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GunnerJ posted:Yo, is the Voidcraft mod still totally incompatible? I ask because I had made a new spaceships mod for my personal use based on yours and it crashes on game load, which is the same thing that happened when I tried to use SE:Voidcraft for comparison. It's been annoying the hell out of me because I can't figure out what on Earth could have changed in Banks that would cause this. Nah, Voidcraft works fine now. The issue I had was that I needed to redo the country_types file completely.
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# ? Apr 9, 2017 02:32 |
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# ? May 9, 2024 20:41 |
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Seems like with this update you get a lot more anomalies and random events which I really appreciate. There is always something popping up to break up the pure empire management.
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# ? Apr 9, 2017 02:42 |
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KingLemming posted:Nah, Voidcraft works fine now. The issue I had was that I needed to redo the country_types file completely. Nice, thanks.
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# ? Apr 9, 2017 02:43 |
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Man, I usually play these kinds of game with Pandora or a movie running. I took this thread's advice and turned the music on. I've been making a huge mistake this entire time. This is fantastic stuff! Finally getting into this game, I have no idea what I'm doing. Building up my little empire I guess. To echo some other posters in the thread, if anyone has a good guide or basic strategy on how to start in this game, I'd appreciate it. Edit: Oh there is even a little music player under the time/date bit of the game. Nice!
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# ? Apr 9, 2017 02:53 |
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Reveilled posted:SPECIES SUBMISSION This is pretty fantastic.
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# ? Apr 9, 2017 03:03 |
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Libluini posted:Well, there's a file called "00_something_main" in the Stellaris portrait-folder. It includes a part setting robot-portrait files. You literally just have to make a portrait-mod, copy and rename that file, and put then put the names of your new portraits into the file, like you would do with a normal portrait-mod. So not only are you living up to your redtext, you're not answering my original problem. I want to know how to change robot portraits on a per-species basis, so that, for example, my floating squids also floating squidlike robots, while my human neighbors keep their regular humanoid ones.
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# ? Apr 9, 2017 03:17 |
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at the date posted:So not only are you living up to your redtext, you're not answering my original problem. I want to know how to change robot portraits on a per-species basis, so that, for example, my floating squids also floating squidlike robots, while my human neighbors keep their regular humanoid ones. This is not currently possible, but the devs have said they want to add it in future.
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# ? Apr 9, 2017 03:51 |
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Hahahaha what the gently caress, I'm building a ringworld section and I got an event about missing workers, then about some cute worms, then the worms turned into butterflies and ate my workers.
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# ? Apr 9, 2017 04:11 |
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Mister Adequate posted:Hahahaha what the gently caress, I'm building a ringworld section and I got an event about missing workers, then about some cute worms, then the worms turned into butterflies and ate my workers. Next time, set your charges and blow the place.
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# ? Apr 9, 2017 04:18 |
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I'm returning to the game after a long time, without the new expansion. Started an Earth run, and I finally figured out how to change "war philosophy" so 2 other empires would join my federation. My allies then started a war with my neighbors (with my permission) that I have no idea how to pursue -- basically i send my fleet in and kill a couple mining stations, and then the enemy fleet arrives and blows up a lot of my ships until i run away. In addition to that headache, now a larger and scarier neighbor has declared on me. Any advice for winning wars? My allies seem pretty useless in that regard. Other questions: I can build Federation ships that are better than my own, should I just be spamming those out? And what's the advice for making the best use of sectors these days? The sector AI still seems really frustratingly dumb.
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# ? Apr 9, 2017 04:35 |
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Can't address all of your questions but I will say that imo the federation fleet is more trouble than it's worth. You're going to build it up and then when the presidency goes to an AI empire, it will all get destroyed in some boondoggle.
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# ? Apr 9, 2017 04:46 |
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Species Submission https://pastebin.com/hazAvU3q quote:The fruits of civilization were easily picked by the Manesk, for evolution granted them a fellow race of sapients on their homeworld. Given an advantage in cunning and fecundity, the Manesk had no qualms about enslaving this race and using them for all the difficult and boring tasks that are needed for a society to function. Now, turning their baleful gaze starwards, these self-appointed masters and rulers seek new worlds to exploit and new people to subjugate. Tomorrow I'll probably poke around and see how well I can approximate the races from my novel, should hopefully provide at least a couple!
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# ? Apr 9, 2017 05:34 |
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How do I make people like me? Oh, and also how do I make Empires in Stellaris be more agreeable to various deals and agreements?
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# ? Apr 9, 2017 05:47 |
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holy moly worm-in-waiting is awesome
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# ? Apr 9, 2017 05:55 |
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You'll have to trade with them. Specifically, you need to make trade deals they'll like/accept. Also maintaining various pacts(Even the basic non-aggression pact) will help over time. But it's a case of 'you'll have to make the first move' which can be troublesome when there's so many other things eating up your time and minerals. If you can make trades, make them. But often, most won't. If they or you are a friendly-type empire, it's easier.
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# ? Apr 9, 2017 05:58 |
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I find that gifting even just a single mineral per month for 30 years is usually enough to get you into "cordial" relations with most empires, and unless you're in the very first few years of the game 1 mineral is nothing. From there you get research agreements, non-aggression pacts, etc. to start building trust and make them like you long term.
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# ? Apr 9, 2017 06:02 |
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So how does the cost for consumer goods actually get calculated with respect to sectors, do they pay for it themselves? I guess that's how you'd want it in an optimal scenario, but the sector AI seems to love building only up to neutral minerals, which stops them from building anything else unless you give them a ton of minerals every few months. Which you can only do 100 at a time (why can I not Shift-Click that button?).
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# ? Apr 9, 2017 06:12 |
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Bought utopia, it made the game much better IMO. Is leviathan worth it? Last i heard it didn't add that much, but if it works well with utopia I don't want to miss out.
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# ? Apr 9, 2017 06:34 |
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Tried out the xenophobe pacifist, and holy hell do you crank out unity like its nothing. Not really sure how I should be expanding. Haven't really found much for prespace races to uplift and enslave, I can't really start wars, and now things are starting to get tight with my neighbors. I've started backing the militarist faction, and I'm up to about 40% but I have no idea what that actually does.
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# ? Apr 9, 2017 06:35 |
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PittTheElder posted:So how does the cost for consumer goods actually get calculated with respect to sectors, do they pay for it themselves? I guess that's how you'd want it in an optimal scenario, but the sector AI seems to love building only up to neutral minerals, which stops them from building anything else unless you give them a ton of minerals every few months. Which you can only do 100 at a time (why can I not Shift-Click that button?). I've found the Sector AI only has a problem with 0 mineral production if they're trying to build up from scratch, it just can't balance building up other resources with a positive mineral balance to keep building. If I give them a established planet or two and then add new planets as needed, it seems to do fine.
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# ? Apr 9, 2017 06:36 |
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I apologize if this kinda thing has been posted and discussed, my brother sent me this and found it extremely funny. E: based on the next post, this is a major spoiler. So, just be warned. I'm sorry. MisterBibs fucked around with this message at 06:49 on Apr 9, 2017 |
# ? Apr 9, 2017 06:39 |
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MisterBibs posted:I apologize if this kinda thing has been posted and discussed, my brother sent me this and found it extremely funny. Massive spoilers for the Shroud here, for the record
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# ? Apr 9, 2017 06:46 |
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MisterBibs posted:I apologize if this kinda thing has been posted and discussed, my brother sent me this and found it extremely funny. Well, you can't say you weren't warned. Neat, though. edit: ...is that a fleet power of one million? DMW45 fucked around with this message at 06:55 on Apr 9, 2017 |
# ? Apr 9, 2017 06:49 |
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So... how do you eat other races? Is it gated by tech, or do you need Utopia?
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# ? Apr 9, 2017 06:53 |
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I think you need Utopia for the new types of slavery and purging, which includes eating.
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# ? Apr 9, 2017 07:03 |
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So in my latest game I found/did the Old Gods event chain, it now makes you Fanatic Authoritarian/Spiritualist, Imperial Authority, with Imperial Cult/Police State civics. It even got rid of the former factions. I wonder what happens if you start it after you did the robot ascension, because it auto-outlawed robots.
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# ? Apr 9, 2017 07:03 |
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Demon_Corsair posted:Not really sure how I should be expanding. Haven't really found much for prespace races to uplift and enslave, I can't really start wars, and now things are starting to get tight with my neighbors. Backing increases attraction, making them more influential, so you can embrace later. However, embracing will turn off the Unity hose from inner perfection if you lose pacifism. I'm finding that private colony ships are particularly amazing early on. Since that uses energy credits to colonize instead of minerals, it's one less thing competing for your mineral budget, and snowballs nicely since reactors make credits on their own.
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# ? Apr 9, 2017 07:04 |
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100 degrees Calcium posted:How do I make people like me? Liberate the gently caress out of them, they'll love you.
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# ? Apr 9, 2017 07:10 |
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WhiskeyWhiskers posted:Liberate the gently caress out of them, they'll love you. Unless you're a xenophobe. Then they'll still hate you.
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# ? Apr 9, 2017 07:21 |
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MisterBibs posted:I apologize if this kinda thing has been posted and discussed, my brother sent me this and found it extremely funny. Holy loving poo poo. Getting some serious WH40k vibes off this. BenRGamer posted:Well, you can't say you weren't warned. Neat, though. Look at the lower left corner, it's actually just shy of 2M. That one thing is more powerful than the all the fleets of the Unbidden when they snowball real hard. Honky Dong Country fucked around with this message at 07:26 on Apr 9, 2017 |
# ? Apr 9, 2017 07:22 |
MisterBibs posted:I apologize if this kinda thing has been posted and discussed, my brother sent me this and found it extremely funny. this is so loving cool but, yes, HUGE SPOILERS
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# ? Apr 9, 2017 08:00 |
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The worst thing happened to me, I was really getting into a game and then the victory screen came up
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# ? Apr 9, 2017 08:06 |
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All i want to do is make everyone robots. What extradimensional horror have I offended that hides synthetics from me?
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# ? Apr 9, 2017 08:32 |
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Mehrunes posted:All i want to do is make everyone robots. What extradimensional horror have I offended that hides synthetics from me? Having clicked that link a little bit up the page, take my word for it that extradimensional horrors could do far worse to you. But nah, sometimes it's frustrating as hell how long it can take for a tech you need to pop up. I was dying for Mega Engineering to come up in my last game and just couldn't get it. It really sucked.
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# ? Apr 9, 2017 08:38 |
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GunnerJ posted:This is cool as gently caress. Any plans to give them their own little starting quests like the CoM gets? Could make for a neat mod in its own right. Possibly! I've got some time off over the easter weekend, maybe that'd be a cool little project.
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# ? Apr 9, 2017 08:59 |
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TheCog posted:Bought utopia, it made the game much better IMO. I bought Leviathans along with Utopia, and I'm glad I did. The leviathans themselves are all weird and entertaining, and the city-state trading post thingies blend well with Utopia's additions. I've been absolutely enamored with Stellaris since Utopia came out. My one small complaint is that the Unity rewards have benefited me too well, to the point where I think I'm going to reach victory before I'm able to build a single megastructure. On the plus side, my kickass cyborgs are conceptually awesome enough that I'm enjoying the xeno curbstomp.
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# ? Apr 9, 2017 09:09 |
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So I just noticed that the planetary capital building thing no longer gives food/mineral but now supplies energy/unity. Which means I've been kneecapping myself by still placing my colony in the old spot.
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# ? Apr 9, 2017 09:11 |
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I need a bit of advice abut early corvette-level wars. I restarted the game because I thought I hosed up something but the second time it went exactly the same. Basically I can't move forward after taking the first planet. There is a big initial clash with our standing fleets which I win and than the survivors bomb and help capture a planet. To move forward I need to get them back up to at least 1500 which I can't do because AI rebuilds and sends a fleet which I destroy while taking casualties sending me back to square 1. This is a stalemate that I can't figure out. Should I try building destroyers? Unless I'm missing something they are as bad as they always were, not powerful enough hull to be a tank and don't have corevette evasion.
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# ? Apr 9, 2017 09:59 |
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That feeling when you realise that you and your friends playing multiplayer in a federation are not the Rebellion from Star Wars, but the Sons of Anarchy. And instead of selling guns you're eating people.
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# ? Apr 9, 2017 10:08 |
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# ? May 9, 2024 20:41 |
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MadJackal posted:I bought Leviathans along with Utopia, and I'm glad I did. The leviathans themselves are all weird and entertaining, and the city-state trading post thingies blend well with Utopia's additions. Same. Despite getting all hyped up at release, Stellaris didn't click with me straight away. I'm glad I've let these few patches and DLC releases come by before trying again. This feels like the game I was hoping for in the first place.
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# ? Apr 9, 2017 10:09 |