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Meyers-Briggs Testicle posted:a hot tip ive learned about morrowind combat is the damage range on a weapon is how much you do based on when you swing Lunchmeat Larry posted:what the gently caress
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# ? Apr 20, 2017 01:14 |
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# ? Jun 5, 2024 07:21 |
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Orv posted:Motherfucker I was 19, you think I was reading video game manuals yet? what the gently caress son i was reading video game manuals since i could read at all, first thing i read was this fucker's manual and novel: https://en.wikipedia.org/wiki/Starglider
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# ? Apr 20, 2017 01:20 |
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Mister Adequate posted:what the gently caress son i was reading video game manuals since i could read at all, first thing i read was this fucker's manual and novel: https://en.wikipedia.org/wiki/Starglider I didn't get into video games until I was already an awful lovely teenager, thankfully I was just an awful lovely white suburban teenager because I didn't do MP stuff for a bit yet.
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# ? Apr 20, 2017 01:44 |
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this thread is incredible
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# ? Apr 20, 2017 01:45 |
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Orv posted:Motherfucker I was 19, you think I was reading video game manuals yet? Age 8-15 is like the only time I was interested in reading video game manuals tbh
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# ? Apr 20, 2017 01:52 |
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Stexils posted:this thread is incredible Morrowind: Revelations
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# ? Apr 20, 2017 01:53 |
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Orv posted:Morrowind: Revelations CHIM
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# ? Apr 20, 2017 01:54 |
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Vargs posted:The thought of somebody playing Morrowind on-and-off for years doing nothing but 1 damage quick swings is fuckin amazing i watched a dude stream morrowind a bunch a while back and after like 30 hours i finally told him to hold his swing to do more damage apparently this is a common thing people don't know which is pretty but it also is never explained in-game so w/e
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# ? Apr 20, 2017 02:02 |
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Vargs posted:Age 8-15 is like the only time I was interested in reading video game manuals tbh You're only 15 if you hold the button down though
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# ? Apr 20, 2017 02:10 |
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Damage also changes for weapons depending on how you were moving when you first held down the attack button (though there's a toggle in the base game to always use the best attack, can't remember if it was on or off by default).
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# ? Apr 20, 2017 04:48 |
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Vargs posted:The thought of somebody playing Morrowind on-and-off for years doing nothing but 1 damage quick swings is fuckin amazing To all you who did this: I concede that your love of the game is greater than mine.
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# ? Apr 20, 2017 05:28 |
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Stexils posted:have you never noticed that if you hold down a swing for a second an axe will always do max damage and if you just tap the button it does barely any?? for over a decade??? you can see the health bar of every enemy in the game! Nah I was too busy putting in cheat codes and slinging spells with a radii larger than unmodded Morrowind's max view distance.
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# ? Apr 20, 2017 05:41 |
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Skwirl posted:Damage also changes for weapons depending on how you were moving when you first held down the attack button (though there's a toggle in the base game to always use the best attack, can't remember if it was on or off by default). well yeah thats obvious
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# ? Apr 20, 2017 05:42 |
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Skwirl posted:Damage also changes for weapons depending on how you were moving when you first held down the attack button (though there's a toggle in the base game to always use the best attack, can't remember if it was on or off by default). I liked it off, because it makes spears feel slightly more awkward and deliberate, which might be accurate? Or even balanced? Not like either of those words reeeeally belong in a description of Morrowind.
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# ? Apr 20, 2017 05:43 |
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Skwirl posted:Damage also changes for weapons depending on how you were moving when you first held down the attack button (though there's a toggle in the base game to always use the best attack, can't remember if it was on or off by default). So how did this system work? Is there an always-best direction to move as you start to hold the button down that's different for every weapon or is it always one particular best direction?
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# ? Apr 20, 2017 05:48 |
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GreatGreen posted:So how did this system work? Is there an always-best direction to move as you start to hold the button down that's different for every weapon or is it always one particular best direction? Best direction to move was dependent on the weapon type. All told the combat system had some neat ideas.
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# ? Apr 20, 2017 05:56 |
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GreatGreen posted:So how did this system work? Is there an always-best direction to move as you start to hold the button down that's different for every weapon or is it always one particular best direction? You did an overhand slash if you were standing still or moving diagonally, a sideways chop if you were moving side to side and a thrust if you were moving forward, don't remember which types of damage were best with which weapons aside from spears being completely useless with anything other than thrust. I think it was a legacy from Daggerfall that they realized was more annoying than useful or fun so they put the toggle in because they'd already made the animations and didn't want them to go completely to waste.
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# ? Apr 20, 2017 06:04 |
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Meyers-Briggs Testicle posted:a hot tip ive learned about morrowind combat is the damage range on a weapon is how much you do based on when you swing oh my lord
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# ? Apr 20, 2017 06:10 |
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Orv posted:Motherfucker I was 19, you think I was reading video game manuals yet? The upsetting part is that I did read the manual and spent years smugly explaining 5o people that stamina affected chance to hit
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# ? Apr 20, 2017 08:42 |
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If you have spell damage on a weapon, like all spells, that actually is a random roll. So 15 – 30 fire damage means random chance of 15 – 30 damage before resistances. Actually if I recall correctly there's some weird poo poo that goes on with Morrowind's engine when it's calculating spell damage and you get +-1 on either end or something.
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# ? Apr 20, 2017 09:31 |
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I'm surprised how few people know about the damage calculations in Morrowind. It always did do its own thing in terms of RPG mechanics in the sense that there was no experience just training your skills to level up. Mind you I'm pretty sure I read about how they actually work in some kind of game walkthrough over a decade ago.
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# ? Apr 20, 2017 11:48 |
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Zeniel posted:I'm surprised how few people know about the damage calculations in Morrowind. It always did do its own thing in terms of RPG mechanics in the sense that there was no experience just training your skills to level up. Mind you I'm pretty sure I read about how they actually work in some kind of game walkthrough over a decade ago. Yeah just lol if you didn't print out 300 page text documents from Gamefaqs at the public library for $0.05 a page 15 years ago I had a friend who literally did this.
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# ? Apr 20, 2017 11:57 |
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Millennial Sexlord posted:Yeah just lol if you didn't print out 300 page text documents from Gamefaqs at the public library for $0.05 a page 15 years ago My brother had a big binder of morrowind maps and walkthroughs too! Could kill a man with that thing but only if you had full stamina and had held down the swing.
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# ? Apr 20, 2017 12:43 |
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I once got overexcited printed off the entire cheatplanet folder of Paper Mario tips at my dad's work
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# ? Apr 20, 2017 12:54 |
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I printed the mechanics faq for Final Fantasy 1 in middle school because I was going to "make a video game".
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# ? Apr 20, 2017 13:14 |
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I am yandere.
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# ? Apr 20, 2017 13:34 |
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The last two pages
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# ? Apr 20, 2017 13:54 |
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Millennial Sexlord posted:Yeah just lol if you didn't print out 300 page text documents from Gamefaqs at the public library for $0.05 a page 15 years ago I had some weird walkthrough that mostly consisted of notes on races and skills the author considered most optimal to play and the locations of all the factions if I remember correctly. My computer couldn't actually run Morrowind so I would sit there and just memorize it like it was a religious text.
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# ? Apr 20, 2017 14:31 |
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Zeniel posted:I had some weird walkthrough that mostly consisted of notes on races and skills the author considered most optimal to play and the locations of all the factions if I remember correctly. My computer couldn't actually run Morrowind so I would sit there and just memorize it like it was a religious text.
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# ? Apr 20, 2017 14:38 |
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I used to read the manual for Baldur's Gate 2 like a novel.
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# ? Apr 20, 2017 14:53 |
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Entropy238 posted:If you have spell damage on a weapon, like all spells, that actually is a random roll. That's what makes the thing even more funny. Not only does damage range work as an RNG in literally every other RPG ever, it also works like an RNG in other instances in Morrowind itself.
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# ? Apr 20, 2017 16:04 |
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Lol if you didn't read your video game manuals on the toilet daily.
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# ? Apr 20, 2017 17:02 |
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Mr. Crow posted:Lol if you didn't read your video game manuals on the toilet daily. Lol if you didn't get the same manual confiscated by the same 6th grade math teacher 13 times in one school year. I still read game manuals and DnD rulebook on the crapper.
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# ? Apr 20, 2017 17:07 |
I knew you did more damage if you "winded up" your swing, but I thought it only increased the chance to get the highest possible damage. That's weird. But also kinda cool. I'm glad I never made an axe character, though. Edit: Looking at the base weapons it seems most of them had a big span between lowest and highest damage. I don't think this mattered much in the end, because of how damage is affected by strength and such and how low health many enemies have. I usually end up stabbing people with maces and slashing them with my spear so as to not one shot them pretty soon. Captain Scandinaiva fucked around with this message at 18:32 on Apr 20, 2017 |
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# ? Apr 20, 2017 18:27 |
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So if you have a weapon with fire damage on it, how is the damage calculated then? Is it the regular morrowind wind up damage calculation plus the random chance magic damage calculation?
GreatGreen fucked around with this message at 18:54 on Apr 20, 2017 |
# ? Apr 20, 2017 18:47 |
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Correct
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# ? Apr 20, 2017 19:00 |
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The longer it takes you to release the button, the more magic damage you do
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# ? Apr 20, 2017 19:04 |
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So one more question that I never bothered finding out... Do dots stack? And does this differ depending on whether the dot is cast directly or applied to an enemy via weapon enchant?
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# ? Apr 20, 2017 19:04 |
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IIRC it's just like the way that if you cast the same buff twice it won't stack, but two different sources with overlapping or even identical effects will stack since it's a different spell.
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# ? Apr 20, 2017 19:08 |
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# ? Jun 5, 2024 07:21 |
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So could I make "Fire Dot A" and "Fire Dot B" stack if they applied the exact same effect but were different spells in my spell book? Or is it only different damage types that stack?
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# ? Apr 20, 2017 19:18 |