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Fair Bear Maiden
Jun 17, 2013

Iretep posted:

crying about the archives forced death is like crying a gm cheated in a rpg session.

Thinking something isn't good =/= crying about it. I can deal with it just fine and did, surprise, since my very first playthrough. I just don't think it's a particular great piece of design in the game. :shrug:

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CJacobs
Apr 17, 2011

Reach for the moon!
The fact you can get cursed by Seath in the initial fight where he kills you and then be stuck in the archives with half health is so hosed up. Comically so.

Augus
Mar 9, 2015


Hope you weren't carrying around many souls, they'll be stuck inside the instant death boss room

That Dang Dad
Apr 23, 2003

Well I am
over-fucking-whelmed...
Young Orc

Augus posted:

Hope you weren't carrying around many souls, they'll be stuck inside the instant death boss room

I always save a ring of sacrifice for just this very issue

SHY NUDIST GRRL
Feb 15, 2011

Communism will help more white people than anyone else. Any equal measures unfairly provide less to minority populations just because there's less of them. Democracy is truly the tyranny of the mob.

mary had a little clam posted:

I always save a ring of sacrifice for just this very issue

Yeah it's the only time I've used one all series

CJacobs
Apr 17, 2011

Reach for the moon!
Speaking of, rings of sacrifice don't work if you die by being cursed (only rare rings do) so that thing I said about Seath being able to curse you with not a lot you can do about it is double hosed up. Thankfully his crystal things do way less damage than the laser so it'll probably kill you first.

Iretep
Nov 10, 2009
how do you die to the curse anyway. ive literally tried and failed to die to it.

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?

Iretep posted:

how do you die to the curse anyway. ive literally tried and failed to die to it.

If you never have any liquid humanity and have a load of health, it will probably fire before he kills you normally.

RoadCrewWorker
Nov 19, 2007

camels aren't so great

CJacobs posted:

Speaking of, rings of sacrifice don't work if you die by being cursed (only rare rings do) so that thing I said about Seath being able to curse you with not a lot you can do about it is double hosed up. Thankfully his crystal things do way less damage than the laser so it'll probably kill you first.
Doesn't ds1 have a version of that ring that explicitly avoids curse?

I mean, a "strictly mandatory" death (unless you count the speedrun tricks that skip the fight) feels a bit contrary to the generally fair design. Even if you can just leave the fight and there's also a (probably unintentional) safe spot in the boss room.

But on the other hand, it's usually "just" another death among many in the game where message signs are made up and the souls (ultimately) don't matter.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

SHISHKABOB posted:

There's the smith in the catacombs, but he doesn't say much.

Oh yeah, I always forget about that guy.

Lord Cyrahzax
Oct 11, 2012

RBA Starblade posted:

Oh yeah, I always forget about that guy.

He's so absurdly inconvenient, even for Dark Souls

SHY NUDIST GRRL
Feb 15, 2011

Communism will help more white people than anyone else. Any equal measures unfairly provide less to minority populations just because there's less of them. Democracy is truly the tyranny of the mob.

And also not very worthwhile

CJacobs
Apr 17, 2011

Reach for the moon!
Also his voice clips are horrendously compressed for some reason so when he speaks it's like running your ears through a cheese grater.

Quantum of Phallus
Dec 27, 2010

CJacobs posted:

Also his voice clips are horrendously compressed for some reason so when he speaks it's like running your ears through a cheese grater.

The VA was an actual skeleton

Lunchmeat Larry
Nov 3, 2012

CJacobs posted:

Also his voice clips are horrendously compressed for some reason so when he speaks it's like running your ears through a cheese grater.
as ever, the VA audio quality is quite the bone of contention.

CJacobs
Apr 17, 2011

Reach for the moon!
https://www.youtube.com/watch?v=oEvD3vbLtqQ

Poor Vamos, he was a smoker in life and now he has to speak into a microphone through a hole in his neck bones.

Paracelsus
Apr 6, 2009

bless this post ~kya

SHY NUDIST GRRL posted:

And also not very worthwhile

He's an integral part of the "overpowered in 10 minutes" strategy.

mastershakeman
Oct 28, 2008

by vyelkin

Your Computer posted:

Which R2 does the FUGS have again? I did notice on a different run that the Cathedral Knight Greatsword was 100% guaranteed cheese on any NPC invader; charged R2 "poke" to knock them down, immediately start charging it again and you can stunlock them for however much HP they have. If it's the same attack, it's hilarious if it works against Ledo too :v:

Ledo and Zoey both seem beefed up as far as NPC AI go though. They straight up read button inputs and do stuff that no player is capable of, which both sucks and is weird since no other NPC (including the others of the DLC) seem to act like this.

yep, same one. it's pretty funny when you get the timing down.

also since getting summoned as a spear of the church is impossible now, it'd be cool if the purging monument had a bonfire by it because it's so loving tedious to run over to that, then do the run to the church (since you can't come from the bonfire just past the spears fight which is stupid), all for one spear token.

uncle w benefits
Nov 1, 2010

hi, it's me, your uncle
Why does anyone leave firelink or the work shop with souls or echos? Level up and spend the rest on bombs and green herbs or vials and bullets.

NOTICE: ASHEN ONE CARIES LESS THAN $20 IN SOULS AT ALL TIMES

uncle w benefits fucked around with this message at 16:42 on Apr 7, 2017

Internet Kraken
Apr 24, 2010

slightly amused

SHY NUDIST GRRL posted:

Yeah it's the only time I've used one all series

They're pretty useful when you have a big bloodstain you don't want to lose. Dying with one equipped doesn't create a bloodstain so you can put one on as a form of insurance. Useful in DS2 where losing any amount of souls caused me mental anguish because SOUL MEMORY :byodood:

mastershakeman posted:

yep, same one. it's pretty funny when you get the timing down.

also since getting summoned as a spear of the church is impossible now, it'd be cool if the purging monument had a bonfire by it because it's so loving tedious to run over to that, then do the run to the church (since you can't come from the bonfire just past the spears fight which is stupid), all for one spear token.

You can use the Velka statue in Undead Settlement which is slightly more convenient.

Also last night at 3 am I got my most consistent and frequent summoning for Spears since release. I have no idea why.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Internet Kraken posted:

They're pretty useful when you have a big bloodstain you don't want to lose. Dying with one equipped doesn't create a bloodstain so you can put one on as a form of insurance. Useful in DS2 where losing any amount of souls caused me mental anguish because SOUL MEMORY :byodood:

Jacking up the price to repair the rings of sacrifice in SotFS hurt.

mastershakeman
Oct 28, 2008

by vyelkin

Internet Kraken posted:

They're pretty useful when you have a big bloodstain you don't want to lose. Dying with one equipped doesn't create a bloodstain so you can put one on as a form of insurance. Useful in DS2 where losing any amount of souls caused me mental anguish because SOUL MEMORY :byodood:


You can use the Velka statue in Undead Settlement which is slightly more convenient.

Also last night at 3 am I got my most consistent and frequent summoning for Spears since release. I have no idea why.

velka statue resets spears?

Internet Kraken
Apr 24, 2010

slightly amused

mastershakeman posted:

velka statue resets spears?

Yes, presumably because the purging monument shares code with it.

RBA Starblade posted:

Jacking up the price to repair the rings of sacrifice in SotFS hurt.

It also took away a lot of the free ones you could find. Mean.

SHY NUDIST GRRL
Feb 15, 2011

Communism will help more white people than anyone else. Any equal measures unfairly provide less to minority populations just because there's less of them. Democracy is truly the tyranny of the mob.

Internet Kraken posted:

in DS2 where losing any amount of souls caused me mental anguish because SOUL MEMORY :byodood:

I didn't play a lot of ds2 for a few reasons and that one is up there :negative:

Sapozhnik
Jan 2, 2005

Nap Ghost
Ring of Life Protection was the Dark Souls equivalent of a payday loan and it's a good thing the celestial consumer protection bureau cracked down on that nonsense in SotFS

Liquid Dinosaur
Dec 16, 2011

by Smythe

SHY NUDIST GRRL posted:

They defied it by removing themselves from it. They didn't do anything to the cycle, except flip it the bird and peace out.
The painting does not add more wax to the candle of the world, but it starts a new flame. The cycle still plays out as it was going to, but the player is able to create their own hope with the added ending/whatever

No I mean, usurping the fire is the thing that fundamentally changes the cycle, and seems to be the actual Dark ending that Kaathe instructed his followers to implement before dying. Regardless of what happens to the lovely dying world due to your actions in DS3 the Painted World of GokuWeedLord 420 will still be a place people can live. Though apparently regardless of your ending choice in DS3 when you go a jillion years into the future in Ringed CIty, and go another jillion years by breaking the egg, things will get so old that light and dark are both dead and its basically a new Age of Grey.

Your Computer
Oct 3, 2008




Grimey Drawer
Both in the Linking the Fire ending and the Usurp the Fire ending you're still clinging to the (now extremely weak and lovely) First Flame. The way I see it, the only ending that allows for a break in the cycle (and recovery of the world) is the betrayal ending where you let the First Flame die, as it should have long ago.

Augus
Mar 9, 2015


The betrayal ending is objectively the best one because it's the one involving this music
https://www.youtube.com/watch?v=dIxm8AKctdU
:colbert:

CJacobs posted:

Also his voice clips are horrendously compressed for some reason so when he speaks it's like running your ears through a cheese grater.

My impression was always that it was an attempt at giving his voice a filter to sound less natural, since he's a skeleton and all. Still sounds lovely either way though.

Lunchmeat Larry
Nov 3, 2012

Usurping the fire will probably make you good enough to be the king of the hollows for whatever that's worth but it's probably not much lol. And I figure after you're gone it just dies anyway, this is just a chance for hollows to have their own little empire for a while before the end

SHISHKABOB
Nov 30, 2012

Fun Shoe

SHY NUDIST GRRL posted:

I didn't play a lot of ds2 for a few reasons and that one is up there :negative:

But everybody dies and loses souls, I guess that was the idea. I had a lot of fun online in ds2 so I guess it was ok.

Going by level is still way better because it's easier to coordinate.

SHY NUDIST GRRL
Feb 15, 2011

Communism will help more white people than anyone else. Any equal measures unfairly provide less to minority populations just because there's less of them. Democracy is truly the tyranny of the mob.

Liquid Dinosaur posted:

No I mean, usurping the fire is the thing that fundamentally changes the cycle, and seems to be the actual Dark ending that Kaathe instructed his followers to implement before dying. Regardless of what happens to the lovely dying world due to your actions in DS3 the Painted World of GokuWeedLord 420 will still be a place people can live. Though apparently regardless of your ending choice in DS3 when you go a jillion years into the future in Ringed CIty, and go another jillion years by breaking the egg, things will get so old that light and dark are both dead and its basically a new Age of Grey.

The fight with the soul of cinder happens after the ringed city. And I don't mean gameplay. The kiln and the dreg heap are the same area. The ringed city is insulated by Filianore, and the ruin comes flooding in when you break the seal.

SHISHKABOB
Nov 30, 2012

Fun Shoe

Your Computer posted:

Both in the Linking the Fire ending and the Usurp the Fire ending you're still clinging to the (now extremely weak and lovely) First Flame. The way I see it, the only ending that allows for a break in the cycle (and recovery of the world) is the betrayal ending where you let the First Flame die, as it should have long ago.

If Gwyn hadn't linked the fire and extended its life, there woulda been 3 ages. The age of ancients, the age of fire/gods, and the age of dark/men. Given that we don't know anything about dark souls cosmology beyond that, I'm going to speculate and say that grey > fire > dark is a cycle that probably returns to grey at some point.

Where did the first flame even come from? It just showed up. Since we also don't know what an age of dark actually entails, it's hard to say. My understanding is that every time the fire has faded, it has been linked again. But if the flame actually died, then maybe it could come back, like in the beginning.

Maybe that makes the game seem a little pointless, but idk.

Internet Kraken
Apr 24, 2010

slightly amused

SHISHKABOB posted:

But everybody dies and loses souls, I guess that was the idea. I had a lot of fun online in ds2 so I guess it was ok.

Going by level is still way better because it's easier to coordinate.

I mean in practice it usually wasn't a big deal but it felt lovely to me. I know in the longer run losing say 5k souls won't matter but the fact that its permanent felt horrible to me psychologically. I never bought consumables either because it felt like a waste of souls. Basically if I wasn't spending souls on stuff that permanently improved my characters strength it was a waste.

I feel like the system DS3 has is by far the best. I love DS2 but I'm glad Soul Memory got thrown out.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

SHISHKABOB posted:

Where did the first flame even come from? It just showed up. Since we also don't know what an age of dark actually entails, it's hard to say. My understanding is that every time the fire has faded, it has been linked again. But if the flame actually died, then maybe it could come back, like in the beginning.

A hunter threw a molotov in between chalice dungeons one day and well one thing lead to another

Nakar
Sep 2, 2002

Ultima Ratio Regum
Fun Fact: The "mandatory death" in Duke's Archives is not mandatory. If you do the elevator railing roll you can skip Seath and go deathless!

Time_pants
Jun 25, 2012

Now sauntering to the ring, please welcome the lackadaisical style of the man who is always doing something...

Am I weird for thinking that the Chlorolanthy Ring (+3) isn't very good or useful?

Kalsco
Jul 26, 2012


I can beat every boss in a Souls game but Blackflame Friede. Why. :negative:

IGgy IGsen
Apr 11, 2013

"If I lose I will set myself on fire."

Kalsco posted:

I can beat every boss in a Souls game but Blackflame Friede. Why. :negative:

She's hard. Hardest boss of the game in my opinion.

I used to not like that sequence of fights, but after beating her solo several times I would not change a single thing about it. Just keep on trying.

Augus
Mar 9, 2015


More playthrough thoughts from my second full playthrough:

I got up to Freide's final phase with +7 weapons before deciding to go do Lothric Castle a bit to boost my weapons. I feel like I could've beating Freide as it was if I through myself at it enough times, but I figured I would rather get some better weapons so I could push through her first two phases more quickly and not be worn out by the last one. Ariandel has a surprising lack of Titanite Chunks, which I guess was smart in that it keeps you from sprinting through the DLC as soon as you reach Cathedral of the Deep to get overpowered early. I wish Souls 3 was as connected as Souls 1, but I do like how the game does a good job at pacing the difficulty curve as a result of the linearity. Up until Farron Keep you mostly only have access to +3 weapons, but by going to Cathedral of the Deep early you get access to a handful of Large Titanite Shards to get yourself a +4 weapon and give yourself a bit of an advantage against the Abyss Watchers. Up through Irithyll you only really have access to weapons up to +6, but by visiting Demon Ruins you can get a couple Titanite Chunks to get yourself to +7 and give yourself an edge against Aldritch and the Dancer.

I still don't like the Pus of Man enemies. I didn't like fighting them head-on at the beginning and I still didn't like fighting them 30-something hours later in the Consumed King's Garden. It just isn't clear where their random flailing stops being just random flailing and their actual attack animations begin. Luckily I had pyromancy to cheese them with, but even: then they are stunned by fire and flail around and scream, but then suddenly transition back into attacking with no warning and it just isn't really clear to me when it stops being "stunned" screaming and flailing and goes back to being "attacking" screaming and flailing.

So Oceiros is probably the worst boss in the game, he'd be completely boring and trivial if it weren't for his wonky hitboxes and his ridiculous charge attack that comes out completely instantly. Still nowhere near the lowest points of the series (Bed of Chaos) but it's still not a fun fight. If it weren't for that one attack I'd call him a fake-out boss that's easy for lore reasons (because you're beating down a broken, mad king) and is there to hide the real boss Champion Gundyr, in the same way that Celestial Emissary was just there to hide Ebrietas. The random charging with no animation that just looks like a physics bug though, that is not good at all.
Champion Gundyr is an awesome fight of course, his attacks all link together well in a way that feels fair. What's interesting is that he seems to really react to your actions, stopping his combos if you move away or continuing them when you go in for a hit. Realizing this gives you a lot of ability to control the pace of the fight, and his attacks that initially seem like sucker punches are actually easily predictable and you can even bait him into doing them. I also love the enemy placement right outside his door, they copied the enemies from the beginning of the game and placed them in a similar but not quite the exact same way. The differences are precise and subtle enough that when you try and rush into the enemies and kill them the same way you did early on, you'll be punished with a knife to your back by a dude who wasn't there before. It's delightfully sadistic. And the bonfire was replaced with an NPC invasion, just to drive home the fact that you're not in kindergarten anymore.

Also really like the detail that the Untended Graves lines up perfectly with Firelink Shrine's location in-game. From Firelink Shrine you can see that your position in relation to the castle works out and you can even kinda see the ledge you drop down from the Consumed King's Garden. This just makes me want an interconnected world even more though, but at least there's a lore reason for it? I still don't entirely understand what the Untended Graves area is actually supposed to be. I feel like the lore in this game is a lot more vague and obtuse than Bloodborne, which seemed to tell a pretty coherent, complete story.





For fun, I spent one session with the faith character that I had given up on at the Cathedral of the Deep, trying to beat the dancer early and get to Lothric Castle. Surprisingly, I managed to pull it off. +4 Raw Astora Straight Sword, running around naked with Flynn's Ring, and Lloyd's Sword Ring let me do pretty respectable damage and while embered I could even survive her grab attack with a sliver of health left. Would've been even better if I hadn't run out of Human Pine Resin, but it went well, and I sprinted through Lothric Castle to get some miracles, equipment, and most importantly, Large Titanite Shards and Titanite Chunks.
Left with a +9 Astora's Straight Sword that killed the Abyss Watchers in a few hits. So much for me thinking that character was done and irredeemable :getin:



Nakar posted:

Fun Fact: The "mandatory death" in Duke's Archives is not mandatory. If you do the elevator railing roll you can skip Seath and go deathless!

mary had a little clam posted:

I always save a ring of sacrifice for just this very issue
These are nice and all but hardly make the forced death okay. It's a big "gently caress you" to people who are playing blind.

Kalsco posted:

I can beat every boss in a Souls game but Blackflame Friede. Why. :negative:

She's a very hard boss. One of the hardest in the series. Once you learn the first two phases they aren't that bad, but there's still a very good chance you'll get hit and lose Estus while going through them. The final phase has really long attack chains that are difficult to read and really big AOEs.
Tip for one of her more damaging attacks: If she starts charging her blackflame jump attack, just abandon the idea of rolling and shields altogether and sprint away from her, then curve away at an angle while running because after the explosion the flame will chase you with light tracking. It's really mean

Augus fucked around with this message at 19:45 on Apr 7, 2017

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KingSlime
Mar 20, 2007
Wake up with the Kin-OH GOD WHAT IS THAT?!
Use a shield against oiceros and his charge attack, it trivializes him. Definitely one of the easiest bosses in the game though he's still pretty cool.

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