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Liquid Dinosaur posted:As unkindled, we're people who tried to link the flame but got rejected and just died, until the Soul of Cinder dragged us to the cemetery for emergency ressurection, right? That's what Miyazaki said, at least. Part of the soul got burnt up as kindling anyway, making the Ashen One weaker? To be honest, I never got the whole Unkindled thing, and I've always struggled to find a source that seemed to have a decent translation and be authoritative and clearly worded so...
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# ? Apr 10, 2017 18:28 |
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# ? Jun 5, 2024 03:50 |
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Iretep posted:if people are really lazy to do a low level invader thing for the wolf curved sword then i can give them out. i think i have a couple of them that ill never use anyway. steam name is the same as my SA name. i'll take you up on that, thanks! i never use steam so added you as friend
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# ? Apr 10, 2017 18:33 |
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mastershakeman posted:I thought you can't invade manually for them and have to be summoned in like a blue cop? and that's always been broken for me You can't invade manually, but unlike blue cops, who need a host that has the covenant, embered and invaded, the people you invade only need to be embered an in your invasion range (and passing through the zone). Plus multiple dogs can invade a single host.
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# ? Apr 10, 2017 18:39 |
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Iretep posted:im doing a str/faith hyprid already so more faith weapons makes me happy. though my options were already wolnirs holy sword, mournes great hammer and crusifix of the mad king so i wasnt really asking for more options. What about lothric's holy sword? Also tell me about your FTH/STR build.
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# ? Apr 10, 2017 18:43 |
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quote:• When a white phantom dies during an invasion, the host will now be unable to summon subsequent white phantoms for a certain period of time (this change does not apply to covenant based invasions) holy gently caress I can't believe they actually changed this. One of the worst things about invading in this game is that cowardly hosts can send a clown car of phantoms after you. Or when you kill their stupid friend, they resummon them 20 seconds later with full health and estus. Now hosts might have to learn to fight rather than roll away and wait for their numbers advantage. Uncle w Benefits posted:What about lothric's holy sword? Its not that great as a faith weapon as it only gets E scaling. I use it on one of my builds and its pretty useful due to a good weapon art and the straight sword phantom range. However if you're looking for a weapon that scales well with faith, its a bad choice. Internet Kraken fucked around with this message at 19:07 on Apr 10, 2017 |
# ? Apr 10, 2017 19:04 |
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They'll just roll away for longer now
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# ? Apr 10, 2017 19:06 |
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Lakbay posted:They'll just roll away for longer now that's where you herd them into mobs or towards a cliff.
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# ? Apr 10, 2017 19:07 |
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Uncle w Benefits posted:What about lothric's holy sword? Lothric holy sword takes up too much dex and the build is tight enough already for points. The build is kind of undecided yet on details but its basically focused on co-op stuff like heals and party buffs while at the same time being half decent melee poise able. The build uses Sacred Chime of Filianore for the increased range on all support AOE effects. My end game miracles will be pretty much ranged heal miracle and sacred oath. Heres what ive planned so far: https://mugenmonkey.com/darksouls3/169756 It has 13 points undecided which can go pretty much anywhere really. The build can eventually use mornes great hammer two handed and the mad king weapon if i put one point in int.
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# ? Apr 10, 2017 19:09 |
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Ah yea. Don't forget the Astora greatsword gets S scaling with faith! I *believe* that inherent lightning weapons like the dragonslayer axe and lothric knight greatsword will also scale with faith, and increase your lightning damage. The sage ring seems like a waste since that scales with dex, meaning you'll only appreciate faster casting the higher dex you have. You'd probably do better with a Son of the First Born or Mornes ring as those boost miracles. Also the meta level range has moved from 125 to somewhere in the 140s I think. Unless you're going for that specific range, everyone else who cares moved to the 140s. uncle w benefits fucked around with this message at 19:23 on Apr 10, 2017 |
# ? Apr 10, 2017 19:18 |
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Earthseeker hits as hard as any other great axe with 60 faith. It's legit.
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# ? Apr 10, 2017 19:35 |
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Uncle w Benefits posted:Ah yea. Don't forget the Astora greatsword gets S scaling with faith! I *believe* that inherent lightning weapons like the dragonslayer axe and lothric knight greatsword will also scale with faith, and increase your lightning damage. Neither of those weapons have inherent faith scaling. They'll only scale with Faith if you infuse them with lightning. quote:The sage ring seems like a waste since that scales with dex, meaning you'll only appreciate faster casting the higher dex you have. You'd probably do better with a Son of the First Born or Mornes ring as those boost miracles. Dex boosts casting speed up to 45, and the Sage Ring counts as an effective 20/25/30 points of dex (depending on which one you have) so it's only worth usingif you have low dex. quote:Also the meta level range has moved from 125 to somewhere in the 140s I think. Unless you're going for that specific range, everyone else who cares moved to the 140s. I haven't been keeping up too closely with the meta but the only business around 140 are those two player-made covenants. Dueling and gank squads are still strongest around 120.
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# ? Apr 10, 2017 19:40 |
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Internet Kraken posted:holy gently caress I can't believe they actually changed this. One of the worst things about invading in this game is that cowardly hosts can send a clown car of phantoms after you. Or when you kill their stupid friend, they resummon them 20 seconds later with full health and estus. Now hosts might have to learn to fight rather than roll away and wait for their numbers advantage. Good change, probably could've stood to have been a thing a while ago though.
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# ? Apr 10, 2017 19:55 |
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Uncle w Benefits posted:Ah yea. Don't forget the Astora greatsword gets S scaling with faith! I *believe* that inherent lightning weapons like the dragonslayer axe and lothric knight greatsword will also scale with faith, and increase your lightning damage. Astora Greatsword requires 18 dex so nope. Dragonslayer's Axe is actually slightly viable since it only takes 14 dex but eh. It doesent combine well with the STR/faith build since i cant get it to scale well with both very well. Its more ideal for 60 faith buff builds i think where they just keep it raw. Lothric knight greatsword is 16 dex and im not even sure why im investing into it. Im not aiming for 60 faith so lightning buffing it is a waste of time. sage ring doesent work like that. im not actually sure if dex even affects healing cast speed, im just assuming so. also im not planning to use offencive miracles and the rings dont affect healing. I havent been following meta level but i assume its still 125. It might change with all these balance changes, but the aim is still just 125 until i get a confirm on the new meta.
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# ? Apr 10, 2017 20:03 |
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Also what's up with the crow quill nerfs? I literally never saw anyone using them. Not to say the weapon can't be good but usually it has to have some significant online presence to warrant a nerf.
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# ? Apr 10, 2017 20:17 |
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Hey something weird happened yesterday. A friend and I were co-opping Ringed City and we got down to the swamp area where you find Ornstein and as we walked into the area, a player ran up to us that we didn't summon. He was a Warrior of Sunlight and I tried attacking him because I thought he was an invader, but I couldn't. It wasn't an NPC either because he kept shaking his shield at me and pointing out secrets and items. We didn't summon him though, or get a notification that he was being spawned in. It was super weird. Is that just a thing that happens down there?
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# ? Apr 10, 2017 20:20 |
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samu3lk posted:Hey something weird happened yesterday. A friend and I were co-opping Ringed City and we got down to the swamp area where you find Ornstein and as we walked into the area, a player ran up to us that we didn't summon. That's the boss invasion mechanic. They invade as a white/purple phantom. You can get rid of them with the black crystal. Of course if they are being nice that's fine too, but it tends not to last.
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# ? Apr 10, 2017 20:22 |
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Either a bug where the invader turned into a summon (not sure if that can even happen anymore) or a hacker who did the whole invade as a summoned guy because he wanted to force helping people. Edit: hanales posted:That's the boss invasion mechanic. They invade as a white/purple phantom. You can get rid of them with the black crystal. Of course if they are being nice that's fine too, but it tends not to last. I think if that was the case then the host should have been able to attack him.
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# ? Apr 10, 2017 20:23 |
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Iretep posted:Either a bug where the invader turned into a summon (not sure if that can even happen anymore) or a hacker who did the whole invade as a summoned guy because he wanted to force helping people. If they don't have mound makers equipped they invade as a white phantom.
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# ? Apr 10, 2017 20:37 |
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Node posted:So uh, I was just summoned as a blue spirit to help two host of embers. The red phantom comes out, and after taking some hits, does the stance-R1 attack for the Old Wolf Greatsword. It instantly takes us from full health to zero. I'm guessing that is a cheater unless there is some way to do that ridiculous amount of damage? He didn't have low enough health to have the red tear ring active or anything. I have about 1200 health. i'm actually curious how the gently caress this happened. i've been using the wolf sword this afternoon and am like 2-13 with it, with a few solo wins. against any group i just get chain staggered and killed with no way out of the staggers. this is running heavyish armor instead of flynn's ring, but god drat. especially against twin greatsword users that have buddies it's effectively impossible - i don't spit out the dps needed and when they recover it's all over
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# ? Apr 10, 2017 20:40 |
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mastershakeman posted:i'm actually curious how the gently caress this happened. i've been using the wolf sword this afternoon and am like 2-13 with it, with a few solo wins. against any group i just get chain staggered and killed with no way out of the staggers. this is running heavyish armor instead of flynn's ring, but god drat. especially against twin greatsword users that have buddies it's effectively impossible - i don't spit out the dps needed and when they recover it's all over My guess is that that invader was running a hyper mode build. Low health to get Red Tearstone Ring and possibly Morion Blade buffs. That's usually the answer if you take way more damage than you ought to be from an invader.
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# ? Apr 10, 2017 20:48 |
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Did the name engraved ring in ds2 prevent invaders or was it just low player base (the past month or so) that prevented so many invasions? I've been having an awesome time playing co-op ds2 with friends and we rarely had invaders in the entire playthrough. In ds3 it seems like there are guaranteed to be at least two invasions per area and it's really getting annoying. I guess that's considered a "fix" to most players who enjoy pvp but I really think the invaders just make the game more rage inducing and turns off plenty of players like me who just want to get through the game with the already difficult pve challenges. Yeah, I know... "get gud" etc...
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# ? Apr 10, 2017 20:50 |
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Getting invaded in ds2 was like winning the lottery even back at the best of times. Best way to get invaded was to infact become a wretch through invading and have blue cops be a constant pain in your rear end instead. And no, name ring doesent reduce invasions as far as im aware.
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# ? Apr 10, 2017 20:54 |
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Name engraved ring did not prevent invasions. You could roll unembered or with summons if you're having trouble.
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# ? Apr 10, 2017 20:54 |
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MMF Freeway posted:Name engraved ring did not prevent invasions. You could roll unembered or with summons if you're having trouble. Yeah the first time I played ds3 I had to play offline to prevent it but I got to old demon king/boreal valley and couldn't get much further on my own so restarted playing co-op with friends this time thinking it would be easier. Losing half your estus and being constantly invaded makes it even more challenging in some aspects. I just assumed the name engraved ring would prevent invasions unless they were wearing the same name.
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# ? Apr 10, 2017 21:02 |
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So I heard that for most purposes except huge weapon swing hyper armor, poise essentially does not exist in this game. But I also heard that the latest patch changed poise. Is it back? If i put on Havel's armor will I get bitchslapped by a broken sword hollow?
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# ? Apr 10, 2017 21:05 |
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Liquid Dinosaur posted:So I heard that for most purposes except huge weapon swing hyper armor, poise essentially does not exist in this game. But I also heard that the latest patch changed poise. Is it back? If i put on Havel's armor will I get bitchslapped by a broken sword hollow? It increased poise values/effectiveness, but you're still not getting any significant benefit from ultraheavy armor as far as I know.
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# ? Apr 10, 2017 21:07 |
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Genocyber posted:My guess is that that invader was running a hyper mode build. Low health to get Red Tearstone Ring and possibly Morion Blade buffs. That's usually the answer if you take way more damage than you ought to be from an invader. He didn't have low enough health for the red tearstone to be active. He did the stance-R1 attack, the one where you swing the blade in a circle low to the ground a couple times. It killed all three of us in one swing. So either he had the perfect setup, or was cheating, since none of his other attacks hurt so much. If he wasn't cheating, which I'll give him the benefit of the doubt of, that is just silly.
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# ? Apr 10, 2017 21:09 |
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Liquid Dinosaur posted:So I heard that for most purposes except huge weapon swing hyper armor, poise essentially does not exist in this game. But I also heard that the latest patch changed poise. Is it back? If i put on Havel's armor will I get bitchslapped by a broken sword hollow? poise now works with weapons. some weapons have poise frames in their attacks. if youre just standing around then anything will bitchslap you like normal. basically if you want to poise through attacks then going maximum poise is worth it. for builds that cant use poise, armor isnt worth it beyond defence.
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# ? Apr 10, 2017 21:12 |
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Orv posted:It increased poise values/effectiveness, but you're still not getting any significant benefit from ultraheavy armor as far as I know. It worked well enough for me on my last playthrough, for both PvE and PvP purposes. Stacking resistances past ~35% makes a noticeable difference in how much damage you take. With seriously heavy armor like Catarina/Exile/Black Iron/Winged Knight stuff and a +3 Ring of Steel Protection, you can get your phys resistances up to 44%.
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# ? Apr 10, 2017 21:46 |
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Liquid Dinosaur posted:So I heard that for most purposes except huge weapon swing hyper armor, poise essentially does not exist in this game. But I also heard that the latest patch changed poise. Is it back? If i put on Havel's armor will I get bitchslapped by a broken sword hollow? The concise description of how it works is:
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# ? Apr 10, 2017 21:56 |
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I'm going to complete the NG endgame checklist, before I move onto NG+, which I haven't done beforein ds3. I just want to know, do people usually keep on leveling or stick to sl120 or thereabouts in NG+? Also, how will my heavy claymore +10 fare in NG+? I feel it was fairly weak even in TRC, but my hyper VIT/END build got me through Gael. Will definitely change that up before NG+, into what i just don't know. Pyromancy or Sorcery prbably, since I've never tried those at all.
School Nickname fucked around with this message at 22:10 on Apr 10, 2017 |
# ? Apr 10, 2017 21:58 |
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Quantum of Phallus posted:Patch Notes! quote:Reduced the effectiveness of "Carthus Bloodring"
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# ? Apr 10, 2017 22:12 |
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Is running a full Sorcery caster even remotely worthwhile in NG++? I'm trying to figure out how to make this work because 60 INT is a big enough investment--is the only way to get any sort of mileage out of this to sacrifice my ring slots, my helmet, and keep swapping to the Scholar's Candlestick whenever I'm wanting to let a spell fly?
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# ? Apr 10, 2017 22:36 |
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Time_pants posted:Is running a full Sorcery caster even remotely worthwhile in NG++? I'm trying to figure out how to make this work because 60 INT is a big enough investment--is the only way to get any sort of mileage out of this to sacrifice my ring slots, my helmet, and keep swapping to the Scholar's Candlestick whenever I'm wanting to let a spell fly? It's fairly worthwhile, yeah. With all the damage/casting bonuses you can poo poo on most enemies before they can even come close to you, which is fairly cathartic. This dude did an ng+ playthrough as a pure sorcerer if you want to see how effective it is in action (not accounting for the candlestick nerf).
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# ? Apr 10, 2017 22:44 |
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Its really fun waiting an hour to get summoned for the Spears and then getting stomped by another gank squad
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# ? Apr 10, 2017 22:48 |
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It was a mistake to put the boss summon pvp in a non mandatory path you can only access at endgame imo
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# ? Apr 10, 2017 22:52 |
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Midir is way too hard to gate the spears behind
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# ? Apr 10, 2017 22:58 |
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# ? Apr 10, 2017 23:06 |
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SHY NUDIST GRRL posted:Midir is way too hard to gate the spears behind Making it difficult to get into Spears isn't a bad idea by itself, it means that there won't be a glut of invaders relative to invadees at first. However because of where the fight is located not many people are going to be doing it once the initial rush of players ends, so over time it amounts to the same thing: if you do the fight you have a pretty good chance of running into a Spear, but as a Spear you have a pretty good chance of waiting around till you're old.
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# ? Apr 10, 2017 23:08 |
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# ? Jun 5, 2024 03:50 |
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SHY NUDIST GRRL posted:Midir is way too hard to gate the spears behind I've been helping people punk Midir with pestilent mercury if they summon more than me. Just smacking him in the face becomes a 2 hour battle of attrition when you have 3 people running around. But with the spears nerf I'm wondering if it's worth it.
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# ? Apr 10, 2017 23:11 |