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Updating this for the turn, see sirens IMPORTANT CAVEAT - This only includes units or evidence that has been spotted. I make no guarantees that there aren't additional unspotted enemy units on the battlefield. //////////////////////////////////////////////////////////// NO KNOWN CAVALRY ON FIELD //////////////////////////////////////////////////////////// Known active Infantry Brigades: 2nd, 4th, 5th, 7th Possible Infantry Brigades: 6th, 8th 2nd Infantry Brigade - ALIVE, last known in M2 ford trenches at 2-43 First spotted crossing M2 ford on Day 2 Kills Istvun Brigade HQ retreats during Mon Pere charge Kills Mon Pere Last spotted 3 MGs & 1 TM in M2 ford trenches, ~3 Infantry chits somewhere in rear with Brigade HQ during evening/night of Day 2 Assisted routing mllaneza Potentially received reinforcement chits at Day 3 4th Infantry Brigade - ALIVE, last known somewhere in Effyaders Forest as of 2-42 First spotted approaching on M1 road on Day 2 Gained 5 infantry and 1 MG from 1st Infantry Brigade - 125% strength Assisted routing mllaneza Last spotted along eastern edge of Effyaders Forest as of 2-42 5th Infantry Brigade - ALIVE, last known somewhere in Effyaders Forest as of 2-43 First spotted just west of M2 trench line during Day 2 night Lost ~3 infantry chits during 21st Bde attack, number of chits retreat while suppressed Routed mllaneza Potentially received reinforcement chits at Day 3 6th Infantry Brigade??? - ALIVE, last known northeast of 23rd Brigade (Mon Pere) 3-02 First spotted approaching western edge of Effyaders Forest during Day 2 night with advance scouts Unclear whether same unit as 5th Infantry - does not appear to have battle damage from fight with mllaneza 7th Infantry Brigade - ALIVE, last known on sunken road south of Stethoscope 3-21 First spotted heading south on sunken road during Day 3 morning Lost 5 infantry and 1 MG, Brigade HQ forced to retreat suppressed on 3-20 Kills Effigies 8th Infantry Brigade??? - ALIVE, last known in southeastern tip of Effyaders Forest 3-23 First spotted morning of Day 3 entering trenches at southeastern tip of Effyaders Forest ~10 infantry chits spotted, 2 killed by artillery...no MG fire noted during exchange Possible IDs: 5th Inf Brigade? 'Taillis Nord Brigade' - ALIVE, last known east of Taillis Nord 3-23 First spotted 3-23, appears to be heading east Spotted: 4 infantry, 1 mg, 2 TMs, Brigade HQ Approximately 60 inches from M2 ford (7.5 turns of movement) Possible IDs: 2nd, 4th, or 5th Inf Brigade after damage from overnight bombardment??? 'Lone Chit', last known on M1 road due north of Firme Inutille 3-23 First spotted on 3-23 overview map, no further info UNASSOCIATED EVIDENCE New trenches spotted on west side of M1 ford on morning of Day 3 (3-19) Big enough for ~18 infantry chits and ~2 TMs in rear Possibly associated with 4th or 5th Inf Brigade??? //////////////////////////////////////////////////////////// 1st Artillery - ALIVE, suspected northwest of Stethoscope First spotted firing from Ferme Inutille on Day 2 Still located at Ferme Inutille in afternoon of Day 2 Includes 10cm howitzers One artillery chit spotted at 2-35 to the north of Ferme Inutille...may be heading to road for relocation Potentially in zigzag trenches through Ferme Inutille spotted morning of Day 3 2nd Artillery - ALIVE, last known west of Stethoscope 3-23 First spotted by scout plane between Stethoscope and Tallis Douche in afternoon of Day 2 Only includes 7.7cm FKs Still located in trench line between Stethoscope and Taillis Douche on morning of Day 2 (3-20) 'Heavy Cart' Heard towards end of Day 2/3 night around Ferme Chatte moving west Suspected to be super-heavy artillery, no further information //////////////////////////////////////////////////////////// 1x Cavalry Engineer chit spotted in south on 2-35, likely built southern bridge cross. Whereabouts unknown. 1x Cavalry Engineer chit spotted in rear around M1/M2 fords...may be setting up bridge in north. Whereabouts unknown. //////////////////////////////////////////////////////////// THE DEAD 1st Cavalry Brigade - ROUTED First spotted Day 1 at Stethoscope Routed by SixKiller and XtheTenth 2nd Cavalry Brigade - First spotted Day 1 at Stethoscope Retreats with heavy damage after attack by XtheTenth Spotted crossing M5 center ford toward Effyaders Forest on Day 2 Possibly 2nd Cavalry Brigade with overnight cavalry chit reinforcements - missing full MG complement Retreats suppressed after attempting to charge Mon Pere Routed by indirect artillery fire at M2 ford 3rd Cavalry Brigade - ROUTED First spotted approaching Stethoscope on Day 1 Kills XtheTenth Suspected to have stayed in Bois de Blob overnight Routed by mllaneza and Effigies in Bois de Blob 4th Cavalry Brigade - ROUTED First spotted heading north from M7 fords towards center defenses on Day 2 Routed by mllaneza and Mon Pere 1st Infantry Brigade - KILLED First spotted crossing M2 ford on Day 2 Brigade HQ killed by Istvun...remaining MG and infantry retreat across M2 ford and join up with 4th Infantry Brigade 3rd Infantry Brigade - ROUTED First spotted crossing southern Bridge on Day 2 Routed by Effigies and indirect artillery Terrifying Effigies fucked around with this message at 02:35 on Apr 6, 2017 |
# ? Apr 6, 2017 02:18 |
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# ? May 27, 2024 03:24 |
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Now that we've definitely lost sight of exposed boche brigades, we should probably cut back on indirect fire missions for the near future. By my rough estimate, curly has 10 rounds left, and lenoon has ~6.quote:
We're getting another division of reinforcements, the boche are probably getting one of their own. Ho hum. Our lines are rather spread out right now , they could do with some filling out, but I don't think quicker reinforcements are necessary.
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# ? Apr 6, 2017 02:52 |
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At the moment I think we play it cautious and see what they do next. For discussion: We consolidate west of the forest, and put a hold on indirect fire. Loel fucked around with this message at 03:24 on Apr 6, 2017 |
# ? Apr 6, 2017 03:10 |
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Loel posted:At the moment I think we play it cautious and see what they do next. Do we need to give up the fords? At the very least I think we can keep holding them while trenches get dug just inside the vallee, and I don't like losing them since we'll never be able to get them back.
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# ? Apr 6, 2017 03:28 |
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Loel posted:At the moment I think we play it cautious and see what they do next. At the very least we should pull out of the two mini trenches facing the central fords, it's pretty obvious the Germans plan to flank them from Effyaders. Alternate option - set up line along the western edge of Blob, that would at least give us a bit more buffer from Germans entering the valley (one of our defensive objectives):
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# ? Apr 6, 2017 03:36 |
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While Im thinking of it ... General Directive North remain where you are South, fall back into a stronger defensive line Working on the details of where the south is going in chat.
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# ? Apr 6, 2017 03:46 |
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I think a better defensive line would be the northern and eastern edges of Bois de Blob. The J trench in particular savaged them, and giving it up for free doesn't make sense. If we've got men across the northern edge of Bois de Blob, then with support from our artillery I can't see anyone getting to it from Effyaders without bad things happening to them. Even though we lost the 20th, I think the amount of effort it's going to force them to put in to reinforcing their front is going to make the loss worthwhile. Combined with our mad general's glorious shenanigans, they must be paranoid as all gently caress by now.
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# ? Apr 6, 2017 05:59 |
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Hmmmm. Two things spring to mind: 1. I should have limbered up and moved but I have got complacent in my trenches 2. What the hell was that waste of a brigade
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# ? Apr 6, 2017 07:13 |
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lenoon posted:Hmmmm. Two things spring to mind: I think you're alright. You're still entrenched, and the Germans have lost a bunch of arty pieces so I don't think counter-battery is a big deal right now. lenoon posted:2. What the hell was that waste of a brigade
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# ? Apr 6, 2017 07:37 |
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It was an unfortunate but necessary sacrifice on the altar of comedy.
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# ? Apr 6, 2017 08:05 |
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It was a gamble. The potential payoff was worth the risk.
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# ? Apr 6, 2017 08:36 |
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Slim are your guns all set up for counterbattery this turn? (Thanks got the reassurance) We'd have to work out where they are, but hopefully we can finish what we (hopefully) managed last update. I think it might be time to really worry about the howitzers. Unless I killed them all. If you can get range on them, I really want to move out.
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# ? Apr 6, 2017 08:38 |
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Moving west does not magically make our guys stronger. Keep the entrenched brigade supported by artillery where it is now.
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# ? Apr 6, 2017 08:43 |
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Wait, how the hell did that artillery start firing supportive fire so soon? It's more than 16 inches away, and turn 2 of contact is 2 turns too soon by my count.
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# ? Apr 6, 2017 08:55 |
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my dad posted:Moving west does not magically make our guys stronger. Keep the entrenched brigade supported by artillery where it is now. I'm just a little concerned that now they almost certainly have worked out where I am that I'm going to have some very pissed off howitzers wanting revenge for their hopefully many slain buddies. And once I'm gone, we have no artillery that can quickly reposition to hit anywhere to the south.
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# ? Apr 6, 2017 09:41 |
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lenoon posted:Slim are your guns all set up for counterbattery this turn? (Thanks got the reassurance) We'd have to work out where they are, but hopefully we can finish what we (hopefully) managed last update. I think it might be time to really worry about the howitzers. Unless I killed them all. I don't have any guns (yet)! I think that you at least got a few German guns. I don't think they know where you are right now, so unless they're keen to waste some ammunition bombarding trenches at random, you should be safe. By my reckoning, you have about 6 rounds of direct fire left, but you're in a useful spot. I think you ought to make some specific supporting fire rules, to limit waste. For example, random boche infantry in trenches are not really a priority target. my dad posted:Moving west does not magically make our guys stronger. Keep the entrenched brigade supported by artillery where it is now. True, Sullat's brigade survived the entire night under 7.7cm bombardment. His position is vulnerable though, it's not oriented to face a threat from Effyaders Wood. I propose this monstrousity of an order. I still don't really understand what the movements rules are in these tight quarters, but there's plenty of space for that sullat's chits to shuffle around without actually changing position. Also, sullat's Brigade HQ gets pulled back somewhere safer than right on the front lines. AbortRetryFail posted:It was an unfortunate but necessary sacrifice on the altar of comedy. So goes the BEF, died for laughs
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# ? Apr 6, 2017 09:47 |
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lenoon posted:I'm just a little concerned that now they almost certainly have worked out where I am that I'm going to have some very pissed off howitzers wanting revenge for their hopefully many slain buddies. And once I'm gone, we have no artillery that can quickly reposition to hit anywhere to the south. I mean, there's only a few places the boche guns could even possibly be if they were capable of counter batterying you. We could pre-emptively bombard them, if you're so worried (At the cost of precious, precious, indirect fire rounds). The stethoscope gun park is out of range right now. Lenoon, 7.7cm guns are pretty ineffective against entrenched chits. We ought to have murdered most of the German howitzers too. I say you sit tight, and only respond if you need to.
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# ? Apr 6, 2017 09:57 |
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Slim Jim Pickens posted:I mean, there's only a few places the boche guns could even possibly be if they were capable of counter batterying you. We could pre-emptively bombard them, if you're so worried (At the cost of precious, precious, indirect fire rounds). Rounds are getting precious, but I think I have LOS on some chits now so it's not like if I ran out I'd have to do nothing. On that note i will trade loosing off all of my remaining indirect rounds into that circle for a because I am that confident they are there.
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# ? Apr 6, 2017 11:50 |
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Orders for 7th Division Division HQ: No orders. Artillery: If you have 80%+ chance to hit, keep firing counter-battery. Else, switch to supporting fire. I'm keeping these orders extremely short to avoid breathing down your neck.
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# ? Apr 6, 2017 12:00 |
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I think the gamble here is going to be who hits who first. As their spotter plane was essentially hovering over me, they know where I am. If they can get some guns on me at the start of the update then that could be trouble. If they do something else and SJP is right on where they are, then they are hosed. I am feeling pretty confident right now about getting them though.
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# ? Apr 6, 2017 12:36 |
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lenoon posted:I think the gamble here is going to be who hits who first. As their spotter plane was essentially hovering over me, they know where I am. If they can get some guns on me at the start of the update then that could be trouble. If they do something else and SJP is right on where they are, then they are hosed. I am feeling pretty confident right now about getting them though. You're the one in trenches, while they are most likely having to dig their own. I think you're going to be okay. I'm more worried about a German infantry attack then a limited counter-battery.
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# ? Apr 6, 2017 14:40 |
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Engineers update; see attached map with up-to-date erections (but no Germans, you know where they are) North horse engineer finishes the second gun-pit T24, south horse just started the to-be-entrenched wire, the two infantry engineers who aren't fiddling with a bridge just finished their own wiring jobs and are about to move on.
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# ? Apr 6, 2017 19:48 |
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Major General Tehan III, 8th Division 23rd, 24th: Hold. 25th: withdraw your men from the II-shaped trenches northeast of Bois de Blob and redeploy in such a way as to withstand an assault from the north, without sacrificing your coverage of the southern fords. Your call on whether to pull back from the J trench. Artillery: Direct fire on anyone emerging from Foret de Effyaders or crossing the central bridge is your first priority. Assisting the brigades to your north and your east repulsing any assaults that come their way is your second. Beyond that, use your judgement to apply indirect fire for maximum effect.
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# ? Apr 6, 2017 20:47 |
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Trin Tragula posted:Engineers update; see attached map with up-to-date erections (but no Germans, you know where they are) So was the turn overview for the last turn wrong?
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# ? Apr 6, 2017 21:24 |
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Hunt11 posted:So was the turn overview for the last turn wrong? Trin Tragula posted:Engineers update; see attached map with up-to-date erections (but no Germans, you know where they are) I believe you are referring to this map? [quote="Trin Tragula" post="470961979"] And you now get an overview. Turn 15 [/quote]
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# ? Apr 6, 2017 21:34 |
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Slim Jim Pickens posted:I believe you are referring to this map? Yes
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# ? Apr 6, 2017 21:36 |
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Only in terms of I miscalculated a couple of construction times that should have finished at the end of the update just gone, instead of first thing next one.
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# ? Apr 6, 2017 21:49 |
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When will you next be in the chat trin?
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# ? Apr 6, 2017 22:16 |
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Couple new sets of German barbed wire up in Effyaders and a bridge between M2 and M3 - I assume these are all things that the scout plane spotted earlier but didn't get in the initial photographic plates sent to HQ. Looks like the Germans are getting cautious about our repeated counterattacks and are throwing up some defenses to hold their gains.
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# ? Apr 7, 2017 02:01 |
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The Grand old Duke himself has ordered us to fall back from those forward trenches. Move due south like so; the other companies fall back along the inside of the forest to stay out of sight. I'll be moving my HQ back to that lovely clearing in the woods, out of sight. As usual, we'll defend these positions to the last drop of peasant blood.
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# ? Apr 7, 2017 02:39 |
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Next deadline is tomorrow, are we missing anyone?
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# ? Apr 7, 2017 03:32 |
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Lenoon's artillery hasn't submitted orders yet. Are any new division elements entering the map?
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# ? Apr 7, 2017 03:41 |
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No new orders. Remain in position, give supporting fire as requested.
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# ? Apr 7, 2017 03:51 |
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my dad posted:Moving west does not magically make our guys stronger. Keep the entrenched brigade supported by artillery where it is now. This. We need to hold the line and stand fast.
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# ? Apr 7, 2017 04:01 |
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AbortRetryFail posted:Lenoon's artillery hasn't submitted orders yet. I dont think so. Fresh well rested troops next round are more important then tired troops now.
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# ? Apr 7, 2017 04:02 |
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Having finally finished college poo poo and then catching up here, I'll throw my hat into the ring to repeat my role as Staff Officer unless urgently required to take the field. All of the maps. My lovely lovely maps.
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# ? Apr 7, 2017 04:35 |
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There is an entire new divsion coming in which will probably have a bunch of people going "well i will take command unless someone else who hasn't had a go yet would like to". Do you want to be counted as one of these people who hasn't had a go yet? I'm asking because I'm imagining I'm going to be the one sorting it out when it comes down to it.
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# ? Apr 7, 2017 04:42 |
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I honestly don't mind. I'm very fond of my maps.
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# ? Apr 7, 2017 04:57 |
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If you're going to move, could youleave a bit more chits in the center trench? They're a really important crumple zone in case of an attack from the center, and give you time to receive artillery support. Maybe you could fire off a short, concentrated barrage into the SE FdE trench? Like, 4 heavy artillery targets covered by 4 light artillery targets? I figure doing some damage with your guys when we know we can would be a good idea. At the very least, that's a few chits less for the 25th to deal with.
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# ? Apr 7, 2017 08:20 |
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# ? May 27, 2024 03:24 |
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Trin, could you explain how the German brigade got artillery support so fast? Did I misunderstand the rules (over 16 inches distance, so that's 3 turns delay), or is this one of the "can't confirm or deny anything" situations?
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# ? Apr 7, 2017 08:23 |