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goose willis posted:Thanks for the pistol clarification Best things I can come up with on the spot: Roll a lost and the damned formation / sons of alpharius so your cultists get to come back in reserves if you roll 4+ when they die. If your leader dies, you can pull many heads of the hydra and make the cultist champion the leader, and as long as you roll 4+ you'll never be wiped out or lose your leader for real You could get really trollface with this and intentionally run your leader head first into a suicide attack that you know he's going to die from, just to laugh when your opponent doesn't get anything for killing the warlord as you get to pick a new one, which also lets you re-roll the warlord trait. Dunno about that being effective though. Also the alpharius formation gives your dudes shrouded which will help keep cultists alive. I'm No, I'm Omegon! No, I'M Omegon!! Also I guess hope you roll a 5 on the Alpha Legion Warlord Traits, stick your leader in a big huge blob of cultists and go berzerk on people? FNP and Furious Charge on cultists could be fun. Icon of Insurrection gives cultists within 12" Zealot USR which gives them fearless and reroll to-hit on first round of combat. Tasty tasty! Mindveil could be good for getting out of trouble if you do something silly like the above leader in a blob of cultists. It lets you run in and smash dudes and then peace out of assault for free the next turn too. They don't get to consolidate either so you could intentionally fight somebody, force them all to line up, then peace out and then strafe them with a helldrake... Plus this with the Icon means you could trigger "first round of combat" over and over. That definitely sounds like Alpha Legion shenanigans. Attacking and retreating constantly to confuse the gently caress out of the enemy. Zaphod42 fucked around with this message at 05:59 on Apr 7, 2017 |
# ? Apr 7, 2017 05:55 |
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# ? May 31, 2024 10:04 |
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Thank you badcast for Thursday release. Means that I have it to listen to tonight on way home from work giving me a reason not to massacre my work colleagues with my stapler. You have saved many lives this day with your off colour ham-humour. Now I have something to live for at least for this Friday.
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# ? Apr 7, 2017 08:42 |
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JackMack posted:Surely that would favour clustering your guys closer together to create a smaller footprint to benefit from wider scatters. Sure, but for a Horde, that comes with it's own other downsides - Off the top of my head; Usually horde units prefer melee, for example, and being snug means less opportunities to be in charge range. It'd also depend how units interacted with cover rules, too.
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# ? Apr 7, 2017 09:11 |
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You are absolutely right, it would take away horde's ability to occupy space preventing deepstrikers, line of sight , and lots of other benefits. I was more being a dick to make a silly tin foil hat age of the emperor joke that wasn't funny.
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# ? Apr 7, 2017 09:33 |
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Oh... ...Well then. : E: I would like to see one of the older Ork rules just become baseline - Units don't block LOS, but they just improve the Save (Cover, just armour, whatever, abstract that poo poo) for units behind them. It makes Grots/Gaunts have more purpose in line with their description, and anything that makes baseline Tyranid Warriors appear (who are so drat cool, and have basically always been poo poo) is a good thing.
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# ? Apr 7, 2017 09:50 |
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I think I'll take two ML3 sorcerers with geomortis for the Alpha Legion list. That, combined with mindveil and icon of insurrection will make me have so much fun with ginormo blobs of 35 infilitrating cultists armed with flamers, especially since I'm guessing the flamers activate for extra hits if they charge cultists that get mindveiled out of combat Meanwhile, if I get worldwrithe as a power, I can move all the terrain pieces to my side of the board and completely cover up my havocs
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# ? Apr 7, 2017 12:51 |
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I think this is where the wariness of the new edition comes in. What we want is the sweet spot between the over complexity and bloat of the current system and an over simplified flavourless but quick game. Strea lined is great but bland is not
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# ? Apr 7, 2017 12:57 |
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They certainly pared down the Serious Injury table from NM: Serious Injury Table (1d6) 1 - Dead... or Worse: 1-3 Dead; 4-6 Captured by enemy kill team, play Rescue Mission 2 - Head Wound: Gains Frenzy, misses next game 3 - Painful Recovery: Gains Hatred for member of enemy kill team, misses next game 4-5 - Full Recovery 6 - What Doesn't Kill You: Ready for next game, gains an advance from the Advance Table Advance Table (2d6): 2-3: Hardy: Choose +1 Toughness or +1 Wound 4 - Fierce: Choose +1 Strength or +1 Attack 5-9 - Skilled: Generate a new Skill 10 - Quick: Choose +1 Initiative or +1 Move 11-12 - Deadly: Choose +1 Weapon Skill or +1 Ballistic Skill
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# ? Apr 7, 2017 13:30 |
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Lol at getting a skill/attribute increase from being taken out of action. I mean in Necromunda you could get exp or cool scars but you were much more likely to get PTSD or lose an arm.
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# ? Apr 7, 2017 13:34 |
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You have a 1/24 chance of losing a model to it dying from an injury. That's significantly lower than I thought it was. Honestly the serious injury table should probably also be 2d6, and have more negatives on it.
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# ? Apr 7, 2017 14:00 |
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CyberLord XP posted:Lol at getting a skill/attribute increase from being taken out of action. I mean in Necromunda you could get exp or cool scars but you were much more likely to get PTSD or lose an arm. This chart speeds up play significantly and also can be taken to represent that your professional soldiers actually receive medical care after taking an injury. As a ganger, you're going to get a cigarette butt stuffed into your bullet hole and be immediately kicked out onto the street.
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# ? Apr 7, 2017 14:04 |
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On the other hand, if you're running a max size Guard killteam and all of them get dropped every single game, one will die every two and a half games. That's ridiculously low.
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# ? Apr 7, 2017 14:11 |
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Strobe posted:You have a 1/24 chance of losing a model to it dying from an injury. That's significantly lower than I thought it was. I believe that's a 1:12 chance. I was never good at probabilities, but I think it would be (1/6)(1/2)=1/12.
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# ? Apr 7, 2017 14:19 |
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I think it's meant to be more cinematic. Going out of action doesn't necessarily mean sustaining a fatal injury, being stunned for ten minutes would take you "out of action" for the duration of these games.
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# ? Apr 7, 2017 14:23 |
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berzerkmonkey posted:I believe that's a 1:12 chance. I was never good at probabilities, but I think it would be (1/6)(1/2)=1/12. You have to roll 1-3 on a d6 to even see if you have to roll on the serious injury table. If you do, you have to fill a 1 to have a chance of dying. If you do, you have to roll a 1-3 on a d6 to actually die.
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# ? Apr 7, 2017 14:25 |
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The full SWA rules are up on 4chan, if you are interested.
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# ? Apr 7, 2017 14:34 |
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I would blow Dane Cook posted:The full SWA rules are up on 4chan, if you are interested. Would you mind posting a link? I would rather not browse on the Chan for it.
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# ? Apr 7, 2017 14:47 |
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/tg/ is pretty tame especially since they kicked all the Quest boards out, also I imagine directly linking to the thread or the rules counts as filesharing/piracy so it may be a no-no just look for the 40k general
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# ? Apr 7, 2017 14:49 |
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Babe Magnet posted:I imagine directly linking to the thread or the rules counts as filesharing/piracy so it may be a no-no Yeah good point.
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# ? Apr 7, 2017 14:49 |
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The shadow war armageddon thread.
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# ? Apr 7, 2017 14:52 |
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So, full breakdown of casualties. 24 possible outcomes 1: Dead 2: Captured 3-4: Gain Frenzy, miss next game 5-6: Gain Hatred, miss next game 7-10: You're fine 11-12: Extra skill up 13-24: You're fine 2/3 possible results is "nothing happens". I'm 90% sure you only check one per model, regardless of the number of wounds you took during the game. I had a Guard try to knife fight a Grey Knight. Ended up being wounded (no armor save) six times. End of game result: nothing happened. He just got up and walked it off.
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# ? Apr 7, 2017 14:53 |
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that seems uhhhhhhh kind of dumb I understand not wanting it to be too lethal but that seems excessive
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# ? Apr 7, 2017 15:00 |
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Strobe posted:You have to roll 1-3 on a d6 to even see if you have to roll on the serious injury table. Strobe posted:So, full breakdown of casualties. 24 possible outcomes EDIT: Ok, not a table, just a breakdown. I get it. berzerkmonkey fucked around with this message at 15:08 on Apr 7, 2017 |
# ? Apr 7, 2017 15:06 |
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I put it together based on the combinations of possible results of every roll, reduced as far as I could to make it reasonable. The 1-3/4-6 roll on the 1 result on the table was reduced to 1 and 2, in order to compare relative probability.
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# ? Apr 7, 2017 15:09 |
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I would blow Dane Cook posted:The shadow war armageddon thread. Found it here, thx.
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# ? Apr 7, 2017 15:11 |
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Strobe posted:You have to roll 1-3 on a d6 to even see if you have to roll on the serious injury table. If you do, you have to fill a 1 to have a chance of dying. If you do, you have to roll a 1-3 on a d6 to actually die. This is only for your Fighters that were Downed but not forced Out of Action by the time the game ends. All Out of Action Fighters have to roll on the table, and it's not that hard to take Fighters Out of Action considering that each Wound inflicted beyond lethal causes them to make an Injury roll
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# ? Apr 7, 2017 15:14 |
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I would blow Dane Cook posted:The shadow war armageddon thread. Is there a version that is better than the photos of the pages? I want high quality stolen rules dammit!
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# ? Apr 7, 2017 15:21 |
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Phyresis posted:This is only for your Fighters that were Downed but not forced Out of Action by the time the game ends. All Out of Action Fighters have to roll on the table, and it's not that hard to take Fighters Out of Action considering that each Wound inflicted beyond lethal causes them to make an Injury roll That's a relief. Fortunately, despite not seeing that part, the only guy I had roll on the table was the one who got put out of action. The two that went toe to toe with the Grey Knight both rolled no 6s, and since they charged at the same time neither was taken out of action by the CC. It's still a bit silly, just not as much as I thought.
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# ? Apr 7, 2017 15:33 |
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Indolent Bastard posted:Is there a version that is better than the photos of the pages? I want high quality stolen rules dammit! That's it for now. Wait until people actually get their copies.
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# ? Apr 7, 2017 15:40 |
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Strobe posted:That's a relief. Fortunately, despite not seeing that part, the only guy I had roll on the table was the one who got put out of action. The two that went toe to toe with the Grey Knight both rolled no 6s, and since they charged at the same time neither was taken out of action by the CC. A one in six chance of a Fighter that was taken Out of Action in a game dying outright was probably deemed too high, and I agree. Since you can't reduce a single dice roll's "critical failure" chance any further, standard GW procedure is to halve the odds by adding another coin flip. Once that was settled they obviously had to decide what the odds of a merely Downed Fighter getting hosed up should be, and half again seems to be the most obvious and easy solution. It's just another product of the lack of granularity of a D6 system. don't forget that Fighters that were Downed from a 1-on-1 close combat are automatically taken OoA e: While big rng tables like they used in Necromunda are fun, it makes sense for them to stick to D6 tables for the base game. It's trivial to house rule in fun Necromunda poo poo like that anyway Phyresis fucked around with this message at 15:47 on Apr 7, 2017 |
# ? Apr 7, 2017 15:45 |
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Yup, we saw that part. It's how my other guy actually got taken out. The granularity problem of a d6 can be mitigated by making it 2d6. GW even did that with the advance table. Why not here, too?
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# ? Apr 7, 2017 15:49 |
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Strobe posted:Yup, we saw that part. It's how my other guy actually got taken out. What's the actual percentage you want here? Like, what percentage of the time are you suggesting that a downed fighter should be killed?
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# ? Apr 7, 2017 15:52 |
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Strobe posted:Yup, we saw that part. It's how my other guy actually got taken out. They want to limit the number of 2D6 rolls because it's confusing if there are too many in relation to regular rolls (was that a 2D6 or a 1D6 roll, I forget) but more importantly you can do a bunch of D6 rolls at once whereas 2D6 have to be done one by one which will slow down the game significantly. It's fine on Terminator armour because how many Terminators are you going to see playing SW:A? They gotta be playing SM or GK to begin with, and then bother to spend a cache on an operative, people are talkin like you're gonna be throwing caches around but you know those are Vee Pees, right? Possessing 15 caches and winning a mission is how you win a standard campaign, obviously we're going to create our own scenarios, but still
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# ? Apr 7, 2017 15:54 |
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TheChirurgeon posted:What's the actual percentage you want here? Like, what percentage of the time are you suggesting that a downed fighter should be killed? I think you could reasonably include a modified for number of (more than lethal) wounds taken. Actual percentage I'd say around 10-15% or so. Maybe something like: for every 2 additional wounds (after your W), replace the next lowest number on the serious injury table with Dead/Captured. It seems silly that the guy who took one lucky hit from a lasgun at long range and the guy who took six wounds from a Grey Knight's force halberd have the same chance of dying after the battle.
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# ? Apr 7, 2017 16:10 |
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Strobe posted:I think you could reasonably include a modified for number of (more than lethal) wounds taken. Actual percentage I'd say around 10-15% or so. I'm of the mind that 10% is too high, but I see where you are coming from. Your secondary point isn't good design, though--too many silly arguments/questions about whether weapon A is more lethal than weapon B, and much easier to solve by just including a modified Instant Death rule that creates more lethal takedowns if a weapon doubles your toughness or, like a force weapon normally does, causes Instant Death** **Note: I have no idea if these are already in the game's rules as I haven't read the SW:A rules
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# ? Apr 7, 2017 16:16 |
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It's possible to get backup after "lethal" wounds, so my suggestion above isn't for wounds done at once or with certain weapons, just the number of wounds taken beyond your starting number of them from any source.
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# ? Apr 7, 2017 16:20 |
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Strobe posted:It's possible to get backup after "lethal" wounds, so my suggestion above isn't for wounds done at once or with certain weapons, just the number of wounds taken beyond your starting number of them from any source. Sure, but your reasoning behind it was still lasguns vs. Force Halberds. Either way, the wound-tracking you have to do in your version isn't good. I see where you're coming from, but the implementation you're suggesting means keeping track of total wounds dealt to every model for the entire game.
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# ? Apr 7, 2017 16:22 |
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My example was one versus six first, lasgun versus force halberda distant second. In a way, we already do track it like that. If you manage to get back up, you get -1WS/BS for the rest of the game. Same idea there, though this would also track "overflow", which currently isn't.
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# ? Apr 7, 2017 16:25 |
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JackMack posted:Thank you badcast for Thursday release. Means that I have it to listen to tonight on way home from work giving me a reason not to massacre my work colleagues with my stapler. You have saved many lives this day with your off colour ham-humour. Now I have something to live for at least for this Friday. It was just a bonus episode, so expect another next week!
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# ? Apr 7, 2017 16:25 |
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# ? May 31, 2024 10:04 |
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I'm gettin a little confused by this discussion; when you play a game with someone and your units get wounded and you take them off the field, there's a chance they die so you can't use then the next time you play somebody? And some units get skills and levels after a game, do those transfer to the next time you play somebody?
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# ? Apr 7, 2017 16:48 |