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Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
Is there a bug with spiritualist factions where they won't acknowledge that my Holy Tribunal is sufficiently religious? I still have the "Secular State" malus and I don't know what I'm supposed to do.

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TacMan
Aug 8, 2002

Vert used Hyperbeam,
It's super effective!


:steam: El Mole :steam:
I think you specifically need a spiritualist government civic to avoid a secular state penalty.

Hav
Dec 11, 2009

Fun Shoe
I'd love the fleet lock camera to trigger super-slow, then go back to the previous speed setting.

I like some space battle porn. More space battle porn

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

TacMan posted:

I think you specifically need a spiritualist government civic to avoid a secular state penalty.

I tossed on Exalted Priests and they still said the state was secular. I suspect everything has to be spiritual, so gently caress em.

Also the Star Trek mod is a lot of fun. Ships are invaluable; I have destroyers that cost 1100 minerals and take up 11 fleet capacity.

DMW45
Oct 29, 2011

Come into my parlor~
Said the spider to the fly~

Dallan Invictus posted:

Honestly it looks like they would be compatible. Basically the main issue for mod compatibility is "do they change the same vanilla files?" and in that specific case it doesn't look like they do - Guildencrantz' mod changes some techs and Ascension Perks, Utopia Expanded adds more techs, but mostly changes the vanilla Megastructures.

Looks like they do conflict, at least a bit, Terraforming tech is showing up in Society research when it shouldn't.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Beer4TheBeerGod posted:

I tossed on Exalted Priests and they still said the state was secular. I suspect everything has to be spiritual, so gently caress em.

Also the Star Trek mod is a lot of fun. Ships are invaluable; I have destroyers that cost 1100 minerals and take up 11 fleet capacity.

One of the most impressive things about that mod is that it has dramatically rebalanced ship strength and costs, and done so successfully.

peak debt
Mar 11, 2001
b& :(
Nap Ghost

Beer4TheBeerGod posted:

Is there a bug with spiritualist factions where they won't acknowledge that my Holy Tribunal is sufficiently religious? I still have the "Secular State" malus and I don't know what I'm supposed to do.

Do you have philosopher king active? That makes governments a monarchy.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

peak debt posted:

Do you have philosopher king active? That makes governments a monarchy.
The demand is fulfilled by being one of
code:
					has_government = gov_theocratic_monarchy
					has_government = gov_theocratic_dictatorship
					has_government = gov_theocratic_oligarchy
					has_government = gov_theocratic_republic
					has_government = gov_celestial_empire
					has_government = gov_divine_empire
					has_government = gov_holy_tribunal
					has_government = gov_celestial_empire
supposedly, so it looks like holy tribunal should indeed work?

Guildencrantz
May 1, 2012

IM ONE OF THE GOOD ONES

BenRGamer posted:

Looks like they do conflict, at least a bit, Terraforming tech is showing up in Society research when it shouldn't.

I've looked at Utopia Expanded and it should be fully compatible. By Terraforming tech do you mean the basic one (Terrestrial Sculpting) or anything further down the line? Because TS is supposed to show up for everyone.

Eiba posted:

I would really like an earlier version for RP reasons. It feels good to have people living in orbitals. My proposal for earlier habitats would be to make their buildings less effective at the start, and have them upgrade over time automatically (their build-'em-and-forget nature is a great feature that keeps them from being overwhelming when you spam them everywhere).

This seems like it could work out pretty well. You can't make buildings auto-upgrade, but you can scale their outputs with techs and AP's. This would make early habitats way less efficient than just settling a planet, but eventually unlock into being super good. Do you mind if I steal this idea?

A Tartan Tory
Mar 26, 2010

You call that a shotgun?!
I assume this is a bug, but apparently you can still keep the effects of inwards perfection and agrarian idyll despite faction converting away from pacifist and xenophobe, as long as you don't reform your government.

Time to abuse the poo poo outta some bugs I guess.

GenericOverusedName
Nov 24, 2009

KUVA TEAM EPIC

Strudel Man posted:

The demand is fulfilled by being one of
code:
					has_government = gov_theocratic_monarchy
					has_government = gov_theocratic_dictatorship
					has_government = gov_theocratic_oligarchy
					has_government = gov_theocratic_republic
					has_government = gov_celestial_empire
					has_government = gov_divine_empire
					has_government = gov_holy_tribunal
					has_government = gov_celestial_empire
supposedly, so it looks like holy tribunal should indeed work?

My gov holy tribunal right now and my spiritualist faction is happy, sounds like a bug for him :(

Anticheese
Feb 13, 2008

$60,000,000 sexbot
:rodimus:

What are the ways to cultivate a spiritualist movement in your empire?

GenericOverusedName
Nov 24, 2009

KUVA TEAM EPIC
Settling a Gaia world works super well!

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.
So here's a weird question: having conquered the entire galaxy/eaten everyone else, is there a way I can split my vast empire into bits? I mean, can I release parts of it to become its own empire?

Samopsa
Nov 9, 2009

Krijgt geen speciaal kerstdiner!
I don't think there's an option for it, (see below) but you can just tank happiness on certain planets and let them rebel!

Samopsa fucked around with this message at 13:12 on Apr 19, 2017

OwlFancier
Aug 22, 2013

There is a "create vassal" button on your government screen which lets you release any homeworld as a vassal empire. You can then gift them planets in trade.

Demiurge4
Aug 10, 2011

I haven't even seen a Gaia world spawn since Utopia. Even when I start next to a Holy Guardians FE.

Nordick
Sep 3, 2011

Yes.

Anticheese posted:

What are the ways to cultivate a spiritualist movement in your empire?

Go conquer some spiritualist primitives

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
Was the Vultaum precursor chain introduced in 1.5? I don't recall it from before, and it is a very amusing dig at the 'we are all in a simulation' crowd.

CrazyTolradi
Oct 2, 2011

It feels so good to be so bad.....at posting.

Aethernet posted:

Was the Vultaum precursor chain introduced in 1.5? I don't recall it from before, and it is a very amusing dig at the 'we are all in a simulation' crowd.
Nah I remember these guys from 1.2, easily.

In regards to Precursor chains, there actually are set areas where anomalies for Precursor artifacts can be found. If you use debugtooltips, you'll see a precursor_X flag for some systems, I think there's up to 6 different ones?

Truga
May 4, 2014
Lipstick Apathy

Aethernet posted:

dig at the 'we are all in a simulation' crowd.

Pretty sure we are, seeing how a space 4x game has a better developed political system than reality, pretty sure that's a bug in the matrix.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Strudel Man posted:

The demand is fulfilled by being one of
code:
					has_government = gov_theocratic_monarchy
					has_government = gov_theocratic_dictatorship
					has_government = gov_theocratic_oligarchy
					has_government = gov_theocratic_republic
					has_government = gov_celestial_empire
					has_government = gov_divine_empire
					has_government = gov_holy_tribunal
					has_government = gov_celestial_empire
supposedly, so it looks like holy tribunal should indeed work?

Yeah, I guess it's a bug. Oh well. The militant faction of my Klingon Empire is happy and that's all that matters. :black101:

Mister Adequate posted:

One of the most impressive things about that mod is that it has dramatically rebalanced ship strength and costs, and done so successfully.

Yeah it's pretty incredible. It makes piracy in the early game really loving scary since ships take so long to construct, and every single one of your ships is valuable and important. On top of that the ships are far more customizable and the combination of hardpoints makes the various technology choices very meaningful. When a single destroyer costs more than a cruiser does in the vanilla game it really changes things (and for the better).

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Truga posted:

Pretty sure we are, seeing how a space 4x game has a better developed political system than reality, pretty sure that's a bug in the matrix.

I certainly felt my happiness increase by 5% when aliens were permitted entry into our core territories.

Applewhite
Aug 16, 2014

by vyelkin
Nap Ghost
I fell off the Stellaris wagon again, but after spending six decades building a Dyson Sphere only to get 400 energy/month out of it, I'm considering getting back on the wagon.

Also, gently caress the bug which makes it impossible to quit a federation with a Fallen Empire in it if you and the FE are the only members.

Nordick
Sep 3, 2011

Yes.

Beer4TheBeerGod posted:

Yeah it's pretty incredible. It makes piracy in the early game really loving scary since ships take so long to construct, and every single one of your ships is valuable and important. On top of that the ships are far more customizable and the combination of hardpoints makes the various technology choices very meaningful. When a single destroyer costs more than a cruiser does in the vanilla game it really changes things (and for the better).
This sounds really drat good and definitely my jam, the problem is I can't bring myself to care about Star Trek. Here's hoping some other mod comes around that does the same to ships but without a specific universe setting (Or at least a setting I like).

Applewhite
Aug 16, 2014

by vyelkin
Nap Ghost
Also, gently caress Fallen Empires in general. Assholes all. I just finish saving the galaxy from the energy beings BY MYSELF THX REST OF THE GALAXY and as soon as I sacrifice half my fleet for a last-ditch run at the portal, the FE next door declares war on me.

I save-scummed the poo poo out of that war, delaying it long enough to develop arc-emitter technology and retrofit a 150K fleet with it and then mow down the FE fleets like dandelions.

Vivian Darkbloom
Jul 14, 2004


Applewhite posted:

Also, gently caress Fallen Empires in general. Assholes all. I just finish saving the galaxy from the energy beings BY MYSELF THX REST OF THE GALAXY and as soon as I sacrifice half my fleet for a last-ditch run at the portal, the FE next door declares war on me.

I save-scummed the poo poo out of that war, delaying it long enough to develop arc-emitter technology and retrofit a 150K fleet with it and then mow down the FE fleets like dandelions.

Yeah, I just defeated the Unbidden (after they wiped out half the galaxy) and for my troubles I got a huge swath of planets taken to be purged. Frustrating end to this game, though I suppose I already "won".

Applewhite
Aug 16, 2014

by vyelkin
Nap Ghost

Vivian Darkbloom posted:

Yeah, I just defeated the Unbidden (after they wiped out half the galaxy) and for my troubles I got a huge swath of planets taken to be purged. Frustrating end to this game, though I suppose I already "won".

The game I played before this one had like, four different Unbidden factions show up one after the other and duke it out. It was pretty funny until my empire got wiped out in ten seconds by the last one standing.

Applewhite
Aug 16, 2014

by vyelkin
Nap Ghost
Seriously though, a Dyson Sphere only gives you 400 energy? WTF. It's the total power output of a star. I get over 100 energy from an energy-focused space-habitat, and four of those are way cheaper and take less time to build than a DS.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
There should definitely be some sort of diplomatic penalty called 'Opportunist Dickheads' that anyone who jumps on someone who's lost their fleet fighting a crisis should get.

Bholder
Feb 26, 2013

Aethernet posted:

There should definitely be some sort of diplomatic penalty called 'Opportunist Dickheads' that anyone who jumps on someone who's lost their fleet fighting a crisis should get.

But that's every AI

GotLag
Jul 17, 2005

食べちゃダメだよ

Applewhite posted:

Seriously though, a Dyson Sphere only gives you 400 energy? WTF. It's the total power output of a star. I get over 100 energy from an energy-focused space-habitat, and four of those are way cheaper and take less time to build than a DS.

http://steamcommunity.com/sharedfiles/filedetails/?id=905109700
I made a quick and dirty mod the other day that halves megastructure built times, costs, and doubles output.

Solarflare
Apr 21, 2008
I was very disappointed last night to find out that once you've undergone synthetic ascension you can't upload any further organics you encounter. Kinda derailed my whole lategame plan to be honest.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
https://twitter.com/Martin_Anward/status/854697698838138881

Get ready to drain those greedy sectors!

A Tartan Tory
Mar 26, 2010

You call that a shotgun?!

Still not gonna use them Wiz. :colbert:

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
Oh thank god the shroud. No more governors sitting cackling on their piles of hoarded energy credits.

WIZ if you're reading this I want a third option of "Respect tile resources unless you can't build a unique if you do". Also "Redevelopment only to swap generic buildings out for uniques".

peak debt
Mar 11, 2001
b& :(
Nap Ghost

Applewhite posted:

Seriously though, a Dyson Sphere only gives you 400 energy? WTF. It's the total power output of a star. I get over 100 energy from an energy-focused space-habitat, and four of those are way cheaper and take less time to build than a DS.

Well if they wanted to be realistic they'd cost like a trillion minerals and then produce a billion energy but that'd hardly make for good game design...

Truga
May 4, 2014
Lipstick Apathy

Splicer posted:

Oh thank god the shroud. No more governors sitting cackling on their piles of hoarded energy credits.

I'd like it even more if sectors hitting cap just throw all overflow to you. AFAIK the overflow just gets lost now?

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

peak debt posted:

Well if they wanted to be realistic they'd cost like a trillion minerals and then produce a billion energy but that'd hardly make for good game design...
Make it a matryoshka brain. Spits out some energy, lots of science, occasionally turns into an endgame crisis when it works out how to reprogram reality.

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Applewhite
Aug 16, 2014

by vyelkin
Nap Ghost

peak debt posted:

Well if they wanted to be realistic they'd cost like a trillion minerals and then produce a billion energy but that'd hardly make for good game design...

I'd settle for 1000 energy.

400 for such a huge investment in time is practically an insult.

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