|
Dr Snofeld posted:What do you guys do by way of galaxy generation settings? I've just been going by the defaults, only switching between elliptical and spiral shapes now and then. I almost always use spiral. I use tiny to test concepts and large for "normal" games. Usually with hyper lanes only. If you want a change of pace try a ring Galaxy with only Wormholes. It is almost as good as hyper lanes.
|
# ? Apr 19, 2017 21:41 |
|
|
# ? May 27, 2024 04:11 |
|
I grabbed a mod that has more galaxy sizes so it's not like a jump between 150 stars and 500 stars or whatever the default is. Been enjoying 400ish star games. 25% planets, above default number of AI, hyperlane only of course. On smaller maps arms often work out a bit wonky with hyperlanes so I go with boring old standard.
|
# ? Apr 19, 2017 21:44 |
|
I like really crazy, cluttered games so I tend to play with 1000 stars, maximum habitable planets and the max number of AI+FEs. Edit: It does tend to get tedious later on, but I usually don't really play them out all the way to the bitter end. Usually I just accomplish whatever it was I wanted to do when I started. Edit 2: I also use that one mod that makes unique stuff (like the leviathans, special systems, etc.) spawn every game. Edwhirl fucked around with this message at 22:26 on Apr 19, 2017 |
# ? Apr 19, 2017 21:58 |
|
Edwhirl posted:I like really crazy, cluttered games so I tend to play with 1000 stars, maximum habitable planets and the max number of AI+FEs. But but.. what if the sector AI does something non-optimal and you miss it because you don't have time to constantly snoop on your planets? What if though the sheer size of the game you lose track of remembering to go back to a planet you colonized but want to go back to move the capital to optimize the bonuses??
|
# ? Apr 19, 2017 22:01 |
|
Baronjutter posted:But but.. what if the sector AI does something non-optimal and you miss it because you don't have time to constantly snoop on your planets? What if though the sheer size of the game you lose track of remembering to go back to a planet you colonized but want to go back to move the capital to optimize the bonuses?? I don't really care. I throw things in a sector and treat it like a foreign empire and just forget it exists for the most part.
|
# ? Apr 19, 2017 22:07 |
|
Edwhirl posted:I don't really care. I'll think you'll find you are not spergy enough for this thread, friend. (Seriously everyone, do this. It makes the game more fun.)
|
# ? Apr 19, 2017 22:16 |
|
Dr Snofeld posted:What do you guys do by way of galaxy generation settings? I've just been going by the defaults, only switching between elliptical and spiral shapes now and then. Small (400 stars), 2 Spiral, Hyperlanes Only Default otherwise except I go up to 2 FE instead of the default 1
|
# ? Apr 19, 2017 22:19 |
|
Huh, it sounds like hyperlanes only is pretty popular. Didn't expect that. Do ya'll like it because it prevents "back-capping" and what not?
|
# ? Apr 19, 2017 22:36 |
|
Chomp8645 posted:Huh, it sounds like hyperlanes only is pretty popular. Didn't expect that. Do ya'll like it because it prevents "back-capping" and what not? Yeah I find it's the only travel mode that gives any sense of a map or "fronts" in a war, it's the only mode that makes defense stations remotely useful. I think it doesn't go far enough though, I'd love it if your fleets had to in-system travel from one side to the other, like they could only travel to system B if they flew close enough to the little arrow to system B. Just balanced out with slightly quicker in-system movement and wind-up times.
|
# ? Apr 19, 2017 22:42 |
|
Dr Snofeld posted:What do you guys do by way of galaxy generation settings? I've just been going by the defaults, only switching between elliptical and spiral shapes now and then. I like default size 4-arm spirals myself. You still get a sense of geography from the spirals, but without having to impose hyperlanes (I despise hyperlanes). I usually add a few more AI empires as well, along with at least one more FE; the defaults make the galaxy feel way too empty. I keep meaning to try a game with an absolute ton of AI empires and that distributed start mod just so that the whole galaxy actually does fill up quickly and see how that feels, but I play mostly MP, so I haven't gotten around to it.
|
# ? Apr 19, 2017 22:41 |
|
Edwhirl posted:I don't really care. As an aside, what if megastructures cost unity to build instead of influence? Then they could be cooler because they're delaying additional unlocks and/or costing you the resources you're not earning from all those unity tiles.
|
# ? Apr 19, 2017 22:44 |
|
4-arm spiral. You're constrained to your first arm unless you're hyperlaning and are at the strategic junction, giving the second drive upgrade a classic 'you may now move on ocean tiles' feel.
|
# ? Apr 19, 2017 23:03 |
|
Is there any reason I'd want to vassalize and integrate instead of conquering outright?
|
# ? Apr 19, 2017 23:07 |
|
Aethernet posted:4-arm spiral. You're constrained to your first arm unless you're hyperlaning and are at the strategic junction, giving the second drive upgrade a classic 'you may now move on ocean tiles' feel. Yeah I do this. Also it typically, somehow, prevents me from being boxed in from all angles. I played Elliptical for a while with clustering off and it still felt like every time I could only go four systems in any given direction. I end up thieving territory by advancing frontier outposts and that makes me space Hitler apparently. On spiral I send one science ship in each direction along with one constructor, and drop frontier outposts the moment I meet unidentified empires. Sometimes my entire territory is frontier outposts because there's no habitables, it's very precarious. One time the only habitables were two Holy Worlds. That was... fun.
|
# ? Apr 19, 2017 23:16 |
|
Soup du Journey posted:Is there any reason I'd want to vassalize and integrate instead of conquering outright? If you've invested in the Domination tradition tree then maybe. Or if you're playing Pacifist, then Liberate-Vassalize-Integrate is the way to go.
|
# ? Apr 19, 2017 23:24 |
|
Soup du Journey posted:Is there any reason I'd want to vassalize and integrate instead of conquering outright? You avoid the happiness penalty for recently conquered, at least. It might also be less war score? I haven't seen the math.
|
# ? Apr 19, 2017 23:26 |
|
Soup du Journey posted:Is there any reason I'd want to vassalize and integrate instead of conquering outright? As above, only if you're pacifist. However, if you're playing Tall Pacifist you might want to try Liberate > Federalise, which with the Unity buff is reasonably powerful and makes for some interesting gameplay right up until you have to face a serious threat like the Unbidden and realise the, "Form up on my fleet, you retards," button doesn't work.
|
# ? Apr 19, 2017 23:32 |
|
So I thought at first the spiral-feed power hubs were something you could spam with escalating happiness penalties, but I guess they simply replace regular power hubs, perform no better, give a happiness penalty and provide no unity if you have the power hub unity tradition? Why exactly would I use them?
|
# ? Apr 20, 2017 00:18 |
Strudel Man posted:So I thought at first the spiral-feed power hubs were something you could spam with escalating happiness penalties, but I guess they simply replace regular power hubs, perform no better, give a happiness penalty and provide no unity if you have the power hub unity tradition? Why exactly would I use them? You wouldn't
|
|
# ? Apr 20, 2017 00:20 |
|
But they cost a lot of research.
|
# ? Apr 20, 2017 00:22 |
|
Pretty sure annexing planets generates more threat than vassalizing, so if you're doing a lot of it you'll start to see empires banding together against you.
|
# ? Apr 20, 2017 00:31 |
|
Strudel Man posted:But they cost a lot of research. You use them because you Love The Worm like The Worm Loves You. (also, aren't they better than T1 power hubs, just not better than T2?)
|
# ? Apr 20, 2017 00:31 |
|
Should be an ascension perk that buffs FTL in your territory. Much larger/unlimited warp range within borders, go directly from one hyperlane to the next without wind down/up, travel from any wormhole system to any other so long as they're both within your borders, jump drive... same as warp? Maybe make it so they have to be within the same contiguous border, so no jumping from one side of the galaxy to the other because you plopped down a frontier outpost. I dunno, that's probably way too good though.
|
# ? Apr 20, 2017 00:37 |
|
Knowing how to fight the Unbidden makes them kind of a non issue, they just showed and I chewed through 250k fleet power and their portal with just 70k
|
# ? Apr 20, 2017 00:40 |
|
FE's are kinda the same way, once you know how to fight them it's easy to knock one over with about 40k fleet power.
|
# ? Apr 20, 2017 00:44 |
|
Yeah it's just kinda sad, the first time was so frantic and now just hammer em with bullets
|
# ? Apr 20, 2017 00:47 |
|
Conskill posted:Are they still functional? Last I heard is you keep the civic, but it shuts off if you no longer meet the requirements for it. Wiz posted:Sounds like a bug. Will look into it. Yeah, still working. I demolished this farm and my unity production dropped accordingly. You can see I had shifted (accidentally) from Egalitarian-Pacifist-Materialist to Fanatic Egalitarian-Materialist
|
# ? Apr 20, 2017 00:50 |
|
PittTheElder posted:FE's are kinda the same way, once you know how to fight them it's easy to knock one over with about 40k fleet power. In my last game there was a War in Heaven and the opposing awakened FE had a stack of 177k and my little 80k stack couldn't scratch it. Of course my Awakened FE buddy wouldn't help at all. I just ended up abandoning it and starting a new game with just one FE to keep the War in Heaven from spawning.
|
# ? Apr 20, 2017 00:57 |
|
Spiral galaxies looks interesting from both aesthetic and gameplay perspectives but you might as well name them "gently caress hyperlanes" so I'm sticking with ellipticals.
|
# ? Apr 20, 2017 01:02 |
|
Dallan Invictus posted:(also, aren't they better than T1 power hubs, just not better than T2?)
|
# ? Apr 20, 2017 01:05 |
|
deathbagel posted:In my last game there was a War in Heaven and the opposing awakened FE had a stack of 177k and my little 80k stack couldn't scratch it.
|
# ? Apr 20, 2017 01:08 |
|
Strudel Man posted:Yeah, fallen empires seem to absolutely skyrocket in fleet power after awakening. Are they actually building those ships, or are they event presents? Awakened Empires act like regular ones as far as I know, meaning they're building their own poo poo. Due to them being well past the end of the tech tree and deep in bonus repeatable territory, this means they can poo poo out absolutely enormous numbers of absurdly powerful ships.
|
# ? Apr 20, 2017 01:17 |
|
Mister Adequate posted:Awakened Empires act like regular ones as far as I know, meaning they're building their own poo poo. Due to them being well past the end of the tech tree and deep in bonus repeatable territory, this means they can poo poo out absolutely enormous numbers of absurdly powerful ships.
|
# ? Apr 20, 2017 01:25 |
|
I find that Awakened Empires are pretty hit-and-miss at the moment. They can build ships and will colonize new planets as they try to push out but they don't ever build anything on their new or conquered planets. I can't count the number of times I've started picking off territory only to win a bunch of dismantled colony ships and a planet full of angry pops on empty tiles. They can do everything else but they can't build buildings... If you manage to drag a Fallen Empire into a war early enough and pick away at it's fleet before suing for peace you can pick them over later (provided they don't wake up) because they will not rebuild their fleet or armies. edit: Strudel Man posted:I'm not sure that makes a ton of sense with their limited numbers of planets, though. Construction time is a bottleneck, and even with their ancient buildings, it seems like they'd still be mineral-limited as well in terms of trying to churn out endless ships. If anything, their stagnating research (since they never build labs or science stations) will be what hold them back in the late game. Usually if you're pushing hard you can get caught up as each repeatable tech takes more and more research to complete.
|
# ? Apr 20, 2017 01:26 |
|
They do have lots of repeatable +% to minerals/energy techs and some other things, plus all their special poo poo. Or maybe there's some under the hood fuckery to them, who knows!
|
# ? Apr 20, 2017 01:27 |
|
Shugojin posted:Or maybe there's some under the hood fuckery to them, who knows! IIRC they get a one time massive boost of ships when they awaken.
|
# ? Apr 20, 2017 01:34 |
|
Beer4TheBeerGod posted:Hopefully that will include the option to terraform planets that you don't actually own. Having this little baby in game would make me the happiest nerd.
|
# ? Apr 20, 2017 01:57 |
|
Oh poo poo I accidentally wiped out a bunch of pre-sentients I had planned to uplift. Their planet was 20% for me and mine were 20% for them so I Gaia'd it thinking we could coexist happily. I was apparently incorrect.
|
# ? Apr 20, 2017 02:58 |
|
Making sweeping changes to a world's ecosystem in a very short span of time harms the current inhabitants of that ecosystem? I am truly shocked.
|
# ? Apr 20, 2017 03:05 |
|
|
# ? May 27, 2024 04:11 |
|
Every endgame crisis I get is the loving unbidden and for the first time ever I was finally able to amass a fleet to take them out. Now what do I do- Build ring worlds until my computer can no longer process actions of the game?
|
# ? Apr 20, 2017 03:06 |