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Blattdorf posted:If someone gets tripped up by this, you only have yourselves to blame.
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# ? Apr 18, 2017 17:29 |
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# ? May 15, 2024 00:55 |
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Kaboom Dragoon posted:What got me was when he said at the start that he'd uploaded her data first, but hadn't had time to back himself up. He'd be losing an hour or two at the most, but she was acting like it was something irreplaceable, a fate worse than death. At the time, it seemed like a really weird overreaction, but in light of the fact that she's been killing him and essentially 'resetting' him this whole time, it suddenly takes on a whole different meaning. It never felt like an overreaction to me - that part messed me up for a long part of Route A. 2B and 9S had just gone through this intense fight together where 9S saves her life multiple times, every time at the expense of his own well-being. It instantly endeared me to the character. Then he can't remember any of it because he didn't have time to upload his data. It took a while for me to consider the new 9S as anything but an imposter. Like 2B says when he's about to die in the Route A/B ending, even if you can be remade, the 9S as he is there is going to die. That consciousness is going to end and while the new 9S might have 95% of his memories, it's not going to be the same person. The bit in the beginning instantly made me realize what the rest of the game was going to be about and I love it.
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# ? Apr 18, 2017 17:30 |
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KamikazePotato posted:It never felt like an overreaction to me - that part messed me up for a long part of Route A. 2B and 9S had just gone through this intense fight together where 9S saves her life multiple times, every time at the expense of his own well-being. It instantly endeared me to the character. Then he can't remember any of it because he didn't have time to upload his data. After replaying the beginning, I figured she acted like that because they were wiping his data on purpose when it got uploaded to the bunker. Like they probably rigged the system to delete his memories or drop the connection or something whenever it was convenient, and 2B knew it but couldn't say anything to him Fortuitous Bumble fucked around with this message at 17:52 on Apr 18, 2017 |
# ? Apr 18, 2017 17:46 |
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Yeah in retrospect her relief when Command tells her "we're pairing 9S with you again" makes sense.
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# ? Apr 18, 2017 17:48 |
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Kaboom Dragoon posted:What got me was when he said at the start that he'd uploaded her data first, but hadn't had time to back himself up. He'd be losing an hour or two at the most, but she was acting like it was something irreplaceable, a fate worse than death. At the time, it seemed like a really weird overreaction, but in light of the fact that she's been killing him and essentially 'resetting' him this whole time, it suddenly takes on a whole different meaning. if someone shoots you in the head and then somehow puts a copy of all of your memories into a cloned body, the existence of this copy of you won't mean that the you that got shot isn't dead anymore
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# ? Apr 18, 2017 18:19 |
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RottenK posted:if someone shoots you in the head and then somehow puts a copy of all of your memories into a cloned body, the existence of this copy of you won't mean that the you that got shot isn't dead anymore Have you played Zero Time Dilemma?
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# ? Apr 18, 2017 18:21 |
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2B is jogging down a trail in a park, and a mechanical snail is crossing her usual route...
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# ? Apr 18, 2017 18:29 |
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Grapplejack posted:2B is jogging down a trail in a park, and a mechanical snail is crossing her usual route... What level is the snail?
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# ? Apr 18, 2017 18:52 |
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Is the new "secret" boss fight available now, or will it be released at a later date?
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# ? Apr 18, 2017 19:20 |
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Renoistic posted:Is the new "secret" boss fight available now, or will it be released at a later date? It's a part of the DLC which is not out yet
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# ? Apr 18, 2017 19:25 |
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exploded mummy posted:Have you played Zero Time Dilemma? yes it was very bad
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# ? Apr 18, 2017 19:26 |
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Nina posted:It's a part of the DLC which is not out yet Alright, thanks! I don't have any saves right now anyway...
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# ? Apr 18, 2017 19:27 |
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exploded mummy posted:Have you played Zero Time Dilemma? Although that game was infurating in every way Automata appealed to me so if yoko taro released a DLC where he did nothing but explain Dice to me i'd probably buy it in a heartbeat RoadCrewWorker fucked around with this message at 19:42 on Apr 18, 2017 |
# ? Apr 18, 2017 19:36 |
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tweet my meat posted:
More importantly, Square Enix' support kinda evades the issue if you ask, they even outright dismissed it in a couple of instances. The issue was only caused with the latest patch, which came out in Japan over a week earlier than the rest of the world. Everyone was screaming at Square "Yeah, don't release this in the west yet, it breaks the game!" and Square responded "We'll look into it, don't worry." and then they roll out the exact same patch with the same issues for everyone else anyway. And since then, pretty much radio silence on this issue. Framerate is also a lot worse for me and a bunch of other users since the patch and reports of other, new physics and animation related glitches have been cropping up, though I haven't personally experienced any of that. Not knowingly at least. Just the broken text and a much worse framerate. John Luebke fucked around with this message at 22:46 on Apr 18, 2017 |
# ? Apr 18, 2017 22:43 |
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Simple Gadgets. I need two. Help me out?
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# ? Apr 18, 2017 23:25 |
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These side quests are really grindy. I'm just glad they're usually decently entertaining.
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# ? Apr 18, 2017 23:50 |
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RanKizama posted:Simple Gadgets. I need two. Help me out?
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# ? Apr 19, 2017 00:04 |
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You know, I kinda wish there was a way to turn off Perfect Dodging all together. The combat would work perfect fine without it.
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# ? Apr 19, 2017 00:32 |
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It is weirdly generous, isn't it? It got to the point where, if I lost track of my character in a melee (or a bunch of enemies exploding), I'd just mash Dodge 3 or 4 times in a row and be pretty much guaranteed to get a Perfect Dodge+counterattack out of it.
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# ? Apr 19, 2017 02:46 |
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Still on playthrough B, what is the significance of what I infer is a moon tear in that super conspicuous spot in the back alley of the carnival
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# ? Apr 19, 2017 02:56 |
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Have you met the super best boy yet?
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# ? Apr 19, 2017 02:56 |
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Also random side: props to 9S for being an android that people repeatedly say is not built for combat, who then proceeds to kick the poo poo out of everything in the game
KamikazePotato fucked around with this message at 05:38 on Apr 19, 2017 |
# ? Apr 19, 2017 04:48 |
KamikazePotato posted:Also random side: props to 9S for being an android that people repeatedly say is not built for combat, who then proceed to kick the poo poo out of everything in the game It's only mentioned in one of the side stories that wasn't officially translated, but scanner models are literally not even supposed to be able to wield a weapon and use that telekinetic combat poo poo the combat models get, he reprogrammed himself to be able to.
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# ? Apr 19, 2017 04:55 |
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Calaveron posted:Still on playthrough B, what is the significance of what I infer is a moon tear in that super conspicuous spot in the back alley of the carnival It's a part of Emil's Memories Quest line.
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# ? Apr 19, 2017 05:24 |
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Curious what the success of this game is going to mean for Yoko Taro's career. I don't have the numbers to back this up, but I can't help but feel like this game sold better than its predecessors in large part due to cashing in on Yoko Taro as a person, turning him into something of a celebrity. I know some people were attracted by Platinum's involvement, but the majority of Square's marketing efforts seem to have revolved arounded Yoko Taro being Yoko Taro. Now that Nier: Automata's doing quite well for them, does he more or less have free reign to do whatever he wants for his next project? Not that he wouldn't anyway but, you know, with a budget. He already seems to have secured an unusual amount of freedom to begin with.
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# ? Apr 19, 2017 05:31 |
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I think i was 99% attracted by the demo looking like a decent platinum game (and they've had their fair share of clunkers so that was something i'd been eagerly anticipating), but yoko taro being a unique and funny character in the more off-kilter marketing certainly helped put his name on my map. I doubt i'll spend a minute on that alice sin mobile game with cutesy anime girls even if they heavily try to attach his name though.
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# ? Apr 19, 2017 05:49 |
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I suspect Taro doing his schtick generates the ever-elusive 'buzz,' but it helps an awful lot that the game is, you know, good. It's a blast to play, it runs smoothly (on PS4 anyway), it's over-the-top while still hitting some good emotional beats... The original Nier is the only other game he's worked on that has anything close to that level of polish. The others look like fried rear end, or wallow in tedium, or both. Drakengard 3 was Playstation exclusive, for God's sake, and yet when it ran at all, it somehow generated glitches that were unique to specific PS3s. Not model number, I mean actual, individual Playstation 3s.
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# ? Apr 19, 2017 05:51 |
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he doesn't work for square enix so anyone is free to contract the man to make weird stuff for them
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# ? Apr 19, 2017 05:54 |
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lets hang out posted:he doesn't work for square enix so anyone is free to contract the man to make weird stuff for them Atlus hire him for Raidou 3 so they can restore my faith in them.
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# ? Apr 19, 2017 05:58 |
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Seeing Square-Enix promoting Yoko Taro as an auteur was so loving surreal lol.
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# ? Apr 19, 2017 06:02 |
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I don't like the idea of the dark souls style corpse retrieval. It works in dark souls because it still sucks to die and you really want to get your corpse back, but you aren't put at any significant disadvantage if you don't make it. If you die in this game then get unlucky on the corpse run you're kinda just hosed if you had any rare chips or poo poo you had to grind out and fuse. It's pretty much a direct copy of Dark Souls, except done in a more tedious way that adds nothing positive to the experience. I haven't had it happen to me yet, but it really makes the corpse run a lot more stressful than I'd like. There's really a lot of shaky design decisions in this otherwise fantastic game that really keep me from liking it as much as I want to. I'm going to miss that fast blue robot ;-;
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# ? Apr 19, 2017 06:04 |
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Its really not hard to just not die.
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# ? Apr 19, 2017 06:20 |
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What's even weirder about the system is the game just forgets about it halfway through and Route C just has normal game overs without auto save Kinda feels like it was a bit of an afterthought
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# ? Apr 19, 2017 06:22 |
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Augus posted:What's even weirder about the system is the game just forgets about it halfway through and Route C just has normal game overs without auto save Well, it sorta makes sense when you think about it. The lore reason is deaths are semi-canonized a la Borderlands. When you die, YoRHa just sends another 2B body and you pick up your old body's corpse along the way. A2 does not have that luxury because she's been disconnected from YoRHa since going rogue. It is a poorly thought out mechanic for multiple reasons but imo that's the biggest one.
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# ? Apr 19, 2017 06:24 |
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tweet my meat posted:I don't like the idea of the dark souls style corpse retrieval. It works in dark souls because it still sucks to die and you really want to get your corpse back, but you aren't put at any significant disadvantage if you don't make it. If you die in this game then get unlucky on the corpse run you're kinda just hosed if you had any rare chips or poo poo you had to grind out and fuse.
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# ? Apr 19, 2017 06:26 |
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CJacobs posted:Well, it sorta makes sense when you think about it. The lore reason is deaths are semi-canonized a la Borderlands. When you die, YoRHa just sends another 2B body and you pick up your old body's corpse along the way. A2 does not have that luxury because she's been disconnected from YoRHa since going rogue. It is a poorly thought out mechanic for multiple reasons but imo that's the biggest one. Yeah i get the in-universe logic but it makes for pretty awkward gameplay logic, should've just done away with the corpse runs altogether and just had it be an aesthetic thing.
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# ? Apr 19, 2017 06:27 |
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Writing little death poems for each time you die is really awesome though.
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# ? Apr 19, 2017 06:30 |
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thematically its good and also the bodies fighting you later in the game owns
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# ? Apr 19, 2017 06:37 |
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RoadCrewWorker posted:I think i was 99% attracted by the demo looking like a decent platinum game (and they've had their fair share of clunkers so that was something i'd been eagerly anticipating), but yoko taro being a unique and funny character in the more off-kilter marketing certainly helped put his name on my map. I figure the demo was a big part of the success, yeah. It wasn't just an indication the basic mechanics were solid, but it was a cool chunk of game in its own right, and it shared easily on social media to say "Hey! This game you might have vaguely heard of? It's good!" I'm also going to toss "2B's design caught on bigtime" back into the math. It wasn't anywhere near enough on its own, but it got more eyes on the rest of the marketing, and got more people looking at the demo. Even if a game sells itself (and I'd say the demo is pretty solid about it), you need people to see it first, and "Oh, this is the game with the robutt." gets you eyes. Add in "This is a sequel to that good game nobody played, but it's cool if you didn't play it because now it's robots in the future of the future" and "who's the weird dude in the mask?" and you get a boost that Nier 1 didn't have.
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# ? Apr 19, 2017 06:42 |
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# ? May 15, 2024 00:55 |
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Just beat the final boss. It kinda felt like it came out of nowhere pacing wise, and the final bit where you're forced into a walk with nothing but your primary pod weapon to plink away at the boss slowly was really lame. Onto the next playthrough I guess? I wasn't super blown away by the game, but it's still pretty good. Way too easy on normal though, probably gonna kick it up to hard for the next run.
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# ? Apr 19, 2017 07:08 |