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I would totally play an open world, roaming ARPG set in TES universe. I'd pay maybe $30-35 for the F2P. Also, I went back to Wildstar and tried out the free 80. Holy poo poo this game is still so bad. I had no idea what I was doing or what was going on. Too much poo poo on the screen. Etc. Etc.
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# ? Apr 18, 2017 04:42 |
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# ? May 10, 2024 20:48 |
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This was my experince when I tried the game a second time too. The amount of poo poo the UI throws up on the screen when you log in as a returning player is absolutely obnoxious. It felt like I spent the first 20 minutes of my time after logging in clicking through an ever ending stream of unignorable pop ups for the in game help, quests, and all kinds of other garbage. All I wanted to do was check out my gear and try to remember what my skills did so I could go try to kill something and it took nearly 30 minutes to cut through all the poo poo and get outside the faction capital, and even then it felt like I was constantly having to stop doing my thing to click through a never ending stream of quest pop ups and challenges. We usually talk about how badly Wildstar was mismanaged, the idiot raid model and a lot of other stuff but I dont think the terrible UI gets nearly enough hate. It makes the returning player experience miserable.
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# ? Apr 18, 2017 14:54 |
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I know bringing up FFXIV in this thread as the model MMO is a tired trope at this point, but I really enjoy that it avoids all the loving pop ups and warnings and alerts that every other MMO does. Even WoW is guilty of this poo poo: if you log in right now, even if you played in the very last patch, you're presented with a giant full screen pop up, an auto accepted quest that tells you to take it, and a disembodied head starts yelling at you about how it's time to take the fight to the legion. When you're usually dealing with your addons being out of date and broken and throwing errors to top it all off, the first few minutes of resub to any MMO is usually annoying as piss. FFXIV avoids all of that poo poo and when you log in you're left to your own devices to figure out what the last quest was and get back into the swing of things. When I log in after a hiatus I want to take a few minutes to reorient myself with the controls and the feel of the world and take a moment to look around and smell the flowers, not get thrown headlong into a bunch of loving buzzers and alerts. I can only imagine Wildstar cranks it up to 11 for the most badass of players though.
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# ? Apr 18, 2017 21:52 |
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FFXIV does have active help pop ups for new features that are likely to run if you haven't played in a very long time so even your example isn't immune.
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# ? Apr 18, 2017 22:56 |
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Carbine is hiring on people for a new project: http://massivelyop.com/2017/04/19/carbine-studios-is-hiring-for-an-unspecified-new-project/ I wonder what it could be. Probably Wildstar II, from the looks of the listings.
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# ? Apr 19, 2017 17:35 |
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DarkstarIV posted:Carbine is hiring on people for a new project:
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# ? Apr 19, 2017 18:12 |
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Itll be a f2p MOBA calling it now.
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# ? Apr 19, 2017 21:34 |
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John Dyne posted:It'd be even funnier if that wasn't an April Fool's joke and was just a poorly timed press release. lol
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# ? Apr 19, 2017 21:35 |
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CoffeeBooze posted:Itll be a f2p MOBA calling it now. question is, will it be set in the wildstar universe or not. I'd say yes.
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# ? Apr 20, 2017 02:59 |
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Elblanco posted:question is, will it be set in the wildstar universe or not. I'd say yes. Wasn't there a Warhammer Fantasy MOBA/hero shooter thing that was made using assets taken directly from the failed MMO?
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# ? Apr 20, 2017 03:03 |
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MH Knights posted:Wasn't there a Warhammer Fantasy MOBA/hero shooter thing that was made using assets taken directly from the failed MMO? Yea, except it wasn't a real moba, it was just hero's fighting in a free for all arena fight, or maybe teams. There were no objectives, you got one hero for free, but could play others as the rotated every week, and there was no character restrictions in the game, so you could all be the same guy. It sucked and released after the mmo and died before the mmo.
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# ? Apr 20, 2017 03:05 |
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CoffeeBooze posted:Itll be a f2p MOBA calling it now. NCSoft already has one of those and it has a Chua in it.
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# ? Apr 20, 2017 03:08 |
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It's probably a Wildstar relaunch, again. the game cost too much to make to abandon entirely so they're probably going to try to rework and rebrand and relaunch, ultimately adding a bunch of features that are nice but not fixing the game's core problems
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# ? Apr 20, 2017 04:07 |
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And an unreasonably large number of us will try it anyway.
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# ? Apr 20, 2017 04:07 |
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or its the longshot: city of heroes 2
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# ? Apr 20, 2017 04:08 |
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Maybe it'll be a TF2 clone using leftover art assets from Wildstar! But far more hardcore.
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# ? Apr 20, 2017 04:31 |
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CoffeeBooze posted:Itll be a f2p MOBA calling it now. Collectible card game combined with a MOBA. Though will have attunement quests for some reason.
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# ? Apr 20, 2017 04:51 |
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CoffeeBooze posted:Maybe it'll be a TF2 clone using leftover art assets from Wildstar! But far more hardcore. isn't that the hobby grade fps, battleborn, whose creator advertised a subreddit that he made for porn of his own game?
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# ? Apr 20, 2017 05:09 |
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If they relaunch under a different name and strip out all the MMO bullshit and work on the combat, sorta like the secret world is doing then it might stand a chance. It'll be a totally different game but that's all that can save it now.
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# ? Apr 20, 2017 10:08 |
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Abroham Lincoln posted:isn't that the hobby grade fps, battleborn, whose creator advertised a subreddit that he made for porn of his own game? battleborn isn't even the same genre as tf2
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# ? Apr 20, 2017 11:03 |
clone on the phone posted:If they relaunch under a different name and strip out all the MMO bullshit and work on the combat, sorta like the secret world is doing then it might stand a chance. It'll be a totally different game but that's all that can save it now. The combat wasn't so bad, but the whole thing felt p janky at all levels. Like, you could see what they wanted combat to be if you squinted, but they certainly didn't get there. If they just took what they have, polished it up, then dumpstered interrupt armor and about half of the numbers from everything so it's doable with a group of friends and pubs and then left what they already made for ball kick hard mode it'd go a long way to making the game playable. Oh and take out 90% of the challenges. Getting the occasional challenge to hoverboard down a river around geysers was cool. Getting a challenge to kill x amount of poo poo in a time limit every single time you entered a new area was tedious and grating.
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# ? Apr 20, 2017 17:16 |
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I think challenges were a really cool concept but the implementation was really bad. The last thing Wildstar needed was yet another thing popping up on the UI and interrupting play by demanding the player's immediate attention so of course they made challenges do exactly that. The failure to make the spawn rate of the mobs you needed to kill scale with local player population also really screwed it up. For a lot of challenges if another player came through simply grinding mobs for XP and killed a few of the mobs you needed it would be enough to prevent you from completing the timed challenge and lead to you wasting a few minutes of game play.
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# ? Apr 20, 2017 17:52 |
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The "best" part of challenges was how many of them were literally impossible if more than one person was leveling in the same area due to limited spawn counts. Luckily this isn't an issue anymore. :iamafag:
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# ? Apr 20, 2017 18:26 |
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I will play a post-NGE wildstar.
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# ? Apr 20, 2017 21:24 |
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Kelp Plankton posted:or its the longshot: city of heroes 2 Please don't toy with my emotions.
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# ? Apr 20, 2017 22:41 |
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I don't know whether to laugh, cry, scream, or make lame jokes about something named Fulcrum Shift appearing in STO. Part of me wants to yell NO NO THAT'S NOT HOW IT WORKS GODDAMNIT !
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# ? Apr 22, 2017 05:40 |
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DarkstarIV posted:Carbine is hiring on people for a new project: Maybe Wildstar was the baby child of their largest shareholder? I can't think of any other reason it hasn't been written off. Or some kind of tax scam. I just can't fathom a legitimate business reason to keep that anchor off the ocean floor.
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# ? Apr 23, 2017 11:37 |
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Does sunk cost fallacy count as a legitimate reason? Or well I guess it would but NCSoft has shown no hesitation throwing other games under the bus that haven't failed nearly as spectacularly, so who even knows.
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# ? Apr 23, 2017 12:13 |
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My theory is that whatever Carbine has in interesting enough to NCSoft theyve felt it is worth it to keep Carbine's doors open and Wildstar running in order to bring the new game to market. Why they wouldnt just close Carbine and Wildstar and reopen as a new studio that doesnt have the absolutely horrid reputation Carbine does is beyond me. Marketing any game made by Carbine, the developers of Wildstar is going to be very difficult.
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# ? Apr 23, 2017 16:27 |
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Maybe they saw the negative backlash from canceling CoH and are trying to avoid a similar situation. I mean, probably not, but maybe.
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# ? Apr 23, 2017 22:52 |
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or they had a several year min contract before NCSoft can legally pull the plug
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# ? Apr 24, 2017 01:07 |
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TheAgent posted:or they had a several year min contract before NCSoft can legally pull the plug this will work as long as no one in Carbine goes into space
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# ? Apr 24, 2017 01:45 |
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UHD posted:this will work as long as no one in Carbine goes into space we haven't heard from cyster lately...
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# ? Apr 24, 2017 05:58 |
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TheAgent posted:or they had a several year min contract before NCSoft can legally pull the plug Yeah, probably this.
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# ? Apr 24, 2017 06:25 |
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today i downloaded and tried to get back into: tera blade and soul guild wars 2 and just couldn't do it the mmorpg genre is dead my friends
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# ? Apr 25, 2017 04:14 |
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Well the problem is you picked three bad games
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# ? Apr 25, 2017 05:16 |
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it's dead
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# ? Apr 25, 2017 05:18 |
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No he's right. Outside of BAM's tera just wasn't any fun, blade and soul is literally the worst MMO made in the last five years, and guild wars 2 trundles along in the "Meh" rut it's been happy to fill since release. I hear the last WoW expansion is good fwiw.
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# ? Apr 25, 2017 05:45 |
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FFXIV is good too, at least as far as any MMO can be "good". But yeah Wildstar was basically the last gasp of the genre. It's all lovely MOBAs and hero shooters from here on out.
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# ? Apr 25, 2017 06:00 |
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# ? May 10, 2024 20:48 |
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Minrad posted:I know bringing up FFXIV in this thread as the model MMO is a tired trope at this point I like final fantasy 14, but it's by no means a "Model MMO" with just how annoying some of the systems are. Like if I had a top 5 things that piss me off about FFXIV it would be: The limitation placed on the overworld map by consoles is horrible, this leads me to sometimes feel I'm traveling through a series of interconnected cells rather than an actual MMO zone ala WoW. The Map is a loving criminal travesty. Skill bloat sometimes leaves me feeling like I'm playing a piano, not a game. AAR leaving you stuck in a 3-4 day limbo as you grind through a hundred or so fetch quests like rubbing oil on chocobo's just so you can progress to the next expansion. And more than anything that frustrates me is I can't just level a Scholar and heal with it if I want to succeed. I also need to level an unrelated dps class for swiftcast, and ANOTHER healing class for protect at the bare minimum. Whoever thought up the cross class skill system should be drug out into the street and shot. I don't particularly want to level a loving lancer just to be succesful with my bard. But I have to do it. It sucks, and it's stupid. Thankfully they are changing this in the expansion. That said, it's still fun, and "At least it's not WoW" which I'm sick of. Asimo posted:FFXIV is good too, at least as far as any MMO can be "good". I'm still convinced that someone who knows how MMO gamers tick could put something out. Like I could see Blizz putting out another successful MMO once they run into the hard limitations of the existing engine/server backend. Ditto for Final Fantasy. The problem with a lot of MMO developers today is that they get stuck in the X would be so cool without thinking about how the players would interact with it and if it would actually be fun. Wildstar is a great case study in this because it's pretty clear that some of their teams had a clue (Housing) and some of them had no loving clue whatsoever (The entire endgame team). And there was a lot of stuff inserted into that game that had a lot of "Wow that's really neat" when you watch the video for it, but then you try to interact with it, it's absolutely horrible. Warplots is my favorite example of this. Custom player built pvp base vs base stuff sound kinda rad. Now you need to get 40 of your guild mates, and 40 of the other sides guil... wait where'd everyone go? Rhymenoserous fucked around with this message at 06:13 on Apr 25, 2017 |
# ? Apr 25, 2017 06:04 |