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Sloober
Apr 1, 2011

MOVIE MAJICK posted:

What d people mean be a good 'sergeant' in this thread?

As noted a man specilizing in resolve, carrying your war banner and taking the perk rally.

Negative morale inflicts large maluses on your characters, starting at -10% to combat stats at the first stage (wavering) and increasing to -30% at fleeing, where they are also running. Meaning if they're in the frontline they will provoke attacks of opportunity from engaged opponents. Usually this is really bad. Sergeant can rally and bring them down from fleeing.

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Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
I'm weird and like to separate the jobs of bannerman and sergeant. Bannerman usually stays behind the main line and does polearm attacks, while my sergeant is usually a defensive specialist and bolsters the line where it is weakest.

Maybe less effective, but the Black Company books influenced me so much.

Party Plane Jones
Jul 1, 2007

by Reene
Fun Shoe
Brawler background is just not worth taking at all.

ditty bout my clitty
May 28, 2011

by FactsAreUseless
Fun Shoe
Whoever designed goblins should ask themselves what makes a game fun to play.

immortal flow
Jun 6, 2003
boing boing boing
Their hideous little screeches as they die in a single 2-hander blow?

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Party Plane Jones posted:

Brawler background is just not worth taking at all.

It's one of the most consistently solid and cheapest backgrounds available, what's wrong with it?

Party Plane Jones
Jul 1, 2007

by Reene
Fun Shoe

RabidWeasel posted:

It's one of the most consistently solid and cheapest backgrounds available, what's wrong with it?

There aren't any punching weapons so to take advantage of the background gimmick you're going to need to sacrifice a heap of damage. It's not like punches are quicker than other attacks, they're still 4 AP if I remember right (instead of like, 2 or 3 so you could just deck dudes quickly).

I mean, granted, you could use them as a regular dude but it's sort of like using a houndmaster without hounds.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

You hire a Brawler because they're a 100 crown dude who has decent odds of being physically fit and brave, like any other civilian background.

If you ever use their comedy option punch attack you are silly.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
Brawlers are great regular melee dudes, good stats all around.

Jay Rust
Sep 27, 2011

I think the bonus unarmed damage is for flavour

Commoners
Apr 25, 2007

Sometimes you reach a stalemate. Sometimes you get magic horses.

Party Plane Jones posted:

There aren't any punching weapons so to take advantage of the background gimmick you're going to need to sacrifice a heap of damage. It's not like punches are quicker than other attacks, they're still 4 AP if I remember right (instead of like, 2 or 3 so you could just deck dudes quickly).

I mean, granted, you could use them as a regular dude but it's sort of like using a houndmaster without hounds.

I had it help exactly once, and it was when my level 11 brawler was the last man standing in a sea of weidergangers and his weapon broke. He punched his way through the zombies until he could find a weapon on the ground, killed more zombies, and then the weapon broke so he went back to punching.

I had to retire the company after losing everyone else, but he did his best to imitate the DOOM cover.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Night10194 posted:

You hire a Brawler because they're a 100 crown dude who has decent odds of being physically fit and brave, like any other civilian background.

If you ever use their comedy option punch attack you are silly.

They actually have significantly better stats than most 'civilian' backgrounds. They have consistently high hp, slightly better than average melee attack and resolve, and average fatigue.

It would be cool if unarmed attacks were actually viable though, or at least if there was some rare or unique fist weapon you could get.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

RabidWeasel posted:

They actually have significantly better stats than most 'civilian' backgrounds. They have consistently high hp, slightly better than average melee attack and resolve, and average fatigue.

It would be cool if unarmed attacks were actually viable though, or at least if there was some rare or unique fist weapon you could get.

Maybe that is the elusive Emperor's weapon?

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
Battle Brothers: Kara-Tur Expansion Edition

JosephWongKS
Apr 4, 2009

by Nyc_Tattoo
Brawlers' special unarmed skill should be the Stone Cold Stunner.

VolticSurge
Jul 23, 2013

Just your friendly neighborhood photobomb raptor.



marshmallow creep posted:

Maybe that is the elusive Emperor's weapon?

A literal Powerfist? I don't see why not.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
Should a proper editor take off I wouldn't mind putting a full squad of Brawl Brothers to the test, using only unarmed.

Captain Gordon
Jul 22, 2004

:10bux::10bux::10bux::10bux::10bux:
I have yet to progress beyond getting a bunch of spear/pitchfork wielding peasants getting horribly slaughtered by brigand raiders.

I had a very promising day 20 company once that died to a necromancer that survived 20 bow shots.

Any tips for a new brother? I usually roll with either 3 spears/3 range, or spear/axe/spear and 3 polearms, expanding to 8 people later on. The issue is that I can usually not fight Raiders effectively, and a bad streak of rng (especially missing those 75% bow shots) really wrecks the team.

I know someone mentioned getting a ton of 2 hander axes, but I swear by it, axes never EVER hit for me.

Pornographic Memory
Dec 17, 2008
Early on when your brothers suck rear end at basically everything, shield + spear is the way to go. Just hang back, stay in a line, let the enemy come to you and maybe take a few pot shots with archers but your melee brothers should always be a greater proportion of your force than ranged guys, at least in the beginning. Once you've got a solidly trained up and equipped melee line, then you start diversifying - give guys new weapons that aren't spears, start adding in your polearms and bows or crossbows, and so on. Either way, your front line guys are the core of your force and they're going to be your main damage dealers once the enemy comes up against your battle line - most people probably aim for a front line/back line split of 7/5 or 9/3

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
I need to sit down and write out my newbie tips.

Spearwall for the first ten days. After that, move to flails and daggers on half your guys. Use the flails and daggers to kill raiders without destroy in their gear. Do that and by day 20 or so you should have a nice load out of mail, kite shields, and good weapons.

Hieronymous Alloy fucked around with this message at 01:56 on Apr 7, 2017

Jay Rust
Sep 27, 2011

Why are lumberjacks so expensive? They don't seem that good

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

Jay Rust posted:

Why are lumberjacks so expensive? They don't seem that good

They come with middling gear, mostly.

They're not THAT cost ineffective, but I haven't seen any super cool events so unless you're hurting for men may as well prefer brawlers, farmers, and maybe butchers and masons as mooks.

(Plus the Cripple Churn just in case :v:)

Major Isoor
Mar 23, 2011

Commoners posted:

I had it help exactly once, and it was when my level 11 brawler was the last man standing in a sea of weidergangers and his weapon broke. He punched his way through the zombies until he could find a weapon on the ground, killed more zombies, and then the weapon broke so he went back to punching.

I had to retire the company after losing everyone else, but he did his best to imitate the DOOM cover.

Since when could you pick up weapons on the ground? :confused: (Apologies in advance, as I'm no doubt missing something obvious, here)

Nordick
Sep 3, 2011

Yes.

Major Isoor posted:

Since when could you pick up weapons on the ground? :confused: (Apologies in advance, as I'm no doubt missing something obvious, here)
Since... always?

Just hover over a hex where someone has died and the tooltip will show what equipment has dropped there, if any. Then just move on top of it, open the inventory and pick it up.

Snatch Duster
Feb 20, 2007

by FactsAreUseless
There is also a little brown bag on the body if there is loot other than armor.

TheWetFish
Mar 30, 2006

by FactsAreUseless

RabidWeasel posted:

This guy is going to have in excess of 90 attack and 35 melee defense at level 11. That's loving rediculous. You actually got a max melee skill roll on him on top of everything else.

The only downside is resolve sucks because farmers, and his fatigue is actually close to the minimum for farmers. He could have theoretically had another 20 fatigue at level 1.

Please don't take +2 fatigue over good resolve and/or hp rolls and he will be crazy. You might need to sacrifice a little more fatigue than you'd usually want because his resolve is so bad.

If you don't let him use a 2hander as soon as it's safe I'm going to be seriously disappointed :colbert:

This is great newbie information. I've had a lot more success since picking desired stat minimums at max level for various roles and keeping hires who could potentially fit that, instead of just being irrationally excited about 3 shiny stars. I finally saw through the glitter and fired a few three star ranged skill, ~35 base skill guys just before hiring Balon Norris back there (occasionally it is rational to be excited by the glitter I guess)

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Jay Rust posted:

Why are lumberjacks so expensive? They don't seem that good

Lumberjacks are the rich man's brawlers. They have good base stats and usually decent gear.

Hunters are where it's really at though.

Major Isoor
Mar 23, 2011

Nordick posted:

Since... always?

Just hover over a hex where someone has died and the tooltip will show what equipment has dropped there, if any. Then just move on top of it, open the inventory and pick it up.

Wow, I honestly never knew about that - I had always wanted to be able to though, so uh...I guess that's a bonus for me? :v:
(I mean, I knew there was a loot bag on the ground, but I figured that just meant that I would be getting at least some of that dead guy's gear on the inventory/pickup screen at the end of the battle.)

Jay Rust
Sep 27, 2011

Hieronymous Alloy posted:

Lumberjacks are the rich man's brawlers. They have good base stats and usually decent gear.

Hunters are where it's really at though.

Yeah no joke. I have a hunter with three pips in Ranged Attack, guy's a superstar

Iceshade
Sep 15, 2007
Tactical Ignorance
Do you guys have your favored builds for specific roles, or are there skills you hand out to everyone?

Like, does everyone in your party get Student, or Pathfinder? Does every archer get that perk that inflicts more injuries, or more damage to enemies with existing injuries?

Or do you just hand out perks that you think is appropriate for that character, screw minmax cheeseballing?

John Charity Spring
Nov 4, 2009

SCREEEEE
I go back and forth but currently I get Pathfinder on everyone I can. It just makes life so much easier.

Jay Rust
Sep 27, 2011

I give all my guys Student and all my melee guys Pathfinder.

dogstile
May 1, 2012

fucking clocks
how do they work?
I just experiment and see what I like. I like crippling strikes for archers, I like pathfinder for the guys on the end of my line, as well as underdog. I also give them doggos and they usually go hunt the archers down. All my 2h guys get adrenaline.

Ivan Shitskin
Nov 29, 2002

Iceshade posted:

Do you guys have your favored builds for specific roles, or are there skills you hand out to everyone?

Like, does everyone in your party get Student, or Pathfinder? Does every archer get that perk that inflicts more injuries, or more damage to enemies with existing injuries?

Or do you just hand out perks that you think is appropriate for that character, screw minmax cheeseballing?

I tend to go for that last option and just do different things with different characters.

I only give Student to new recruits later in the game though, so they can catch up quickly. I don't think it's as useful in the beginning compared to some other perks. Student + Gifted + training hall can make a new recruit catch up very fast.

Sloober
Apr 1, 2011

Jay Rust posted:

Why are lumberjacks so expensive? They don't seem that good

Their stats are pretty good. Decent melee & fatigue. Really any profession of recruit that says good fatigue is higher on the list than most. There are good ones with low starting fatigue but you have to build them for specific low cost weapons like swords - miners are pretty good but man their fatigue is usually like starting 80s.

Jay Rust posted:

I give all my guys Student and all my melee guys Pathfinder.

I usually take student first since it pays off more early, and the first couple levels of stat points feels more effective than the early perks are

dogstile posted:

I just experiment and see what I like. I like crippling strikes for archers, I like pathfinder for the guys on the end of my line, as well as underdog. I also give them doggos and they usually go hunt the archers down. All my 2h guys get adrenaline.


Crippling strikes is actually good on spearwall/spear spec guys too

has anyone experimented with a duelist with nimble/dodge? I've tossed around the idea of trying it if i find a * melee/mdef/init guy

Sloober fucked around with this message at 13:12 on Apr 7, 2017

Iceshade
Sep 15, 2007
Tactical Ignorance

Sloober posted:

has anyone experimented with a duelist with nimble/dodge? I've tossed around the idea of trying it if i find a * melee/mdef/init guy


I did read this guy's post, which seemed pretty hilarious

quote:

The most fun build I run is my Dagger Rogue.

He has the trait Quick and background Thief so the man started with +20 initiative. The stars aligned even further and he has 1 star in Melee Attack, 3 stars in Initiative, and 2 stars in Melee Defense.

Perks:
Pathfinder/Student
Dodge
Fast Adaptation
Recover
Dagger Mastery
Overwhelm
Nimble
Duelist
Fearsome
Berserk

The guy is simply ridiculous. He runs around with 150 head armor (the Zweihander hat) and 110 body armor. It's enough to stop the super accurate spear thrusts while still getting the most out of nimble. Nimbles turns most hits into glancing blows so the 110 body armor is effectively 200-ish armor since enemy damage gets halved so often. He has eaten a crossbow bolt from a heavy crossbow and he didn't even suffer an injury. I was very impressed.

The man starts every battle with 150 initiative. 15% of 150 is 22.5. The guy has 30 Melee Defense and 22 Ranged Defense, so add the Dodge bonus onto that and he's sprinting around with 52 MD and 44 RD. It gets reduced as he gets fatigued, but it never really drops below 40. He's basically holding a shield at all times without actually having to hold a shield.

He wins every single duel he's in hands down. 3x overwhelm from 3AP dagger attacks means a -30% debuff to enemy melee skill. Even an enemy swordmaster with upwards of 70-80 melee skill gets debuffed down to the skill of a common peasant. If that isn't enough, Fast Adaption means he will eventually start hitting you no matter how high your Melee Defense happens to be. And once he starts hitting you he will proc morale checks due to Fearsome. Even if he doesn't win the duel quickly, he never loses a melee duel. So sometimes I just send him off on an adventure against a key target (swordmasters, zweihander, knights, etc.) and have him occupy their attention while I kill the rest of the enemies. Plus these high-priority targets usually have excellent armors that I want to loot, and the daggermaster is perfect for leaving the loot intact.
Dagger rips apart unarmored enemies and can bypass plate armor as well with the alternate attack. Duelist perk and double grip give the dagger the same damage as a sword/shield combo.

If he ever manages to get a kill it becomes absolutely savagery with Berserk. Since dagger is only 3AP he can kill, move, kill, move, and kill all in one turn. It's amazing for cleaning up multiple injured enemies in one fell swoop.
The initiative also makes him amazing at chasing down archers just like a wardog would.

It's very fatigue draining to use this build, which is why after 3 rounds of intense stabbing I have him recover for a round so he can start all over again.

Coolguye
Jul 6, 2011

Required by his programming!
gonna try dat build~

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.
Duelist seems kind of pointless on a dagger dude, tbh

But other than that and pathfinder, that's basically my frontliners have right now.

Combining the overwhelm with the dodge AND the shield AND Nimble is actually really satisfying

My dudes have:
Pathfinder/Student Gifted (every extra point in defense and offense helps!)
Dodge
Fast Adaptation
Recover
Dagger Mastery
Overwhelm
Nimble
Duelist Rotation
Fearsome
Berserk

GlyphGryph fucked around with this message at 15:32 on Apr 7, 2017

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
Yeah that's one I'm writing down.

Only thing is I'm not really sure fearsome is worthwhile. Most hits do more than 15 pts of damage anyway. I suspect crippling strikes is going to have a bigger morale impact over time.

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Coolguye
Jul 6, 2011

Required by his programming!
fearsome will let you force morale checks on a dagger man without using puncture. i suspect this build does not use puncture that much just from the fatigue math that works out to. it would probably be worth asking the writer, but i'm going to guess he chiefly uses puncture as a finishing move.

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