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RabidWeasel posted:I consider reinforced hauberks (210 armour) with a 200+ helmet to be an absolute minimum for front liners by the time the first crisis starts, but ideally you already have a good chunk in something heavier. None of my dudes can fight or move for poo poo if I give them that much armour. Tias fucked around with this message at 20:09 on Apr 17, 2017 |
# ? Apr 17, 2017 19:54 |
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# ? May 9, 2024 23:21 |
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Is there any reliable way to pick that stuff up aside from buying it in town for $5000? I just gave up on a game mostly because my harvested brigand raider gear was no match for the loving nobles I was having to fight.
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# ? Apr 17, 2017 20:01 |
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Get allied with a village with an armory and the good stuff will be much cheaper. Or encircle a bandit leader and stab him with daggers, leaving his nice armor intact.
dhamster fucked around with this message at 20:15 on Apr 17, 2017 |
# ? Apr 17, 2017 20:12 |
You can get the fancy gear sometimes from brigand leaders if you throw them a dagger party, or from doing the same to knights in the Noble war, but otherwise your best bet is to raise your faction with a town that has an armorer. I was rocking six coats of scale by the time I hit Noble war in my last game, and it was all because one town on my trade route had an armorer so by the end there the suits only cost about 4k. I ended up just skipping reinforced chain entirely.
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# ? Apr 17, 2017 20:16 |
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Tias posted:None of my dudes can fight or move for poo poo if I give them that much armour. I basically only recruit backgrounds with high fatigue as part of my general strategy and I almost always increase fatigue on level ups. I also typically keep a pile of random swords to give to anyone who is temporarily left with low fatigue due to having an armour upgrade. Also recover is fairly essential so you aren't completely boned in longer fights. I have run as low as mid 50s fatigue on some of my brothers for a while; in those cases I gave them 1handed swords to use temporarily as the fatigue drain is extremely low.
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# ? Apr 17, 2017 20:22 |
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RabidWeasel posted:Just FYI the AI will do this on purpose, once you're out of the early game I would strongly suggest putting all new recruits in the back with a polearm and plenty of armour because enemy archers will always go for the low hp / armour / defense brothers. Which is one of the reasons why I'm not really sold on using shields in the late game, your shieldbearers just don't get targeted by arrows that much. Hello promising new recruit, I see that you have great potential! Enjoy observing the battle from inside your metal tank until you gain some insightful experience and develop a Steel Brow, after which you can come out. What do you mean you're too fatigued to walk? You are not expected to do anything, beyond watching & learning. Oh and holding this kite shield TheWetFish fucked around with this message at 21:16 on Apr 17, 2017 |
# ? Apr 17, 2017 20:32 |
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Hieronymous Alloy posted:Ok, I've put the first few chunks of the draft guide up on Steam here: http://steamcommunity.com/profiles/76561198024054503/myworkshopfiles/?section=guides&appid=365360
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# ? Apr 17, 2017 22:07 |
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Tias posted:None of my dudes can fight or move for poo poo if I give them that much armour. Brawny and weapon mastery help out with fatigue once your guys level up a bit - switching to 2H weapons also helps, as it's usually less fatigue cost than a 1H weapon and shield.
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# ? Apr 17, 2017 22:15 |
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Tias posted:None of my dudes can fight or move for poo poo if I give them that much armour. Post some screenies of your bros so we can
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# ? Apr 17, 2017 23:23 |
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Can you find the bro that got his shield destroyed like a week ago?
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# ? Apr 18, 2017 00:45 |
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drat, that Swan hat is majestic.
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# ? Apr 18, 2017 00:48 |
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holy poo poo that swan hat like who the hell is gonna laugh at the motherfucker wielding a claymore and a wearing a swan on his head
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# ? Apr 18, 2017 00:51 |
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It'd be way better if it was a real animal just nesting on his head and it flew away if the wearer died. The conversations must be like "This guy's got a bird on his head, there's no way I'm crazier than he is."
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# ? Apr 18, 2017 00:55 |
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Pretty sure that Console Command post is an April Fool's joke.
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# ? Apr 18, 2017 02:09 |
But Not Tonight posted:holy poo poo that swan hat The deer hat is pretty boss too, just fuckin antlers to the sky
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# ? Apr 18, 2017 02:38 |
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Yeah, I've kinda started judging maps primarily by their noble houses because what could be more important than the fancy hats you'll get to collect? Swan and bull are probably my favorites. But of course there's also the queen doll in a fancy dress standing proud atop a full helmet. (That I've never gotten to see in-game.)
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# ? Apr 18, 2017 02:49 |
Wizard Styles posted:Yeah, I've kinda started judging maps primarily by their noble houses because what could be more important than the fancy hats you'll get to collect? Swan and bull are probably my favorites. But of course there's also the queen doll in a fancy dress standing proud atop a full helmet. (That I've never gotten to see in-game.) I was sad because I realized that in my current game, queen doll would be my ally, but then I realized my enemies are Dragon Hats, so gently caress yes: http://battlebrothersgame.com/dev-blog-59-progress-update-standard-bearers-knights/
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# ? Apr 18, 2017 04:39 |
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166270 Amazing seed with southern trade loop, good starting bros, and all city types.
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# ? Apr 18, 2017 04:53 |
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Hieronymous Alloy posted:From what I can tell difficulty is based on renown and calendar date more than on your bro's levels. I could be wrong, but that's another part of the calculation on taking Student on everyone -- get ahead of the curve and make sure you have some level 11 guys by the time the crisis hits. Either way though that's probably the most controversial advice I have in there so I tried to make clear it's optional. Defs confirmed renowned has no effect on difficulty beyond allowing you to pick the more difficult missions. Wealth, Team Size and Character levels are the big drivers of difficulty, with time being a small modifier but one that obviously never goes away unlike the other two. I've been experimenting by playing games with very small times and it really is obvious how much easier things are than when you race to a team of twelve (and have the enemy difficulty scale based on that).
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# ? Apr 18, 2017 05:07 |
GlyphGryph posted:Defs confirmed renowned has no effect on difficulty beyond allowing you to pick the more difficult missions. Thanks! That clears up a lot. I'll work that advice in. Still though, I can't help but feel that ultimately you're racing a clock, where that clock is "are you ready for crisis?", and hitting better missions faster helps with that. But that's not the same thing exactly as getting "ahead of the curve" -- if anything that means the game is counting you as more powerful than you "really" are if you take student (though after about level 7 or so it'll even out, as by then student is about the same as gifted, functioally). Hieronymous Alloy fucked around with this message at 05:51 on Apr 18, 2017 |
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# ? Apr 18, 2017 05:25 |
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Hieronymous Alloy posted:Hahaha, his game has console commands I assume you saw the date of the OP
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# ? Apr 18, 2017 07:36 |
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Morton Salt Grrl posted:Brawny and weapon mastery help out with fatigue once your guys level up a bit - switching to 2H weapons also helps, as it's usually less fatigue cost than a 1H weapon and shield. So ideally I want some dudes with heavy shields and super spears to blunt the enemy advance, and then wade 2H around the sides to engage them from top and bottom, right? Right now I mostly have a frontline and missile duders. Slim Jim Pickens posted:Post some screenies of your bros so we can I recently restarted, so not much to look at. I might later on!
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# ? Apr 18, 2017 08:33 |
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Tias posted:So ideally I want some dudes with heavy shields and super spears to blunt the enemy advance, and then wade 2H around the sides to engage them from top and bottom, right? Speaking honestly, I just have a frontline of whatever that would probably send some people here into fits of rage, there's no rhyme or reason, and my general tactic is "charge and gently caress 'em up". My front line includes one guy with a warscythe (he's also the standard bearer for resolve-important fights, but he has great fatigue so I gave him super heavy armour and put him into the front line to absorb hits) and one guy with a crypt cleaver (2H cleaver, but with 4AP per attack so 2 attacks per turn - good for reach advantage). Basically, if you put your guys in super heavy armour (if they have the fatigue for it) and give them a 2H weapon, they'll be able to reach the enemy line and start smashing dudes down before the enemy can focus them down. And once they start smashing, they don't stop. One good strategy for the endgame is to have at least 15-16 dudes in your roster, so you can rotate injured bros out to rest without hurting your battles. Also, go to a temple after every fight and buy all the repair hammers you find, you should be able to afford it by then.
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# ? Apr 18, 2017 08:53 |
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Yeah, my frontline as time goes on is a lot of "whatever". All my 2h dudes have quick hands and a kite shield for the advance though. One time one of my bro's swapped to his kite shield, an enemy goblin charged him so I just had him punch the thing to death. It was pretty funny.
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# ? Apr 18, 2017 11:27 |
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Anyone got a more comprehensive version of that spreadsheet posted earlier? Got a hankering to do some SQL practice
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# ? Apr 18, 2017 12:36 |
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game good
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# ? Apr 18, 2017 12:36 |
Russian Remoulade posted:I assume you saw the date of the OP Sure, totally! I was pranking you! *runs out of room*
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# ? Apr 18, 2017 14:11 |
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I wish they had more detail on how line of sight blocking for ranged attacks work. There is a loading screen tooltip that says if you fire into a bunch of stuff you're bound to hit something, and when I've fired a 5% chance to hit an enemy, who is being blocked by another enemy, I do hit one of them more often than the bad odds would suggest.
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# ? Apr 18, 2017 14:31 |
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Liu posted:I wish they had more detail on how line of sight blocking for ranged attacks work. There is a loading screen tooltip that says if you fire into a bunch of stuff you're bound to hit something, and when I've fired a 5% chance to hit an enemy, who is being blocked by another enemy, I do hit one of them more often than the bad odds would suggest. I'm pretty sure those 5% mean only your chance of hitting that one dude in particular. On top of that you then have an x% chance to hit the guy in front of him, an y% chance to hit the guy to his side, and so on. The chances for that happening are not displayed, but in effect you usually have much better than even odds of hitting at least somebody.
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# ? Apr 18, 2017 14:52 |
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Liu posted:I wish they had more detail on how line of sight blocking for ranged attacks work. There is a loading screen tooltip that says if you fire into a bunch of stuff you're bound to hit something, and when I've fired a 5% chance to hit an enemy, who is being blocked by another enemy, I do hit one of them more often than the bad odds would suggest. I also see missiles go off-target, clearly hit an adjacent baddie, and just disappear as a "miss" instead of being collateral damage. I think the game determines hit chance as a yes/no instead of having misses also check for which direction and if there's someone in that spot, which would annoy me but I do see my low hit chance shots hit adjacent dudes more often than the hit chance would suggest as well, so it probably ends up the same. In other news, I just hired a Hedge Knight and a Squire at the same time to replace some low stat starter dudes (Ratcatcher and Fisherman), and the Squire had the same base melee skill as the knight. The rest of his stats were pretty close as well. His hiring fee was 1/6 the knight's.
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# ? Apr 18, 2017 14:57 |
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dogstile posted:Yeah, my frontline as time goes on is a lot of "whatever". All my 2h dudes have quick hands and a kite shield for the advance though. One time one of my bro's swapped to his kite shield, an enemy goblin charged him so I just had him punch the thing to death. It was pretty funny. Renegret posted:game good Locke Dunnegan posted:In other news, I just hired a Hedge Knight and a Squire at the same time to replace some low stat starter dudes (Ratcatcher and Fisherman), and the Squire had the same base melee skill as the knight. The rest of his stats were pretty close as well. His hiring fee was 1/6 the knight's.
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# ? Apr 18, 2017 15:06 |
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Are Hedge Knights actually worth it? I've been trying to save up for one but it's hard to save enough when I'm trying to juggle tools, temple visits, armor upgrades for my current mercs, and the occasional casualty replacement.
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# ? Apr 18, 2017 16:14 |
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My hedge knight is a lion loose among lambs when he gets going but some of my leveled up farmers and militiamen have been more consistent. Edit he have a kills to battles ratio of almost 3 to 1 and was my first unit to hit 90 melee attack this game. marshmallow creep fucked around with this message at 16:35 on Apr 18, 2017 |
# ? Apr 18, 2017 16:21 |
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Pornographic Memory posted:Are Hedge Knights actually worth it? I've been trying to save up for one but it's hard to save enough when I'm trying to juggle tools, temple visits, armor upgrades for my current mercs, and the occasional casualty replacement. Sellswords are by design good at both melee and ranged, so if getting an expensive recruit is still a huge investment for you you may want one of those. Then again, though, Hedge Knights have really good gear sometimes, like Nordick said. It may be worth getting one for that alone. My swan hat dude came with the scale mail and sword he's still using and only cost a total of 10k or so. That the merc himself was a good bro joining at level 3 or whatever was just a bonus at that point.
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# ? Apr 18, 2017 16:35 |
Pornographic Memory posted:Are Hedge Knights actually worth it? I've been trying to save up for one but it's hard to save enough when I'm trying to juggle tools, temple visits, armor upgrades for my current mercs, and the occasional casualty replacement. I think they can be worth it if you're reloading saves to screen applicants. A good one can be amazing. On ironman I suspect they would be bad investments though because they're hugely expensive and only like one in five or so really stand out -- the rest have bad stat/star allocation, etc.
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# ? Apr 18, 2017 16:35 |
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I forgot who asked about formations awhile back, but here's a setup that has worked pretty well for me so far on Veteran. I'm at the tail end of the Noble War crisis, and we've beaten the fish people back to their last castle. The billman and standard bearer both have throwing weapons in reserve, and the archers have pikes and Quick Hands. The archers will generally spend time picking off enemy archers, then switch to polearms to help support the line. Since they're not usually engaged in melee, I give them bandages, which have saved quite a few brothers from bleeding out. As I've gotten heavier armor I've started converting my linemen with high melee skill/defense into 2H users, and they can smash through enemies bunching up on the flanks, or push forward and clean up weaker enemies. They typically bring dogs to slow fleeing enemies or tie up archers. The linemen aren't too special, they're mostly there to protect my backline and hold everything together. The guy in the Zweihander hat is a dagger thief. He doesn't have Underdog or Fast Adaptation yet so he's not an offensive or defensive powerhouse, but he's still pretty useful hanging around near the formation and locking down dangerous enemies with Overwhelm, or sometimes draining morale with Fearsome. Kudos to whoever shared that build, it's a lot of fun. In terms of backgrounds, we've got the companions, a few sellswords, a Hunter, a Hedge Knight, a Thief and a few odd ones (Gravedigger, Apprentice, etc) dhamster fucked around with this message at 16:41 on Apr 18, 2017 |
# ? Apr 18, 2017 16:38 |
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It would be great if there was a way to safely rest your soldiers without having to watch the world map line a hawk. Currently even camping at the outskirts of a town inevitably means some rear end in a top hat bandits or wolves beelining to tear your troops a new rear end in a top hat. You literally have to hold your finger on the Space, as the game doesn't pause when a new group of enemies appears and camping makes time go twice as fast.
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# ? Apr 18, 2017 16:50 |
dhamster posted:
It was me, thanks! That screenshot confused me at first though because I thought you were fish people and your team was somehow on the right for some reason
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# ? Apr 18, 2017 17:12 |
Do nets use ranged skill or do they auto hit?
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# ? Apr 18, 2017 17:49 |
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# ? May 9, 2024 23:21 |
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Hieronymous Alloy posted:Do nets use ranged skill or do they auto hit? Auto hit. It is as amazing as it sounds
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# ? Apr 18, 2017 17:54 |