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There is a "low(er) random" variant in the rulebook that ditches the extremes of the attack modifier decks. Some people just can't abide it I guess. You'll LOVE getting cursed
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# ? Apr 18, 2017 07:50 |
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# ? Jun 10, 2024 10:44 |
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Mister Sinewave posted:There is a "low(er) random" variant in the rulebook that ditches the extremes of the attack modifier decks. Some people just can't abide it I guess. My biggest complaint would be that variant makes it easier for the players. You'd probably be better off replacing the x2 with a 0 and the Null with a -1 or -2 to preserve balance.
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# ? Apr 18, 2017 07:56 |
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Glazius posted:Did they get a factory card that let them do a bottom-row action? That can accelerate. He didn't get to the factory, so it wasn't that. Like I could see produce -> upgrade getting him there quickly, but he had also fully enlisted and fully built before I had done any stars, with a factory card letting me build every other turn that I got as quickly as is possible?
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# ? Apr 18, 2017 09:06 |
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Mojo Jojo posted:We bought the in laws a copy of Camel Up for Christmas so they'd have something non awful to play with their grandkids. We possibly overestimated their past successes with Carcassonne and a few other entry point games. Well that went about as expected. Explaining the rules was one of the worst experiences of my life. Constant interruptions as they started to also explain their opinion on the rules and start unsetting up the board. The "why are there five camels, there are only four of us" bit alone probably took half an hour. The need to take a pyramid tile rather than just getting a dice from the pyramid (or on several turns rolling a dice that had already been removed) Every turn took a full recap of all actions. Surprisingly at the end they wanted to play it again. The actual rules were apparently much better than the confused roll and move camel race with betting they had previously played Mojo Jojo fucked around with this message at 14:26 on Apr 18, 2017 |
# ? Apr 18, 2017 09:13 |
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Mojo Jojo posted:Well that went about as expected. It's the most frustrating thing in the world when people crosstalk over the things they need to hear. In our playgroup its annoying because its the two people who least quickly grok stuff that also have the lowest attention span / do the most crosstalk. They are also, however, the biggest proponents for boardgames and one of them works in our FLGS, so its not like we're ever going to be able to change them. I keep losing my rag with one of them because they will ask questions that I have literally JUST answered to someone else when I'm explaining a game (which is fine, I'm happy to repeatedly explain stuff a lot of this is really complicated), but then when they're explaining something they get angry (and act on it, like yelling and stuff), not just if someone talks, but if someone helps explain a question that someone is asking that has gone ignored. I guess actually typing this out I realise they're just kinda egocentric.
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# ? Apr 18, 2017 10:04 |
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I played Anachrony and felt betrayed that this huge apocalyptic La Jettée time travel theme boils down to taking a time loan out from a paradox bank.
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# ? Apr 18, 2017 11:05 |
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Mr. Squishy posted:I played Anachrony and felt betrayed that this huge apocalyptic La Jettée time travel theme boils down to taking a time loan out from a paradox bank. It's not quite that simple. The points for resolving paradoxes make it a risk/reward system rather than simple borrowing against expectations.
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# ? Apr 18, 2017 11:26 |
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Jedit posted:It's not quite that simple. The points for resolving paradoxes make it a risk/reward system rather than simple borrowing against expectations. Have you played with any of the modules yet? If so, what did you think?
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# ? Apr 18, 2017 13:19 |
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Cthulhu Dreams posted:He set up the scenario wrong. Should have been 6, 4, and 4. But yeah, the game is a superior dungeon crawler. If you don't want to play a dungeon crawler, the best dungeon crawler around is still unlikely to change that preference. I was teaching it, and we didn't actually get into the second room. We stopped after clearing the first room, and I sorta haphazardly showed what happens when you open a door.
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# ? Apr 18, 2017 13:40 |
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Mojo Jojo posted:Explaining the rules was one of the worst experiences of my life. Constant interruptions as they..n Lol. My 6 year olds have successfully taught Camel to other 6 year olds with no issue.
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# ? Apr 18, 2017 14:15 |
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Here's a huge disaster that happened during our first April game of Pandemic Legacy last night. We were 3-0 leading into this game. Black is our COdA. One guy ends his turn and adds a third cube to Algiers. Next person plays and draws our 2nd epidemic, bottom decks Istanbul where we have a research station. We resolve the epidemic card and then reveal the Legacy card for April explaining the Faded. We then top deck Istanbul. Outbreak there and chains to an outbreak in Algiers. Zombies everywhere. Next person's turn, plays turn and draws Algiers. Another outbreak there and chains into Istanbul again. Next person draws third epidemic and bottom decks Moscow which obviously has zombies already. Outbreak in Moscow, chains to Istanbul, chains to Algiers, chains to St. Petersburg, chains to Cairo and we lose the game. Five of our blue cities are now Faded cities. We're wondering how this next April game and the future hold in store. At least blue might be easier to eradicate going forward...
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# ? Apr 18, 2017 16:47 |
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KingKapalone posted:Here's a huge disaster that happened during our first April game of Pandemic Legacy last night. That is some bad, bad luck my friend. I had something similar happen in my campaign a few months down the line and it hurts no matter when it happens. I won't spoil anything but unless your team are masters of Pandemic (after Legacy you will be) things will get much more... interesting.
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# ? Apr 18, 2017 17:11 |
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If I get Into The Echoside, will it be a gag gift that will collect dust or is it a pretty solid deck building game if I don't have too many of those already?
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# ? Apr 18, 2017 17:12 |
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Ross Perowned posted:If I get Into The Echoside, will it be a gag gift that will collect dust or is it a pretty solid deck building game if I don't have too many of those already? Please do us all a favor and buy the Juggalo game
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# ? Apr 18, 2017 17:20 |
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rath posted:Any advice for a first play of Level 7: Omega Protocol? Spent an hour or so learning the rules and I'll be running the alien side. I think I got a handle on it but if there's anything that's commonly missed, let me know. Hm, let's see. Make sure the players don't forget to set stance every turn, I guess. As Alien Overlord make sure you understand when adrenaline collection happens - it's important to get the timing right but I haven't played in long enough I forget the details myself, I believe it happens at *end* of Overlord turn - and that you have an adrenaline cap. Be aware that your little bastard common spawn aliens have odd rules for LoS targetability and melee combat, and don't simply use those rules but try to make sure you and your players understand those are special exceptions. That remains my biggest peeve with the game: that common, beginner, should-be-"learner" monsters have special rules. Study the LoS rules carefully in general. They're a bit wonky and it's actually pretty hard to score a cover bonus to defense.
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# ? Apr 18, 2017 17:23 |
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KingKapalone posted:Here's a huge disaster that happened during our first April game of Pandemic Legacy last night. Ouch! Your Faded just hopped colours right off the bat, that's HARSH. We luckily contained ours heavily in our game, think we only had three/four non-red Faded cities.
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# ? Apr 18, 2017 17:54 |
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Johnny Truant posted:Ouch! Your Faded just hopped colours right off the bat, that's HARSH. We luckily contained ours heavily in our game, think we only had three/four non-red Faded cities. Yep Madrid, Paris, Milan, Essen, and St. Pete are teeming with see through people. We also lost our fixed research station in Istanbul which has been super valuable. Only other one other than Atlanta is in Ho Chi Minh. Plan for next game is to use the Ops Specialist to discard a card and fly into Istanbul and put a military base ASAP, so that the Quarantine specialist we just upgraded with the adjacent quarantine from bases can fly in, quarantine, and get out over, and over, and over... KingKapalone fucked around with this message at 15:20 on Apr 19, 2017 |
# ? Apr 18, 2017 20:27 |
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Grabbed Steampunk Rally at B&N for $25 What are opinions of Imhotep especially with two players? What are some games it's similar to?
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# ? Apr 18, 2017 20:32 |
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Please do not use "raped" as a synonym for "beaten or hurt by something" in this most sacred of threads, or in any thread or honestly any avenue in life. God bless.
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# ? Apr 18, 2017 20:31 |
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Words matter, amen.
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# ? Apr 18, 2017 20:54 |
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Rad Valtar posted:Grabbed Steampunk Rally at B&N for $25 I haven't played with two but thinking about the 4p game transposed it should work pretty well at that count. I'd compare it to something like Puerto Rico or maybe Chicago Express in that it's all about controlling turn order and (in a 2p game especially I would think) making your opponent's waste actions (or wasting their cubes on your own actions). It's a pretty mean little bastard of a game so if that's your thing you might enjoy it. T-Bone fucked around with this message at 21:36 on Apr 18, 2017 |
# ? Apr 18, 2017 21:22 |
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Rad Valtar posted:Grabbed Steampunk Rally at B&N for $25 If you've played Puerto Rico and remember all the mean things you could do with the shipping action, Imhotep is kind of like extrapolating that one part of PR out into a full game.
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# ? Apr 18, 2017 22:19 |
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I would like to take a moment to thank everyone who is talking about Pandemic Legacy for using spoiler tags. I would also like to ask that you consider talking about it in the Pandemic Legacy: Spoiler Quarantine thread.
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# ? Apr 18, 2017 22:54 |
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Magnetic North posted:I would like to take a moment to thank everyone who is talking about Pandemic Legacy for using spoiler tags. I'm the last guy who posted in there, in February. It's kinda dead so I don't blame anyone for talking about it here.
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# ? Apr 18, 2017 23:06 |
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Been reading a bit more about Gloomhaven, the scenario gameplay sounds fun but a lot of the meta-game related stuff sounds kinda weird. Being able to keep everything on loss, being able to just re-do scenarios as much as you want but treasure is only a one time drop, being able to leave and 'reset' a scenario whenever a room is clear, etc. Mostly I think it sounds like a system that lets you game it as much or as little as you want to, so it's intended your group is supposed to just pace the campaign themselves and can grind or repeat for missed treasure if you really want/need to? Aside from that, hows about Player Elimination? I've read some 2 player groups running 2+2 characters instead of just going with 2 characters, anyone have any thoughts on stuff like that from what they've played? Just trying to get a feel for the meta-game stuff before I decide to jump on the KS or not, $100 is a lot of $$.
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# ? Apr 18, 2017 23:49 |
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As someone having just started Pandemic Legacy I appreciate the spoiler discretion, but if the thread is dead I say feel free to keep discussing it here. Just...carefully please. And speaking of Pandemic Legacy; We've played three games so far and managed to have a 3-0 win rate. Not having any more funded events is going to hurt though, and as nasty as the CoDA is (ours is black) I have a feeling that next game is going to drop something nastier since it's an 'open before you start' pack. Great fun though. We're only playing with three people, and it's been working well. I've done Risk: Legacy before, and as good as the game is; don't. You think normal Risk is bad for friendships? Risk: Legacy is straight poison. There was some bad blood for a bit after it was all done. If you're going to play a legacy game keep it cooperative. We also backed the Gloomhaven reprint kickstarter. Super pumped for that. Should be a good time.
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# ? Apr 18, 2017 23:51 |
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SettingSun posted:I'm the last guy who posted in there, in February. It's kinda dead so I don't blame anyone for talking about it here. Well, if we are going to do it here can we maybe go one step further and do something like this (Pandemic Legacy February Spoilers) This spoiler is not real.
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# ? Apr 18, 2017 23:54 |
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Gwyrgyn Blood posted:Been reading a bit more about Gloomhaven, the scenario gameplay sounds fun but a lot of the meta-game related stuff sounds kinda weird. Being able to keep everything on loss, being able to just re-do scenarios as much as you want but treasure is only a one time drop, being able to leave and 'reset' a scenario whenever a room is clear, etc. Here's our experience with this: we try to keep the difficulty high enough that we feel like we're always on edge of losing (this is an important bit of advice: make sure you keep the difficulty high enough, the game requires some tension) but we only end up losing around 1/10 missions. When you do lose, you restart that mission with the few extra gold and XP that you earned during the loss; occasionally this might make a difference, but usually is irrelevant. Mostly the reason you win the second attempt (and we've never lost a second attempt) is that your strategy is better. I guess you could try to "game" this somehow by replaying missions or grinding or something... but I have no idea why you would. There's no grand score you're trying to beat or something, and your character will eventually retire (which is exciting, as new characters are fun). It's like a CRPG; you will win eventually - but your way there is still interesting and varied. Once you pass a mission, you want to move on to new stuff. If we really got stuck on a mission, we'd just lower the difficulty on it (or do a different mission) - again, I can't imagine why you'd grind or repeat missions (at least until you've done everything once). The way the treasure works is really satisfying. Quite often it's a real challenge to pass a mission and get the treasure, and it creates a great push-your-luck sort of conundrum. We've missed a lot of treasures, and you don't want to because they're quite often fun (unlocking new item designs or locations). But, again, you just move on and it's fine. In general, the treasures and loot create a kind of self-balancing, where if you're having an easy time, you can spend some actions looting and in make things a bit harder but more rewarding. On elimination, out of ~30 missions, we've only had a character eliminated "very early" (more than 3 or 4 turns left) once - and it was due to a specific thing you just kind of have to watch for with a certain character (Spellweaver is very vulnerable just before she recovers cards) and on a brutal mission (a "survive 10 rounds against onslaught" one). Strategically, you're always wanting to spread damage around, and letting anyone have to lose several cards to damage (which is the only way you'll be eliminated) is normally something you only do as last resort. There may be party compositions that are prone to this (especially at 2P).. I guess if you end up losing players with any regularity, then switch something out - but it shouldn't normally be a big issue.
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# ? Apr 19, 2017 00:11 |
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Gwyrgyn Blood posted:Been reading a bit more about Gloomhaven, the scenario gameplay sounds fun but a lot of the meta-game related stuff sounds kinda weird. Being able to keep everything on loss, being able to just re-do scenarios as much as you want but treasure is only a one time drop, being able to leave and 'reset' a scenario whenever a room is clear, etc. It's a big euro puzzleish game with a thick layer of dungeon crawl smeared all over it. Absolutely you can pick your level of gamey-ness. quote:
WE've had had one guy get eliminated early in one of our first games. It doesn't usually happen. One of the classes is uniquely vulnerable to mid game elimination with sloppy play but otherwise it doesn't happen. Generally one guy getting eliminated sets off a failure cascade and everyone dies shortly after. I hate playing the two handed solo mode so I'm pretty sure the 2+2 with two players would drive me mental, but that's a personal preference thing. You'll get to see content faster if you play two handed. Games will take longer to play.
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# ? Apr 19, 2017 00:21 |
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Alright that all sounds good then. Mainly just trying to piece together how it all normally flows and works but it can be a bit tricky from the half-complete rule vids, old posts from last year, and munchkins on BGG.
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# ? Apr 19, 2017 00:32 |
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T-Bone posted:Have you played with any of the modules yet? If so, what did you think? I haven't, no. I've only had it out twice and I don't want to use modules in a game where I have to teach. It's already long enough with newbies.
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# ? Apr 19, 2017 00:56 |
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Magnetic North posted:Well, if we are going to do it here can we maybe go one step further and do something like this (Pandemic Legacy February Spoilers) This spoiler is not real. Is there a number of years a legacy game could be out, that you would be on board with posting sans spoilers?
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# ? Apr 19, 2017 02:20 |
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Depends on how good it is. Like, I don't think people care overly much about Seafall spoilers. I guess the rubric is "are there going to be many people reading the thread who are going to play the game in the future and don't want to be spoiled on it".
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# ? Apr 19, 2017 02:48 |
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homullus posted:Is there a number of years a legacy game could be out, that you would be on board with posting sans spoilers? Not really, but that's more because of the nature of having a generic board games thread more than about the spoilers themselves. I talked about this the last time spoiler crap came up, but I look at it this way: if someone doesn't want The Sixth Sense spoiled, they just don't go into the thread about The Sixth Sense. Well, board games don't quite have that level of pervasiveness where users will be naturally insulated from spoilers, because discussion is all in the same place. This is in addition to the problem that the very idea of a spoiler in a board game is totally foreign to most people. Yes, there is no spoiler for Monopoly except that you will end up screaming at your grandma, but now non-random narrative board game experiences are becoming part of the hobby, and they continue to grow, what with Time Stories, Sherlock Holmes / Mythos Tales, Witness and the various one-use Escape Room type games coming out.
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# ? Apr 19, 2017 02:48 |
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Jabor posted:Depends on how good it is. Like, I don't think people care overly much about Seafall spoilers. I would appreciate no Seafall spoilers, I'm determined to play it at some point.
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# ? Apr 19, 2017 03:27 |
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terebikun posted:I would appreciate no Seafall spoilers, I'm determined to play it at some point. Spoiler: it's poo poo.
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# ? Apr 19, 2017 03:36 |
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Crackbone posted:Spoiler: it's poo poo. Other spoiler: It's alright but doesn't have anything to offer over better games besides the "mystery" of the legacy aspects and probably outstays its welcome so if you really want to play it you should probably avoid spoilers
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# ? Apr 19, 2017 03:46 |
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Jedit posted:I haven't, no. I've only had it out twice and I don't want to use modules in a game where I have to teach. It's already long enough with newbies. Same, I think after one or two more games with my regular group I'll try one of them.
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# ? Apr 19, 2017 03:58 |
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Ross Perowned posted:If I get Into The Echoside, will it be a gag gift that will collect dust or is it a pretty solid deck building game if I don't have too many of those already? Haven't played it, but it really doesn't look any worse than any other market row deckbuilder, assuming the art and theme isn't offputting to you.
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# ? Apr 19, 2017 04:12 |
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# ? Jun 10, 2024 10:44 |
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Taught Star Wars: Rebellion last week and barely eked out a win as the rebels due to a misplay by the imperials on the second to last turn. Pretty fun game but I have a real hard time grasping strategy on either side for this game. Any strategy tips for this one? Going to be playing it again later this week.
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# ? Apr 19, 2017 05:49 |