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Z the IVth posted:What determines when you get access to battleships? Is it a turn timer or is it some form of levelling system? I don't think Herp's ever mentioned it. Capital ship slots and upgrades for escort ships are based on your overall level, which increases as you fight battles. You get a battleship at level 8.
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# ? Apr 12, 2017 21:41 |
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# ? Jun 1, 2024 04:54 |
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Question. Herp have you lost any planets to exterminatus yet?
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# ? Apr 12, 2017 22:36 |
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mortons stork posted:Are you going to show off the other races? Even just for a skirmish or two, to see how they work. I love the aesthetics of this game, and the gameplay between factions looks really interesting. I show off the Eldar in Chapter 1, Part 6 and the Orkz in Chapter 1, Part 7. Chaos are exceedingly similar to the Imperial fleet, Space Marines may as well be the Imperial fleet, and I've not yet even touched the Tau. I'll probably do a rundown of all of the fleets at their higher tiers and talk through hypothetical setups and how each fleet stacks up against eachother. The one point that looking at Chaos Light Cruisers would bring up is that they start with a carrier - the Hellbringer - along with the higher speed and long range accuracy making it the easiest fleet to play in the most boring manner possible. Z the IVth posted:What determines when you get access to battleships? Is it a turn timer or is it some form of levelling system? I don't think Herp's ever mentioned it. I mentioned it and moused over the XP bar twice in the last video, it's a leveling system. Every even numbered rank is a class (up until you get to battleships), every odd numbered rank is a slot. bunnyofdoom posted:Question. Herp have you lost any planets to exterminatus yet? Unless you include Abaddon's new toy being deployed and if I haven't overlooked any about to be blown up, no. E: Nevermind, apparently a system called Stranivar got killed at some point. Must've just slipped me. HerpicleOmnicron5 fucked around with this message at 22:46 on Apr 12, 2017 |
# ? Apr 12, 2017 22:39 |
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HerpicleOmnicron5 posted:E: Nevermind, apparently a system called Stranivar got killed at some point. Must've just slipped me.
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# ? Apr 12, 2017 23:10 |
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Aumanor posted:How do you set skills to autocast outside of the mission? I can't seem to find the option. Going to repeat the question since this game's SA megathread is as dead as its multiplyer: how do set skills and orders to be on autocast by default at the start of every mission? And while we're at it, any tips on how to spec your ships in the campaign?
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# ? Apr 13, 2017 16:56 |
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in the shipyard theres some button to the left lower screen that allows you to get out all the skill buttons. you can set the autocast there for each ship. too lazy to go check where exactly.
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# ? Apr 13, 2017 17:00 |
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# ? Apr 13, 2017 21:26 |
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# ? Apr 13, 2017 22:00 |
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HerpicleOmnicron5 posted:I show off the Eldar in Chapter 1, Part 6 and the Orkz in Chapter 1, Part 7. Chaos are exceedingly similar to the Imperial fleet, Space Marines may as well be the Imperial fleet, and I've not yet even touched the Tau. I'll probably do a rundown of all of the fleets at their higher tiers and talk through hypothetical setups and how each fleet stacks up against eachother. The one point that looking at Chaos Light Cruisers would bring up is that they start with a carrier - the Hellbringer - along with the higher speed and long range accuracy making it the easiest fleet to play in the most boring manner possible. Space Marines are a little different than the IN, but not in a way you could show off in a newly created fleet. The Marines don't have battlecruisers period, instead they get an extra battleship equivalent class vessel. They have a lot of ordinance launch bays in their fleet (including at light cruiser) but without spending an upgrade on them the only ordinance they can use is boarding craft, once upgraded they can deploy fighters. Marine ships are better armored than IN ships and faster, but they have fewer hit points and weaker shields. They have less weapon diversity than the IN, with only a single unique weapon of their own. The Bombardment cannon turret is kinda like the INs macro turrets but it fires slower, hits harder, and has 5 times the crit chance. With a fully upgraded master gunner then have like a 44% crit chance. The other big difference is that space marine favors are one per fleet and upgrade with a special crew slot that the favor unlocks. For example, when the IN gives a ship mechanicus favor that ship gets one extra equip and upgrade slot, the forgemaster favor gives the ship that has it an extra slot for upgrades and skills per crew rank in forgemaster.
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# ? Apr 13, 2017 23:10 |
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Hell yes!
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# ? Apr 14, 2017 01:48 |
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mortons stork posted:So since spacefleets are so goddamn expensive and the Empire requires entire scores of planets dedicated to making its own navy, who the hell makes the Chaos Ships? Weren't they supposed to be refurb Navy ships that they somehow got their claws on? A bunch of the Mechanicus defected during the Heresy and subsequently. Given how rulebound the Mechanicus is complete freedom from rules can be very attractive to some of them. The 'Dark Mechanicus' run their own forge worlds in/near the Eye. Often exploiting the... unique... properties of said worlds.
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# ? Apr 14, 2017 02:05 |
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But who would the flight officer be?
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# ? Apr 14, 2017 10:48 |
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Samovar posted:But who would the flight officer be? Lord Admiral Ravensberg of course
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# ? Apr 14, 2017 13:27 |
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Is that supposed to be the guy from TIE Fighter?
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# ? Apr 14, 2017 16:15 |
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Flavius Belisarius posted:Is that supposed to be the guy from TIE Fighter? EDIT: Herp, when do you unlock these IN ships? bunnyofdoom fucked around with this message at 17:31 on Apr 14, 2017 |
# ? Apr 14, 2017 16:21 |
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Chapter 4, Part 1. ultrabindu, you are the best.
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# ? Apr 14, 2017 17:51 |
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That ship of yours has a gigantic micro warp jump range, so you might want to take that ability instead of a bomb, considering just how slow it is.
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# ? Apr 14, 2017 18:32 |
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my dad posted:That ship of yours has a gigantic micro warp jump range, so you might want to take that ability instead of a bomb, considering just how slow it is. The issue is that it is our biggest ship, and that means we're most likely to use it as the flagship. Flagships need to warp out in certain missions (data recovery, assassination) and MWJ shares a cooldown with that. Plus, how many times have I actually used the MWJ on His Divine Overcompensation? probably should be higher, i'm bad and afraid of micromanagement E: Last Transmission posted:Ramming with an Emperor Class? You're utterly mad! You don't put spikes on the prow of the ship without making me want to impale xenos filth and heretic scum with it. HerpicleOmnicron5 fucked around with this message at 19:49 on Apr 14, 2017 |
# ? Apr 14, 2017 19:05 |
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Ramming with an Emperor Class? You're utterly mad! And those spiky bits on the prow are clearly the advanced sensor array that give it it's superior detection range.
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# ? Apr 14, 2017 19:22 |
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Are the Eldar letting you win? Is that a thing that can happen?Last Transmission posted:Ramming with an Emperor Class? You're utterly mad!
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# ? Apr 14, 2017 20:13 |
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Yo, cokerpilot, since you don't have PMs, I'll tell you here that Gravedust is running an interesting new game on his forum, you might want to check it out. bunnyofdoom, you might want to check it out too. Apologies to HerpicleOmicron for using their thread for this.
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# ? Apr 14, 2017 20:24 |
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my dad posted:Gravedust is running an interesting new game on his forum, you might want to check it out. No apologies necessary, this looks cool and I wish I had the time and inclination to keep up with these sorts of play by post games. I lost track of the Strike Command/CMANO thread and then a Phoenix Command spinoff happened and then I gave up. I love these games and threads but the amount of effort everyone involved puts in, both OPs and posters, terrifies me. cokerpilot posted:Are the Eldar letting you win? Is that a thing that can happen? (actual spoilers for the Gothic War) Considering the formation of the Imperial-Eldar alliance being a thing I actually observed this happening on my first run. I see nothing from the devs explaining if this is linked or just lucky morale checks, but I do believe its a possibility.
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# ? Apr 14, 2017 21:29 |
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I see Highwang's jamminess is contagious...
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# ? Apr 15, 2017 05:08 |
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One fight after the planet went kaboosh I hit rank 8. Then Chaos dunked on me a few times so things aren't looking super great. I didn't quite succeed in Herping the first artifact and my ship blew up at the last second.
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# ? Apr 16, 2017 06:26 |
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Chapter 4, Part 2. We are at our mightiest now. So is the enemy.
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# ? Apr 16, 2017 20:36 |
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That double-ramming makes up for everything, herp.
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# ? Apr 16, 2017 20:43 |
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Not even Imperial hubris can stand against that of the Eldar. Also that Strike Cruiser started in an asteroid field and found itself almost immediately in a 1v2 against the Battleship and a Cruiser. It died super fast.
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# ? Apr 16, 2017 21:28 |
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It's almost like sending ships in one by one, unsupported, in order to ram things is a bad idea! There's a reason we gave you a ship named "Stop Rammin You Git"
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# ? Apr 16, 2017 22:50 |
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TildeATH posted:That double-ramming makes up for everything, herp. Slaan posted:It's almost like sending ships in one by one, unsupported, in order to ram things is a bad idea! Slaan posted:one by one, bad idea Slaan posted:ram things TildeATH posted:double-ramming TildeSlaan posted:It's almost like sending ships double-ramming, in order to ram things makes up for everything, herp. E: Dong Quixote posted:Hey Herp, things are looking pretty bad. Think you can still pull off a campaign victory? Don't get me wrong, I love to watch missions knowing that you're not just going to clown every mission and cruise through the game, I'm just wondering if we're finally at the point of no return. Definitely. My first playthrough had all three bars at that position at around this point in the campaign, probably about a turn ahead come to think of it. Aumanor posted:So, three things: 1- gently caress, really? I swore they had the highest but were bad at boarding. Eldar were last to be added to the base game and I played a ton of the beta, so they're the ones I'm least accustomed to. 2- Nah, I'll be honest, the Emperor battleship is not my favourite. I was going to go with the Retribution until I saw the name on my list. Also it was just one more fight. 3- My whole concept going into this was to show that micro isn't really necessary and you can pull off wins without relying on it. Lots of people struggle with the game, and partly I believe is that they try to do too much themselves instead of trusting the game. Tactical cogitators for me are a way to line up ramming actions, the best micromanagement. HerpicleOmnicron5 fucked around with this message at 23:18 on Apr 16, 2017 |
# ? Apr 16, 2017 23:08 |
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Hey Herp, things are looking pretty bad. Think you can still pull off a campaign victory? Don't get me wrong, I love to watch missions knowing that you're not just going to clown every mission and cruise through the game, I'm just wondering if we're finally at the point of no return.
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# ? Apr 16, 2017 23:11 |
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So, three things: 1. Eldar ships actually have the worst troop values in the game and you should always be using assault boats against them 2. Your first priority after that second mission should have been to shell out renown for priority repairs to get your battleship up and running immediately. 3. Tactical cogitators are your friend. At this point in the game you should really be spending more time in slow-mo and at least trying to micro a bit.
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# ? Apr 16, 2017 23:12 |
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Voidstalker bbs have terrifying amounts of damage output.
cokerpilot fucked around with this message at 23:26 on Apr 16, 2017 |
# ? Apr 16, 2017 23:17 |
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HerpicleOmnicron5 posted:3- My whole concept going into this was to show that micro isn't really necessary and you can pull off wins without relying on it. Lots of people struggle with the game, and partly I believe is that they try to do too much themselves instead of trusting the game. Tactical cogitators for me are a way to line up ramming actions, the best micromanagement. That time when you had the Eldar battleship flanked by two of your ships and you mistimed both of their rams so it zipped between them and you basically ran into yourself like two soon-to-be-cut fifth-string cornerbacks being juked by Marcus Allen actually damaged one of my arteries.
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# ? Apr 16, 2017 23:30 |
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In unrelated news, turns out the Retribution battleship can get hung up on mines. the detonation radius is smaller than the battleship. Nurgle's Battleship got away in part because I lost a quarter of my boost bar to shoving through the mine far enough to make it realise it was explodey time.
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# ? Apr 17, 2017 02:46 |
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Honestly, at this point I wouldn't begrudge Herp for playing through again at the easiest difficulty so that he can get the true ending- after all, imnplying that this war was hard is surely heresy
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# ? Apr 17, 2017 04:00 |
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I dunno poo poo about this game but there seems to be something inherently contradictory about liking carriers in concept but liking ramming in practice.
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# ? Apr 17, 2017 04:02 |
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CommissarMega posted:Honestly, at this point I wouldn't begrudge Herp for playing through again at the easiest difficulty so that he can get the true ending- after all, imnplying that this war was hard is surely heresy I too am starting to question Herp's dedication to the God-Emperor.
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# ? Apr 17, 2017 19:29 |
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Did you leave almost 100 points on the ship select screen immediately before getting dunked on? Because it looks like you're asking for a Waaagh!
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# ? Apr 17, 2017 23:10 |
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The Door Frame posted:Did you leave almost 100 points on the ship select screen immediately before getting dunked on? Because it looks like you're asking for a Waaagh! He did. He totally did. 96 points, two frigates' worth.
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# ? Apr 17, 2017 23:27 |
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# ? Jun 1, 2024 04:54 |
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Excessive Ramming is a sign of Khorn. Kharn approves. BREAK YOURSELF UPON HIS CHAINBLADE PROW MORTALS!
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# ? Apr 17, 2017 23:31 |