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dont be mean to me posted:they'll do benchmarks to your bespoke wishes when you get away from windows xp
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# ? Apr 14, 2017 23:27 |
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# ? Jun 13, 2024 00:23 |
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anthonypants posted:oh no i thought i was on windows 10 but i'm actually on windows xp???? how did microsoft trick me like this, how is this possible you got super hacked happens
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# ? Apr 14, 2017 23:29 |
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dont be mean to me posted:you got super hacked
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# ? Apr 14, 2017 23:35 |
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cinci zoo sniper posted:all the big engines (i.e. ue4/idtech6/unity/cryengine/frostbite) do support either (or both). its up to developers to use them, not for engines to support them. but why i mean the game contents shouldnt really require a special graphics lib should they? why is it an option that game devs can even change?
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# ? Apr 15, 2017 00:11 |
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most "big" games modify the engines to a fair extent, and studios will limit the targets to whatever they feel is a comfortable breadth of platforms to support on launch as this will almost never include linux, there is absolutely nothing to gain from testing/supporting anything beyond directx, as that'll cover windows fully
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# ? Apr 15, 2017 00:17 |
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well yeah but like the whole os subsystem should be the same right? its not like theyre modifying the display/io/network abstractions or are they? idk a lot about game dev, but it seems like theres not really any technical reason to limit an unreal engine game to one platform. it should work outta the box right?
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# ? Apr 15, 2017 00:27 |
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youre vastly overestimating how much give a poo poo game developers have
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# ? Apr 15, 2017 00:29 |
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Powaqoatse posted:well yeah but like the whole os subsystem should be the same right? its not like theyre modifying the display/io/network abstractions or are they?
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# ? Apr 15, 2017 00:35 |
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but if the engine supports it (in theory), like idk i guess im oversimplifying in my mind, i just cant see how hard it is if you have a cross-platform engine & you make a game in it, why shouldnt the game work on the engine-supported platforms (assuming no bugs in the engine lol)
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# ? Apr 15, 2017 01:22 |
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Powaqoatse posted:but if the engine supports it (in theory), like because it's not like enterprise middleware where it's a cog you just take out of the package and slap in and build on, games of any significant complexity are actually changing the engine and development doesn't want to duplicate their optimization effort across a bunch of platforms no one uses
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# ? Apr 15, 2017 03:09 |
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doom works with both opengl & vulkan just fine in wine, so really the lack of a port there is more so just
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# ? Apr 15, 2017 03:09 |
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Sapozhnik posted:vulkan rulez dx12 droolz
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# ? Apr 15, 2017 03:15 |
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carry on then posted:because it's not like enterprise middleware where it's a cog you just take out of the package and slap in and build on, games of any significant complexity are actually changing the engine and development doesn't want to duplicate their optimization effort across a bunch of platforms no one uses the changes they make probably don't interact with the platform-specific parts of the engine, though. it boils down to more QA for an audience too minuscule to be profitable.
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# ? Apr 15, 2017 03:29 |
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pseudorandom name posted:the changes they make probably don't interact with the platform-specific parts of the engine, though. yea thats my assumption. so maybe it works but it would cost too much to support it
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# ? Apr 15, 2017 03:34 |
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most Linux games are indie Unity games because Unity can export a Linux build with no extra effort, indie devs can't afford the Unity source license fee (and don't have the skill to modify the engine anyway), indie devs don't know poo poo about running a business, and they don't care about QA
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# ? Apr 15, 2017 03:39 |
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SupSuper posted:could be worse: https://en.wikipedia.org/wiki/Category:Video_games_that_support_Mantle
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# ? Apr 15, 2017 03:41 |
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opengl is a portable graphics library in kind of the same way that html+javascript is a portable way of writing a website there is definitely a broad core of functionality that works the same everywhere but there are also weird differences that probably shouldn't exist and also the exact set of extensions supported by any particular implementation is really really important
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# ? Apr 15, 2017 04:04 |
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this is how i learned opengl exists
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# ? Apr 15, 2017 04:33 |
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opengl started life as a software library for rasterizing 3d primitives on sgi workstations. the hardware accelerated nature of said software library was very much an implementation detail, and the hardware acceleration in question basically has nothing in common with a modern gpu whatsoever anyway. today it is a garbage fire that people been piling a series of completely different programming models onto for the past 20 years so that it can burn hotter and brighter. opengl implementations are insanely complicated and constantly second-guess what client code is doing, and successful engines interfacing with opengl will in turn use a very specific subset of opengl in a very specific way. none of these arcana are documented anywhere, it's all tribal knowledge. try to write opengl code without this knowledge and it will probably work, but it will be poo poo slow and you'll have no idea why. look up "azdo opengl" for the gory details, to the extent that they are documented at all. vulkan is a hardware interface for modern gpus that is as thin as it possibly can be without being too specific to one particular gpu. it's easier to develop games for because the semantics are very cut and dried, even if the game ends up being responsible for managing and synchronizing the gpu hardware at a very low level (this is what game devs want, older apis like opengl just got in the way instead of helping). writing a vulkan driver is much easier than writing an opengl implementation because it's a shader compiler and some bits of standardized plumbing. so you might actually see a vulkan driver for amd gpus that isn't complete garbage. dx12 is basically the same sort of thing as vulkan except not quiiiite as low level and also only available on windows 10. so idk why anybody would use dx12 instead of vulkan but i'm sure they will because gently caress the world
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# ? Apr 15, 2017 05:01 |
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rjmccall posted:opengl is a portable graphics library in kind of the same way that html+javascript is a portable way of writing a website developers still have to optimize, test and debug for each one to make sure the game performs adequately everywhere, and they sure as hell ain't gonna bother if it's not worth the time and money to support
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# ? Apr 15, 2017 05:08 |
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yea i know that those are graphics systems, but im talking about engines. and also idgaf about support btw in my experience indie games are pretty much always multiplatform now. and who has a huge QA dept? its the indie game devs
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# ? Apr 15, 2017 06:50 |
Powaqoatse posted:yea i know that those are graphics systems, but im talking about engines. and also idgaf about support their qa department is unity technologies, so multiplatformness means checkboxes against build targets. sure some platform specific codes to support your teledildonic inputs and vendor monetization platform, buts thats trivial. if they had to optimised these games, or make them look as good as possible given specific hardware ceiling, they would all just map 2d "8-bit" "retro" crap (wait a minute...
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# ? Apr 15, 2017 06:57 |
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i just dont see why a game that doesnt push the limits shouldnt be able to work on p much any platform gently caress sake isnt the engine optimized? i get the support/finance part of it, just not the technical part
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# ? Apr 15, 2017 08:23 |
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Cybernetic Vermin posted:there is absolutely nothing to gain from testing/supporting anything beyond directx, as that'll cover windows fully
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# ? Apr 15, 2017 08:50 |
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ah yes for all my personal computing
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# ? Apr 15, 2017 09:11 |
Powaqoatse posted:i just dont see why a game that doesnt push the limits shouldnt be able to work on p much any platform engines are optimized, more or less, but not without issue, and the developers often don't help it, one way or another. just look up, for an example, community mods for nier automata that were needed to fix everything, from resolution to hardlocked lighting settings
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# ? Apr 15, 2017 09:36 |
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cinci zoo sniper posted:engines are optimized, more or less, but not without issue, and the developers often don't help it, one way or another. just look up, for an example, community mods for nier automata that were needed to fix everything, from resolution to hardlocked lighting settings yea alright its just incredible that engines that have been around for more than a decade are still kinda crap
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# ? Apr 15, 2017 09:39 |
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most game engines today are mountains of poo poo code piled on top of either quake or unreal
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# ? Apr 15, 2017 09:48 |
Powaqoatse posted:yea alright now some real hacky poo poo is creation engine (though it is made in a very specific manner, for very specific tasks, and at that it is better than literally anything else in existence) and warcraft 3 engine (which is the engine behind world of warcraft and starcraft 2; though the saving grace here is some of the best developers money can afford, at all)
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# ? Apr 15, 2017 09:49 |
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oh poo poo creation engine, i forgot yeah okay i get it
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# ? Apr 15, 2017 10:48 |
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Boiled Water posted:ah yes for all my personal computing the whole discussion was about gaming and dx12. i doubt excel uses many dx12 features
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# ? Apr 15, 2017 16:49 |
Wheany posted:the whole discussion was about gaming and dx12. i doubt excel uses many dx12 features isn't eve online getting engine update
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# ? Apr 15, 2017 16:53 |
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cinci zoo sniper posted:isn't eve online getting engine update
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# ? Apr 15, 2017 18:04 |
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pseudorandom name posted:and they don't care about QA neither does microsoft
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# ? Apr 15, 2017 18:30 |
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cinci zoo sniper posted:isn't eve online getting engine update hehe
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# ? Apr 15, 2017 18:44 |
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cinci zoo sniper posted:isn't eve online getting engine update eve online is two games in one: excel and guard duty simulator why the gently caress did I stare at gates for several years for "fun"
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# ? Apr 15, 2017 23:46 |
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Wheany posted:i doubt excel uses many dx12 features have you seen what they've done to the Office apps since the mid-2000s to try to turn them into "tablet" apps wouldn't surprise me if the next MS Office required DX12
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# ? Apr 16, 2017 00:57 |
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https://www.youtube.com/watch?v=UgADDXyWJEE
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# ? Apr 16, 2017 04:36 |
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So, watching a movie, and get a notification to subscribe to onedrive
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# ? Apr 16, 2017 06:11 |
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# ? Jun 13, 2024 00:23 |
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animal mother is intrigued by the savings.
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# ? Apr 16, 2017 06:15 |