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Wizard of the Deep
Sep 25, 2005

Another productive workday
Beyond that, ETs have been some of the most popular content in the game. I fully expect them to continue releasing them for Season 2, and the SA-unlock path may very well carry over into the new levels.

ETA: I SA'd the ET last night through slowly peeling off the guards around the Kruger display & conversation. The vacuum there is way too finicky: I was only able to successfully pull the museum guard on a regular basis. Everyone else would ignore it, even if I coined them into the room while it was running. Until four people all started paying attention to it at once. In the end, I just used noises to lure the guards into the museum so I could concuss them in private. Pulled Fedoraboy's private escort with a dropped gun, and a poison syringe later, I was home free.

Wizard of the Deep fucked around with this message at 22:04 on Apr 18, 2017

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Nakar
Sep 2, 2002

Ultima Ratio Regum
Here's a very silly one, based on an old featured contract with a similar theme:


Accidentally Killplaned Myself (Hokkaido-PC): 1-10-5217131-02
Drown the Hospital Director as the Hospital Director. Now you could wake him up after taking his clothes, but that would ruin your Silent Assassin ranking. So you'll just have to figure out a way to drown him as him without getting caught. Easy, right?

Azuth0667
Sep 20, 2011

By the word of Zoroaster, no business decision is poor when it involves Ahura Mazda.
These escalations in paris with the sabre are difficult.

qbert
Oct 23, 2003

It's both thrilling and terrifying.
I've done all the escalations except the ones in Paris and Sapienza.

Is there any other escalation that features a "Deadly Stalker"? That poo poo was actually kinda neat and stressful.

mp5
Jan 1, 2005

Stroke of luck!

horse mans posted:

I just went through the whole thread and realized that since I just got started playing and never did any ETs, I'll never get any of the cool suit unlocks. I'm sad.

Doing a single ET with SA awards you a cool suit which is unique in that it's the only one beaten all to poo poo, so you have time to get it still

Nakar
Sep 2, 2002

Ultima Ratio Regum
It should at least still be possible to get Terminus and the Absolution Suit. Probably too late for Blood Money/Signature and maybe too late for Winter.

shut up blegum
Dec 17, 2008


--->Plastic Lawn<---

Nakar posted:

Here's a very silly one, based on an old featured contract with a similar theme:


Accidentally Killplaned Myself (Hokkaido-PC): 1-10-5217131-02
Drown the Hospital Director as the Hospital Director. Now you could wake him up after taking his clothes, but that would ruin your Silent Assassin ranking. So you'll just have to figure out a way to drown him as him without getting caught. Easy, right?

I don't know Hokkaido that well, but the trick is probably to dump him in some water afterwards? Does that count as drowning? I know if you dump people in the Seine, you get the message that they're dead, but I've never seen a pop up say anything about drowning I think.

Rochallor
Apr 23, 2010

ふっっっっっっっっっっっっck

Nakar posted:

It should at least still be possible to get Terminus and the Absolution Suit. Probably too late for Blood Money/Signature and maybe too late for Winter.

I'll bet with this last batch of ETs they'll cycle through all the levels to give everybody a last chance at them, so at least there'll be opportunities at the SA suit for each level.

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.

qbert posted:

I've done all the escalations except the ones in Paris and Sapienza.

Is there any other escalation that features a "Deadly Stalker"? That poo poo was actually kinda neat and stressful.

That's the only one. Fans generally hated the stalker because it was difficult and complex to understand how it works. One of the console-exclusive targets also has stalkers, though.

qbert
Oct 23, 2003

It's both thrilling and terrifying.

Discendo Vox posted:

That's the only one. Fans generally hated the stalker because it was difficult and complex to understand how it works. One of the console-exclusive targets also has stalkers, though.

He was way more manageable on Level 5 when I could largely ignore him while killing my targets. Level 4 I had to kite him to a spot where I could circle around behind him and syringe him to get sick, because he kept loving up my "set on fire" kill.

Still, pulling everything off felt pretty satisfying in the end, and I liked that the stalker only sensed you within a certain proximity and only came at you at a walking pace. Made it just the right level of challenging without feeling unfair.

where the red fern gropes
Aug 24, 2011


shut up blegum posted:

I don't know Hokkaido that well, but the trick is probably to dump him in some water afterwards? Does that count as drowning? I know if you dump people in the Seine, you get the message that they're dead, but I've never seen a pop up say anything about drowning I think.

pretty sure you need to drag his unconscious body into the sauna, though as far as getting everyone out of there goes, i'm not entirely sure

my method would be to use the namaste challenge to get everyone out of that area, then close the doors so nobody can see, then ICA space program the director into the sauna

the problem is knowing where to launch him since he's generally surrounded by people. otherwise i would say, start as a surgeon, shoot soders so the director comes to the theatre, then knock him out on the way and panic the sauna people into leaving so you can drag him safely

or heck, maybe even dragging him up the path would be better, though getting him there is a little tricky

Nakar
Sep 2, 2002

Ultima Ratio Regum
Most of the time pushing or dumping people into water actually counts as a Fall Accident instead of Drowning, but there are a few exceptions and Hokkaido has one of them.

where the red fern gropes posted:

pretty sure you need to drag his unconscious body into the sauna, though as far as getting everyone out of there goes, i'm not entirely sure

my method would be to use the namaste challenge to get everyone out of that area, then close the doors so nobody can see, then ICA space program the director into the sauna

the problem is knowing where to launch him since he's generally surrounded by people. otherwise i would say, start as a surgeon, shoot soders so the director comes to the theatre, then knock him out on the way and panic the sauna people into leaving so you can drag him safely

or heck, maybe even dragging him up the path would be better, though getting him there is a little tricky
One and a half of these ideas are right. I'll say this much: You do not need to knock anybody but the Director out, and you do not need to utilize any random methods like explosion/gunshot panics.

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
Oh, the garden stream?

where the red fern gropes
Aug 24, 2011


Discendo Vox posted:

Oh, the garden stream?

i forgot about that pond!

Nakar
Sep 2, 2002

Ultima Ratio Regum
Spoilers if you haven't done it and still want to figure it out, but it isn't anywhere near as complicated as any of that.

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
I think the pond might be simpler, though it would take a couple knockouts.

shut up blegum
Dec 17, 2008


--->Plastic Lawn<---

Nakar posted:

Spoilers if you haven't done it and still want to figure it out, but it isn't anywhere near as complicated as any of that.

You're pretty good at this game.

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
It perplexes me that Soders doesn't count as a kill. That has to be an oversight relating to all his weird object properties.

Sneaks McDevious
Jul 29, 2010

by LITERALLY AN ADMIN

Discendo Vox posted:

It perplexes me that Soders doesn't count as a kill. That has to be an oversight relating to all his weird object properties.

Maybe.....he isn't human!?!!????

Nakar
Sep 2, 2002

Ultima Ratio Regum

Discendo Vox posted:

It perplexes me that Soders doesn't count as a kill. That has to be an oversight relating to all his weird object properties.
He essentially is an object. I'm not sure but I don't think you can even designate him in Contracts Mode because the game just straight up does not consider him a person. You can't tell this in Situs Inversus because, as a target, he'd never count as a non-target kill anyway, but you can sort of notice how he's different than most since destroying the heart "kills" him in the objectives despite him still being alive.

But I like that he doesn't count as it means you can do stuff to move NPCs around by killing him.

MadJackMcJack
Jun 10, 2009

Nakar posted:

Spoilers if you haven't done it and still want to figure it out, but it isn't anywhere near as complicated as any of that.

I never knew that path to the snowmobile was there!

double nine
Aug 8, 2013

MadJackMcJack posted:

I never knew that path to the snowmobile was there!

It's a path you can take to SOSA your way towards soders. Risky because you need to be lucky/good with npc head movement to stay undetected.

champagne posting
Apr 5, 2006

YOU ARE A BRAIN
IN A BUNKER

IO Interactive are hiring people who make multiplayer systems. Could co-op assassinations be in the works?

dex_sda
Oct 11, 2012


Boiled Water posted:

IO Interactive are hiring people who make multiplayer systems. Could co-op assassinations be in the works?

That would rule so hard.

The Kins
Oct 2, 2004
Alternatively, it could be for Kan3 & Lynch.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

dex_sda posted:

That would rule so hard.

Best part of Splinter Cell Conviction. I'm ready.

MadJackMcJack
Jun 10, 2009

The Kins posted:

Alternatively, it could be for Kan3 & Lynch.

Why do you have so much hate in your heart?

shut up blegum
Dec 17, 2008


--->Plastic Lawn<---

Boiled Water posted:

IO Interactive are hiring people who make multiplayer systems. Could co-op assassinations be in the works?

I don't really see how that would work right now. It'd make levels much easier and 47 has been a loner forever. That's kinda his thing. So I don't know :shrug:.

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

Instead of having two assassins you could go with an agent + handler approach. I think I've mentioned the game Clandestine in this thread before which has one player being the field operative and the other being a hacker. That seems more appropriate for the Hitman universe and would keep the social stealth aspect intact.

PS: Kane & Lynch 2 rules, K&L1 drools

Brofessor Slayton
Jan 1, 2012

Mierenneuker posted:

Instead of having two assassins you could go with an agent + handler approach.

I know that you mean hacking, intel and environmental stuff for player 2 (which could legit be pretty great). However, my mind immediately supplied the idea of a 12-year old pubbie taking Diana's place in the mission briefing.

"Hey 47, kill your mom with a dildo. Also get some weed."

double nine
Aug 8, 2013

Alternatively it's like spy party - one of the npcs in the level is replaced by a player, and has to be taken out by 47.

Nakar
Sep 2, 2002

Ultima Ratio Regum

double nine posted:

Alternatively it's like spy party - one of the npcs in the level is replaced by a player, and has to be taken out by 47.
It seems like that would be really easy on account of instantly noticing which NPC isn't a loving idiot.

SubponticatePoster
Aug 9, 2004

Every day takes figurin' out all over again how to fuckin' live.
Slippery Tilde

Nakar posted:

It seems like that would be really easy on account of instantly noticing which NPC isn't a loving idiot.
It's sort of been done before, in AssCreed MP. Part of the fun of that was pretending to be brain damaged, and walking in a circle or bumping into stuff. Imagine that in Marrakesh.

But co-op assassination would be cool. Have 47 and a female assassin, and each can go to places the other can't/use different disguises.

shut up blegum
Dec 17, 2008


--->Plastic Lawn<---

SubponticatePoster posted:

It's sort of been done before, in AssCreed MP. Part of the fun of that was pretending to be brain damaged, and walking in a circle or bumping into stuff. Imagine that in Marrakesh.

But co-op assassination would be cool. Have 47 and a female assassin, and each can go to places the other can't/use different disguises.

Yeah, thinking about it, having a female assassin who is able to wear outfits that you can't makes the most sense.

SubponticatePoster
Aug 9, 2004

Every day takes figurin' out all over again how to fuckin' live.
Slippery Tilde

shut up blegum posted:

Yeah, thinking about it, having a female assassin who is able to wear outfits that you can't makes the most sense.
Also delight in a bunch of grognards whining "I don't want to play as a giiiiiirrrrlll, it's unrealistic!"

Rev. Melchisedech Howler
Sep 5, 2006

You know. Leather.
Watch Dogs 2 has a fun invasion multiplayer mode where you can blend in with NPCs - rounds tend to be fairly quickfire though, not sure how it'd work with a more methodical game like Hitman.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
My god if Assassin's Creed-style "blend with AI" multiplayer made it into this game I would flip the heck out.

Brofessor Slayton
Jan 1, 2012

You load up the new ET on Marrakesh, but the game gives you a popup warning - "xXxKILLR47ASASIN420xXx has infiltrated the game!"

You occasionally spot a custom character that looks uncannily like Shrek in the crowd outside the embassy, but you can't kill him in full view of the crowd.

WindyMan
Mar 21, 2002

Respect the power of the wind

Brofessor Slayton posted:

You load up the new ET on Marrakesh, but the game gives you a popup warning - "xXxKILLR47ASASIN420xXx has infiltrated the game!"

You occasionally spot a custom character that looks uncannily like Shrek in the crowd outside the embassy, but you can't kill him in full view of the crowd.

Something like this could work. It would be impossible to kill a human target silently, but you could make it so as long as you aren't seen killing someone then you're good. Would give us a reason to use guns and sniper rifles and such as a primary method of elimination.

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Nakar
Sep 2, 2002

Ultima Ratio Regum
It could work if the target isn't allowed to take offensive actions (no picking up guns or using weapons) and is still subject to Trespassing rules for whatever appearance they have. Could be tense having to slip into a restricted area trying to dodge the murder machine that's after you, knowing the guards won't help you if they catch you before they catch him... and unlike him, you can't just knock them out.

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