure Seeds.
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# ? Apr 12, 2017 08:32 |
Discounting the twenty minute rides between planets that Abrams likes, what's the general speed of lightspeed in this game? Halfway across the Galaxy takes a day, ten hours, a week?
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# ? Apr 13, 2017 15:06 |
Admiral Joeslop posted:Discounting the twenty minute rides between planets that Abrams likes, what's the general speed of lightspeed in this game? Halfway across the Galaxy takes a day, ten hours, a week? It takes a normal class 2 hyperdrive around 10 days to cross the known galaxy, give or take.
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# ? Apr 13, 2017 15:19 |
Good to know. Currently have four PCs flying around in a G-1A, which has room for two people to live uncomfortably. Next week will have a couple extra PCs before we finish up. If we continue after this mini session, a new ship will have to be in the cards. Or they can just keep squeezing in.
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# ? Apr 13, 2017 15:25 |
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Call the ship the "ISS Clown Car".
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# ? Apr 13, 2017 15:41 |
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Give them a wayfarer, the g-1a can fit in the front, or they can have to acquire a transport/hanger module which is an adventure in itself.
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# ? Apr 13, 2017 16:27 |
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I'm running an Age of Rebellion campaign primarily around information gathering, building cells and disrupting the Empire in a single sector. I'm finding that stealing from 4th Ed D&D's Skill Challenges to do vignettes of their info gathering and long-term stuff is working really well but still playing around with the dice mechanics on it. I want to have something in which essentially the bigger the target, the harder the difficulty - so scouting and infiltrating an ISB HQ is a lot tougher than Mundo Cleaning corp. At the moment in my head i'll just represent it with the equivalent of Adversary dice but i'm wondering if there should be a way for the players to take more time/be more careful that lowers that difficulty at the cost of something else. Or I could just be overthinking it and keep winging it in sessions.
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# ? Apr 13, 2017 17:43 |
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An advantage die for a careful deliberate plan and a disadvantage die for going in half-cocked? With of course the proviso that half baked plan Bs that somehow work is peak starwar so on a "failure" gove them a thrilling set piece chase or battle because it didn't go smooth bjt they can still pull it off with some daring.
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# ? Apr 13, 2017 17:48 |
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# ? May 27, 2024 02:09 |
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Drone posted:It takes a normal class 2 hyperdrive around 10 days to cross the known galaxy, give or take. That's not what's shown in the book. P247 of Edge of the Empire shows one to three weeks to cross the galaxy in a Class 1 Hyperdrive and you multiply the time by the class of the Hyperdrive: Class 2 is x2; Class 3 is x3, etc. Class 1 hyperdrives are not installed in most regular old ships, meaning that the average time to cross the galaxy from end to end is somewhere between 14 and 42 days depending on which lanes you travel. Ignoring the Astrogation check, which could speed things up.
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# ? Apr 13, 2017 18:33 |