Acebuckeye13 posted:I think it's actually a 3-day thing, poo poo's massive. Yeah, that's it. One of the Opens had a schedule like that. It's two days of regular swiss, with those making a certain record coming back on day 3 for the last couple rounds of swiss and the cut. So each player only does two days at most, but it goes for three just to fit everyone. Buddy of mine made the cut last year at Gencon. With Poe.
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# ? Apr 21, 2017 03:43 |
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# ? May 16, 2024 17:17 |
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Speaking of Poe and Pattern Analyzer, I finally got to play a game for the first time in what feels like months today! Got to try the BB-8 barrel roll, PTL for focus then clear with green and take another action, alternating with the PA ability to PtL as normal then just clear the stress from that with the green - very potent! The U-Wing seems pretty similar to a Lambda in most respects and not really much more fun to fly which is kinda sad but w/e - I also flew Sabine's TIE for the first time and it got wiped off the board in the first round without ever having the chance to drop its EMP
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# ? Apr 21, 2017 06:19 |
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GenCon should at least be two flights that each cut to a top X. Possibly with additional rounds of Swiss on day three.
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# ? Apr 21, 2017 06:54 |
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So from what I gather, at Gencon, the 2 Swiss days are Friday and Saturday, and the final round is Sunday if you make the cut? Correct?
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# ? Apr 21, 2017 12:14 |
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enigmahfc posted:So from what I gather, at Gencon, the 2 Swiss days are Friday and Saturday, and the final round is Sunday if you make the cut? Correct? No, prelims were Thursday and Friday, and those that made the cut played on Saturday. There was also a Team Epic tournament on Sunday. This year's schedule should be out in mid-May. Sunday tends to be a winding-down sort of day and a lot of people drift off by about lunchtime. If you go, check out the Gencon thread and our Groupme -- there's a lively group of goons who go to Gencon every year and we always get together for various hijinks and shenanigans. I'll be playing probably in both the tournament and the Epic, although I've only been playing a few months and will crash out early.
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# ? Apr 21, 2017 14:01 |
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Okay, cool, thanks. I already have my ticket for Gencon, and I was actually hoping that things didn't spill over to Sunday much, so I'd have a day before going back to work (and to not have o get another night at a hotel). I'll check out that Gencon thread too, thanks.
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# ? Apr 21, 2017 14:08 |
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Admiral Joeslop posted:I had a shower thought. Just out of curiosity, why not stick Lone Wolf on N'Dru? It seems to pair better with his pilot ability.
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# ? Apr 21, 2017 15:36 |
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Going to my first local tournament as a Scum player. Been wanting to tool around with a dual Protectorate list, but I don't have the auto thrusters and I'm not sure how well I'd do without them/not sure if Stealth Device is a suitable replacement. I know Fenn/Zuck/Manaroo still work and it's a list I've flown before albeit with proxies. I considered running Fenn with the Cannon Scyk that boosts a wingman's defense rolls, is this viable? If all else, I can run the Shadow Caster and a Protectorate or something. Any recommendations for a guy that likes ramming u-boats into Darth Vader and managing to fly into every asteroid on the field at one point? Edit: I need to paint the M3-A to look like an Option to go with this. Nebiros fucked around with this message at 16:16 on Apr 21, 2017 |
# ? Apr 21, 2017 16:12 |
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Build two lists, one with Autothrusters and one without, and when you get there ask if anyone can loan you he Autothrusters. On the very slim chance that no one says yes, play the other list.
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# ? Apr 21, 2017 16:17 |
IronSaber posted:Just out of curiosity, why not stick Lone Wolf on N'Dru? It seems to pair better with his pilot ability. I did consider it. Don't even know if I'll run this list.
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# ? Apr 21, 2017 16:20 |
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Admiral Joeslop posted:I did consider it. Don't even know if I'll run this list. Just a thought. So Snap Shot seems like a useful tool to proc "after attacking" upgrades and abilities before the Combat phase. Anyone have a good list of "after attacking" upgrades and skills on hand?
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# ? Apr 21, 2017 16:53 |
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IronSaber posted:Just a thought. Tactician and R3-A2 are a good start. Darth Vader crew?
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# ? Apr 21, 2017 16:55 |
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Some Numbers posted:Tactician and R3-A2 are a good start. Tactician is good, but wouldn't work with Snap Shot, since Tactician is only range 2 and SS procs at range 1. Got another question for you guys: Looking at Arvel Crynyd, his ability is: "You may declare an enemy ship inside your firing arc that you are touching as the target of your attack." Does this allow him to attack enemies he is touching in his firing arc? Or is it just for declaration purposes only? 'cause it sounds really useful if I pair it with Intimidation, especially if the enemy ship can't fire back if I'm in its own firing arc.
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# ? Apr 21, 2017 17:09 |
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IronSaber posted:Tactician is good, but wouldn't work with Snap Shot, since Tactician is only range 2 and SS procs at range 1. Jonus + Tie Shuttle edit:meant Rhymer. Post below me is correct And yes, your read is correct. It is basically "You can attack if you are bumping": Same with Zeb crew bunnyofdoom fucked around with this message at 17:20 on Apr 21, 2017 |
# ? Apr 21, 2017 17:11 |
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IronSaber posted:Tactician is good, but wouldn't work with Snap Shot, since Tactician is only range 2 and SS procs at range 1. Look up Major Rhymer.
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# ? Apr 21, 2017 17:14 |
Some Numbers posted:Tactician and R3-A2 are a good start. Vader + Snap Shot works, but there's not really a good ship to use it on. Vader consumes 1/3rd the health of a TIE Bomber, and Decimators usually kite (and thus won't have enemies in arc. Frankly, the best use of Snap Shot is with R3-A2. Snap them after the move, before their action, and give them a stress so they can't take an action.
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# ? Apr 21, 2017 17:30 |
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Some Numbers posted:Look up Major Rhymer. Gah, forgot about the Major.
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# ? Apr 21, 2017 17:41 |
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IronSaber posted:Got another question for you guys: Looking at Arvel Crynyd, his ability is: "You may declare an enemy ship inside your firing arc that you are touching as the target of your attack." Does this allow him to attack enemies he is touching in his firing arc? Or is it just for declaration purposes only? 'cause it sounds really useful if I pair it with Intimidation, especially if the enemy ship can't fire back if I'm in its own firing arc. I'm not sure how this is ambiguous. If you're bumped with an enemy ship, you can't shoot him, he can't shoot you. This pilot can shoot a ship he's bumped with, assuming said ship is within your firing arc. Said ship can't shoot back, as he's still bumped with you.
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# ? Apr 21, 2017 18:21 |
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Arvel's a one way street. Contrast that to Zeb crew, which reads that during the combat phase, you and the other ship are not considered touching (so you can both shoot at each other).
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# ? Apr 21, 2017 18:26 |
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canyoneer posted:Arvel's a one way street. Contrast that to Zeb crew, which reads that during the combat phase, you and the other ship are not considered touching (so you can both shoot at each other). Meaning Arvel would still take damage from a feedback array, for example. Zeb wouldn't.
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# ? Apr 21, 2017 18:48 |
Feedback array is range one and works if you're bumping or not.
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# ? Apr 21, 2017 18:51 |
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TheCenturion posted:I'm not sure how this is ambiguous. I dunno, I just saw "declare inside your firing arc" as another one of this game's many nuanced abilities I'm trying to figure out.
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# ? Apr 21, 2017 19:09 |
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ConfusedUs posted:Feedback array is range one and works if you're bumping or not. Hmmm, I'm thinking of something else then. But I'm pretty sure there're cards that do bad things to people that run into you. IronSaber posted:I dunno, I just saw "declare inside your firing arc" as another one of this game's many nuanced abilities I'm trying to figure out. You can't declare an attack on somebody you're bumping, normally. This guy can. It specifies 'if the other ship is inside your firing arc' because if they left it unsaid, people would claim that if another ship bumped into his rear end, he could shoot at them. "But it just says if they're touching, he can attack them!"
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# ? Apr 21, 2017 19:19 |
Anti pursuit lasers is what you're thinking of.
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# ? Apr 21, 2017 19:50 |
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Another fun rules interaction that brings up is Intimidation with Zeb crew. Intimidation reads: While you are touching an enemy ship, reduce that ship's agility value by 1. Zeb reads: Enemy ships inside your firing arc that you are touching are not considered to be touching you when either you or they activate during the Combat phase. So, you wanna roll up on a ship with Intimidation and Zeb and crash into stuff and shoot it with an agility hit? Not so fast. When the ship that Zeb is on activates in the combat phase, the enemy ship inside the firing arc is no longer considered touching, which means that Zeb's ship can attack but also means that Intimidation no longer triggers. Once the ship that Zeb is on is done shooting, the other ships can still attack the bumped ship with the effects of Intimidation, because they're considered touching again. Intimidation works with Arvel because your ships are still touching, but he's allowed to break the rules and shoot at a ship that he's touching.
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# ? Apr 21, 2017 20:01 |
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It's not Zeb if the ships aren't touching.
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# ? Apr 21, 2017 20:35 |
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Had a shower thought of my own - snap wexley with Daredevil. Agile, but would've been better pre-nerf with targeting astromech. Snap shot airen cracken?
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# ? Apr 22, 2017 04:19 |
X-Wing: · Biggs Darklighter (25) · R4-D6 (1) Integrated Astromech (0) ARC-170: · Thane Kyrell (26) · R2-D6 (1) Vectored Thrusters (2) · Lando Calrissian (3) Alliance Overhaul (0) Expose (4) HWK-290: · Jan Ors (25) Expertise (4) Twin Laser Turret (6) Vectored Thrusters (2) · Nien Nunb (1) -- TOTAL ------- 100p. -- Strike my Biggs down and I shall became more powerful than you can imagine.
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# ? Apr 22, 2017 04:32 |
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hoiyes posted:Had a shower thought of my own - snap wexley with Daredevil. Agile, but would've been better pre-nerf with targeting astromech. Daredevil is its own action anyway.
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# ? Apr 22, 2017 07:22 |
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Tequila Ranger posted:Daredevil is its own action anyway. Yeah but snap can free boost then Daredevil for some pretty cool and good manoeuvring. With pattern analyser he can tallon, boost then hard 1. (then take 2 stress and shoot unmodified :v) I put together a rebel jank list with thane expose just the other day X-Wing: •Biggs Darklighter (26) Integrated Astromech (0) •R4-D6 (1) ARC-170: •Thane Kyrell (33) Alliance Overhaul (0) Tail Gunner (2) •R2-D6 (1) Expose (4) TIE Fighter: •Captain Rex (14) T-70 X-Wing: •Jess Pava (27) Integrated Astromech (0) •R3-A2 (2) Total: 100/100 hoiyes fucked around with this message at 07:56 on Apr 22, 2017 |
# ? Apr 22, 2017 07:52 |
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First outing with Tie D Tractor Vessery last night. I love putting tractor in every list, but that is by far the best and funnest way to run it.
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# ? Apr 22, 2017 15:10 |
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Can you spot the bad jank in this custom? It has a missile slot, a title that gives it a second missile and a special missile that requires long range scanners, but doesn't have either target lock action, or the torp slot for long range scanners
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# ? Apr 22, 2017 15:25 |
bunnyofdoom posted:Can you spot the bad jank in this custom? Uhh.. the title refers to cannons only, and the missile is worded that way for Epic ships. You can still shoot it at range 3 and it only requires a focus token. That named pilot is pretty bad though. What use is a red target lock without the blue token?
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# ? Apr 22, 2017 15:29 |
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I don't think there's a single thing to like about that ship. It's got a terrible dial and is way overpriced (Six points more than a base Z-95 and all you get is a single shield and a boost action instead of a TL? Really?), and to top it off the only way to make use of the title is to make the ship even more expensive.
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# ? Apr 22, 2017 15:56 |
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I guess someone really loves playing with thread tracers.
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# ? Apr 22, 2017 16:01 |
Lordy, I didn't even look at the dial, what a mess. The EPT is a terrible choice with the title, and I got Autoblaster Turrets mixed up with cannons. No way is the low PS ship worth 23 points even with a Range 1-2 Autoblaster.
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# ? Apr 22, 2017 16:13 |
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Admiral Joeslop posted:Uhh.. the title refers to cannons only, and the missile is worded that way for Epic ships. You can still shoot it at range 3 and it only requires a focus token. Hmm, when I first looked at it, it had a title that added a second missile slot I thought. And, if it's for epic ships, they don't have a focus action (I think the OP editted it to remove some of the worst parts. Like I said, that missile needed a target lock originally, the EPT had no range/in arc restriction, and there was a second title) EDIT: Here's the reddit things, where other people point out stupids
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# ? Apr 22, 2017 16:22 |
I figured they probably changed it after you posted. Epic ships can still get focus tokens from other sources, can't they? Regardless, they're bad ships Brent.
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# ? Apr 22, 2017 16:29 |
Man I wish all the good astromechs didn't come on the transport. I don't have one, don't want one, but need the cards for every rebel build I make.
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# ? Apr 22, 2017 16:39 |
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# ? May 16, 2024 17:17 |
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ConfusedUs posted:Man I wish all the good astromechs didn't come on the transport. I don't have one, don't want one, but need the cards for every rebel build I make. Just pretend you're buying an X-Wing with a really fancy doorstop included in the package.
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# ? Apr 22, 2017 16:47 |