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Anime Store Adventure posted:Also, can anyone confirm/deny that transferring a ship to Colonia costs about 150% of the ship's total value? IE my Vulture at about 25m in cost would be just under ~40m to transfer? My Dolphin was mega bugged and only cost the hull price to move, not that I'm complaining.
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# ? Apr 20, 2017 05:00 |
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# ? May 18, 2024 20:10 |
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Mercurius posted:I recently transferred all the stuff on my alt's account up there so I can confirm that it 1.3x total value (which seems to take discounts into account so if you bought it at Yong-mart the move will take that into account) and it'll take 61h to move your stuff. Follow up - Does Colonia have regular missions, bounties, and that junk yet? I'm kind of at a spot where I won't enjoy the grind needed to get more than my current fleet, for awhile at least. I've got a lightly engineered (Basically just Farseer mods) Exploration Clipper, a medium engineered multipurpose/mostly combat Vulture and 100M liquid credits. I'm sure some day I'll want to do passenger stuff, maybe build a big mining ship, or eventually get a Cutter, but right now I really like deep space exploring and the occasional interlude of some random action. I want to base myself out of Colonia where I can have my Vulture for screwing around between exploration trips, but only if it actually makes sense to have one out in Colonia.
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# ? Apr 20, 2017 05:12 |
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Anime Store Adventure posted:Follow up - Does Colonia have regular missions, bounties, and that junk yet? If you want to get involved with working for a faction in Colonia, there's a group that the Diamond Frogs (the goon player group with the thread in PGS) are part of called the Galactic Co-operative of Worlds (GalCop for short) and GalCop have a faction in Colonia called the GalCop Colonial Defence Commission (GCDC). They've got a base in the Garuda system there which hands out missions (sometimes, anyway, when it's not being a bugged piece of poo poo) that you can base out of. I should mention that Frontier seem to fiddle with the background galaxy sim by hand a lot in Colonia so it's incredibly unstable and stuff often doesn't work how it does with systems in the bubble so it can be decidedly unpredictable to try and work with. e: Garuda is pretty cool and good (ignore my poor battered ship, it spent several days submerged in neutron stars): Colonia is in the middle of a nice looking purple and orange/yellow nebula which is in the skybox a lot of the time: Mercurius fucked around with this message at 06:04 on Apr 20, 2017 |
# ? Apr 20, 2017 05:53 |
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I am almost precisely halfway between the galactic core and Earth right now. Things are still going pretty well, although I wish I had brought a bigger fuel scoop and splurged for a 5A FSD, maybe gotten some engineer upgrades. The skybox is starting to look really cool, with bright, nearby stars in almost every direction. I've gotten through a bunch of Ken Burns documentaries
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# ? Apr 20, 2017 07:39 |
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Goddamn even if I run out of fuel somewhere or paste myself against a station on my return trip the views alone make this worth it.
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# ? Apr 20, 2017 10:36 |
asteroid bases are cool and good
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# ? Apr 20, 2017 11:13 |
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Dark Off posted:asteroid bases are cool and good Two of them that close to each other? Oh, wait. That's your face. Sorry.
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# ? Apr 20, 2017 11:50 |
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Mercurius posted:Yeah, there are a bunch of player factions that have been inserted there that hand out missions/bounties and there's also a Coriolis station there with decent enough outfitting finally (plus a CG to improve the selection has just been finished). It's still lacking in available ships (only what's available at Jacques) and there aren't any engineers but other than that it's a nice little enclave of civilisation out on the frontier (). I usually play solo but I might hop on discord. I have my Galcop logo from the dangerous games so I'm official!
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# ? Apr 20, 2017 13:13 |
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Made 14 mill on passenger runs last night with my less than optimized keelback. And I'm slowly liking the flying brick. It's kind of fun if you play it like a support ship. I did some light massacre jobs too. Just hung back and sicced my fighter on proper targets (nothing too large) and if he started getting hosed up I'd have him return to me and the injured enemy ship would invariably follow. Then I'd tear into him with lasers and hit him with a single seeker missile. That would do the job. Long story short. I'm not gonna resell this brick poo poo ship and just earn another 15 mill to fully kit a vulture.
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# ? Apr 20, 2017 13:35 |
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Glenn Quebec posted:Made 14 mill on passenger runs last night with my less than optimized keelback. And I'm slowly liking the flying brick. It's kind of fun if you play it like a support ship. I did some light massacre jobs too. Just hung back and sicced my fighter on proper targets (nothing too large) and if he started getting hosed up I'd have him return to me and the injured enemy ship would invariably follow. Then I'd tear into him with lasers and hit him with a single seeker missile. That would do the job. I've got a lightly engineered t6 back in the bubble that I'll never sell, it's one of my favourite ships.
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# ? Apr 20, 2017 13:41 |
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Is there anything less obvious than the vulture for combat? Like, some sort of ship that I'm overlooking that's actually pretty durable and effective? (For combat) That isn't like 40 mill out of the box with no upgrades
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# ? Apr 20, 2017 13:50 |
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Glenn Quebec posted:Made 14 mill on passenger runs last night with my less than optimized keelback. And I'm slowly liking the flying brick. It's kind of fun if you play it like a support ship. I did some light massacre jobs too. Just hung back and sicced my fighter on proper targets (nothing too large) and if he started getting hosed up I'd have him return to me and the injured enemy ship would invariably follow. Then I'd tear into him with lasers and hit him with a single seeker missile. That would do the job. I'm running passenger missions too, they loving rock, I really like how they take me to see cool poo poo like site seeing at a gas giant to see the storms on the surface, or to an asteroid base, or a neutron star thingy. They are such a great way to see the best the game has to offer without blindly stumbling across them. I also like the feeling that there are a bunch of dudes in suits chilling in my chariot, daft but it does add something to the game for me. I am using a Dolphin and I absolutely love it, I went from an Asp Ex and wasn't sure if it was a good decision, it is. The cabin in VR is great too, very Euro Truck Simulator. Glenn Quebec posted:Is there anything less obvious than the vulture for combat? Like, some sort of ship that I'm overlooking that's actually pretty durable and effective? (For combat) I've been through this many times and I always come back to the Vulture, it's just the best in that price range I think
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# ? Apr 20, 2017 13:53 |
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Glenn Quebec posted:Is there anything less obvious than the vulture for combat? Like, some sort of ship that I'm overlooking that's actually pretty durable and effective? (For combat) The vulture is undeniably king of small ship fighting. I had one for a long time until I did the quince grind. The FDL is its logical successor and so far has been a whole lot of fun to fly. It's like a larger vulture with a ton more guns and shields and it drifts and skates all over the place with rad as gently caress engine sounds. Also the cockpit rocks.
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# ? Apr 20, 2017 13:58 |
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Somewhere between scanning my 17th wake for the night and my 23rd USS that had the right name but the wrong materials I finally realised that the Engineer grind is the real Space Madness
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# ? Apr 20, 2017 14:02 |
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peter gabriel posted:I'm running passenger missions too, they loving rock, I really like how they take me to see cool poo poo like site seeing at a gas giant to see the storms on the surface, or to an asteroid base, or a neutron star thingy. They are such a great way to see the best the game has to offer without blindly stumbling across them.
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# ? Apr 20, 2017 14:19 |
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Newbie Sirius Corporation Saga Part I The Soulless Grind Chronicles After bumping uglies with Diamond Frogs and doing some errands for them I realize that I don't really have a good equipment to assist them when flying mostly solo. I have a nice and flashy Courier, a bad Clipper, a mostly C-rated Python and some random Vulture that is gathering dust in Deciat. "How the hell do I help the team?", I think, "because I'd love to do some trade-combat stuff. But I can't listen to people in the internet and I seriously cannot focus look a squirrel" So for reasons that are still unclear to me I decide not to do whatever errands the DF group tells me but instead I decide that it's time to achieve yet another meaningless thing before I will actually contribute. "After all, feeling of achievement is a driving force in games like these, and I get that feeling when I have the keys to heaven and earth alike." So I decide to do some engineer grinding. I have already unlocked Farseer. Easy going. I just need some arsenic and some chemical stuff for G5 upgrades. After driving around in boring planets for a while, I finally have arsenic for a few rolls. The chemical whatevers, which are not the other two chemical whatevers, are a bit trickier. I wade the Brown Sea and get lots of suggestions which, at the end, are completely meaningless since you can just buzz around the Deciat system at 30km/s and wait for combat aftermath beacons to pop up. So that only took like a few hours. I used my stuff to upgrade my Clipper. ... wait, I updated my Clipper? So, yeah, that's good and flies so well and is fast, but what does it have over my Python except style? Python has much more oomph and cargo space and it can also land on medium pads, so as a mission runner it's a much better choice. I am relatively satisfied with my G3 frame shift drive and dirty drive tuning on that Python so I better store this highly upgraded Clipper and do this poo poo again. Oh! And I didn't use my materials for the Vulture which would kick butt at RES but look a squirrel. But I feel the urge, I want something more. The Python is having some issues with power distributor. I want A-rated G5 power plants and distributors. So it's time to unlock Marco Qwent, since I have heard of him. I mean, how bad could the Sirius Corp rep grind be? Maybe someone else would have had G5 power distributors available with less dumb things to grind, but gently caress it I'm gonna unlock this guy and visit him hard and tell him stories of the time when I decided to engage a Sidewinder and killed him without any difficulties and felt bad. Let's go to Sirius. But I can't, since it's permit locked. OK, I go to Procyon - but Sirius corp gives me really bad missions and I only get something like 80k and 4 % rep increase for 30-40 min grind. This is painful. But I heard they have the Ceos/Sothis thing going on. Take the Python, get in there aaaaand spend the time doing 60k payout courier jobs since only thing the Sirius corp wants is 1 biowaste transfer 400ly away or me sourcing buttplugs to combat famine or spread I take the god drat biowaste missions and drop all the poo poo to everywhere whatever, then sell the exploration data in Skortsov because gently caress the Sirius corporation. Pissed off at this grind just to unlock some idiot who probably wants me to deliver 20000 units of "rare, mining-only material", I take my Python for a spin at Avik nav beacon because I happened to drop by. Just to blow off some stem, maybe I can find a wanted Adder there. It's chock full of wanted ships. Like 80 % of ships there are wanted, most in Sirius Corp, and they just melt in front of a Python. I go from friendly to staunchly allied in, dunno, maybe 35 minutes? Compared to the god drat Ceos/Sothis and "deliver 2 units of hydrogen fuel so you get these two Exceptional Wake Scans" this is by far the fastest and most enjoyable route of getting the permit. If you want to grind Sirius Corp rep and do not have high explorer/trader rank just bounty hunt at a Nav Beacon because that takes about 1/10th of the time you would spend doing the Ceos/Sothis stuff. El Perkele fucked around with this message at 14:44 on Apr 20, 2017 |
# ? Apr 20, 2017 14:42 |
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El Grillo posted:Huh. I didn't realise they directed you to interested stuff that consistently, I kind of had it in my head that they were just standard trading missions but with cargo=human and a different UI. Might have to check them out sometime. I've seen some pretty interesting sights with passenger missions. There was one that took me to a landable planet just barely outside of of it's star's exclusion zone. So the star makes up like 45% of the horizon if you land facing the star. I needed to use heatsinks to leave the planet though.
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# ? Apr 20, 2017 14:46 |
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I'm hoping that approx 15kly of exploration data will let me sidestep any Sirius grind, but if it doesn't I will park the DBX and Conda my way into their good graces on a wave of bounty blood.
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# ? Apr 20, 2017 14:48 |
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El Grillo posted:Huh. I didn't realise they directed you to interested stuff that consistently, I kind of had it in my head that they were just standard trading missions but with cargo=human and a different UI. Might have to check them out sometime. The sight seeing ones take you all over to various interesting things, like geysers and such. The ones where you ferry business dudes around not so much. I like them all but they serve different purposes, the lowest paying ones seem to be to raise rep, then the sweet spot ones where you take businessmen or whatever on a short transfer - both of those are what you describe really, fancy cargo runs, they are good for money and the sight seeing ones are good for money but take longer, and I like those for ranking up my explorer status, getting money and selling map data etc as well as the sights. The last sight seeing one I did took me to an asteroid base and a geyser site via a neutron star thing that I had to use to overcharge my FSD to make the next jump in the journey for example.
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# ? Apr 20, 2017 14:51 |
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I just started playing this game a few weeks ago after not playing since like a month after launch. The passenger missions are great, the large reward 'transport people one jump' are a godsend for people without any money that the game originally didn't have. I was actually about to go find where to buy a Dolphin to do some of the tourist ones. Is there any particular way to ideally fit it? I assume you want to stick a the best discovery scanner on there and the best FSD on it but beyond that I have no idea.
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# ? Apr 20, 2017 14:59 |
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NoneMoreNegative posted:I'm hoping that approx 15kly of exploration data will let me sidestep any Sirius grind, but if it doesn't I will park the DBX and Conda my way into their good graces on a wave of bounty blood. It probably will. And it was probably much more enjoyable than whaever I did.
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# ? Apr 20, 2017 15:15 |
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NoneMoreNegative posted:I'm hoping that approx 15kly of exploration data will let me sidestep any Sirius grind, but if it doesn't I will park the DBX and Conda my way into their good graces on a wave of bounty blood. Pre-2.3, I unlocked the permit with ~2m in explodata. That's, like, 5 systems these days...
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# ? Apr 20, 2017 15:37 |
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GOOD TIMES ON METH posted:I just started playing this game a few weeks ago after not playing since like a month after launch. The passenger missions are great, the large reward 'transport people one jump' are a godsend for people without any money that the game originally didn't have. I only got it last night but so far I have just put the best A FSD / Power plant on it I could find, light D rated thrusters, biggest fuel tank, best fuel scoop and all the passenger cabins I need along with the top discovery scanner. Jump range is about 27ly and I know I could do better but honestly I am not concerned, the sight seeing trips are at most 7 jumps or so that I will take each way which is good enough for me Nothing in hard points or utility mounts. It's a fun and nimble little ship. Edit: I am pretty casual as a player and I made around 7 million last night in a couple of hours or so
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# ? Apr 20, 2017 15:41 |
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Today I learned two things: First of all, it's possible to have an Adder that mounts 3 railguns, and top-tier power distro, shields, and thrusters. Secondly, I learned that spiking up 60-odd degrees with each salvo is a good way to get real toasty, real quick.
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# ? Apr 20, 2017 16:18 |
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Breetai posted:Secondly, I learned that spiking up 60-odd degrees with each salvo is a good way to get real toasty, real quick.
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# ? Apr 20, 2017 16:25 |
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I'm a little confused about jump range. I am out in the middle of nowhere making my way towards colonia in an anaconda with a 41ly range. If I use an FSD boost I can get to 48-50, but then I replot my course using the "fsd boost" setting and it is the same number of jumps. Does it require an even large increase in jump range to actually cause a decrease in travel time? Also, once I get back to the bubble, where is the best place to take all the exploration data? I don't really follow what you guys are talking about with Sirius.
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# ? Apr 20, 2017 17:18 |
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Blind Rasputin posted:I'm a little confused about jump range. I am out in the middle of nowhere making my way towards colonia in an anaconda with a 41ly range. If I use an FSD boost I can get to 48-50, but then I replot my course using the "fsd boost" setting and it is the same number of jumps. Does it require an even large increase in jump range to actually cause a decrease in travel time? The jump planner only takes into account you current worst-case jump range. It does not count mass decreases from jumping or boosts or anything of the like on a multi-step trip. To have any of those count, you can only plot your single next jump. The boost calculator is really only there to tell you how long that one jump could be without you having to waste the materials just to find out experimentally. The instant it becomes more than one jump, it falls back on your regular, unmodified range.
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# ? Apr 20, 2017 17:51 |
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Blind Rasputin posted:I'm a little confused about jump range. I am out in the middle of nowhere making my way towards colonia in an anaconda with a 41ly range. If I use an FSD boost I can get to 48-50, but then I replot my course using the "fsd boost" setting and it is the same number of jumps. Does it require an even large increase in jump range to actually cause a decrease in travel time? That's good range for an anaconda! Pre-Horizons, you could only do that by stripping it down to brass tacks, so anything >40 is considered very good. There are three kinds of boosts, which use different mats, collectively referred to as "jumponium." There are +25%, +50%, and +100% boosts (though people mostly talk about the +100% when referencing). So, using jumponium, you could get 82ly per jump, but would have to use another round of mats each jump to keep it up[1]. This can get extremely time-consuming, because the top-tier mats are pretty rare. Explorers mostly use jumponium to get across otherwise unbridgeable gaps when at the fringes of the galaxy or in the gaps between arms. The other type of boost is a white dwarf or neutron star boost. The white dwarf boost only gives +25%, and with the exclusion zone around the star so large, relative to the jet cones, they aren't worth the trouble. Neutron stars, however, give a +300% boost! Being significantly smaller stellar objects, the exclusion zone is very tight making the jets much more manageable to navigate. Using neutron stars, your anaconda could get a max range of a little over 124ly per jump. By chaining neutron stars together, you can significantly decrease the travel time to Colonia by removing more than two-thirds of the jumps. The tool for plotting a neutron star route is here: http://www.spansh.co.uk/ If you plot a route before boosting, you can select a star on that route from the galmap that is within your boosted range, jump to that star, the the nav comp will automatically select the next star in the route. You can also jump to any random star, then reopen the galaxy map to replot your route. This all does have to be done manually, and if you boost before selecting the next star, you will have to switch the route plotter back to "fastest," then select a star within your boosted range, if you want to stay on your plotted course. There are an explorers chat and a support chat on the discord with smarter people if I've only confused you more! [1] There is a bug right now where using jumponium, then changing states in any way (go to main menu and back in, switch modes, get blown up, transfer the ship, wait 10-20min) causes the boost to be reapplied. So you can boost once, then any time you turn the game on you will be boosted again, until they patch it.
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# ? Apr 20, 2017 17:58 |
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I've never understood how loading the galaxy map every single jump for neutron chaining is supposed to be more pleasant than just making three quick, mindless, pre-plotted jumps. I think I'd lose my mind after a few hours of that fiddly monkey business.
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# ? Apr 20, 2017 18:20 |
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Trustworthy posted:I've never understood how loading the galaxy map every single jump for neutron chaining is supposed to be more pleasant than just making three quick, mindless, pre-plotted jumps. I think I'd lose my mind after a few hours of that fiddly monkey business. Bind galaxy map to a key and set a filter for neutron stars?
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# ? Apr 20, 2017 18:30 |
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How's the Federal Assault Ship? Loooks rad
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# ? Apr 20, 2017 18:55 |
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deadly_pudding posted:Bind galaxy map to a key and set a filter for neutron stars? Yeah I've tried that, it still adds like five button presses (plus a several second delay while the Galaxy map opens) to every single jump. I'd much rather set a 1000ly course and zone out: honk, J, honk, J, honk, J, honk, J, etc. edit: Maybe I'll feel differently once I get out there with my DBX, and scooping starts taking longer than the few seconds it takes to line up with my next destination...? Trustworthy fucked around with this message at 19:01 on Apr 20, 2017 |
# ? Apr 20, 2017 18:58 |
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Trustworthy posted:Yeah I've tried that, it still adds like five button presses (plus a several second delay while the Galaxy map opens) to every single jump. I'd much rather set a 1000ly course and zone out: honk, J, honk, J, honk, J, honk, J, etc. Maybe, but for the truly spacemad, the neutron highways are boring because they've been charted and claimed. You're getting 25% of the scans and no first discoveries.
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# ? Apr 20, 2017 21:11 |
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Coming in the next few days: This will be better, for sure. Keeping payouts scaled based on the rank of the helm is lovely though. I really don't get that at all.
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# ? Apr 20, 2017 22:15 |
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Space Skeleton posted:I really don't get that at all. It's really quite simple. Most players want money as quickly and as easily as possible so they can have fun experimenting with different builds, and FDev is actively trying to stop that fun.
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# ? Apr 20, 2017 22:38 |
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El Perkele posted:It probably will. And it was probably much more enjoyable than whaever I did. Don't feel bad, both of you will have just as much fun as each other refreshing message boards for 3 hours waiting for the Engineer invitation to pop up.
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# ? Apr 20, 2017 22:43 |
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Space Skeleton posted:Coming in the next few days: Looks like someone took old Sandy out back for some wall-to-wall counseling.
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# ? Apr 20, 2017 23:14 |
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They probably took a look at the number of people using multicrew for longer than a 30 minute "this is cool, too bad it's wasted time" spin.
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# ? Apr 20, 2017 23:18 |
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It's still completely illogical in the first place. Multicrew isn't a meaningful way to boost new players, and the host's combat ranking sure doesn't mean anything either. You're actually being punished for spending more time playing the game by making multicrew with you less lucrative for other players.
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# ? Apr 20, 2017 23:22 |
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# ? May 18, 2024 20:10 |
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Nostalgia4Infinity posted:Looks like someone took old Sandy out back for some wall-to-wall counseling.
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# ? Apr 20, 2017 23:30 |