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Xae posted:Is there a slowdown bug in Utopia? The game tends to slow down incrementally after a few hundred years as more stuff starts happening around the galaxy, if that's what you're talking about. If you're having slowdowns aside from that, it could be something else on your end Sethex posted:Do sectors make their own fleets now or do anything other than poorly upgrade lesser regions of your empire? Is there a ship template option yet? Do I still need to click upgrade on every building still? Is there still no hot key system for planetary surface maintenance? No to all of the above but the sectors have actually been pretty good at building stuff for a while now, so long as it has the minerals for it. Sectors make up the majority of my empires and I haven't seen them leave empty slots while floating on resources for quite a while. Bohemian Nights fucked around with this message at 13:59 on Apr 8, 2017 |
# ? Apr 8, 2017 13:56 |
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# ? May 9, 2024 01:55 |
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Bohemian Nights posted:The game tends to slow down incrementally after a few hundred years as more stuff starts happening around the galaxy, if that's what you're talking about. If you're having slowdowns aside from that, it could be something else on your end Is there a preferred hardware configuration thing that could be tinkered with the prevent the late game stuttering?
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# ? Apr 8, 2017 13:58 |
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Honky Dong Country posted:I just dragged a psionic avatar out of the shroud and into my service. It's a single ship with 17.9k fleet power. God I love this loving DLC. I'm now considering ending my 3+ hour materialist machinist empire and rerolling a spiritualist game.
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# ? Apr 8, 2017 13:58 |
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Sethex posted:Is there a preferred hardware configuration thing that could be tinkered with the prevent the late game stuttering? All I know is that the game is very CPU intensive, so that's probably the bottleneck aside from just the game engine itself struggling with everything going on. also just restarting the game seems to give me a temporary speed boost when things get really bad in the end game, so that's something to try e: with the caveat that this could be entirely a figment of my imagination, I feel like overall performance improved with the latest patch? Now that I think about it, aside from the slowdown I haven't had a single case of the ingame time freezing up for 5-10 seconds before resuming like it used to, so.. Bohemian Nights fucked around with this message at 14:07 on Apr 8, 2017 |
# ? Apr 8, 2017 14:02 |
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CommissarMega posted:Reposting a question of mine from a while back: I have yet to see them, given that we no longer have those government types. Unless they are hidden somewhere further into the game they do not appear to be available.
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# ? Apr 8, 2017 14:03 |
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WhiskeyWhiskers posted:You also start with the robots tech. But it's a bit poo poo when compared to stuff like 15% unity. 4 additional pops of robots would probably be a nice early game boost. There's also an efficiency bonus to your droids. They only cost 0.8 energy. I picked it up because I plan on giving everyone super cool immortal robot bodies.
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# ? Apr 8, 2017 14:10 |
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Baronjutter posted:Speaking of fallen empires, it looks like you can't liberate them anymore. Yes, that was a global change.
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# ? Apr 8, 2017 14:11 |
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MadJackal posted:There's also an efficiency bonus to your droids. They only cost 0.8 energy. I picked it up because I plan on giving everyone super cool immortal robot bodies. I did this and I can confirm that it was in fact super cool, but one MAJOR annoyance with turning your entire pop into robots is that there's no robotic defense armies, so all your garrisons gets turned into regular synthetic armies and will now clutter up your army selection tab forever if you want to actually have a garrison on your main race's worlds and don't have aliens living there.
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# ? Apr 8, 2017 14:12 |
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MadJackal posted:There's also an efficiency bonus to your droids. They only cost 0.8 energy. I picked it up because I plan on giving everyone super cool immortal robot bodies. I find droids are also really good for early game colony spam just because they offer the ability to colonize trash world's an make mining hellscapes throughout your empire. Early game energy is an issue though.
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# ? Apr 8, 2017 14:14 |
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Any news on a fix for not being able to bombard fortifications on your own planet that's been taken over by titanic life? Or do I need to rustle up hundreds of armies and throw them into the grinder?
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# ? Apr 8, 2017 14:35 |
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Molotov Cock Tale posted:Any news on a fix for not being able to bombard fortifications on your own planet that's been taken over by titanic life? I just let them devour the whole planet and recolonize after. Kinda sucks but eh. MadJackal posted:I'm now considering ending my 3+ hour materialist machinist empire and rerolling a spiritualist game. So far psychics and the shroud have been pretty cool. The psychic trait gives some really good bonuses to leaders too. I also made a bargain with some shroud entities that says I'll pay a price for it some day. No telling what that price will be. But basically you can enter the shroud every few years. Mostly it's a pretty normal bonus but that avatar and the bargain seem to be special things. Unlike the generic bonuses, the avatar doesn't go away. The regular bonuses expire at the same time interval that your psychics require for recovery before entering the shroud again. Honky Dong Country fucked around with this message at 14:46 on Apr 8, 2017 |
# ? Apr 8, 2017 14:41 |
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!!! I built my first Ringworld habitat section and a bunch of science ships all came in and scanned it!
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# ? Apr 8, 2017 14:58 |
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OwlFancier posted:I have yet to see them, given that we no longer have those government types. Unless they are hidden somewhere further into the game they do not appear to be available. Cool, guess this is how democracy dies for me
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# ? Apr 8, 2017 15:03 |
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SPECIES SUBMISSION well, resubmission, really These guys are just chill dudes and great neighbors. Nothing special other than having nice chill ottermans. https://pastebin.com/UVyuxra5 These guys are NOT good neighbors. They changed the most because I thought the new hive mind mechanics suited a race of very angry birbs, plus hive minds are cool (unless you start next door) https://pastebin.com/ETqQqexh And finally If these guys don't contact the Shroud with ROMAN SPACE ELF MAGIC, something is very, very wrong. https://pastebin.com/4u9kqGpA Lum_ fucked around with this message at 15:10 on Apr 8, 2017 |
# ? Apr 8, 2017 15:07 |
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GotLag posted:txt files aren't Lua, they have a different syntax:
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# ? Apr 8, 2017 15:13 |
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Is there no way to press enter in the species biography to enter a new paragraph? Having it be one giant block of text is a little irksome. e: Had to go into the user empire txt file to make sure it was formatted properly but now I'm happy with the result Sultan Tarquin fucked around with this message at 16:04 on Apr 8, 2017 |
# ? Apr 8, 2017 15:15 |
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So far I'm loving the patch and expansion. On the modding front there's so much potential for more now.! I have encountered a weird bug though. For some reason, Ringworlds, when they are complete, the ringworlds get planetary modifiers (that are allowed to spawn on ringworlds) from the common/planet_modifiers files. Now In the base game there are no planetary modifiers that are allowed to spawn on ringworlds, so I assume it's just an oversight. At least, I think it's not something I am overlooking. I don't feel comfortable enough to make a bug report just yet as it could still be my own fault (my planetary modifier mod is very extensive).
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# ? Apr 8, 2017 15:28 |
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Frontier outposts in sectors cost influence now? Is that new?
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# ? Apr 8, 2017 16:04 |
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Hommando posted:Frontier outposts in sectors cost influence now? Is that new? Been like that for a long time now. Like, since the first patch I think.
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# ? Apr 8, 2017 16:06 |
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Crazycryodude posted:Been like that for a long time now. Like, since the first patch I think. Shows how long it has been since I last played.
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# ? Apr 8, 2017 16:12 |
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I made friends with my next door neighbors, who shared two of my ethics, and things were fine for a while, except beyond them was a huge mass of empty frontier that apparently had a fanatic religious FE in it. Which I found out because a pop-up came up telling me that we were at war because of the defensive treaty we had with them. I go look and the dumb motherfuckers had colonized a holy world. Naturally the ethic we didn't share was that I was a pacifist and they, well, they were militarist. What did the FE do, though? Invaded every one of my worlds that could be considered frontier, blew up the holy world colony, and left the instigators alone otherwise. I just let the warscore get bad enough to force a surrender, then immediately broke the defensive treaty and insulted their leadership. Maybe when the malus fades they'll have learned their lesson. Probably not.
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# ? Apr 8, 2017 16:35 |
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If it goes anything like my last game that will leave it 3-4 years, then colonise the holy world again
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# ? Apr 8, 2017 16:52 |
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So I've finished a Ring World Section. Which contained exotic pets. What.
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# ? Apr 8, 2017 16:52 |
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Nosfereefer posted:So I've finished a Ring World Section. Which contained exotic pets. What. Space rats :P
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# ? Apr 8, 2017 16:55 |
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Tigey posted:If it goes anything like my last game that will leave it 3-4 years, then colonise the holy world again And that's fine, but I'll be damned if I'm going to let them get my people murdered for their expansion again.
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# ? Apr 8, 2017 17:04 |
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I think if you've gotten to the point where you're scooping up all the mass in the system and rolling it out into a big space donut the size of an orbital path, the contractors might throw in a few kittens as a freebie.
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# ? Apr 8, 2017 17:04 |
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the music in this expansion is really good, as it was in leviathan and in the original game
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# ? Apr 8, 2017 17:06 |
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Just lol if you're not listening to Kraftwerk's Man Machine and Radio-Activity while playing this.
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# ? Apr 8, 2017 17:10 |
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What's a good setting to make the game a little harder than normal? Is hard insane with that 50% fire rate? Or should I run normal and up the amount of empires and advanced civs at start? Edit: also, is there a hard cool down time on the shroud communication? Also, don't try to invade the minds of fallen empires and fail. They get reaaaally upset with you for some weird reason. Kinetica fucked around with this message at 17:15 on Apr 8, 2017 |
# ? Apr 8, 2017 17:13 |
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Didn't get a reply from my post a few pages back, so I figured I should post again. What do I need to do to make a species submission? Furthermore, what do I need to do to make a custom species portrait that has everyone looking the exact same (One phenotype, one hairstyle, one clothes). I kinda wanna make a Gary (from Fallout 3) Fanatical Purifier submission. If I could I'd change the dialogue, too, but that's a little bit too involved.
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# ? Apr 8, 2017 17:18 |
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Welp, finished the Yuht event chain, went to Yuuhtan, and nothing happened. On the other hand I just created a Psionic Avatar and everyone else in the galaxy can get hosed because this thing has a higher power score than any non-FE fleet yet built. e; Also yeah echoing the above, specifically where do I find that code block for submission? e2; Oh man having a different colored planet icon to see what's being terraformed is a bigger godsend than I would have ever expected. Ms Adequate fucked around with this message at 17:37 on Apr 8, 2017 |
# ? Apr 8, 2017 17:34 |
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Are the resource extraction modifiers for the different types of slavery hardcoded? Also, somebody talk me out of modding the game to let me do all the precursor chains in the same campaign Soup du Journey fucked around with this message at 17:37 on Apr 8, 2017 |
# ? Apr 8, 2017 17:35 |
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Mister Adequate posted:e; Also yeah echoing the above, specifically where do I find that code block for submission? If you mean "where the code block for things I make exists" then: C:\Users\<name>\Saved Games\Paradox Interactive\Stellaris\user_empire_designs.txt
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# ? Apr 8, 2017 17:37 |
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GunnerJ posted:C:\Users\<name>\Saved Games\Paradox Interactive\Stellaris\user_empire_designs.txt Cool, Good, thank you goon sir.
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# ? Apr 8, 2017 17:37 |
Is there any workaround to the map microstutter when scrolling? It's mitigated but not completely stopped by fullscreen and when paused, but borderless and any kind of speed has it reappear.
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# ? Apr 8, 2017 17:40 |
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GunnerJ posted:Since we're talking about modding, anyone wanna guess what will happen if I create an Authority type that has both heirs and elections? My suspicion is that the ruler succession mechanics are hard-coded so that it either changes to the heir on ruler death or calls an election, so doing both will crash the game or one behavior will happen but not the other. My hope is that this will result in periodic elections for a new ruler, but ruler death results in the heir taking over. As an update on this (if anyone cares about my adventures in Stellaris modding), it is possible to make an authority type with both heirs and elections, but it has some annoying implications: 1. When your leader dies, the heir will take over, but an "election" will "occur." What I mean is that the popup for an election in progress happens, but the actual election seems to end immediately since the heir takes power. Annoyingly, this sets back the time until the next election which is not the worst thing in the world, but isn't what I want. 2. When an election occurs and a new ruler takes over, the heir does not change. This might be fixable with some hacky bullshit involving events that silently kill the current heir. Basically it sorta works but the apparently lack of modding support for messing with succession mechanics (whether by inheritance or election) limits what this can do.
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# ? Apr 8, 2017 17:44 |
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CommissarMega posted:Reposting a question of mine from a while back: Probably no one answered before because no one knows what you're asking for. "Ruler" ships and stations are not a thing and never have been. You're either talking about a mod, or maybe the Levithan units which are still there but I don't get why you'd think of them as "ruler" units.
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# ? Apr 8, 2017 18:00 |
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Certain government types could build a special Ship or Station once per ruler. Dunno if that's still in.
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# ? Apr 8, 2017 18:02 |
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Kainser posted:Certain government types could build a special Ship or Station once per ruler. Dunno if that's still in. It seems not to be, but yes, it was indeed a thing.
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# ? Apr 8, 2017 18:04 |
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# ? May 9, 2024 01:55 |
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nessin posted:Probably no one answered before because no one knows what you're asking for. "Ruler" ships and stations are not a thing and never have been. Nah there used to be a special ship and special army you could build one of if you were a military dictatorship (if I remember right). I don't see that in the civics description but I haven't tried to get one in Utopia. E;f,b.
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# ? Apr 8, 2017 18:06 |