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WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)

Nitrousoxide posted:

Whats a good build for someone who wants to go heavy science/unity but doesn't want to be space hitler?

Alternatively i've heard of empires asking to join you wothout having to conquer them how do i get that to happen?

Materialist, egalitarian, pacifist, I guess? Materialism gives you a boost to science output and lets you give robots rights. Pacifism boosts unity production and makes making friends easier. Egalitarian reduces the maintenance of your pops, but lets you make them a lot happier by increasing their maintenance. You can drop egalitarian if you just want to not be Space Hitler and don't mind not being Space communists.

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ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

WhiskeyWhiskers posted:

Materialist, egalitarian, pacifist, I guess? Materialism gives you a boost to science output and lets you give robots rights. Pacifism boosts unity production and makes making friends easier. Egalitarian reduces the maintenance of your pops, but lets you make them a lot happier by increasing their maintenance. You can drop egalitarian if you just want to not be Space Hitler and don't mind not being Space communists.

Egalitarian also lets you pick the beacon of liberty civic which is just a straight +15% unity bonus.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.
I think paradise domes is better of your buffing unity because the happiness boost also boosts the unity produced by your other buildings but, yeah, getting both is even better. You want to get one, then planetary survey corps, finish that tree to grab mastery of nature and knock a bunch of early techs out and get some science boosts, then go for the other building.

Idyllic Farmers and Beacon of Liberty are both possible for elegetarian pacifists right? So thats probably a good civis combo.

Spiritualist for shroud stuff and more unity or materialist for robots and more science is up to you though.

Make sure to build lots of labs!

GotLag
Jul 17, 2005

食べちゃダメだよ
Am I misunderstanding? Is there a way to change your governing ethos after starting a game?

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.

GotLag posted:

Am I misunderstanding? Is there a way to change your governing ethos after starting a game?

Absolutely. You just adopt a relevant faction

Anticheese
Feb 13, 2008

$60,000,000 sexbot
:rodimus:

GotLag posted:

Am I misunderstanding? Is there a way to change your governing ethos after starting a game?

If 20% of your pops follow that ethic, you can embrace it under factions.

Rumda
Nov 4, 2009

Moth Lesbian Comrade

GotLag posted:

Am I misunderstanding? Is there a way to change your governing ethos after starting a game?

Yeah just embrace a faction in the faction management menu.

GotLag
Jul 17, 2005

食べちゃダメだよ
Sigh, none of my factions except egalitarians have the required 20%, and I'm already fanatic egalitarian.

Having to have materialist government to give synths citizen rights wouldn't be so annoying if the xenophile and egalitarian factions weren't locked out of green happiness by the existence of non-citizen synths in your empire.

My choices are either purge all synths, or sit here until I die of old age waiting for promotion of the materialist faction to produce tangible results.

Edit: oddly enough my materialist faction is simply thrilled that I have synths, but doesn't give a poo poo that they're permanently enslaved :psyduck:

GotLag fucked around with this message at 15:05 on Apr 13, 2017

Truga
May 4, 2014
Lipstick Apathy
You can promote factions and they'll start gaining popularity slowly. Suppression your main faction also speeds it up a bit, but you'll lose a bunch of influence income, obviously.

Anime Store Adventure
May 6, 2009


I have two separate factions that I'm promoting and I'm suppressing literally every other ethos and have been for over 1500 cheated influence and still can't embrace the other ethos despite it showing up as "25%" at the top of the factions tab.

Bug or confusing tooltip? If it's not a bug, they need to tweak that or it's functionally impossible to switch ethos if you're of any size other than micro.

axeil
Feb 14, 2006
So is there a way to stop your main species from reproducing? I'm trying to make an all robot-sector and my stupid race keeps migrating to it and making babies.

I tried setting population controls but you can't do it for your primary species.

thatdarnedbob
Jan 1, 2006
why must this exist?
I had dropped this game after launch because there were a lot annoying things that were obvious fixes for Paradox. I got back in with Utopia and am enjoying it a lot. Thoughts in no particular order:

If you have plantoid types, then the whole pollen pheromone world event chain is really rapey, like Jessica Jones/Purple Man level.

Giving your species Nomad and Slow Breeders is a recipe for frustration. I colonized a Gaia world 2nd and 50 worlds later it's still not full because these drat jungle plant people keep on packing up and moving to tiny balls of ice. Curse your Extremely Adaptive bodies!

Question: At two points, I got events where other Plantoid refugees (no previous contact) from a Fanatic Purifier settled on my colonies. I'm Fanatic Egalitarian and Xenophile. I don't know the game's .txt files well enough to be able to tell: did these species actually exist before the event fired? If so that is an amazing bit of responsive/emergent game, otherwise it's still a cool event.

Is there an easy way to scroll between the spaceports of planets in your sectors? I've been clicking through my outliner but that's only for my core systems and I know I'm missing out on capacity/responsiveness.

Overall the game is even more balls-out awesome and hasn't pissed me off at all. I especially like how the game is now more reasonable and informative about what special projects freeze your research, and gives that stuff a cost you can pay down faster with better teching, when I'm pretty sure it didn't before.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Anime Store Adventure posted:

I have two separate factions that I'm promoting and I'm suppressing literally every other ethos and have been for over 1500 cheated influence and still can't embrace the other ethos despite it showing up as "25%" at the top of the factions tab.

Bug or confusing tooltip? If it's not a bug, they need to tweak that or it's functionally impossible to switch ethos if you're of any size other than micro.
That's 25% is attraction, not population. Population should normalise towards attraction over time.

It would really make more sense for building synths to be locked out from anyone other than materialist and full rights being available to anyone, but then the AI rebellion would pretty much never happen so :shrug:

Something that struck me about hive mind purging, the fluff is that the singletons die because they can't survive in hive mind infrastructure. But if you gain an entire planet of singletons, and presumably the existing completely normal infrastructure already built on it, they still start dying immediately. Apparently out of spite.

Magil Zeal
Nov 24, 2008

Truga posted:

Power nexus as unity building is arguably even better than paradise domes tbh, especially as a materialist, since you'll be spamming robots. No reason not to get both, obviously, but I'd go for that first.

I also like this because Prosperity is a good tree in general to invest in early. Harmony, not as much.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

thatdarnedbob posted:

I had dropped this game after launch because there were a lot annoying things that were obvious fixes for Paradox. I got back in with Utopia and am enjoying it a lot. Thoughts in no particular order:

If you have plantoid types, then the whole pollen pheromone world event chain is really rapey, like Jessica Jones/Purple Man level.

Giving your species Nomad and Slow Breeders is a recipe for frustration. I colonized a Gaia world 2nd and 50 worlds later it's still not full because these drat jungle plant people keep on packing up and moving to tiny balls of ice. Curse your Extremely Adaptive bodies!

Question: At two points, I got events where other Plantoid refugees (no previous contact) from a Fanatic Purifier settled on my colonies. I'm Fanatic Egalitarian and Xenophile. I don't know the game's .txt files well enough to be able to tell: did these species actually exist before the event fired? If so that is an amazing bit of responsive/emergent game, otherwise it's still a cool event.

Is there an easy way to scroll between the spaceports of planets in your sectors? I've been clicking through my outliner but that's only for my core systems and I know I'm missing out on capacity/responsiveness.

Overall the game is even more balls-out awesome and hasn't pissed me off at all. I especially like how the game is now more reasonable and informative about what special projects freeze your research, and gives that stuff a cost you can pay down faster with better teching, when I'm pretty sure it didn't before.
Open the planets and sectors window from the top menu. Click on a sector and it will expand to show all the planets in it. The spaceport levels and installed spaceport upgrades for each planet are displayed on the right.

Conskill
May 7, 2007

I got an 'F' in Geometry.

Magil Zeal posted:

I also like this because Prosperity is a good tree in general to invest in early. Harmony, not as much.

I almost wish unity trees rewarded spreading out picks instead of going all in, because I love the Harmony adoption bonus and I'd dip one point into the tree for that alone if it didn't screw with my ascension perks. Happy pixelmen are productive pixelmen.

Demiurge4
Aug 10, 2011

Conskill posted:

I almost wish unity trees rewarded spreading out picks instead of going all in, because I love the Harmony adoption bonus and I'd dip one point into the tree for that alone if it didn't screw with my ascension perks. Happy pixelmen are productive pixelmen.

I'd like the ascension perks to be unlocked every 5 unity picks and just making the bonus for filling out a particular tree better.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Conskill posted:

I almost wish unity trees rewarded spreading out picks instead of going all in, because I love the Harmony adoption bonus and I'd dip one point into the tree for that alone if it didn't screw with my ascension perks. Happy pixelmen are productive pixelmen.
Kitchner posted a neat idea of locking you into four traditions max, but letting each tradition unlock additional ascension slots by completing tasks. Like if you have Expansion unlocked but not necessarily completed and hit a certain number of colonies/pops you unlock another slot.

Covok
May 27, 2013

Yet where is that woman now? Tell me, in what heave does she reside? None of them. Because no God bothered to listen or care. If that is what you think it means to be a God, then you and all your teachings are welcome to do as that poor women did. And vanish from these realms forever.
This is strange. Sometimes, when I load in, I can't jump to systems from the galaxy map. I can if I reload though.

Weird, am I right?

Magil Zeal
Nov 24, 2008

Splicer posted:

Kitchner posted a neat idea of locking you into four traditions max, but letting each tradition unlock additional ascension slots by completing tasks. Like if you have Expansion unlocked but not necessarily completed and hit a certain number of colonies/pops you unlock another slot.

That sounds like the exact opposite of what I'd want. I'd prefer more flexibility, not less.

Doorknob Slobber
Sep 10, 2006

by Fluffdaddy
whats a good set up if I want to be super evil murder beasts for civics/gov

Magil Zeal
Nov 24, 2008

So I went full synth as a Fanatic Materialist/Egalitarian Megacorp, and everyone got turned into sentient robots... except my CEO, who stayed a cyborg for whatever reason. She just got re-elected, and is now heading up a Xenophobe faction?

This almost feels like some kind of cult, given she's literally the last remaining member of the pre-synthetic race. At least she's Charismatic so I still get the +15 diplo bonus with other empires.

Yeowch!!! My Balls!!!
May 31, 2006

Doorknob Slobber posted:

whats a good set up if I want to be super evil murder beasts for civics/gov

what flavor of evil we talking here

the standard issue ravening purge-beast AI is a Spiritualist Xenophobe, but an Authoritarian Xenophobe gives you the most nuanced ways to do awful things to the alien monstrosities

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.

Doorknob Slobber posted:

whats a good set up if I want to be super evil murder beasts for civics/gov

Purifier, Hive Mind, or Normal Evil?

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Doorknob Slobber posted:

whats a good set up if I want to be super evil murder beasts for civics/gov

Hive Mind.

You're not evil, you're just different.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Magil Zeal posted:

That sounds like the exact opposite of what I'd want. I'd prefer more flexibility, not less.
Oh, thought you were talking about making early splashes better.

Jeb Bush 2012
Apr 4, 2007

A mathematician, like a painter or poet, is a maker of patterns. If his patterns are more permanent than theirs, it is because they are made with ideas.

Ze Pollack posted:

what flavor of evil we talking here

the standard issue ravening purge-beast AI is a Spiritualist Xenophobe, but an Authoritarian Xenophobe gives you the most nuanced ways to do awful things to the alien monstrosities

standard purge-beast is fanatic purifier, which requires militant/fanatic xenophobe

but apparently it's broken atm?

Magil Zeal
Nov 24, 2008

Splicer posted:

Oh, thought you were talking about making early splashes better.

What I object to is "four traditions maxed". Traditions are already pretty limiting and encourage monolithic specialization on the empire-level (I like specialization at the planet-level, not as much on the empire-level).

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.
Faction priorities are super weird right now, they want things that seem barely related to the ethos, and it seems like you only get one faction per ethos and they always want the same thing? Is that correct?

Like I would love to have different factions from the same ethos with different desires which is sort of something we already have but... only for Xenophobes?

Splicer posted:

It would really make more sense for building synths to be locked out from anyone other than materialist and full rights being available to anyone, but then the AI rebellion would pretty much never happen so :shrug:

Only Eagleterian and those with the technological ascension perk should be able to offer synths full citizenship.

Having Materialists offer full citizenship and also be the ones most likely to build robots is kinda dumb if you ever want the AI rebellion to actually happen.

Truga
May 4, 2014
Lipstick Apathy

Jeb Bush 2012 posted:

standard purge-beast is fanatic purifier, which requires militant/fanatic xenophobe

but apparently it's broken atm?

AFAIK only the armageddon bombing doesn't work.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

GlyphGryph posted:

Only Eagleterian and those with the technological ascension perk should be able to offer synths full citizenship.

Having Materialists offer full citizenship and also be the ones most likely to build robots is kinda dumb if you ever want the AI rebellion to actually happen.
Stick Xenophile in there and we have a deal!

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
What mods are worth using at the current version?

TomViolence
Feb 19, 2013

PLEASE ASK ABOUT MY 80,000 WORD WALLACE AND GROMIT SLASH FICTION. PLEASE.

Fanatic purifiers are :black101: as hell. I've got a race of squamous squid monsters murdering their way across the galaxy and it's the most fun I've had in ages. A race of friendly mushroom dudes were the first neighbour I picked off and hell yeah I made a soup out of them. A purifier empire makes for an interesting game, 'cos while you get big buffs your economy's on a knife edge since you can't trade with anyone and everybody's constantly stepping to you whenever they can get an advantage, plus your empire expands and contracts as territory is conquered and the pops are all slaughtered or worked to death. You can quite easily overextend your fleet off the back of a swathe of conquered turf, then 30 years later your economy tanks as the slaves/cattle die off, your people end up starving and you're running a deficit so you need to go to war again to begin the process anew. And meanwhile an ever-expanding buffer of dead space grows around you, littered with worlds you occupied only long enough to liquidate and rename with the epitaph of the luckless resident species you extinguished.

This game has made me a monster.

Jeb Bush 2012
Apr 4, 2007

A mathematician, like a painter or poet, is a maker of patterns. If his patterns are more permanent than theirs, it is because they are made with ideas.

Magil Zeal posted:

What I object to is "four traditions maxed". Traditions are already pretty limiting and encourage monolithic specialization on the empire-level (I like specialization at the planet-level, not as much on the empire-level).

specialisation on the empire level is the point, specialisation on the planet level doesn't do much to give variety between different playthroughs. this is why all the other empire customisation stuff is explicitly set up so that you can't just choose everything

Truga posted:

AFAIK only the armageddon bombing doesn't work.

someone was saying that the unity for purging/no unity cost for alien pops thing is broken too

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.

Splicer posted:

Stick Xenophile in there and we have a deal!

Xenophile could offer it, but weakly - suppressed by spiritualist or authoritarian or xenophobe. "We love aliens and new things but... yeah, no, you definitely do not count, artificially created servant beings!" But xenophile pacifists, xenophile militarists and xenophile materialists are all at least willing to give it a shot.

Eagletarian should allow even spiritualists to offer equal rights - "We may not like what you are or recognize you as real human beings, but we will give you these rights just the same and hope that perhaps in doing so you can someday find yourself a soul again somehow."

Beefeater1980
Sep 12, 2008

My God, it's full of Horatios!






TomViolence posted:

This game has made me a monster.

Paradox.txt, I can feel my alignment shifting every time I finish a campaign.

BBJoey
Oct 31, 2012

ulmont posted:

Egalitarian also lets you pick the beacon of liberty civic which is just a straight +15% unity bonus.

lol reading this reminded me i never picked a third civic after i got the tech, around 200 years ago

rip me i guess

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Pierson posted:

Is there any way to force a war? Half my galaxy right now is split between two blocs wrapped up in defensive pacts, and I'm pretty sure in a fight we can take them, but I need the other bloc to declare on me for my allies to join me, and just insulting them hasn't worked so far. They're at -400 rep but even this pure loathing isn't enough for them to declare I guess. :(

You could try to encroach on their borders by spamming frontier outposts right next to them. In my experience, many star nations tend to get really angry if you slowly steal their territory "peacefully" like this.

Magil Zeal
Nov 24, 2008

Jeb Bush 2012 posted:

specialisation on the empire level is the point, specialisation on the planet level doesn't do much to give variety between different playthroughs. this is why all the other empire customisation stuff is explicitly set up so that you can't just choose everything

Not being able to choose everything is fine, but being permanently locked into one-time choices is stifling. It's my least favorite thing about the Traditions system, though overall I am okay with it.

It's much more satisfying to be flexible and being able to shift my focus as the strategic situation changes.

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Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

GlyphGryph posted:

Xenophile could offer it, but weakly - suppressed by... ...xenophobe.
:raise:

Probably more straightforward would be to allow Fanatic Xenophiles and Egalitarians to give full rights, and any flavour of Materialist. Mild Xenophiles/Egalitarians want rights for all people, but unless they're also materialist Synths don't really count as people. If they're fanatical about it though then they do count Synths as people, if only out of principle.

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