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Barent posted:Got back into this because of expansion, trying a pacifist build. Got trounced by another empire with 10k fleet strength compared to my 1k. Is there any way for a peaceful empire to defend against this that i'm missing? I tried federation but didn't get enough members in time. Defensive pacts can be easier to get than federations sometimes, but the two are mutually exclusive. Focus on pacts until you have some friends who are also friends with each other, then launch into a federation, or join someone else's.
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# ? Apr 7, 2017 20:03 |
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# ? May 15, 2024 09:07 |
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Are federations still the #1 way to make sure nothing ever gets done?
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# ? Apr 7, 2017 20:11 |
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What are missiles like now? I wanna make a few missile battleships to sprinkle around just because i love seeing a massive amount of missles in the air, but not if they are terrible still.
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# ? Apr 7, 2017 20:11 |
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I'm still salty over the pacifist AI in my 1.4 game that was happy to go along with our individualist cycle of liberate -> associate -> invite to federation, until they suddenly stopped agreeing to anything. Thanks for ruining it all, you jerks Broke one of the largest empires on the map into two parts, cockblocked from inviting the liberated half into our federation, and it ended up forming a federation with its other half.
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# ? Apr 7, 2017 20:14 |
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Dongattack posted:What are missiles like now? I wanna make a few missile battleships to sprinkle around just because i love seeing a massive amount of missles in the air, but not if they are terrible still. They got a bunch of buffs, I don't think anyone has reported any combat results since the patch. You can be the guy that finds out if they are terrible still or not, but they should be stronger - faster ROF, more missile damage, shorter firing animation, shot doesn't get 'wasted' if target dies during firing animation.
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# ? Apr 7, 2017 20:14 |
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Rakthar posted:They got a bunch of buffs, I don't think anyone has reported any combat results since the patch. You can be the guy that finds out if they are terrible still or not, but they should be stronger - faster ROF, more missile damage, shorter firing animation, shot doesn't get 'wasted' if target dies during firing animation. I'm using them right now because the very angry, militaristic, xenophobic plant monsters next door have strong shields and my lasers aren't doing poo poo to them. I'm still losing...but not as badly as I did when I used lasers.
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# ? Apr 7, 2017 20:17 |
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Missiles do seem stronger now - they're not immediately shut down by any form of PD. However, I'm not sure my PD is currently firing - I haven't seen a single missile get shot down in 1.5. Enemy missiles have had a 100% hit rate according to the stats. Disabling PD would help missiles but seems a little excessive.
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# ? Apr 7, 2017 20:24 |
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Is it still possible to eventually pick up psionic techs without going spiritualist (e.g., via a scientist leveling up and gaining the psi trait)?
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# ? Apr 7, 2017 20:32 |
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My PD are definitely firing, my fanatic purifiers fleet hasn't let a missile through in 70 years. I'm using rank 1 sentinel PD, what do you have?
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# ? Apr 7, 2017 20:33 |
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Has there been a big nerf to energy weapons lately? It seems like almost none of the energy weapons are worth slotting for the most part, although I suppose it depends on your force composition...
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# ? Apr 7, 2017 20:37 |
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Hihohe posted:Holy poo poo ! How does this fucker with 7 planets have a 9000 fleet. i can only muster 3000 at the most and we are the same technologically speaking! The AI is designed to treat player controlled empires as if they are completely unpredictable and could attack at any moment. Whenever they border against a human player, they will quickly build as many ships as their economy can support without bankrupting themselves.
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# ? Apr 7, 2017 20:42 |
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Dongattack posted:My PD are definitely firing, my fanatic purifiers fleet hasn't let a missile through in 70 years. I'm using rank 1 sentinel PD, what do you have? The same. Perhaps I just need to stack more on my Destroyers in this brave new world. Going to try Flak next.
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# ? Apr 7, 2017 20:50 |
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VirtualStranger posted:The AI is designed to treat player controlled empires as if they are completely unpredictable and could attack at any moment. Whenever they border against a human player, they will quickly build as many ships as their economy can support without bankrupting themselves. So pretty much a reasonable preparation then.
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# ? Apr 7, 2017 20:52 |
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Just waiting for the megacorp civic option to get fixed so I can truly make the New Economic Block. Screamers is a good film okay
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# ? Apr 7, 2017 20:54 |
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how's it broken?
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# ? Apr 7, 2017 20:56 |
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It was posted a few pages back you have to be egalitarian to get the trait and it was an oversight.
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# ? Apr 7, 2017 20:58 |
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Some of the Ascenscion Perks are a bit weak. Went for Consecrated Worlds as I'm playing a Spiritualist, assuming I'd be able to make permanent holy worlds for a buff. You spend 250 influence for a small buff to happiness and growth that lasts 100 years on one planet. Given games regularly last 300 years, why not make it permanent?
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# ? Apr 7, 2017 20:59 |
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Ok, I have found my new favourite thing, stacking fire rate modifiers with ripper autocannons.
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# ? Apr 7, 2017 21:27 |
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Is the thing preventing multiple megastructures from being built simultaneously hardcoded?
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# ? Apr 7, 2017 21:33 |
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(Somehow continues for several more paragraphs)
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# ? Apr 7, 2017 21:59 |
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Old news, since version 1.3 patch notes: -Upon playing the game for 666 hours Wiz now correctly appears in a puff of putrid smoke and tattoos the mark of the beast on the players forehead.
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# ? Apr 7, 2017 22:08 |
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make that the new greeting dialogue when you meet a fanatic spiritualist empire for the first time
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# ? Apr 7, 2017 22:13 |
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VirtualStranger posted:The AI is designed to treat player controlled empires as if they are completely unpredictable and could attack at any moment. Which is to say, correctly.
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# ? Apr 7, 2017 22:20 |
Chomp8645 posted:
This guy must love the new CK2 DLC.
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# ? Apr 7, 2017 22:23 |
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So I made the mistake of actually going to find the full thing and read it. I want my E: VVV http://steamcommunity.com/app/281990/discussions/0/133259227520013778/ VVV
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# ? Apr 7, 2017 22:37 |
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Chomp8645 posted:
Link to the actual discussion? I'd love to read the comments.
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# ? Apr 7, 2017 22:38 |
TsarZiedonis posted:Wow, this expansion looks substantial! Did they add a new way for happy, peaceful xenophiles to win? I always feel guilty when I play bad guys in video games. my pacifist butterfly people made friends with the first aliens I met, a xenophile plant species. we've been spending all our time beating up the hateful bird people north of us, freeing the aliens that they conquered and enslaved. not exactly peaceful, but it's for a good cause.
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# ? Apr 7, 2017 22:43 |
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Thought I wasn't getting paid until Monday, so I wouldn't be able to take a crack at Utopia until possibly even next weekend. Checked the account today and toot toot looks like someone got an early deposit, so here I come. Think I'll try syncretic evolution, and RP everyone's favorite codependent couple:
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# ? Apr 7, 2017 22:46 |
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Chomp8645 posted:
brb gonna make a pacifist/fanatic spiritualist empire and copy+paste this into the box where lore goes
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# ? Apr 7, 2017 23:00 |
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FLIPSIXTHREEHOLE posted:Thought I wasn't getting paid until Monday, so I wouldn't be able to take a crack at Utopia until possibly even next weekend. Checked the account today and toot toot looks like someone got an early deposit, so here I come. Someone needs to come up with a "justin roiland alien name" name pack. because man that guy is good at names.
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# ? Apr 7, 2017 23:02 |
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Managed to find my precursor world. Where is it? In the middle of an FE that hates my materialist guts and immediately closed borders
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# ? Apr 7, 2017 23:14 |
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Is building tall a viable strategy in this game at all?
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# ? Apr 7, 2017 23:17 |
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Either I'm missing something or this is the most frustrating bug ever. Game is claiming there's no way to get to system (one I specifically put a Frontier Outpost in to hold open a corridor because I spawned surrounded by expansionist super Xenophobes) because there's no way to get there by warp without crossing another empire's territory. But like, there is. Drawing a line between the two systems doesn't go through enemy territory. It doesn't even look like it's that close, and the system is more than in range. It's basically arbitrarily split my empire in half and hosed me over. Got dragged into a federation war by an ally on the other side of the galaxy, and now their enemies are basically dismantling the part of my empire beyond the chokepoint because my idiot fleet keeps thinking it would have to go through closed territory for some reason. I might have to declare war to break off part of one of the "blocking" empires but for a bunch of xenophobes they sure have managed to get into a lot of defensive pacts
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# ? Apr 7, 2017 23:21 |
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Chalks posted:Is building tall a viable strategy in this game at all? No because orbitals only unlock well after the game has been decided.
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# ? Apr 7, 2017 23:28 |
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Yeah I feel like habitats (or a smaller version thereof) need to unlock WAY earlier. By the time you've got the tech and an ascension slot open for them, you're either so big that they're pointless or boxed in and light-years behind everyone else.
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# ? Apr 7, 2017 23:32 |
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It's kind of weird that you can pick Syncretic Evolution and give your subservient species full rights from the get go without any penalty or anything. Well I guess they're stuck with being Proles until later in the game but that's kind of a bonus for resources anyway.
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# ? Apr 7, 2017 23:32 |
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I'm enjoying it, but I still feel like it has the same central issue of motivation in the mid-game. Once I've got myself up and with a functional economy.... I run out of reasons to keep playing unless I make them up for roleplay reasons. Conquering isn't much fun and adding more alien planets seems like a drag: 1.) Gotta sector most of them 2.) Tanks unity progress 3.) Already bouncing off resource caps, so I don't need more energy or whatever I know Wiz doesn't like the idea, but I still feel like the game could use some explicit victory conditions to work towards, even if they're single player only. Like, when I turn on the TRANSCEND MACHINE all my neighbors come gunning for me, so I'd better be in a strong position. The historical progress and end date give other Paradox games some 'shape', but Stellaris still ends up feeling like a bit of a formless sandbox where the only way to 'win' is conquer the map.
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# ? Apr 7, 2017 23:48 |
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Darnit, is the mod overwriting bug still not fixed? I still can't seem to add any of my custom species back into the Humanoid class without overwriting all other humanoid species. I can't add into any preexisting categories. Heck, I can't even made a single-line custom defines file to change a single line in the vanilla defines.lua file, I either have to import it all over or not even bother- and that's even with the 1.5.1 beta on.
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# ? Apr 7, 2017 23:53 |
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Baronjutter posted:No because orbitals only unlock well after the game has been decided. That sucks, I tried unlocking some of that tech in my first game with the expansion but I won before the prerequisites even appeared as a tech option. Is there a particular scenario in which these more advanced perks are good?
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# ? Apr 7, 2017 23:58 |
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# ? May 15, 2024 09:07 |
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Ofaloaf posted:Darnit, is the mod overwriting bug still not fixed? Make sure you're using defines.txt now. I have got mods working in the beta patch. Edit: overwriting other files is still voodoo bullshit, though. I can do single-line overrides in defines, why the gently caress do I have to include the entirety of any other file I want to modify?
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# ? Apr 8, 2017 00:07 |