|
MOVIE MAJICK posted:What d people mean be a good 'sergeant' in this thread? As noted a man specilizing in resolve, carrying your war banner and taking the perk rally. Negative morale inflicts large maluses on your characters, starting at -10% to combat stats at the first stage (wavering) and increasing to -30% at fleeing, where they are also running. Meaning if they're in the frontline they will provoke attacks of opportunity from engaged opponents. Usually this is really bad. Sergeant can rally and bring them down from fleeing.
|
# ? Apr 6, 2017 19:12 |
|
|
# ? May 13, 2024 07:44 |
|
I'm weird and like to separate the jobs of bannerman and sergeant. Bannerman usually stays behind the main line and does polearm attacks, while my sergeant is usually a defensive specialist and bolsters the line where it is weakest. Maybe less effective, but the Black Company books influenced me so much.
|
# ? Apr 6, 2017 19:35 |
|
Brawler background is just not worth taking at all.
|
# ? Apr 6, 2017 20:11 |
|
Whoever designed goblins should ask themselves what makes a game fun to play.
|
# ? Apr 6, 2017 20:11 |
|
Their hideous little screeches as they die in a single 2-hander blow?
|
# ? Apr 6, 2017 20:38 |
|
Party Plane Jones posted:Brawler background is just not worth taking at all. It's one of the most consistently solid and cheapest backgrounds available, what's wrong with it?
|
# ? Apr 6, 2017 20:53 |
|
RabidWeasel posted:It's one of the most consistently solid and cheapest backgrounds available, what's wrong with it? There aren't any punching weapons so to take advantage of the background gimmick you're going to need to sacrifice a heap of damage. It's not like punches are quicker than other attacks, they're still 4 AP if I remember right (instead of like, 2 or 3 so you could just deck dudes quickly). I mean, granted, you could use them as a regular dude but it's sort of like using a houndmaster without hounds.
|
# ? Apr 6, 2017 20:57 |
|
You hire a Brawler because they're a 100 crown dude who has decent odds of being physically fit and brave, like any other civilian background. If you ever use their comedy option punch attack you are silly.
|
# ? Apr 6, 2017 20:59 |
Brawlers are great regular melee dudes, good stats all around.
|
|
# ? Apr 6, 2017 21:00 |
|
I think the bonus unarmed damage is for flavour
|
# ? Apr 6, 2017 21:00 |
|
Party Plane Jones posted:There aren't any punching weapons so to take advantage of the background gimmick you're going to need to sacrifice a heap of damage. It's not like punches are quicker than other attacks, they're still 4 AP if I remember right (instead of like, 2 or 3 so you could just deck dudes quickly). I had it help exactly once, and it was when my level 11 brawler was the last man standing in a sea of weidergangers and his weapon broke. He punched his way through the zombies until he could find a weapon on the ground, killed more zombies, and then the weapon broke so he went back to punching. I had to retire the company after losing everyone else, but he did his best to imitate the DOOM cover.
|
# ? Apr 6, 2017 21:00 |
|
Night10194 posted:You hire a Brawler because they're a 100 crown dude who has decent odds of being physically fit and brave, like any other civilian background. They actually have significantly better stats than most 'civilian' backgrounds. They have consistently high hp, slightly better than average melee attack and resolve, and average fatigue. It would be cool if unarmed attacks were actually viable though, or at least if there was some rare or unique fist weapon you could get.
|
# ? Apr 6, 2017 21:11 |
|
RabidWeasel posted:They actually have significantly better stats than most 'civilian' backgrounds. They have consistently high hp, slightly better than average melee attack and resolve, and average fatigue. Maybe that is the elusive Emperor's weapon?
|
# ? Apr 6, 2017 23:37 |
Battle Brothers: Kara-Tur Expansion Edition
|
|
# ? Apr 6, 2017 23:57 |
|
Brawlers' special unarmed skill should be the Stone Cold Stunner.
|
# ? Apr 7, 2017 00:26 |
|
marshmallow creep posted:Maybe that is the elusive Emperor's weapon? A literal Powerfist? I don't see why not.
|
# ? Apr 7, 2017 00:28 |
|
Should a proper editor take off I wouldn't mind putting a full squad of Brawl Brothers to the test, using only unarmed.
|
# ? Apr 7, 2017 00:29 |
|
I have yet to progress beyond getting a bunch of spear/pitchfork wielding peasants getting horribly slaughtered by brigand raiders. I had a very promising day 20 company once that died to a necromancer that survived 20 bow shots. Any tips for a new brother? I usually roll with either 3 spears/3 range, or spear/axe/spear and 3 polearms, expanding to 8 people later on. The issue is that I can usually not fight Raiders effectively, and a bad streak of rng (especially missing those 75% bow shots) really wrecks the team. I know someone mentioned getting a ton of 2 hander axes, but I swear by it, axes never EVER hit for me.
|
# ? Apr 7, 2017 00:51 |
|
Early on when your brothers suck rear end at basically everything, shield + spear is the way to go. Just hang back, stay in a line, let the enemy come to you and maybe take a few pot shots with archers but your melee brothers should always be a greater proportion of your force than ranged guys, at least in the beginning. Once you've got a solidly trained up and equipped melee line, then you start diversifying - give guys new weapons that aren't spears, start adding in your polearms and bows or crossbows, and so on. Either way, your front line guys are the core of your force and they're going to be your main damage dealers once the enemy comes up against your battle line - most people probably aim for a front line/back line split of 7/5 or 9/3
|
# ? Apr 7, 2017 01:14 |
I need to sit down and write out my newbie tips. Spearwall for the first ten days. After that, move to flails and daggers on half your guys. Use the flails and daggers to kill raiders without destroy in their gear. Do that and by day 20 or so you should have a nice load out of mail, kite shields, and good weapons. Hieronymous Alloy fucked around with this message at 01:56 on Apr 7, 2017 |
|
# ? Apr 7, 2017 01:51 |
|
Why are lumberjacks so expensive? They don't seem that good
|
# ? Apr 7, 2017 03:30 |
|
Jay Rust posted:Why are lumberjacks so expensive? They don't seem that good They come with middling gear, mostly. They're not THAT cost ineffective, but I haven't seen any super cool events so unless you're hurting for men may as well prefer brawlers, farmers, and maybe butchers and masons as mooks. (Plus the Cripple Churn just in case )
|
# ? Apr 7, 2017 03:35 |
|
Commoners posted:I had it help exactly once, and it was when my level 11 brawler was the last man standing in a sea of weidergangers and his weapon broke. He punched his way through the zombies until he could find a weapon on the ground, killed more zombies, and then the weapon broke so he went back to punching. Since when could you pick up weapons on the ground? (Apologies in advance, as I'm no doubt missing something obvious, here)
|
# ? Apr 7, 2017 04:10 |
|
Major Isoor posted:Since when could you pick up weapons on the ground? (Apologies in advance, as I'm no doubt missing something obvious, here) Just hover over a hex where someone has died and the tooltip will show what equipment has dropped there, if any. Then just move on top of it, open the inventory and pick it up.
|
# ? Apr 7, 2017 04:18 |
|
There is also a little brown bag on the body if there is loot other than armor.
|
# ? Apr 7, 2017 04:23 |
|
RabidWeasel posted:This guy is going to have in excess of 90 attack and 35 melee defense at level 11. That's loving rediculous. You actually got a max melee skill roll on him on top of everything else. This is great newbie information. I've had a lot more success since picking desired stat minimums at max level for various roles and keeping hires who could potentially fit that, instead of just being irrationally excited about 3 shiny stars. I finally saw through the glitter and fired a few three star ranged skill, ~35 base skill guys just before hiring Balon Norris back there (occasionally it is rational to be excited by the glitter I guess)
|
# ? Apr 7, 2017 04:25 |
Jay Rust posted:Why are lumberjacks so expensive? They don't seem that good Lumberjacks are the rich man's brawlers. They have good base stats and usually decent gear. Hunters are where it's really at though.
|
|
# ? Apr 7, 2017 04:28 |
|
Nordick posted:Since... always? Wow, I honestly never knew about that - I had always wanted to be able to though, so uh...I guess that's a bonus for me? (I mean, I knew there was a loot bag on the ground, but I figured that just meant that I would be getting at least some of that dead guy's gear on the inventory/pickup screen at the end of the battle.)
|
# ? Apr 7, 2017 05:31 |
|
Hieronymous Alloy posted:Lumberjacks are the rich man's brawlers. They have good base stats and usually decent gear. Yeah no joke. I have a hunter with three pips in Ranged Attack, guy's a superstar
|
# ? Apr 7, 2017 08:19 |
|
Do you guys have your favored builds for specific roles, or are there skills you hand out to everyone? Like, does everyone in your party get Student, or Pathfinder? Does every archer get that perk that inflicts more injuries, or more damage to enemies with existing injuries? Or do you just hand out perks that you think is appropriate for that character, screw minmax cheeseballing?
|
# ? Apr 7, 2017 10:18 |
|
I go back and forth but currently I get Pathfinder on everyone I can. It just makes life so much easier.
|
# ? Apr 7, 2017 10:28 |
|
I give all my guys Student and all my melee guys Pathfinder.
|
# ? Apr 7, 2017 10:36 |
|
I just experiment and see what I like. I like crippling strikes for archers, I like pathfinder for the guys on the end of my line, as well as underdog. I also give them doggos and they usually go hunt the archers down. All my 2h guys get adrenaline.
|
# ? Apr 7, 2017 10:51 |
|
Iceshade posted:Do you guys have your favored builds for specific roles, or are there skills you hand out to everyone? I tend to go for that last option and just do different things with different characters. I only give Student to new recruits later in the game though, so they can catch up quickly. I don't think it's as useful in the beginning compared to some other perks. Student + Gifted + training hall can make a new recruit catch up very fast.
|
# ? Apr 7, 2017 11:03 |
|
Jay Rust posted:Why are lumberjacks so expensive? They don't seem that good Their stats are pretty good. Decent melee & fatigue. Really any profession of recruit that says good fatigue is higher on the list than most. There are good ones with low starting fatigue but you have to build them for specific low cost weapons like swords - miners are pretty good but man their fatigue is usually like starting 80s. Jay Rust posted:I give all my guys Student and all my melee guys Pathfinder. I usually take student first since it pays off more early, and the first couple levels of stat points feels more effective than the early perks are dogstile posted:I just experiment and see what I like. I like crippling strikes for archers, I like pathfinder for the guys on the end of my line, as well as underdog. I also give them doggos and they usually go hunt the archers down. All my 2h guys get adrenaline. Crippling strikes is actually good on spearwall/spear spec guys too has anyone experimented with a duelist with nimble/dodge? I've tossed around the idea of trying it if i find a * melee/mdef/init guy Sloober fucked around with this message at 13:12 on Apr 7, 2017 |
# ? Apr 7, 2017 13:07 |
|
Sloober posted:has anyone experimented with a duelist with nimble/dodge? I've tossed around the idea of trying it if i find a * melee/mdef/init guy I did read this guy's post, which seemed pretty hilarious quote:The most fun build I run is my Dagger Rogue.
|
# ? Apr 7, 2017 13:16 |
|
gonna try dat build~
|
# ? Apr 7, 2017 15:08 |
|
Duelist seems kind of pointless on a dagger dude, tbh But other than that and pathfinder, that's basically my frontliners have right now. Combining the overwhelm with the dodge AND the shield AND Nimble is actually really satisfying My dudes have: Dodge Fast Adaptation Recover Dagger Mastery Overwhelm Nimble Fearsome Berserk GlyphGryph fucked around with this message at 15:32 on Apr 7, 2017 |
# ? Apr 7, 2017 15:29 |
Yeah that's one I'm writing down. Only thing is I'm not really sure fearsome is worthwhile. Most hits do more than 15 pts of damage anyway. I suspect crippling strikes is going to have a bigger morale impact over time.
|
|
# ? Apr 7, 2017 15:51 |
|
|
# ? May 13, 2024 07:44 |
|
fearsome will let you force morale checks on a dagger man without using puncture. i suspect this build does not use puncture that much just from the fatigue math that works out to. it would probably be worth asking the writer, but i'm going to guess he chiefly uses puncture as a finishing move.
|
# ? Apr 7, 2017 16:06 |