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Thirsty Dog
May 31, 2007

Choose is certainly great for NM/Bloodbowl/whatever. You don't need more RNG on top of the RNG you get with your RNG.

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hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom

JcDent posted:

Choose is fukken great.

Yeah, that's one of the things I liked about This Is Not A Test's advances table over the NM one, glad to see it in here too.

Thirsty Dog posted:

Choose is certainly great for NM/Bloodbowl/whatever. You don't need more RNG on top of the RNG you get with your RNG.

The Blood Bowl advance table is pretty simple, but I see your point.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
The random thing is necessary when some skills are definitely much better than others, so without the randomness, everyone would eventually start slinging The Optimal Loadout.

Granted, my orcs are all working towards Guard and or Block even with the random tables...

spacegoat
Dec 23, 2003

by Jeffrey of YOSPOS
Nap Ghost

JcDent posted:

Ash is a little too talkative/energetic for me, but at least he's not MWG's Dave.

BIG NUMBERS NO WHAMMY!

He also likes to fudge poo poo to his advantage and fast-talk his way through it. Sadly, he's the only one I know of who does good quality KoW batreps and occasionally plays Epic.

Thirsty Dog
May 31, 2007

JcDent posted:

The random thing is necessary when some skills are definitely much better than others, so without the randomness, everyone would eventually start slinging The Optimal Loadout.

Granted, my orcs are all working towards Guard and or Block even with the random tables...

That's a fudge for having unbalanced skills but yeah

Ashcans
Jan 2, 2006

Let's do the space-time warp again!

is that the full injury table? I kind of liked the overly long and detailed one from Necromunda where you could end up with horrible scars that cause fear, or a bum leg, or a missing eye. There was one that I think gave you Hatred against the house/gang/individual that took you out, which was pretty fun for campaign stuff, even if it wouldn't come up often.

berzerkmonkey
Jul 23, 2003

Ashcans posted:

is that the full injury table? I kind of liked the overly long and detailed one from Necromunda where you could end up with horrible scars that cause fear, or a bum leg, or a missing eye. There was one that I think gave you Hatred against the house/gang/individual that took you out, which was pretty fun for campaign stuff, even if it wouldn't come up often.

That's it. I'm sure it was done to speed up gameplay, as the NM tables, while fun and characterful, did take a while to resolve. SWA's tables make it possible to get everything done in 15 minutes between rounds.

hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom

Ashcans posted:

is that the full injury table? I kind of liked the overly long and detailed one from Necromunda where you could end up with horrible scars that cause fear, or a bum leg, or a missing eye. There was one that I think gave you Hatred against the house/gang/individual that took you out, which was pretty fun for campaign stuff, even if it wouldn't come up often.

The Hatred one is lovely and fluffy, but can be a pain as you have to remember who took out who - and after a long game (and a few beers), that's easy to forget. More often than not we rolled 1-3 Enemy leader 4-6 Entire gang or just randomised it.

berzerkmonkey
Jul 23, 2003

glitchkrieg posted:

The Hatred one is lovely and fluffy, but can be a pain as you have to remember who took out who - and after a long game (and a few beers), that's easy to forget. More often than not we rolled 1-3 Enemy leader 4-6 Entire gang or just randomised it.

Record sheets, my man.

Ashcans
Jan 2, 2006

Let's do the space-time warp again!

Yea, that's fair, and I am ok with SWA not being 'Necromunda, but with 40k Armies'. It's just a bit of a surprise because they seemed to have kept so much of the gameplay stuff entirely intact, which is where I had really expected to see changes.

What else do you do beside injuries and advances? I'm assuming they're pared away the whole territory thing, as that doesn't make much sense for the setting. Do you get points for reinforcing your unit or something similar?

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
You can either get 100 points (+100 per cache didn't) toward recruiting new guys and the equipment on your new guys and only your new guys, OR you can do the same number of points in new equipment for your existing troops, but you can't recruit anyone.

That's about it, I think.

EDIT first to 15 caches who wins a game without spending one on a specialist wins the campaign.

Safety Factor
Oct 31, 2009




Grimey Drawer
You can spend one cache and only one cache for an additional 100 points. This kind of screws over kill teams like grey knights, tyranids, or harlequins that have very expensive troopers, but there are a lot of opportunities to get more points. For example, each player rolls 2d6 on a subplot table before each mission. A result of a 6 gives the winner of the mission another 100 points to spend. If both players roll a 6, the winner gets 150 more points. You could also roll on the Guerrilla skill table and try to get the Scavenger skill. If a model with Scavenger survives a mission, your kill team gets an additional 50 points to spend.

I played another three Shadow War games last night and I really like this game. I've still only played against Grey Knights and haven't found them to be that challenging so far. They are really strong, but their low model count keeps them in check.

Phyresis
Nov 2, 2004

I can't sleep, I hope I stay awake

Cause I've been running, running, running all day

Long nights, no peace

I feel like everybody's eyes on me
All of those factions have an option that gets in at 200 points or under, then you can resupply them after the next mission. Purchasing the Specialists becomes much harder, and that is intentional, of course. You kinda want both gunners in your starting roster.

Safety Factor
Oct 31, 2009




Grimey Drawer

Phyresis posted:

All of those factions have an option that gets in at 200 points or under, then you can resupply them after the next mission. Purchasing the Specialists becomes much harder, and that is intentional, of course. You kinda want both gunners in your starting roster.
The only option that Grey Knights have at 200 points is a dude with a warding staff and nothing else. I mean, he comes with power armor and a storm bolter, but he's not getting any fancier weapons or red dot sights or whatever without extra points available. Not the worst thing in the world, but I know a couple of guys at my store who will be running them so it's come up in conversation.

Phyresis
Nov 2, 2004

I can't sleep, I hope I stay awake

Cause I've been running, running, running all day

Long nights, no peace

I feel like everybody's eyes on me

Safety Factor posted:

The only option that Grey Knights have at 200 points is a dude with a warding staff and nothing else. I mean, he comes with power armor and a storm bolter, but he's not getting any fancier weapons or red dot sights or whatever without extra points available. Not the worst thing in the world, but I know a couple of guys at my store who will be running them so it's come up in conversation.

You say this as if warding staves and storm bolters are bad or something when they're actually ridic, the cost of these weapons are baked-in, that's why GK are so expensive to begin with. it's circular thinking or whatever

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Safety Factor posted:

You can spend one cache and only one cache for an additional 100 points. This kind of screws over kill teams like grey knights, tyranids, or harlequins that have very expensive troopers, but there are a lot of opportunities to get more points. For example, each player rolls 2d6 on a subplot table before each mission. A result of a 6 gives the winner of the mission another 100 points to spend. If both players roll a 6, the winner gets 150 more points. You could also roll on the Guerrilla skill table and try to get the Scavenger skill. If a model with Scavenger survives a mission, your kill team gets an additional 50 points to spend.

I played another three Shadow War games last night and I really like this game. I've still only played against Grey Knights and haven't found them to be that challenging so far. They are really strong, but their low model count keeps them in check.

I feel you, although for the most part units that cost over 200 points are just the leaders, and you can only have one leader anyways and must have one leader, so if your leader dies somebody else gets promoted to a leader (and gets his stats, but then you can't reinforce that round)

So really the only faction it fucks up is Tyranids. And again I have to say that Tyranids list was just rushed. It feels rushed.

Tyranids if you don't buy a gun-beast at the start, you can never buy one ever again. That's stupid. I don't think any other list has that problem though.

Grey knights gunners are 200, Harlequins are 175. Only Tyranids are hosed proper.

Phyresis posted:

All of those factions have an option that gets in at 200 points or under, then you can resupply them after the next mission. Purchasing the Specialists becomes much harder, and that is intentional, of course. You kinda want both gunners in your starting roster.

Yeah but buying Tyranids specialists is literally impossible per the game rules. That's a major oversight.

Safety Factor posted:

The only option that Grey Knights have at 200 points is a dude with a warding staff and nothing else. I mean, he comes with power armor and a storm bolter, but he's not getting any fancier weapons or red dot sights or whatever without extra points available. Not the worst thing in the world, but I know a couple of guys at my store who will be running them so it's come up in conversation.

You can always buy weapons and equipment the next round so it doesn't matter that much what the equipment is. You can buy someone (or someones) for 100-200 points, AND THEN next round you can spend 100-200 on equipment for them.

Although if they don't have any weapons at all that one round may be rough.

Safety Factor
Oct 31, 2009




Grimey Drawer

Phyresis posted:

You say this as if warding staves and storm bolters are bad or something when they're actually ridic, the cost of these weapons are baked-in, that's why GK are so expensive to begin with. it's circular thinking or whatever
Nah, just commenting that I've heard some complaints from Grey Knights players. Their basic dudes have sustained fire weapons and a warding stave is a 3++ in melee. They're not suffering.

Phyresis
Nov 2, 2004

I can't sleep, I hope I stay awake

Cause I've been running, running, running all day

Long nights, no peace

I feel like everybody's eyes on me
No, Grey Knight Gunners cost more than 200 points, and you can buy them and Warriors if you roll the subplot or get the Guerrilla skill...

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Phyresis posted:

No, Grey Knight Gunners cost more than 200 points, and you can buy them and Warriors if you roll the subplot or get the Guerrilla skill...

Grey Knight Gunner, cost to recruit 200 points

Am I looking at the same list you are?

Should I post a picture?

Justicars are the ones that cost 250 and they're the leader.

Phyresis
Nov 2, 2004

I can't sleep, I hope I stay awake

Cause I've been running, running, running all day

Long nights, no peace

I feel like everybody's eyes on me
I know reading comprehension isn't your strongest suit but they have to buy a hand-to-hand or special weapon, which costs points

Safety Factor
Oct 31, 2009




Grimey Drawer

Zaphod42 posted:

Grey Knight Gunner, cost to recruit 200 points

Am I looking at the same list you are?

Should I post a picture?

Justicars are the ones that cost 250 and they're the leader.
The gunner has to take a melee weapon or a special weapon so that 200 points isn't their final cost. At minimum with a storm bolter and warding stave, they're 225.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
I would agree that this is harsh, but my vehement hatred for Tyranids makes it hard to empathize.

Meanwhile, I'm hoping to one day run CSM for the sheer fun of using cultists as overwatch triggers.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Phyresis posted:

I know reading comprehension isn't your strongest suit but they have to buy a hand-to-hand or special weapon, which costs points

Sorry I don't play grey knights so I didn't read the fine print on their equipment, but you could point that out without being such a dick. Like Safety Factor.

The list says 200 and the other factions tend to have starting weapons and not require you to buy upgrades with no free option. loving SORRY.

Safety Factor posted:

The gunner has to take a melee weapon or a special weapon so that 200 points isn't their final cost. At minimum with a storm bolter and warding stave, they're 225.

Thanks.

So that's kinda rough that GKs and Tyranids have that and nobody else does (I guess Harlequins too if their equipment requires it). They're both really powerful, but... IDK feels weird. Its different from balance, you get kinda locked out of buying them if you don't buy them at start for arbitrary reasons. Seems to kinda make you want to take the max of them at start and buy new recruits to fill in later on, even if that doesn't really make sense for the first couple matches? And if you lose them its extra punishing. Although again, they are strong.

I think letting them burn 2 caches for +200 as long as its part of recruiting and not rearming would be fair. You can't bank extra points either.

Zaphod42 fucked around with this message at 20:37 on Apr 7, 2017

Phyresis
Nov 2, 2004

I can't sleep, I hope I stay awake

Cause I've been running, running, running all day

Long nights, no peace

I feel like everybody's eyes on me
sorry bud, i'm roasting bros with my flamer rn and you just got caught up in the crossfire. thats the roll of the bones for ya

maybe don't stand so close next time, this catwalk is rather narrow

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
I still think that the whole promethium cashes thing is stupid and could have easily been replaced with requisition points. The soldiers are down there for military reasons anyways and promethium is only needed to burn through to Von Straub's caches of guns.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

JcDent posted:

I still think that the whole promethium cashes thing is stupid and could have easily been replaced with requisition points. The soldiers are down there for military reasons anyways and promethium is only needed to burn through to Von Straub's caches of guns.

It also removes a TON of the fun flavor that NM had with you capturing and vying for territories. I guess it doesn't really make sense that the space marines would need to capture ground for resources since they aren't buying weapons on the market.... but then promethium for weapon upgrades doesn't make sense either.

Plus you could do fun stuff like have your dudes working at a factory to make extra scratch, or having them work in an armory so that all your dudes get ammo re-rolls and poo poo like that!

Safety Factor
Oct 31, 2009




Grimey Drawer

JcDent posted:

I still think that the whole promethium cashes thing is stupid and could have easily been replaced with requisition points. The soldiers are down there for military reasons anyways and promethium is only needed to burn through to Von Straub's caches of guns.
Eh, it's an abstraction. There are other ways to get more points after a mission through lucky subplots or even the Scavenger skill. They wanted to keep the campaign system relatively simple and with that in mind, I like the caches. They simultaneously serve as the goal of the campaign, additional requisition points, and currency to hire special operatives. Players will have to weigh how many caches they're spending versus what they need to win.

It's definitely not a perfect system, but after playing half a dozen games of Shadow War I like it for what it is.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Safety Factor posted:

Eh, it's an abstraction. There are other ways to get more points after a mission through lucky subplots or even the Scavenger skill. They wanted to keep the campaign system relatively simple and with that in mind, I like the caches. They simultaneously serve as the goal of the campaign, additional requisition points, and currency to hire special operatives. Players will have to weigh how many caches they're spending versus what they need to win.

It's definitely not a perfect system, but after playing half a dozen games of Shadow War I like it for what it is.

I guess I need to read the subplots part of the rules and see what all that includes.

Hopefully they just put out a loving free pdf tomorrow. :pray:

E: nevermind, I have the table. There's not much here like the old NM territories.

Also getting that thing that lets you buy a specialist as Tyranids or Grey Knights requires rolling a 6 on 2D6. So that's not going to happen super often.

Zaphod42 fucked around with this message at 21:37 on Apr 7, 2017

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Safety Factor posted:

Eh, it's an abstraction. There are other ways to get more points after a mission through lucky subplots or even the Scavenger skill. They wanted to keep the campaign system relatively simple and with that in mind, I like the caches. They simultaneously serve as the goal of the campaign, additional requisition points, and currency to hire special operatives. Players will have to weigh how many caches they're spending versus what they need to win.

It's definitely not a perfect system, but after playing half a dozen games of Shadow War I like it for what it is.

So why not abstract it to requisition or battle honors or whatever? Even Space Marines have to care about logistics and resource allocation.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

JcDent posted:

So why not abstract it to requisition or battle honors or whatever? Even Space Marines have to care about logistics and resource allocation.

"Promethium" is a current buzzword at GW :shrug:

A rose by any other name!

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
They should have serfs for that.

MrFlibble
Nov 28, 2007

by Jeffrey of YOSPOS
Fallen Rib
Blood Bowl made to order - Dark Elf, Chaos and Chaos Dwarf. Full teams only - Chaos has a mutant added, Chaos Dwarf has the option of 2 bulls or no bulls. You can also order the trophies, a dark elf assassin and you can order the bull centaur separately.

So, no way to get dark elf blitzers or chaos dwarf blockers without buying a full team.
About what I expected from GW, I bet they still get a ton of orders. Including mine, if they don't sell out before I get one in

The only thing that confuses me is no minotaur. Both Chaos and Chaos Dwarf can take them, and they could charge a premium for a metal big guy.

berzerkmonkey
Jul 23, 2003
Those are the only teams? Bummer. I want me some gobbos.

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang
Could be an issue with the mould. They keep them in secure storage, but it has been a hell of a long time since it was made.

MrFlibble
Nov 28, 2007

by Jeffrey of YOSPOS
Fallen Rib

berzerkmonkey posted:

Those are the only teams? Bummer. I want me some gobbos.

I have a feeling that they will be doing more made to orders this year. My guess is the next one would be either undead / khemri / vampire or amazon / lizardmen / wood elf.

EDIT: The reason I think they'll do more is because they're going to make a bunch of money on this round. I think they're doing 3 at a time for logistical reasons (which is why they're not doing separate blitzers/blockers - those molds are being used for the team sets) as well as business ones (if you put the whole catalog up for only a week then people will buy less than if its spaced out). The 6 teams i've listed have a vague thematic connection (undead / exotic) and are all pretty unlikely to be getting plastic updates anytime soon, as well as being pretty popular.

I don't think they'll do a made to order for any teams that have plastics out or plastics coming out soon, and the rumors are that Goblins and another team (Nurgle, I think) are coming out this year.

MrFlibble fucked around with this message at 00:57 on Apr 8, 2017

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
Lack of amazons is lame!

I may end up ordering the bloodbowl cups just because. They look pretty sick.

They did made to order runs for 40k of out of print models, and they did a few rounds. I could see them doing this in a few rounds too. That way they don't end up with a huge backlog of orders so people are waiting months and months. Better to just wait until they catch up with the orders for a few molds, and then take orders for the next batch.

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all
I can't find on their webstore where these things are for sale. Is the deal over already?

MrFlibble
Nov 28, 2007

by Jeffrey of YOSPOS
Fallen Rib

Atlas Hugged posted:

I can't find on their webstore where these things are for sale. Is the deal over already?

Nah - its only up in the future lands (New zealand to be specific). Should come up 10am saturday local time.

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all

MrFlibble posted:

Nah - its only up in the future lands (New zealand to be specific). Should come up 10am saturday local time.

Well that's an hour and a half for me, but I'm guessing I can't buy them from the US webstore until tonight then.

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MrFlibble
Nov 28, 2007

by Jeffrey of YOSPOS
Fallen Rib

Atlas Hugged posted:

Well that's an hour and a half for me, but I'm guessing I can't buy them from the US webstore until tonight then.

They should be available for a week. I mean - they're made to order so even being stupidly popular shouldn't cause them to sell out like all the new Bloodbowl releases or SW:A.

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