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So I finally beat up my neighbors thanks to your tips on fleet composition. I made sure to sanitize all their starports to keep them down for a while. Took 4 systems as my spoils. And immediately afterwords the Unbidden spawned. The average fleet size of most empires right now is around 15k. Is the galaxy utterly hosed? Should I just restart?
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# ? Apr 11, 2017 17:45 |
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# ? Jun 4, 2024 00:01 |
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Hey, related to that, what's the usual starting size of an AI rebellion's fleet? My friend is really anxious to know.
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# ? Apr 11, 2017 17:50 |
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Do the end game threats scale at all for galaxy size or habitable planets or anything? I love playing tiny or small maps only, but awaked FE's and end game threats usually just quickly roll over the map, even if I control all of it and have been going full out for fleet cap.
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# ? Apr 11, 2017 17:53 |
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axeil posted:So I finally beat up my neighbors thanks to your tips on fleet composition. I made sure to sanitize all their starports to keep them down for a while. Took 4 systems as my spoils. Depends on how close the Unbidden are to (1) you and (2) any Fallen Empires on the map. With luck an FE will awaken and take care of your problem for you.
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# ? Apr 11, 2017 17:59 |
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I had a game go downhill when the unbidden spawned in the back of the federation that hated me, because they were big enough to win fights (though they didn't seem to be trying to close the portal), so they got those matter disintigrators and it slowly went downhill for me.
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# ? Apr 11, 2017 18:08 |
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ulmont posted:Depends on how close the Unbidden are to (1) you and (2) any Fallen Empires on the map. I'm in the northeast corner of a spiral galaxy. They are in the center of the galaxy with a fairly strong normal empire, an average normal empire, one of my colonies and a third normal empire to get through to get to me. I have an FE to my south that seems to like me alright (I gave them a scientist and they gifted me some resources and opened their borders) but the quickest route to me would avoid going past them. The other 2 FEs are fairly far away, one to west of the center of the galaxy and one in the southeastern part of the galaxy. Other important things to note: I just royally hosed up two of the stronger empires leaving them with no fleets or ship building capacity whatsoever. I assume I'm going to really, really regret that as the Unbidden will tear right through them. I've got a backup save from the end of my war because I was doing a lot of savescumming during the war and really wanted to try and learn how to fight a war correctly after I got my rear end kicked in the last war. If I revert back to that will the Unbidden still spawn? It seems really, really early for them. Again, most empires are flying around with fleets of 10-20k. I wonder who the hell researched jump drives. axeil fucked around with this message at 18:12 on Apr 11, 2017 |
# ? Apr 11, 2017 18:09 |
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So I poked a thing I found in the shroud and now it is angry and decided to come visit. Fortunately it seems to be happy sitting where it appeared, so I'm going to build up a fleet and see if it drops any purples.
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# ? Apr 11, 2017 18:11 |
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Has anyone made an updated tech tree? Research seems a lot more lovely in Utopia and I don't know why. I used to be able to steer my research more or less in the general direction I wanted, and there was usually always something I wanted in my options. But now for instance I'll be sitting there thinking "I really need terraforming" or "I really need one of those +5% hab techs" or "Where the gently caress are my frontier clinics??" and every option in society will be useless poo poo like. +10 fleet cap -10% army upkeep and unlocks academy +1 leaders +1 sectors And my society selection will just get stuck with these garbage techs I don't want, often I'll end up researching 3-4 times before anything I want drops into my list. In general research wise I find myself research a lot just to shuffle the deck rather than picking a thing I'm excited about, which was almost never a problem previously. So often it's techs with the little green icon with a medal, is that politics or military science or something? Even though I'll have a new-worlds researcher I'll still get stuck in a loop of garbage fleet cap or leader cap or sector bullshit when what I want are the new-worlds tech like hab bonuses or terraforming or tile blockers. Previously I'd be actually choosing between 2-3 juicy techs almost every time.
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# ? Apr 11, 2017 18:13 |
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Haha, if you look at pre-spacefaring species in the contacts list, they list civics. "Atmospheric Pollution, Increasing Urbanization" "The Wheel, Secret of Fire"
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# ? Apr 11, 2017 18:18 |
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Flat Earth Theory.
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# ? Apr 11, 2017 18:25 |
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Baronjutter posted:Has anyone made an updated tech tree? Research seems a lot more lovely in Utopia and I don't know why. I used to be able to steer my research more or less in the general direction I wanted, and there was usually always something I wanted in my options. But now for instance I'll be sitting there thinking "I really need terraforming" or "I really need one of those +5% hab techs" or "Where the gently caress are my frontier clinics??" and every option in society will be useless poo poo like. I've noticed this as well. I put it down to the fact that there's more techs now. Not only were there some techs added totally new for Utopia (the two core world increase techs, 3x heritage site upgrades, 2x Temple upgrades, mega structures, ascension theory etc) but also no techs are limited by your ethics now (so before a spiritualist empire wouldn't get galactic stock exchange, but now they do). I think the net result is that its less reliable in terms of what you'll be drawing in the next couple of techs. On the other hand discovery traditions plus leadership cost techs, plus ability to create more influence means its more viable to recruit specialist scientists you want to increase tech draw chances.
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# ? Apr 11, 2017 18:28 |
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axeil posted:I have an FE to my south that seems to like me alright (I gave them a scientist and they gifted me some resources and opened their borders) but the quickest route to me would avoid going past them. The other 2 FEs are fairly far away, one to west of the center of the galaxy and one in the southeastern part of the galaxy. axeil posted:Other important things to note: I just royally hosed up two of the stronger empires leaving them with no fleets or ship building capacity whatsoever. I assume I'm going to really, really regret that as the Unbidden will tear right through them. axeil posted:If I revert back to that will the Unbidden still spawn? It seems really, really early for them. Again, most empires are flying around with fleets of 10-20k. I wonder who the hell researched jump drives. Of course, you still have a chance of the Swarm popping up on the revised save - they can show up as early as 170 years.
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# ? Apr 11, 2017 18:33 |
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I can't believe I am saying that, but the broken achievements in iron man mode are annoying.
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# ? Apr 11, 2017 18:33 |
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I literally don't believe there are end-game crises except the Unbidden in the game any more. I haven't seen anything apart from them in dozens of games.
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# ? Apr 11, 2017 18:43 |
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Aethernet posted:Unfortunately slaves take forever to breed on low habitability hellholes. Perhaps there could be some sort of Enforced Growth policy to make being a slaver even more horrifying, buy productive! I haven't been playing enough bad guys to actually have an idea of what the drawbacks of this would be, but couldn't you compensate for this but resettling from higher quality worlds? Or maybe that'd cost too much influence in the long run.
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# ? Apr 11, 2017 18:44 |
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Aethernet posted:Migration treaties are excellent if you're expanding, because new colonies have a strong pull on pops on worlds that are already full. If you're playing tall avoid them like the plague. I just wish they actually worked for me. I'm not seeing any migration on either side of the border here (though I suspect that my pops stopped migrating because they went full synthetic).
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# ? Apr 11, 2017 18:45 |
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Honky Dong Country posted:Man I'm really digging my aggressive gene-engineered hivebugs. I'm tearing through enemies and eating them, terraforming every world into a desolate arid hellhole and filling it with intelligent bugs. When the planet's full I modify pops into caste species for their various purposes. I've got soldier/mineral bugs, smart bugs, etc. This is a lot of fun. I'm new to Stellaris but this sounds fun. Basically, how do you achieve this? Starting traits? Gene modification? Never messed with those, not even sure how to begin.
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# ? Apr 11, 2017 18:46 |
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ulmont posted:Are any of the FEs Xenophile or Materialist? If yes, let it play out. I think the FE in the southeast is Spiritualist, the one near me is Materialist and the one in the west is Xenophobe. Does the Materialist one liking me help out at all? Ah yeah, I didn't realize they could spawn that early. I don't feel like everyone is all that advanced but we are solidly into the mid-game and there are lots of empires. Would re-loading before they spawn alter their spawn location or is that set before they actually spawn? I'm really enjoying the inter-play between me and the normal AI-controlled empires this game which is why I'm leaning towards a reload as I'd like to not see them (and me) all wiped out early on.
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# ? Apr 11, 2017 18:48 |
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Ofaloaf posted:I forgot that only materialist empires can grant full citizenship to synths. How do I get a materialist faction to appear in an empire? Uh, asking for a friend. I believe if you can up the pull of the ethic that's governing the faction, it'll grow better. Just... do materialist things, I guess.
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# ? Apr 11, 2017 18:56 |
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Just Materialist Things
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# ? Apr 11, 2017 19:00 |
OwlFancier posted:Yes but it's not especially good gameplay if I can make everyone in the empire as objectively happy as it is possible for sapient life to be, without really trying, thus invalidating the mechanic and everything tied to it. 10% is good enough. My oppressed slaves only receive the bare minimum of consumer goods required to sustain life so it works out ok. Also wow I didn't realize there were so many peaceful friends in here. The species I have played thus far since Utopia launched. A fanatic purifier, a militarist/xenophobe/materialst robo man empire, and another fanatic purifier. Tried hive mind briefly but the inability to do anything with oppressed space indians besides turn them into burgs was crimping my style. At least fanatic purifiers can take space Byzantium decision and get more value out of them early on, though of course later they are processed into food once they are no longer necessary. Nuclearmonkee fucked around with this message at 19:06 on Apr 11, 2017 |
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# ? Apr 11, 2017 19:01 |
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axeil posted:I think the FE in the southeast is Spiritualist, the one near me is Materialist and the one in the west is Xenophobe. Does the Materialist one liking me help out at all? The Materialist has a 70% chance to wake up and start fighting the Unbidden. axeil posted:Ah yeah, I didn't realize they could spawn that early. I don't feel like everyone is all that advanced but we are solidly into the mid-game and there are lots of empires. Would re-loading before they spawn alter their spawn location or is that set before they actually spawn? It's set as a delayed event. You'd have to edit the save to find the "delayed_event" line for the unbidden and removed that section. Not in front of my home PC so can't find a save to actually show you. http://www.stellariswiki.com/Save-game_editing
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# ? Apr 11, 2017 19:03 |
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So, I had another idea on how to handle the Robotics/Psychic/Genetic ascension paths, if you really wanted them to be completely separate. Why not lock them to civics? 0-cost, mutually exclusive, civics that you can't remove once taken. One that gives access to Psionic Theory, one that does the same for Synths (I agree with an earlier poster that said to pretty much lock Synths behind the robotic ascension path, but let everyone have up to Droids) and Genetic Tailoring for the final one.
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# ? Apr 11, 2017 19:06 |
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Why are Xenophiles opposed to slavery? Actually, Xenophile is sort of in a weird place right now in a few ways. Of it's features: quote:Must always give aliens Full Citizenship The first one really doesn't make a whole lot of sense unless you're also Egalitarian, and the second one doesn't make much sense unless you're also a Pacifist. Right now you're sort of in a situation where you can have your main species in a caste system and you conquer races by force left and right but.... nope, you can't enlighten those poor primitive aliens and bring them into the fold, and alien races in your empire need to get more rights than it's native citizens! Kind of silly, and it means my idea of an authoritarian ultra-xenophile who sees their purpose as going out into the galaxy and finding the "just right place" for every being the encounter is dead in the water. Boo. GlyphGryph fucked around with this message at 19:10 on Apr 11, 2017 |
# ? Apr 11, 2017 19:07 |
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ulmont posted:The Materialist has a 70% chance to wake up and start fighting the Unbidden. Ah that's good to know. This is an ironman game so I don't think i can edit the file, but thanks for all the info!
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# ? Apr 11, 2017 19:07 |
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BenRGamer posted:I believe if you can up the pull of the ethic that's governing the faction, it'll grow better. Just... do materialist things, I guess. "Ohmigosh do you have the new iPhone 47 yet? It's uuh-mayy-zinggg!"
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# ? Apr 11, 2017 19:16 |
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axeil posted:Ah that's good to know. This is an ironman game so I don't think i can edit the file, but thanks for all the info! You totally can, just FYI.
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# ? Apr 11, 2017 19:17 |
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GlyphGryph posted:Why are Xenophiles opposed to slavery? Because you don't enslave what you love? Is this a trick question?
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# ? Apr 11, 2017 19:19 |
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Clarification, fanatic xenophiles are opposed to slavery. Plain xenophiles are perfectly fine with it.
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# ? Apr 11, 2017 19:21 |
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Anyone have an AI rebellion post consciousness transfer yet? I'm curious about how the AI interacts with Necrons.
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# ? Apr 11, 2017 19:22 |
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BurntCornMuffin posted:Anyone have an AI rebellion post consciousness transfer yet? I'm curious about how the AI interacts with Necrons. Apparently they don't, nothing goes differently. Or so wiz said when people were asking. They didn't have time to do anything new but they want to "one day"
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# ? Apr 11, 2017 19:23 |
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Bohemian Nights posted:I haven't been playing enough bad guys to actually have an idea of what the drawbacks of this would be, but couldn't you compensate for this but resettling from higher quality worlds? Or maybe that'd cost too much influence in the long run. Resettling anything beyond a small number of pops is really expensive. You'd have to be playing tall and evil to make it worthwhile.
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# ? Apr 11, 2017 19:25 |
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Libluini posted:Because you don't enslave what you love? Is this a trick question? Is this a trick question? That doesn't make any sense at all. People love enslaving, caging, and otherwise dominating things they love - it means they can't leave! ZypherIM posted:Clarification, fanatic xenophiles are opposed to slavery. Plain xenophiles are perfectly fine with it. Hmm, I guess I can still do it as Fanatic Authoritarian/Xenophile then. Still weird though, it seems like it should be a "can't have aliens have any worse than your native pops" situation rather than a requirement that aliens get more rights. GlyphGryph fucked around with this message at 19:30 on Apr 11, 2017 |
# ? Apr 11, 2017 19:28 |
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Baronjutter posted:Do the end game threats scale at all for galaxy size or habitable planets or anything? I love playing tiny or small maps only, but awaked FE's and end game threats usually just quickly roll over the map, even if I control all of it and have been going full out for fleet cap. I'm pretty sure that none of the end game crises scale for galaxy size in vanilla, for the record, but it would be an easy enough mod. I know that ISB Balance has a crisis difficulty setting (of course it has a ton of other stuff you may not want), so someone could probably redo the crisis events to change the spawns based on galaxy size. Actually, speaking of mods, since I remembered I'd meant to answer one of your questions earlier: Baronjutter posted:So I was playing a game around the galactic core and absolutely can't see hyperlanes or read text. Is there a mod to fix this? I remember there was a mod for thicker/brighter lanes but no amount of googling is uncovering it. I don't remember the mod for thicker/brighter lanes, but there's definitely one for darker galactic cores, which would solve your problem as well?
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# ? Apr 11, 2017 19:29 |
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GlyphGryph posted:you can't enlighten those poor primitive aliens and bring them into the fold, I seem to remember Wiz mentioning that they changed it so that you can actually uplift people without requiring full interference, just you can't invade them.
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# ? Apr 11, 2017 19:30 |
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OwlFancier posted:I seem to remember Wiz mentioning that they changed it so that you can actually uplift people without requiring full interference, just you can't invade them. Oh, that's a nice change then. I'm still finishing up my hive mind game, so I'm mostly just trying to figure out who I'm gonna play next. I guess I could do Authoritarian/Spiritualist/Xenophile with caste system for everyone... seems like that should still work and it means I could do the Shroud stuff too.
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# ? Apr 11, 2017 19:32 |
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GlyphGryph posted:Is this a trick question? That doesn't make any sense at all. People love enslaving, caging, and otherwise dominating things they love - it means they can't leave! If you're worried about what the AI thinks, grab charismatic for 1 point, as it gives a +15 bonus. Along with your +20 xenophile you'll offset the -30 from slavery, and if there something like -5 from bombardment it'll offset that too.
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# ? Apr 11, 2017 19:34 |
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ZypherIM posted:If you're worried about what the AI thinks, grab charismatic for 1 point, as it gives a +15 bonus. Along with your +20 xenophile you'll offset the -30 from slavery, and if there something like -5 from bombardment it'll offset that too. No, no, I was worried I wouldn't able to do it at all. Fanatic Xenophile blocks you from using Slavery/Caste/basically anything but full citizenship for aliens and I mistakenly thought it applied to both. Looking around it seems like even without fanatic, I may have problems with Factions because xenophile factions hate alien slavery (but don't mind original species slavery, even if if the faction is full of aliens lmao)? I guess I can just deal with that though.
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# ? Apr 11, 2017 19:38 |
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GlyphGryph posted:Is this a trick question? That doesn't make any sense at all. People love enslaving, caging, and otherwise dominating things they love - it means they can't leave! That's not love, are you seriously telling me you don't know this?
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# ? Apr 11, 2017 19:40 |
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# ? Jun 4, 2024 00:01 |
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Libluini posted:That's not love, are you seriously telling me you don't know this? GlyphGryph's a goon, of course locking innocent, pretty young women in a basement is love.
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# ? Apr 11, 2017 19:43 |