Ive got a couple dozen hours in morrowind i never made before thanks to mgso dude. Ive owned this game since it came out!!! I never once found the will to play it, but that mod made it pretty and was easy enough to use that i can appreciate everything going on for once. Whatever issues it has, if it can be improved on with individual mods, thats cool, but im absolutely never putting more work into modding than running an installer or moving a few files i to the right folder. Its a good thing it exists.
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# ? Apr 16, 2017 21:34 |
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# ? Jun 4, 2024 16:47 |
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basic hitler posted:Ive got a couple dozen hours in morrowind i never made before thanks to mgso dude. Ive owned this game since it came out!!! I never once found the will to play it, but that mod made it pretty and was easy enough to use that i can appreciate everything going on for once. Whatever issues it has, if it can be improved on with individual mods, thats cool, but im absolutely never putting more work into modding than running an installer or moving a few files i to the right folder. Its a good thing it exists. Yeah, exactly. It's a shame it wasn't kept up to date but it was a good idea. You can't expect new players to manually install a million of mods just to give the game a shot.
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# ? Apr 16, 2017 23:00 |
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My latest playthrough was a drat near flawless experience and didn't involve anything other than extracting about 10 zips and running 3 exes.K8.0 posted:I did just that sort of playthrough and I did not use Wrye Mash at all. Just the official addons, the Morrowind Patch Project, Better Dialogue Font, MasterIndex journal fix, The Moon and Star crosshair replacement, Linora's Leveling Mod, and a mod to delay start of the Tribunal quest until after the main quest. Morrowind code patch the EXE, then exeopt, and MGE XE. I think the game crashed twice in about 160 hours. It's not that hard to get a good experience without MGSO.
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# ? Apr 16, 2017 23:07 |
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the issue isnt that mgso is giving "the best" experience -it's the only thing of its kind -other better things are out -people don't realize morrowind is still really loving good without mgso -things mgso does are really questionable and bloats up your game like crazy (you NEED 120 mb of signposts, trust me dude) -it doesn't change the core gameplay at all (k8.0 has a good list of what I would start with) i'm starting to repeat myself, godspeed mgso goons im glad you're having a good time. try to get skyrim people to make a version
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# ? Apr 17, 2017 01:21 |
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Was msgo the mod where you at one point couldn't save your game in an external cell?
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# ? Apr 17, 2017 02:44 |
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Krowley posted:Was msgo the mod where you at one point couldn't save your game in an external cell?
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# ? Apr 17, 2017 23:06 |
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Krowley posted:Was msgo the mod where you at one point couldn't save your game in an external cell? Thats still the case as far as I know, I used it for the first time out of laziness on my last big install a couple of years ago and yeah. Save games were unreliable in general, I probably downloaded too much dumb poo poo but mgso is the prime suspect. Keep it simple folks
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# ? Apr 18, 2017 08:34 |
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I've been running MGSO, Morrowind Rebirth, and Tamriel Rebuilt together with no issues, although I haven't gotten to the TR stuff and have no idea if I ever will. MGSO comes with the Code Patch and MGE XE and etc., so I found it really easy to use with everything. The only issue I had was having to download a tree pack to fix some model/texture issues. It might not be optimal, but it was easy and worked well for me.
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# ? Apr 18, 2017 08:36 |
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Are there any mods that replace the chance to hit mechanic with a simple "every weapon has a cool down of X seconds depending on the weapon before being able to swing again" mechanic? Because honestly I think that mod, a view distance extender, and maybe a mod that allowed you to bind keys to instantly select and cast specific spells in one press would be all I'd ever need.
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# ? Apr 19, 2017 01:39 |
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I haven't played this game since it was the new, hot poo poo with the most impressive-looking video game water known to man, so I barely remember any of it. Any advice for what kind of character archetype to play? Like how Skyrim combat is reasonably fun if you play a stealth archer and utter garbage otherwise.
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# ? Apr 19, 2017 03:05 |
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Vargs posted:I haven't played this game since it was the new, hot poo poo with the most impressive-looking video game water known to man, so I barely remember any of it. Any advice for what kind of character archetype to play? Like how Skyrim combat is reasonably fun if you play a stealth archer and utter garbage otherwise. have one major weapon and armor skill. long sword + light is good. mages can be annoying unless you have some mage specific mods because you have to keep recharging your mana manually or with potions and a lot of stuff has resistances or reflect, so magic is better for utility stuff like unlocking doors or levitating. funnily enough stealth archer is like the worst morrowind build.
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# ? Apr 19, 2017 03:11 |
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Spear is the best. Levitating hoplite best build.
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# ? Apr 19, 2017 03:41 |
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It's been a minute since I've played, but can't you recharge your mana by using a spell that temporarily reduces your Int to 0 for 1 sec?
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# ? Apr 19, 2017 03:49 |
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GreatGreen posted:Are there any mods that replace the chance to hit mechanic with a simple "every weapon has a cool down of X seconds depending on the weapon before being able to swing again" mechanic? lmao
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# ? Apr 19, 2017 04:00 |
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# ? Apr 19, 2017 04:07 |
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GreatGreen posted:Are there any mods that replace the chance to hit mechanic with a simple "every weapon has a cool down of X seconds depending on the weapon before being able to swing again" mechanic? There is a mod that makes your swings just do damage if they visibly connect, but I forget what it is, sorry. The other two exist in MGE/MGE-XE and this one. Though I think there might be another option as well for the second.
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# ? Apr 19, 2017 04:23 |
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just use the morrowind code patch option for quick casting dont deal with that mod
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# ? Apr 19, 2017 04:30 |
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GreatGreen posted:Are there any mods that replace the chance to hit mechanic with a simple "every weapon has a cool down of X seconds depending on the weapon before being able to swing again" mechanic? I think I mentioned this earlier in the thread, but if you pick a Redguard with Longblade Major and combat specialisation you'll have like a 62.5% chance to hit anything with full fatigue (37.5% with 0 fatigue), not taking in to account agility or other factors. Within a few levels of using it you'll be hitting pretty much 80%–90% of the time - just don't worry about it and make sure to always bring a few restore fatigue potions along. Redguards have a racial power which is very strong as well. Also the orc racial gives you +100% chance to hit anything for a while once a day with pretty much any weapon. whydirt posted:It's been a minute since I've played, but can't you recharge your mana by using a spell that temporarily reduces your Int to 0 for 1 sec? I think this is "fixed" as a default option in the Morrowind Code Patch but it's modular so you can select to turn it off. It's just as easy to make uber restore mana potions tbh. Vargs posted:I haven't played this game since it was the new, hot poo poo with the most impressive-looking video game water known to man, so I barely remember any of it. Any advice for what kind of character archetype to play? Like how Skyrim combat is reasonably fun if you play a stealth archer and utter garbage otherwise. Anything is fine. Sneaking is either underpowered or hilariously overpowered in Morrowind and "pure thieves" with no magical capabilities are generally quite weak unless you add some magic in to the mix or a good combat option like blunt or longblade. If you're planning on casting spells a fair bit a Breton with the Apprentice birthsign is quite a good pick. If you're willing to make uber restore mana potions, there's no reason not to pick the Atronach birthsign.
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# ? Apr 19, 2017 10:06 |
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Orv posted:There is a mod that makes your swings just do damage if they visibly connect, but I forget what it is, sorry. There's this for combat (definitely recommend using if you want something closer to Oblivion/Skyrim): Morrowind Combat Enhanced (I know the link might look dodgy but it's just a reupload. Also get ACE subtitles and ACE books which helps give you feedback for combos in the mod) And yeah Morrowind Code Patch now includes that button casting mod. MWE demonstration: https://www.youtube.com/watch?v=hxJE9KKIWkw Also there's Stealth Enhanced IIRC, which helps if you want to do a stealth build. Private Speech fucked around with this message at 17:51 on Apr 19, 2017 |
# ? Apr 19, 2017 17:44 |
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Atronach recharges you off shrines, so you don't even need to go nuts with alchemy to make a viable mage with it.
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# ? Apr 19, 2017 18:52 |
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Summoning and punching a ghost is also a good recharging strat, especially early game.
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# ? Apr 19, 2017 19:22 |
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Vargs posted:I haven't played this game since it was the new, hot poo poo with the most impressive-looking video game water known to man, so I barely remember any of it. Any advice for what kind of character archetype to play? Like how Skyrim combat is reasonably fun if you play a stealth archer and utter garbage otherwise. Depends entirely on how easy you want the game to be. If you want it to be utterly trivial, take Conjuration and Short Blade. Conjuration starts you with Bound Dagger, which gives you a 0 weight version of the highest DPS base weapon in the game that gives +10 skill, letting you pretty much stunlock everything outside the expansions to death. In general, in Morrowind fast weapons are the best way to do damage and non-destruction magic is insanely overpowered.
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# ? Apr 19, 2017 21:07 |
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a hot tip ive learned about morrowind combat is the damage range on a weapon is how much you do based on when you swing if you just left click you'll do the left most number (usually low, lowest on weapons like axes and bows) but if you hold left click until you complete the wind up animation you do the right most number so weapons like axe chop 1-60 you want to be holding that one until you complete the animation with dagger 10-12 just mash like crazy it took me 15 years to learn this
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# ? Apr 19, 2017 21:36 |
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on my latest playthrough i set up an autohotkey button to spam left click and now i can never go back
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# ? Apr 19, 2017 21:43 |
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Stexils posted:on my latest playthrough i set up an autohotkey button to spam left click and now i can never go back MGEXE has a keymapper function called hammer that does just that
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# ? Apr 19, 2017 21:45 |
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Meyers-Briggs Testicle posted:a hot tip ive learned about morrowind combat is the damage range on a weapon is how much you do based on when you swing
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# ? Apr 19, 2017 21:58 |
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Meyers-Briggs Testicle posted:a hot tip ive learned about morrowind combat is the damage range on a weapon is how much you do based on when you swing You're a lying piece of poo poo? *wiki* gently caress.
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# ? Apr 19, 2017 21:59 |
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how do you guys not know this
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# ? Apr 19, 2017 22:00 |
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I think maybe I did but I didn't register it as like, a mechanics thing? I just always do the full charge animation for all attacks and always have, because I'm double dumb.
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# ? Apr 19, 2017 22:03 |
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Stexils posted:how do you guys not know this When I saw the numbers in game I just took it to mean that when you attacked, the RNG would randomly do damage somewhere within those two numbers like every other RPG around at the time.
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# ? Apr 19, 2017 22:17 |
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warning: this knowledge breaks a fuckload of mod weapons because they also had no idea what they were doing and made swords that did 40-50 damage on swings suddenly youll look at bows doing 1-40 and think "yeah that makes sense, you have to pull the arrow all the way back" and crossbows doing a set 20-20 damage because theyre mechanically driven, and realize how cool the mw engine is GreatGreen posted:When I saw the numbers in game I just took it to mean that when you attacked, the RNG would randomly do damage somewhere within those two numbers like every other RPG around at the time. you and everyone else
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# ? Apr 19, 2017 22:19 |
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The thought of somebody playing Morrowind on-and-off for years doing nothing but 1 damage quick swings is fuckin amazing
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# ? Apr 19, 2017 22:20 |
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GreatGreen posted:When I saw the numbers in game I just took it to mean that when you attacked, the RNG would randomly do damage somewhere within those two numbers like every other RPG around at the time. have you never noticed that if you hold down a swing for a second an axe will always do max damage and if you just tap the button it does barely any?? for over a decade??? you can see the health bar of every enemy in the game!
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# ? Apr 19, 2017 22:22 |
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Meyers-Briggs Testicle posted:a hot tip ive learned about morrowind combat is the damage range on a weapon is how much you do based on when you swing gently caress you you lying gently caress no you can't be true. ahhhhhhhhhhhhhhh.
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# ? Apr 19, 2017 22:23 |
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Vargs posted:The thought of somebody playing Morrowind on-and-off for years doing nothing but 1 damage quick swings is fuckin amazing i just never used blunt weapons or axes
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# ? Apr 19, 2017 22:29 |
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Meyers-Briggs Testicle posted:i just never used blunt weapons or axes Same. I saw the lovely bottom damage range and never used them. I always picked weapons based on lower damage and bound so I always thought it was a dice roll too.
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# ? Apr 19, 2017 22:39 |
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Meyers-Briggs Testicle posted:a hot tip ive learned about morrowind combat is the damage range on a weapon is how much you do based on when you swing Vargs posted:The thought of somebody playing Morrowind on-and-off for years doing nothing but 1 damage quick swings is fuckin amazing I just always fully charged my attacks no matter the weapon thinking the range was RNG because that's what damage range is in like every other RPG ever what the h*ck
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# ? Apr 19, 2017 23:22 |
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# ? Apr 20, 2017 00:02 |
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silly me for assuming a damage range isnt an rng roll like every other game on the planet
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# ? Apr 20, 2017 01:06 |
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# ? Jun 4, 2024 16:47 |
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Motherfucker I was 19, you think I was reading video game manuals yet?
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# ? Apr 20, 2017 01:11 |