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I uplifted primitives as fanatical purifiers. They became sapient, and then became food.
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# ? Apr 12, 2017 02:26 |
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# ? Jun 3, 2024 22:46 |
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What if hive mind pops were treated as their own faction? So you could keep the fragment of Hive Whatever happy and productive by ensuring that it is well-fed, has space/exclusive planets, and represented in leadership.
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# ? Apr 12, 2017 02:27 |
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What do you get exactly if you conquer a species and turn them into food? Does it just increase your growth? Is it useful to engineer their DNA to be more tasty?
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# ? Apr 12, 2017 02:37 |
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Wiz posted:We're trying to be a bit more thematic with the major update author picks, and I really don't know what kind of features would actually make sense there. Galactic highway planning? I think it would be a good opportunity to work on the relationship between borders and travel modes. Borders are supposed to represent the ability of your people to project power, and that's a function of travel. So I would use this as an opportunity to address that. Borders for hyperlane empires would expand along the lanes, slowly growing across every travel path. Wormhole empires would stay as they are now, with perhaps more weight added to systems with generators. Warp empires would grow organically, as if they were hyperlane empires that had a link to every other system. You could use this as an opportunity to rebalance the movements. Warp could be made more appealing by increasing their speed inside the borders and by eliminating the maximum range ships can warp. You could also introduce a literal hyperspace bypass, which would be a station that draws borders to a particular system. They could only be placed in unclaimed systems (which means pre-FTL systems also have to be cleared), and would act as sinks to pull borders to systems you want. They wouldn't generate their own borders, just suck what's already there. Create a new game mode where you start as a empire that gets FTL after the rest of the Galaxy has already started with some kind of starting event. One of the possible starting events could be your planet being demolished for a hyperspace bypass, and if you get the event chain wrong your planet is destroyed and your game ends. You might also create an anomaly that gives your scientist an Infinite Improbability Drive. He can teleport to any system in the Galaxy, but has a high chance of random encounters with every jump.
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# ? Apr 12, 2017 02:54 |
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Two things from my current robot game: I saw it mentioned earlier, but Curator scientists do in fact get turned into Synths if possible. This trio is pretty good at what they do. Fire rate may be overpowered: The unbidden spawned in the middle of my terrority about 15 years ago now, while my 2 fleets were roughly 59k each. They spawned in 4 77k fleets in about 20 in game days, but I saw a chance to catch one in the starting system alone since the others jumped out. I move in, and it turns out another spawned right then. ...But it didn't matter at all, because that volume of kinetic artillery killed about 145k of Unbidden with maybe 3 battleships lost. The other 3 ported back in and mostly just died, but I took about 10 or so losses. I was able to kill the unbidden starting portal + 153 unbidden vessels with total losses of about 33 battleships and 1 mining station. Mazz fucked around with this message at 02:59 on Apr 12, 2017 |
# ? Apr 12, 2017 02:56 |
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Okay, gonna play a Xenophobe race and enslave all the xenos. Does slave happiness matter at all? If my race is Repugnant, will that reduce the effectiveness of alien slaves?
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# ? Apr 12, 2017 03:00 |
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I don't think happiness affects their productivity, but it does generate unrest. Stock up on armies.
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# ? Apr 12, 2017 03:05 |
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Thoughts on traits? I think I might undervaluing Conformist -- Governing Ethics seems to matter a ton for happiness because of how factions serve as the baseline for happiness. I played a game with Divergent and was surprised at how much it made happiness an issue.
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# ? Apr 12, 2017 03:04 |
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Wiz posted:We're trying to be a bit more thematic with the major update author picks, and I really don't know what kind of features would actually make sense there. Galactic highway planning?
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# ? Apr 12, 2017 03:21 |
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Anticheese posted:What if hive mind pops were treated as their own faction? So you could keep the fragment of Hive Whatever happy and productive by ensuring that it is well-fed, has space/exclusive planets, and represented in leadership. It looks like it wouldn't be that hard to mod. Looking at species_rights.txt most rights are locked off with the line "is_lonely_hive_mind_pop = no" as a condition for allowing you to set species rights as that certain species. It would likely be very easy to just switch this off, then go ahead and define a new faction for hive minded pops in non-hive mind empires, the condition "is_lonely_hive_mind_pop" (though set to "= yes") could probably work here as well and then set attraction to this faction for hive minded POPs sufficiently high that they will all pretty much immediately join this faction.
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# ? Apr 12, 2017 03:22 |
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Preechr posted:I uplifted primitives as fanatical purifiers. They became sapient, and then became food. Meat tastes better when it can experience existential horror.
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# ? Apr 12, 2017 03:29 |
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The best part is, an event fired after I started eating them where I encouraged them to see my species as their gods. Is that whole thing about genemodding species to be delicious a joke? I don't remember.
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# ? Apr 12, 2017 03:52 |
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What does eating pops even do for you?
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# ? Apr 12, 2017 03:53 |
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Preechr posted:The best part is, an event fired after I started eating them where I encouraged them to see my species as their gods. This game has the potential to rival CK2 for hosed up random/procedurally generated bullshit.
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# ? Apr 12, 2017 03:55 |
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I can not believe that the enegmatic fortress still eats science ships set on auto-explore. How is it possible the AI for exploring still hasn't been set to avoid it, that has been a problem since auto explore was introduced.
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# ? Apr 12, 2017 03:55 |
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Night10194 posted:What does eating pops even do for you? it gives you food!
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# ? Apr 12, 2017 03:59 |
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So I suddenly have a xenophobe faction forming because of "foreign enslavement of species". Is there any way to find out who/where those hummans are?
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# ? Apr 12, 2017 04:04 |
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Baronjutter posted:So I suddenly have a xenophobe faction forming because of "foreign enslavement of species". Is there any way to find out who/where those hummans are? Honestly if you're Humans it could be anything because races are tied to portrait + name, so with humans it could pretty much be anywhere/anything.
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# ? Apr 12, 2017 04:06 |
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Welp I tried to fight the Unbidden and failed. The entire galaxy suddenly all said "oh gently caress" and joined the Federation that my arch-rival set up. The Materialist FE at my doorstep awoke and started flying all over the place and for a bit I thought we might pull it off. And then the systems started falling. One by one my former enemies all died to the Unbidden. I thought they might leave me be, but I was wrong. So rather than dying on my knees I took off with literally the entire rest of the galaxy to try and stop the Unbidden. Honestly there was something a little about everyone joining together to try and fight back. I managed to snipe one of their anchors but my fleet died in the ensuing battle with an Unbidden fleet. And it was all for naught as the AI seemed to have no idea how to actually beat back the Unbidden. So I watched as my once proud empire was slowly dismantled. We could've held out on the worlds full of slaves we conquered but it seemed too distasteful. Oh well. Anyone know when the achievements will be fixed? I want to re-load the game to get the ones I think I picked up during the playthrough. edit: Anyone have any tips on fighting the Unbidden/Preython/AI in future games? Prior to this I only ever encountered the Preyton in 1.1 and the AI managed to kill the queen. axeil fucked around with this message at 04:26 on Apr 12, 2017 |
# ? Apr 12, 2017 04:09 |
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BenRGamer posted:Honestly if you're Humans it could be anything because races are tied to portrait + name, so with humans it could pretty much be anywhere/anything. Yeah it's pretty much certain it's not me because I have no migration treaties nor have I lost any planets to war. The commonwealth of man on the other side of the galaxy on the other hand isn't doing so well. Stuff like this is such an amazing potential hook for politics. Humans are enslaved, I'm egalitarian and have growing xenophobe faction due to this. I should get some sort of "mission" to free them, to get something like a CB against the empire that holds human slaves. Or at least tell me who/where so I can declare war in the name of "stop atrocities"
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# ? Apr 12, 2017 04:25 |
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Night10194 posted:What does eating pops even do for you? It gives you an enormous amount of food.
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# ? Apr 12, 2017 04:31 |
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Mazz posted:Two things from my current robot game: Kinetics just gently caress up the unbidden like nothing else. I also had 2 40k'ish fleets both going 15/20/25/30 in ship usage using kinetic artillery and giga cannons and they took out 4 70k'ish fleets before i had to pull them back and repair, and that was without any rate of fire upgrades or synth leaders.
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# ? Apr 12, 2017 04:54 |
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Oh this is bullshit I can't upgrade the science ship you get when your scientists get sucked into a dimensional portal anymore. Worst patch ever 6/10. Also had a pretty great start on an earlier game. All those green planets are Alpine worlds, or perfect worlds for my species. There was also a Gaia world just to the left of them I hadn't found in that screenshot. Pretty solid base to expand from I thi- poo poo. Do the militant isolationists always get pissy at you for building out so far from them? First time I've ever started next to them.
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# ? Apr 12, 2017 04:55 |
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When I'm genetically engineering a species to be the perfect delicacy: https://www.youtube.com/watch?v=K7racSSk7w0
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# ? Apr 12, 2017 04:56 |
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What happens when you're the League of Non-Aligned Planets and both AE's want a white peace with you?
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# ? Apr 12, 2017 04:57 |
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Is there a mechanical reason to pick any particular planet type, or is it just for flavour?
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# ? Apr 12, 2017 05:10 |
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Krazyface posted:Is there a mechanical reason to pick any particular planet type, or is it just for flavour? Flavor, basically. There's a roughly equal amount of every planet type in any given galaxy, from what I've seen. It will effect which planets you can colonize, obviously, but there are many ways around that restriction.
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# ? Apr 12, 2017 05:15 |
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Krazyface posted:Is there a mechanical reason to pick any particular planet type, or is it just for flavour? nope. choose which ever you want.
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# ? Apr 12, 2017 05:15 |
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Bought and downloaded the DLC and am immediately frustrated. For some reason I can't buy traits when designing a custom species. The game will only accept a completely blank slate of traits, if I add anything at all it refuses to save my species. I can input everything else but I am forced to leave traits blank or I can't play my custom species. Am I missing something obvious or is there a known bug in the designer?
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# ? Apr 12, 2017 05:25 |
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Although do we know the planet spawn rates have been equalized now? Previously they were not equal.
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# ? Apr 12, 2017 05:26 |
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I wanted to try something different from just 'Conquer everything and blob outward' that I did with my last Stellaris games and I wondered about ethic combinations. Is Xenophobe+Pacifist a terrible idea? It seems interesting but I would wonder that it'd cut off your ability to expand AND make all aliens hate you? I heard that megastructures come quite late anyway so is such a playstyle just a bad idea?
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# ? Apr 12, 2017 05:29 |
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Anybody ever come across the bunch called the Awoken? Their leader is a droid, not a synth a droid. I can't see them on the map but they're on the contacts list and have agreements and poo poo with people.
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# ? Apr 12, 2017 05:31 |
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SkySteak posted:I wanted to try something different from just 'Conquer everything and blob outward' that I did with my last Stellaris games and I wondered about ethic combinations. Is Xenophobe+Pacifist a terrible idea? It seems interesting but I would wonder that it'd cut off your ability to expand AND make all aliens hate you? I heard that megastructures come quite late anyway so is such a playstyle just a bad idea? Korgan posted:Do the militant isolationists always get pissy at you for building out so far from them? First time I've ever started next to them. Pellisworth posted:For some reason I can't buy traits when designing a custom species. The game will only accept a completely blank slate of traits, if I add anything at all it refuses to save my species.
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# ? Apr 12, 2017 05:39 |
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Filthy Monkey posted:Are you making sure your trait points end at 0 or higher? You can't save if you have a negative point total. Yes, I've fiddled with it a bunch but I cannot take any traits and save e: are some traits and other choices incompatible and it doesn't show on the interface? Pellisworth fucked around with this message at 06:11 on Apr 12, 2017 |
# ? Apr 12, 2017 05:42 |
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Krazyface posted:Is there a mechanical reason to pick any particular planet type, or is it just for flavour? Don't Continental and Tropical have a chance to be Lush (+10% habitability, +20% food), and other types not have that option? http://www.stellariswiki.com/Celestial_body#Celestial_body_modifiers Tropical also is immune to getting Bleak (-5% habitability, -10% food) so theoretically it's the optimal minmax choice (chance for Lush, never Bleak)?
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# ? Apr 12, 2017 06:03 |
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If I play a game as a Random Empire and decide that I really like it and want to keep it, is there an easy way to save it? Or do I have to do it manually and commit the empire's elements to memory?
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# ? Apr 12, 2017 06:19 |
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Something seems off here.
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# ? Apr 12, 2017 06:33 |
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It's their peculiar custom!
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# ? Apr 12, 2017 06:37 |
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Having The Unbidden respond to your ruler being the Chosen One was a nice touch. The Cybrex event chain failing in the same game after this many patches, not so much.
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# ? Apr 12, 2017 06:41 |
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# ? Jun 3, 2024 22:46 |
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I wish your ethics and civics would give you a handful of possible government types you choose from, having a single point of Militarist turning all my governments into military dictatorships is annoying.
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# ? Apr 12, 2017 06:50 |