|
it's a shame they picked padded game length, map size, number of quests, open world and cora's rear end to try and convey the ambitious scale of this galaxy instead of like, fleshing it out with a number of interesting species, exotic new technologies that are just normal here, evenly written backstories/lore and more distinct characterization if they wanted to be ambitious
|
# ? Apr 16, 2017 02:52 |
|
|
# ? Jun 1, 2024 11:14 |
|
Error 404 posted:Yes. Some people collect stamps, other people play call of world of star duty craft. lol 'my hobby is immune to criticism because it is my hobby' your hobby looks like poo poo!
|
# ? Apr 16, 2017 02:54 |
|
lol if you care about anything just lol
|
# ? Apr 16, 2017 02:57 |
|
and if you look long into my poo poo hobby, my poo poo hobby looks also into you
|
# ? Apr 16, 2017 03:02 |
|
Moola posted:lol if you care about anything i care about you, friend
|
# ? Apr 16, 2017 03:05 |
|
Moola posted:it's ok that a thing is of bad quality because it is s hobby and hobbies are a waste of time However, Nier Automata will survive the destruction of the universe due to a series of staggering coincidences, so it's probably best to play it instead, as the greatest surviving work of human culture that will live on long after our extinction.
|
# ? Apr 16, 2017 03:07 |
|
What the gently caress lexi make up your mind
|
# ? Apr 16, 2017 03:14 |
|
Moola posted:it's ok that a thing is of bad quality because it is s hobby and hobbies are a waste of time This guy gets it.
|
# ? Apr 16, 2017 03:23 |
|
Turbl posted:
|
# ? Apr 16, 2017 03:25 |
|
hard counter posted:it's a shame they picked padded game length, map size, number of quests, open world and cora's rear end to try and convey the ambitious scale of this galaxy instead of like, fleshing it out with a number of interesting species, exotic new technologies that are just normal here, evenly written backstories/lore and more distinct characterization if they wanted to be ambitious The basic story hooks and number of new species are fine, it's the execution that kills everything. The Kett are a questionable decision but could have turned out okay. At least the idea of having an enemy with a very non-Mass Effect aesthetic in this new galaxy sort of makes sense.
|
# ? Apr 16, 2017 03:52 |
|
Tiny Deer posted:Ironically what helps ME:A the most there is that it's much easier to just drive by the trash mobs at high speeds instead of having to fight every. Single. loving. Bear. I think the open world format unfortunately cheapens the combat. Mass Effect fights in a small space (like a derelict ship you dock with, or a prefab warehouse) is exciting, but on the surface of a big, flat plateau, you can see enemies airdrop in from miles away, hop out of the Nomad, snipe them before their AI even activates, and keep on truckin'. Or you can just drive straight past, since all they offer 90% of the time is useless loot. But force the party into a vault, and suddenly things are interesting again.
|
# ? Apr 16, 2017 04:01 |
The only good thing about the open world format is the chatting while you're driving around.
|
|
# ? Apr 16, 2017 04:03 |
|
BrianWilly posted:She has accurately diagnosed Ryder as a psychopath, which is a correct fact. If it's wrong to to turbo-boost into people who shoot at my car while yelling "SPEED BUMP!", I don't want to be right.
|
# ? Apr 16, 2017 04:07 |
|
Neddy Seagoon posted:If it's wrong to to turbo-boost into people who shoot at my car while yelling "SPEED BUMP!", I don't want to be right. It's disappointing you can't modify the space car with spikes or a hood chainsaw.
|
# ? Apr 16, 2017 04:32 |
|
Back in the very first season of Survivor, midway through the game they had a reward challenge. The reward was an overnight cruise with all the comforts that it affords plus a grand meal. Three days later their next reward challenge was scheduled to start and they all gathered around the set-up area anxiously awaiting the announcement of the next reward. It was a bottle of beer. That's it. Upon receiving this news the entire group of remaining castaways staged a revolt. They refused to participate in the challenge. The huge reality show phenomenon was almost over before it even started. They only agreed to continue with the show unless the reward was drastically increased. Luckily enough CBS bigwigs decided to show up that week to oversee the project, so in order to appease both CBS and the contestants themselves, the producers caved in. The point of all this is that I'm never doing the rock and plant scanning quests again and I don't get Bioware's thought process with this. Who is ever going to do those quests again? I mean they're going to be in the game for all eternity. Someone thought to put them there as a nice little progress quest that lasts nearly the entire playthrough to make you feel like you're an actual explorer getting poo poo done agriculturally. Surely after all that stupid menial work of driving your dumb car around the far corners of the map to erase a navpoint off your map will accomplish someth- No gently caress you.
|
# ? Apr 16, 2017 04:45 |
|
Stokes posted:
They're completely optional side quests, so your response is correct, if over blown. Just don't do them. It's a game with a lot of optional tasks. Do the ones you enjoy and skip the ones you don't. Also lol @ survivor anecdote.
|
# ? Apr 16, 2017 04:50 |
|
Arglebargle III posted:The basic story hooks and number of new species are fine, it's the execution that kills everything. The Kett are a questionable decision but could have turned out okay. At least the idea of having an enemy with a very non-Mass Effect aesthetic in this new galaxy sort of makes sense. I've previously posted to the effect that I think the execution produced exactly what was intended (or were satisfied with enough to call their intent) and so the problems were actually with the original plan - like it was flawed at conception. Bioware's low standards for satisfaction this time around helped too. A lot of Ideas were half-baked imho. Some of the hooks used for storytelling, like exploring advanced ruins that imply a mysterious past that maybe we'll uncover, or dealing with enemies that go by abstract titles who scream about your genetic destiny to convey how dehumanizing and evil they are, are taken right out of the original trilogy but without considering if they'd be appropriate for a new story set in a galaxy without the reapers. It's clear from the climax resolving into finding a home, the lip-service paid to first contact early on and even the premise of a deep space colonizing expedition that at some point an age of sail in space story was in there but then it had to get mashed up with trying to go back to the series status quo asap. Because they were so eager to get back the developers forgot to do things like try to establish exotic differences in technology between people whose technological evolution was directed and people that were not, or remember continuity details like that the Milky Way was super densely populated... like a half-dozen to dozen species genocided every cycle for millions of years with new guys still popping up. Andromeda ought to bristle by comparison. Details like that show. I'd be more convinced about the originality of the kett's aesthetics if I didn't see a voldemort qunari the moment I saw the archon. Their mini-bosses even teleport around and protect themselves with energy fields like the saarebas do. I'm still optimistic about the next one because I think they'll take more time to do things right, more than anything the critiques have focused on how unpolished everything was, especially the animations, models but also the gameplay, balance and bugs. An unpolished story goes hand in hand with that. Bioware's getting pretty on-point feedback this time around so I expect them to be able to turn things around.
|
# ? Apr 16, 2017 05:11 |
|
Coldforge posted:They're completely optional side quests, so your response is correct, if over blown. Just don't do them. I'd like the Mass Effect games to be good and the sooner they dispense with all the busywork tasks and spend the time they saved on interesting or engaging things to do, they better
|
# ? Apr 16, 2017 05:13 |
|
Coldforge posted:They're completely optional side quests, so your response is correct, if over blown. Just don't do them. A plate of steak and potatoes can easily be ruined by a side of raw chicken. Don't put it on the loving plate. Don't put it in the loving game.
|
# ? Apr 16, 2017 05:18 |
|
I agree that something went wrong in the planning and we got kind of a frankenstein of a game, but even something that's a little iffy on paper like the Exiles or yet another boring villain would have been forgiven if the narrative and dialog was okay.
|
# ? Apr 16, 2017 05:21 |
|
Pattonesque posted:I'd like the Mass Effect games to be good and the sooner they dispense with all the busywork tasks and spend the time they saved on interesting or engaging things to do, they better I'd love for this game to be better than is, but it's not. Enjoy it for what it is, or don't. Forcing yourself to complete bad side quests while gritting your teeth and chanting, "but it's supposed to be AAA!" is pointless.
|
# ? Apr 16, 2017 05:21 |
|
Coldforge posted:I'd love for this game to be better than is, but it's not. Enjoy it for what it is, or don't. Forcing yourself to complete bad side quests while gritting your teeth and chanting, "but it's supposed to be AAA!" is pointless. I agree! Which is why I'm not doing that and hopefully providing something in the way of useful feedback for a theoretical ME:A2
|
# ? Apr 16, 2017 05:24 |
|
Coldforge posted:They're completely optional side quests, so your response is correct, if over blown. Just don't do them. Coldforge posted:I'd love for this game to be better than is, but it's not. Enjoy it for what it is, or don't. Forcing yourself to complete bad side quests while gritting your teeth and chanting, "but it's supposed to be AAA!" is pointless. This is a huge issue because without metagaming how are you supposed to know which quests give interesting information or character dialog or whatever and which ones are a complete and utter waste? Even with metagaming I don't wanna have to have a spreadsheet to alt tab out to every time I am presented with a loving quest ingame. Can't we get over this stupid argument of lol just don't do the ones you don't like? Like, it's an RPG, not GTA or Saint's Row with their wacky minigame activities. if they are wacky activities then put them in a different quest category so I know I can avoid it.
|
# ? Apr 16, 2017 05:28 |
|
Arglebargle III posted:I agree that something went wrong in the planning and we got kind of a frankenstein of a game, but even something that's a little iffy on paper like the Exiles or yet another boring villain would have been forgiven if the narrative and dialog was okay. yeah i can't disagree with that but i still hope they'll have all engines firing on the next one so it won't need to lean too hard on narrative and dialogue to fill the other gaps Coldforge posted:I'd love for this game to be better than is, but it's not. Enjoy it for what it is, or don't. Forcing yourself to complete bad side quests while gritting your teeth and chanting, "but it's supposed to be AAA!" is pointless. in all fairness you have no idea which side quests will be bad and which won't the first time around so if you're diligent and try to do as much as possible to get interesting stuff you'll be kind of disappointed
|
# ? Apr 16, 2017 05:32 |
|
hard counter posted:in all fairness you have no idea which side quests will be bad and which won't the first time around so if you're diligent and try to do as much as possible to get interesting stuff you'll be kind of disappointed Maybe cut the bad side quests from the game entirely.
|
# ? Apr 16, 2017 05:40 |
|
Drifter posted:This is a huge issue because without metagaming how are you supposed to know which quests give interesting information or character dialog or whatever and which ones are a complete and utter waste? Even with metagaming I don't wanna have to have a spreadsheet to alt tab out to every time I am presented with a loving quest ingame. I don't get this. All the optional quests are in a different quest category. Some of them are unfun. It should be pretty obvious which ones those are because, while doing them, you aren't having fun. You should stop doing them at that point.
|
# ? Apr 16, 2017 05:41 |
|
Coldforge posted:I don't get this. All the optional quests are in a different quest category. Some of them are unfun. It should be pretty obvious which ones those are because, while doing them, you aren't having fun. An entire romance is locked away in the optional quest with the reporter. Not under allies & whatevers. The quest categories don't make a lot of sense.
|
# ? Apr 16, 2017 05:43 |
|
DancingShade posted:An entire romance is locked away in the optional quest with the reporter. Not under allies & whatevers. I'm unsure whether you're agreeing with me, disagreeing, or just providing supplemental information. Because really, I think that falls under the "do it only if it seems fun" umbrella.
|
# ? Apr 16, 2017 05:47 |
|
Coldforge posted:I'm unsure whether you're agreeing with me, disagreeing, or just providing supplemental information. Because really, I think that falls under the "do it only if it seems fun" umbrella. don't put the stuff that's not fun in the game sometimes this is difficult but generally I think they can pull it off!
|
# ? Apr 16, 2017 05:51 |
|
Pattonesque posted:don't put the stuff that's not fun in the game I agree. This game is already released, though
|
# ? Apr 16, 2017 05:54 |
|
Batarians are the best ME race
|
# ? Apr 16, 2017 05:56 |
|
Coldforge posted:I agree. This game is already released, though right, this is critique so in DLC and sequels they take another path!
|
# ? Apr 16, 2017 05:58 |
steakmancer posted:Batarians are the best ME race Weird way to spell Volus.
|
|
# ? Apr 16, 2017 05:58 |
|
steakmancer posted:Batarians are the best ME race weird way to spell raloi
|
# ? Apr 16, 2017 06:06 |
|
steakmancer posted:Batarians are the best ME race Weird way to spell Vorcha
|
# ? Apr 16, 2017 06:17 |
|
Coldforge posted:I'm unsure whether you're agreeing with me, disagreeing, or just providing supplemental information. Because really, I think that falls under the "do it only if it seems fun" umbrella. Maybe I was just commenting without agreeing or arguing.
|
# ? Apr 16, 2017 06:45 |
|
Coldforge posted:I'd love for this game to be better than is, but it's not. Enjoy it for what it is, or don't. Forcing yourself to complete bad side quests while gritting your teeth and chanting, "but it's supposed to be AAA!" is pointless. If we had the self-esteem to not play terrible pieces of poo poo then none of us would be in this thread.
|
# ? Apr 16, 2017 08:01 |
|
DancingShade posted:Maybe I was just commenting without agreeing or arguing. Easily the most hosed up thing posted in this thread.
|
# ? Apr 16, 2017 09:35 |
|
Something about this being a 'new frontier' makes scanning 10 mushrooms kind of thematic. Still mind-numbing, and getting a bounty is probably the least interesting reward thing you could get out of it.
|
# ? Apr 16, 2017 10:15 |
|
|
# ? Jun 1, 2024 11:14 |
|
AngryBooch posted:A plate of steak and potatoes can easily be ruined by a side of raw chicken. Don't put it on the loving plate. Don't put it in the loving game. This game doesn't have raw chicken, it just has way too much potatoes, and the quantity of potatoes doesn't affect the quality of the steak. Why is it so hard for some goons to understand that a game can have good and bad parts, but still have the good outweigh the bad?
|
# ? Apr 16, 2017 10:21 |