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A Tartan Tory posted:Ok so the pop growth mechanic does not work the way I think it does, if you manage to stack -100% growth time you grow a pop every single month on a planet. Looks like nine women really can make a baby in one month.
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# ? Apr 20, 2017 14:02 |
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# ? May 10, 2024 14:58 |
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A Tartan Tory posted:Ok so the pop growth mechanic does not work the way I think it does, if you manage to stack -100% growth time you grow a pop every single month on a planet. That doesn't scale linearly though, right? So -50% growth doesn't make a pop every 2 months, yeah?
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# ? Apr 20, 2017 14:12 |
Indeed it does not, it's only one pop a month because you can't get multiple pops a month... Assuming only one (sub-)species on the planet. I haven't tested it, but you can probably get one pop of every species on the planet every month.
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# ? Apr 20, 2017 14:16 |
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That's wild. I might play around a bit with that. In other news: does fire rate affect strike craft, or not so much?
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# ? Apr 20, 2017 14:23 |
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http://www.stellariswiki.com/Population#Growth looks like the one pop per month only works with 100% habitability. Then your multiplier is 0 and you get a new pop for every 0 growth points. It also works for multiple species. If you are lacking 10% or so you still grow quite fast but probably will need 5-10 month per pop on a full planet.
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# ? Apr 20, 2017 15:20 |
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Still wish there was a difficulty level between normal and hard. Normal feels like too much of an easy mode babby game while hard feels like a huge leap especially if you're a bit rough from not playing the game since the last big update came out. If I remember right hard just gives the AI +50% to a whole bunch of stuff so it shouldn't be a big deal to make another level that gives +25% instead.
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# ? Apr 20, 2017 15:45 |
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Aethernet posted:https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-69-beyond-utopia.1015396/ This update better involve a towel.
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# ? Apr 20, 2017 15:49 |
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Thyrork posted:This update better involve a towel.
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# ? Apr 20, 2017 15:50 |
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Thyrork posted:This update better involve a towel.
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# ? Apr 20, 2017 15:50 |
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Yo when am I gonna get my Pratchett update full of strange things
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# ? Apr 20, 2017 15:51 |
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So uh..... has anyone else been using the automated dreadnought to perform a planetary bombardment and got the pop up about the main gun being fully charged?
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# ? Apr 20, 2017 15:55 |
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Staltran posted:Indeed it does not, it's only one pop a month because you can't get multiple pops a month... Assuming only one (sub-)species on the planet. I haven't tested it, but you can probably get one pop of every species on the planet every month. This sounds like the game sets pop growth to zero when you have -100% growth bonuses stacked and if it weren't limited to give you a pop each month, you would get infinite pops and a crash. I'm not sure this is intended behaviour.
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# ? Apr 20, 2017 15:59 |
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King Doom posted:So uh..... has anyone else been using the automated dreadnought to perform a planetary bombardment and got the pop up about the main gun being fully charged? Nope. What's it do?
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# ? Apr 20, 2017 15:59 |
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Shugojin posted:Yo when am I gonna get my Pratchett update full of strange things I want this now even if its not a thing.
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# ? Apr 20, 2017 16:01 |
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Through some crazy RNG fluke in my new xenophile spiritualists game my empire has half a dozen pre-space aliens within its borders, ranging from the stone age to the machine age. I've got observation posts on all of them, but I've never really dicked around with anything besides passive observation. How can I best exploit these valuable xenos? My people have the +xenos happiness trait so I think they'd probably like living with us, but I'm not too sure about breaking up my empire by giving them territory.
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# ? Apr 20, 2017 16:17 |
Clanpot Shake posted:Through some crazy RNG fluke in my new xenophile spiritualists game my empire has half a dozen pre-space aliens within its borders, ranging from the stone age to the machine age. I've got observation posts on all of them, but I've never really dicked around with anything besides passive observation. How can I best exploit these valuable xenos? My people have the +xenos happiness trait so I think they'd probably like living with us, but I'm not too sure about breaking up my empire by giving them territory. You can vassal/integrate them in 10 years, which is a good idea on the ones with different hab types than what you have. The rest can be observed until early space age or until you really really run out of planets.
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# ? Apr 20, 2017 16:20 |
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The +0.25 influence protectorates provide can be quite handy, despite the map ugliness.
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# ? Apr 20, 2017 16:30 |
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Thyrork posted:This update better involve a towel. Special A-slot module for ships that teleports them to a random system every time it's invoked. Accidentally jump your whole fleet deep into closed borders enemy territory and cause a Diplomatic Incident. Has to be gained by researching a special project after a random event in the vein of Improbable Ceramics that has a bowl of petunias and a whale crash onto your homeworld.
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# ? Apr 20, 2017 16:44 |
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Found out today that if you beat an AE in war and annex all their planets, somehow you also end up having all their signatories too. They're still just signatories though, not vassals, so you can't integrate them. Not sure if that's a feature or a bug. Also, I don't know how long this has been bugged, but if you build starport modules that require influence on a planet in a sector, you don't get charged the influence. Built 4 fleet academies while I was sitting at 30 some influence. Free mind control lasers for everyone!
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# ? Apr 20, 2017 16:48 |
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Is there a way to conquer an FE without ending up with a pissed off population? I'd ideally like to release them as a vassal and liberate them later to change their ethics, but it doesn't seem like you can release their planets. I hate that a huge xenophobe faction just ends up in my utopian democracy.
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# ? Apr 20, 2017 16:53 |
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Slung Blade posted:Nope. What's it do? Well, there's now one of those partially exploded planets you see around black holes where the fallen empires 25 tile gaia world used to be.
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# ? Apr 20, 2017 16:59 |
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3 DONG HORSE posted:My current one has 3 AEs and they're loving everybody up. I'm a fanatic pacifist / materialist stuck between two of them (my overlord and the militant) yet nobody has actually attacked me. I am thinking it's because I killed the Unbidden? I have a massive fleet but the two AEs opposed to me are both superior so I have no idea why they're letting me live. It's almost certainly the massive fleet. AEs are making the same sort of evaluation of fleet strength as the other AIs. A Xenophile AE in my game just un-rivaled my Fanatic Purifiers, presumably because I eclipsed them in fleet strength. Beer4TheBeerGod posted:Reading Wiz's update it sounds like we'll have to wait until Card or Herbert for a major change to warfare. So what he wants is NATO counters?
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# ? Apr 20, 2017 17:03 |
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Gobblecoque posted:Still wish there was a difficulty level between normal and hard. Normal feels like too much of an easy mode babby game while hard feels like a huge leap especially if you're a bit rough from not playing the game since the last big update came out. If I remember right hard just gives the AI +50% to a whole bunch of stuff so it shouldn't be a big deal to make another level that gives +25% instead. Agreed. This, or I'd take a 20 year embargo on the bonuses going into effect. I'd like to see more mid to late difficulty, not "strangled in the cradle" difficulty.
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# ? Apr 20, 2017 17:08 |
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PittTheElder posted:So what he wants is NATO counters? I admit, though the other stuff is questionable, dividing planets into sectors for ground combat seems like an idea that might have value.
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# ? Apr 20, 2017 17:09 |
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King Doom posted:Well, there's now one of those partially exploded planets you see around black holes where the fallen empires 25 tile gaia world used to be. I see...
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# ? Apr 20, 2017 17:11 |
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Mister Adequate posted:I admit, though the other stuff is questionable, dividing planets into sectors for ground combat seems like an idea that might have value.
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# ? Apr 20, 2017 17:12 |
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Mister Adequate posted:I admit, though the other stuff is questionable, dividing planets into sectors for ground combat seems like an idea that might have value. it's a terrible idea, ground combat needs more abstraction not less
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# ? Apr 20, 2017 17:14 |
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Is there ever any reason not to take expansion as the first tradition? It seems so powerful and the other traditions are weak or their bonuses aren't useful till later in the game. I guess maybe you could go diplo if you've got a big powerful enemy nearby.
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# ? Apr 20, 2017 17:18 |
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You know if they changed ground combat pure aesthetically, just by visualizing the different unit types beyond a little circular icon, I'd probably stop complaining about it even if they changed nothing else.
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# ? Apr 20, 2017 17:20 |
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Huskalator posted:Is there ever any reason not to take expansion as the first tradition? discovery has planetary survey corps which is broken in half, so that's the reason
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# ? Apr 20, 2017 17:21 |
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Huskalator posted:Is there ever any reason not to take expansion as the first tradition? If you're playing tall discovery or prosperity are better choices, as you're more likely to be mineral constrained.
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# ? Apr 20, 2017 17:23 |
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Ground Combat Idea: Give core worlds and/or sectors individual army ratings. Make this number an amalgamation of tech/generals/"manpower". Manpower is a combination of population/ethos/civics/species rights. It goes up over time and diminishes with losses. Allow generals to be assigned to planets/sectors just like governors (or even have governors double as generals). "Invasions" work by telling a core world or sector "invade this planet". Enemy planets can only be targeted for invasion if there are no enemy spaceports or military stations in the system. Instead of ferrying physical troops, some type of visual "invasion path" indicator comes up on the map, showing where troops are being ferried to and from. The attacker's manpower gradually overpowers the defender. The presence of a friendly fleet in orbit above the target increases your attack strength/speed. The presence of a hostile fleet in orbit above the target halts all incoming troops. The presence of friendly or hostile fleets along the invasion path increases or decreases the speed at which invading troops make it to the target from the point of origin, and maybe kills off some manpower in transit. At no point are there physical troop transport ships, although they may be represented visually. The numbers mash against each other in the background based on the manpower/tech/leadership on both sides, modified by the situation in space. Obviously this would be a major overhaul. But the current system sucks so an overhaul is needed. Meme Poker Party fucked around with this message at 17:32 on Apr 20, 2017 |
# ? Apr 20, 2017 17:29 |
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Got the Horizon Signal quest for the first time, and have to say that I absolutely love the writing here, and hope there will be more stuff like this in the future. I still haven't finished it, but am starting to feel like some terrible mistakes might have been made, and the feeling of dread and paranoia is slowly starting to sink in.
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# ? Apr 20, 2017 17:42 |
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Chomp8645 posted:Ground Combat Idea:
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# ? Apr 20, 2017 17:50 |
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Meta-Mollusk posted:Got the Horizon Signal quest for the first time, and have to say that I absolutely love the writing here, and hope there will be more stuff like this in the future. Embrace The Worm. My newest game of xenophilic, spiritual, egalitarian geckos got Horizon Signal before my second colony was settled. My original plan of forming a mighty federation and liberating the gently caress out of the galaxy is now dead. My goal now is to follow the will of The Worm, come what may. I adore this game so very much.
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# ? Apr 20, 2017 18:05 |
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Huskalator posted:Is there ever any reason not to take expansion as the first tradition? Prosperity has private colony ships, allowing you to expand fast without tanking mineral economy.
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# ? Apr 20, 2017 18:08 |
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So have I gotten really good at tech or is survey corps just super ultra broken? I've re-started games 3 times now because my early game lead is just insane. By the time I've got cruisers every other empire is listed as inferior or pathetic in tech compared to me. I end up spamming habitats and have terraformed everything by the time other empires are building their first battleships.
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# ? Apr 20, 2017 18:20 |
New 1.6 civic showcased in the stream:Devouring Swarm posted:Cannot engage in Diplomacy with other species!
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# ? Apr 20, 2017 18:20 |
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Devouring swarm is like a hive version of fanatic purifiers or something else?
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# ? Apr 20, 2017 18:21 |
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# ? May 10, 2024 14:58 |
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Baronjutter posted:Devouring swarm is like a hive version of fanatic purifiers or something else? Sounds like regular hivemind will no longer consume pops by default so you can be friendly hive.
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# ? Apr 20, 2017 18:22 |