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iceaim
May 20, 2001

Alpha Phoenix posted:

Job Sim was fun. It isn't the best VR game in the world but it's perfectly fine.


Does that have a release date planned?

I heard Fallout 4 VR is going to get released in the autumn, but nothing solid yet. I haven't even played Fallout 4 on desktop. I am looking forward to a virgin Fallout 4 VR experience.

In the meantime, I am enjoying the HELL out of Fallout New Vegas using VorpX. I've been playing that game for over 40 hours now and really feel that I'm getting more than my money's worth when it comes to paying 40 bucks for VorpX. I can't imagine playing New Vegas on a monitor now. The 3D and positional/rotational tracking adds a lot to an already immersive game.

iceaim fucked around with this message at 02:51 on Apr 22, 2017

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8one6
May 20, 2012

When in doubt, err on the side of Awesome!

iceaim posted:

I heard Fallout 4 VR is going to get released in the autumn, but nothing solid yet. I haven't even played Fallout 4 on desktop. I am looking forward to a virgin Fallout 4 VR experience.

In the meantime, I am enjoying the HELL out of Fallout New Vegas using VorpX. I've been playing that game for over 40 hours now and really feel that I'm getting more than my money's worth when it comes to paying 40 bucks for VorpX. I can't imagine playing New Vegas on a monitor now. The 3D and position/rotational tracking adds a lot to an already immersive game.

Does VorpX play nicely with the Tale of Two Wastelands mod?

iceaim
May 20, 2001

8one6 posted:

Does VorpX play nicely with the Tale of Two Wastelands mod?

I haven't tried it with Tale of Two Wastelands, but there have been multiple reports on the Vive reddit thread confirming that it does indeed play nice with Tale of Two Wastelands.

I haven't personally experienced any problems with VorpX conflicting with mods for what it's worth.

Make sure to do a Direct VR scan AFTER you are in the game world.

Tenacious J
Nov 20, 2002

The rift is on sale for $170 off. Dudes should I buy it? I have a gtx 770 but will upgrade sometime in the next year.

homeless snail
Mar 14, 2007

Tenacious J posted:

The rift is on sale for $170 off. Dudes should I buy it? I have a gtx 770 but will upgrade sometime in the next year.
What kinds of things are you interested in? A 770 is pretty low for VR but should still be able to run a decent number of things, provided you aren't looking at the higher end simulators and stuff. Also realize if you're not talking about the Rift + Touch bundle, you're gonna want to spend another $100-150 on top of that for full VR.

In general though if you think VR is cool you will like it + should buy it.

rage-saq
Mar 21, 2001

Thats so ninja...

Tenacious J posted:

The rift is on sale for $170 off. Dudes should I buy it? I have a gtx 770 but will upgrade sometime in the next year.

Where do you see it on sale? Price dropped in March from $600 for rift and $200 for touch to $500 for rift and $100 for touch, so another $170 off would be a loving bonkers sale.
As far as graphics cards go, people with 970s can play less demanding games just fine, but on more demanding games they hurt pretty bad. So, I'm not so sure a 770 would be a good experience at all.

Carsius
May 7, 2013

Keep in mind that the rift + touch + a third sensor add up to be significantly cheaper than the vive. Not sure you should jump for it yet until you get a better graphics card, though.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC

Yeah, I'd prioritize a video card upgrade first, and then start thinking about VR.

Also, if/when you do pick up a Rift, just go for two sensors (the ones that come with the headset and Touch) at first and pick up a third only if you feel it necessary. Two-camera roomscale is totally fine if you don't have a huge space.

Carsius
May 7, 2013

If you really want to check, Steam has a benchmark program for free. There's also VRMark, which costs money.

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug
I run on a 780 and even though oculus screams at me about not meeting minimum specifications every damned time I put it on (thanks for that), it runs everything I've tried except for onward great. The smoothing tech on the rift covers up a lot of frame rate drops, so I would absolutely get a rift with a 770. I was going to run it on my 770 last year but it ended up dying early last year and didn't expect it to be that bad.

e: steam has a free benchmark tool as well, which is what I ran and it was mostly fine on my 770.

Surprise Giraffe
Apr 30, 2007
1 Lunar Road
Moon crater
The Moon
Is there a way to skip to certain timestamps in a track on soudboxing? There's a bit in Fade to Black I just can't keep up with, want practice

peter gabriel
Nov 8, 2011

Hello Commandos

Helter Skelter posted:

Yeah, I'd prioritize a video card upgrade first, and then start thinking about VR.

Also, if/when you do pick up a Rift, just go for two sensors (the ones that come with the headset and Touch) at first and pick up a third only if you feel it necessary. Two-camera roomscale is totally fine if you don't have a huge space.

I accidentally got 3 sensors because I never read anything and didn't realise the Touch came with a sensor. Roomscale works really well and overall I am really happy with the Rift.

I'm currently loving racing sims to death, Assetto Corsa online is fun as hell, they have servers that are track days and the rules are 'no racing unless agreed' and stuff like that, all different cars so you might have a Formula 1 car and a Mazda Miata on the same track, the idea is to just chill and drive, and it works so well in VR it really is top fun.

Stick100
Mar 18, 2003
Hey guess, what. That thing that would never happen and if it did would take 4+ years to happen appears to have happened to both of my controllers.

Both Vive controllers seem to no longer take a charge such that they will not report low battery. I charged my controllers for about 3 hours, the light went green and then when I went to use them they showed low battery.

I believe I'm out of warranty so it looks like now I have a Vive with no controllers and no ability to replace the batterys in the controller. I don't really feel like paying $260 with the chance of it just happening again. I'm charging them again and lets hope it works out. I guess after that I'll try HTC support although they'll probably tell me to pound sand.

Tiny Timbs
Sep 6, 2008

Stick100 posted:

Hey guess, what. That thing that would never happen and if it did would take 4+ years to happen appears to have happened to both of my controllers.

Both Vive controllers seem to no longer take a charge such that they will not report low battery. I charged my controllers for about 3 hours, the light went green and then when I went to use them they showed low battery.

I believe I'm out of warranty so it looks like now I have a Vive with no controllers and no ability to replace the batterys in the controller. I don't really feel like paying $260 with the chance of it just happening again. I'm charging them again and lets hope it works out. I guess after that I'll try HTC support although they'll probably tell me to pound sand.

Just get a Chinese factory to run a small batch of them for you, it's easy.

Stick100
Mar 18, 2003

Buca di Bepis posted:

Just get a Chinese factory to run a small batch of them for you, it's easy.

Maybe I'm in the clear I let them charge again for 2 hours on the included chargers/cables and they lasted through a 30 min round of soundboxing.

Also Soundboxing: The Enter Sandman challenge is great, Soundboxing is great. I'm getting to the point where I want to play Soundboxing more than my arms can handle, if I keep this up it will def. get me into shape. 8one6 I played the Mario Paint Final Countdown challenge you made and was surprised to see you didn't have a score for it. Does making a challenge not make you run it once like Mario Maker?

AgentF
May 11, 2009
So I just lost all my saves in Solus Project and I was maybe 10 hours into the game. Where did they all go? They're apparently not stored in the cloud, they're kept in a local directory that completely emptied itself in between my quitting the game and starting it back up again.

I don't have the motivation to play through to where I was all over again.

8one6
May 20, 2012

When in doubt, err on the side of Awesome!

Stick100 posted:

... 8one6 I played the Mario Paint Final Countdown challenge you made and was surprised to see you didn't have a score for it. Does making a challenge not make you run it once like Mario Maker?

It doesn't. And I've been busy as gently caress the past few days so I haven't had a chance to play.

iceaim
May 20, 2001

Has anyone been able to make Pulsar The Lost Colony run well in VR? I have a GTX 1080 with an i7 6700k and this game runs like complete poo poo in VR even at the lowest settings.

The weird thing is that it starts off running smooth as silk, but as the game goes on the performance gradually gets worse and worse. After 45 minutes the game is a stuttering piece of poo poo. Any suggestions? The gameplay itself is pretty awesome.

Surprise Giraffe
Apr 30, 2007
1 Lunar Road
Moon crater
The Moon
Anyone know if having one of three sensors maybe a foot lower than the other two will cause tracking issues? I'm getting a lot of subtle shifting around or the scene on display, it's very irritating (especially when you take it off and brain-brain has to readjust to stability). It might be that that sensor is on a not-entirely-stable platform in the form of a mattress leaned vertically up against the wall I guess.

rage-saq
Mar 21, 2001

Thats so ninja...

iceaim posted:

Has anyone been able to make Pulsar The Lost Colony run well in VR? I have a GTX 1080 with an i7 6700k and this game runs like complete poo poo in VR even at the lowest settings.

The weird thing is that it starts off running smooth as silk, but as the game goes on the performance gradually gets worse and worse. After 45 minutes the game is a stuttering piece of poo poo. Any suggestions? The gameplay itself is pretty awesome.

Game runs pretty flawlessly for me on my 4690k @ 4.6ghz and 1070 @ 2ghz

peter gabriel
Nov 8, 2011

Hello Commandos

Surprise Giraffe posted:

Anyone know if having one of three sensors maybe a foot lower than the other two will cause tracking issues? I'm getting a lot of subtle shifting around or the scene on display, it's very irritating (especially when you take it off and brain-brain has to readjust to stability). It might be that that sensor is on a not-entirely-stable platform in the form of a mattress leaned vertically up against the wall I guess.

I have two in front on me about 3ft - 4ft from the floor then one behind me about 6 and a half ft from the floor and it works well. One thing I have found is that if the one behind me can't see the headset (my chair blocks it if I lean right back) then for some reason that makes the whole poo poo the bed and it jitters around.

Maybe something like that is happening? Since I figured it out it's been no problem

CapnBry
Jul 15, 2002

I got this goin'
Grimey Drawer

peter gabriel posted:

I'm currently loving racing sims to death, Assetto Corsa online is fun as hell, they have servers that are track days and the rules are 'no racing unless agreed' and stuff like that, all different cars so you might have a Formula 1 car and a Mazda Miata on the same track, the idea is to just chill and drive, and it works so well in VR it really is top fun.
I got this because it was on sale on steam this weekend and tried it myself. I am not a racing sim guy, but i do have a Thrustmaster TMX and a Vive so why not give it a try for $15? How... how are you supposed to play this in VR with a wheel and a mouse and a keyboard? Navigating the game UI seems to be entirely mouse-based and it seems someone saved money on localization by just making icons for everything with no tooltips or any indicator of what they do. I also found the force feedback to be pretty lackluster compared to Forza Apex (but head-and-shoulders above Forza Horizon 3's wheel). The racing line indicator is the worst implementation I've seen in over a decade as it is just a static line that doesn't take your speed into account. Oh really, there's a curve coming? I can see that, and why is the indicator red 300m before anyone would need to brake? Maybe it was generated for Formula 1 cars and not this Fiat 500.

And perhaps I am really bad at racing but I can't beat the second novice career race and I must have done it 15 times now. I do the race in about 3:21 and best case I finish middle of the pack. Does the opponent difficulty of 100% mean they are like Pros or is that 100% of novice?

Still, I played it longer than Rick and Morty and will almost certainly play it again so for dollars-per-entertainment-minute it is a pretty good deal right now.

homeless snail
Mar 14, 2007

Speaking of racing games, check out Dirt Rally also if you haven't, its the early unlock on Humble Monthly right now and has a really good VR implementation + is also just a good racing game on its own merits.

EdEddnEddy
Apr 5, 2012



CapnBry posted:

I got this because it was on sale on steam this weekend and tried it myself. I am not a racing sim guy, but i do have a Thrustmaster TMX and a Vive so why not give it a try for $15? How... how are you supposed to play this in VR with a wheel and a mouse and a keyboard? Navigating the game UI seems to be entirely mouse-based and it seems someone saved money on localization by just making icons for everything with no tooltips or any indicator of what they do. I also found the force feedback to be pretty lackluster compared to Forza Apex (but head-and-shoulders above Forza Horizon 3's wheel). The racing line indicator is the worst implementation I've seen in over a decade as it is just a static line that doesn't take your speed into account. Oh really, there's a curve coming? I can see that, and why is the indicator red 300m before anyone would need to brake? Maybe it was generated for Formula 1 cars and not this Fiat 500.

And perhaps I am really bad at racing but I can't beat the second novice career race and I must have done it 15 times now. I do the race in about 3:21 and best case I finish middle of the pack. Does the opponent difficulty of 100% mean they are like Pros or is that 100% of novice?

Still, I played it longer than Rick and Morty and will almost certainly play it again so for dollars-per-entertainment-minute it is a pretty good deal right now.

Asseto Corsa is one of those racing games made where they spent most all their time and money on Cars, Physics, Laser Scanned Tracks, and AI, and all the UI stuff came later. (FFB seems ok tuned on my G25 though. Forza Apex is good and both are better than Forza 5 or 6s FFB)

Try AI at like 30% or something low until you can keep up. I agree it seems they can do no wrong and just run away from you if you make the slightest mistake, even when they are set pretty low.

Dongattack
Dec 20, 2006

by Cyrano4747
How is the Rift able to tell when its on my head? Whenever i put it on the headset it always starts the Oculus software and is all like "HELLO SHALL WE PLAY A GAME", but if im cheeky and just wave the headset in front of the sensors it just goes "no, you cannot fool me" :tinfoil:

Unrelated, i'm regretting my Vorpx purchase so far, would have been nice if they had a try before you buy option.
This whole VR thing have been a "take risks with your wallet" kinda affair tho so i'm not that chuffed about it and the gimmicy VR games for when family is over and immersion in Elite makes up for most of the cost of VR for me.

And the porn more than makes up for the rest :discourse:

Lemming
Apr 21, 2008
There's a small ir sensor right next to the little white light near where your forehead rests

Dongattack
Dec 20, 2006

by Cyrano4747

Lemming posted:

There's a small ir sensor right next to the little white light near where your forehead rests

Is it able to read my mind?

homeless snail
Mar 14, 2007

Yeah, and it uploads all your hosed up thoughts to Facebook.com

Dongattack
Dec 20, 2006

by Cyrano4747

homeless snail posted:

Yeah, and it uploads all your hosed up thoughts to Facebook.com

This is disturbing news.

Sir Tonk
Apr 18, 2006
Young Orc

peter gabriel posted:

I'm currently loving racing sims to death, Assetto Corsa online is fun as hell, they have servers that are track days and the rules are 'no racing unless agreed' and stuff like that, all different cars so you might have a Formula 1 car and a Mazda Miata on the same track, the idea is to just chill and drive, and it works so well in VR it really is top fun.

playing Project Cars for a bit with the xbox controller and now all I want is a drat wheel/pedals/shifter/seat setup. I just need a few thousand spare dollars and another room in my house...

EdEddnEddy
Apr 5, 2012



Sir Tonk posted:

playing Project Cars for a bit with the xbox controller and now all I want is a drat wheel/pedals/shifter/seat setup. I just need a few thousand spare dollars and another room in my house...

Find a Used G25 or G27 that all still works and your most of the way there. If there are any issues with them they can probably be fixed with a little soldering real easy.

My 2008 G25 still chugs along like a champ.

peter gabriel
Nov 8, 2011

Hello Commandos

CapnBry posted:

I got this because it was on sale on steam this weekend and tried it myself. I am not a racing sim guy, but i do have a Thrustmaster TMX and a Vive so why not give it a try for $15? How... how are you supposed to play this in VR with a wheel and a mouse and a keyboard? Navigating the game UI seems to be entirely mouse-based and it seems someone saved money on localization by just making icons for everything with no tooltips or any indicator of what they do. I also found the force feedback to be pretty lackluster compared to Forza Apex (but head-and-shoulders above Forza Horizon 3's wheel). The racing line indicator is the worst implementation I've seen in over a decade as it is just a static line that doesn't take your speed into account. Oh really, there's a curve coming? I can see that, and why is the indicator red 300m before anyone would need to brake? Maybe it was generated for Formula 1 cars and not this Fiat 500.

And perhaps I am really bad at racing but I can't beat the second novice career race and I must have done it 15 times now. I do the race in about 3:21 and best case I finish middle of the pack. Does the opponent difficulty of 100% mean they are like Pros or is that 100% of novice?

Still, I played it longer than Rick and Morty and will almost certainly play it again so for dollars-per-entertainment-minute it is a pretty good deal right now.

That's a lot of questions but i'll try and help :)

I navigate by taking the headset off, sorry if I am not understanding but it's as simple as that. Some games like Project Cars have VR menus, others like Assetto don't. I like it either way but prefer looking for stuff in menus out of VR so it works OK for me.

When you mouse over an icon it usually tells you at the bottom of the screen what it is, a little text tooltip.

Force feedback is cool on my wheel so i can't help there really, and the racing line is something I never use, it's better to memorise the track instead and relying on the driving line can stop you doing that as you rely on the line rather than memory. I do agree it sucks though, it's a static line and poorly done.

AI at 100% are really tough to beat, I use the game mainly as a hot lap sim / online though so again I don't run into those issues too much.

It's a good game but quite 'dry' - there are also tons of free mods out there to dick around with. I just love cars so it suits me.

peter gabriel
Nov 8, 2011

Hello Commandos

Sir Tonk posted:

playing Project Cars for a bit with the xbox controller and now all I want is a drat wheel/pedals/shifter/seat setup. I just need a few thousand spare dollars and another room in my house...

It's great, it does whether better than anything else on PC i feel, it's an amazingly atmospheric game.

eggyolk
Nov 8, 2007


I just finished a round of Project Cars with the Vive and a wheel/pedals/shifter setup. It'd be more enjoyable if it didn't feel so unoptimized, both in the menu navigation and since my 1080Ti seems unable to deliver 90fps. Hopefully Project Cars 2 doesn't require endless rebooting through awkward menus to find acceptable graphics settings.

But hey, it's the only Vive game I still play.

iceaim
May 20, 2001

rage-saq posted:

Game runs pretty flawlessly for me on my 4690k @ 4.6ghz and 1070 @ 2ghz

In VR? What settings do you use? Are you using the default branch or one of the beta branches? Please do tell because there's multiple people in the steam community thread having problems in VR. Also are you Vive or Oculus?

Also is there anyway to use Tab or Q with motion controls?

iceaim
May 20, 2001

Dongattack posted:

Unrelated, i'm regretting my Vorpx purchase so far, would have been nice if they had a try before you buy option.
This whole VR thing have been a "take risks with your wallet" kinda affair tho so i'm not that chuffed about it and the gimmicy VR games for when family is over and immersion in Elite makes up for most of the cost of VR for me.

I'm on a Vive, but what have you tried using VorpX? Did you do a Direct VR scan and is it a Direct VR supported game?

I absolutely love VorpX, but it really is a piece of software that people either love or hate.

rage-saq
Mar 21, 2001

Thats so ninja...

iceaim posted:

In VR? What settings do you use? Are you using the default branch or one of the beta branches? Please do tell because there's multiple people in the steam community thread having problems in VR. Also are you Vive or Oculus?

Also is there anyway to use Tab or Q with motion controls?

Oculus, I'll look up my settings, they were pretty high.

iceaim
May 20, 2001

rage-saq posted:

Oculus, I'll look up my settings, they were pretty high.

I get the feeling this is one of those games that runs better on Oculus due to the Oculus API + ASW. Either way please let me know your settings. On the Vive it becomes a slideshow after 30 minutes but it starts out smooth.

rage-saq
Mar 21, 2001

Thats so ninja...

iceaim posted:

I get the feeling this is one of those games that runs better on Oculus due to the Oculus API + ASW. Either way please let me know your settings. On the Vive it becomes a slideshow after 30 minutes but it starts out smooth.

I loaded it up, copied the settings and then gave a quick runaround an MP server while I turned on the Performance HUD using Oculus Debug Tools. I only saw spacewarp load up a tiny bit and only for a moment, seemed to mostly be when changing between things like turret/station/etc. With the settings below I was still able to get 11-35% performance headroom. I've played it for several hours without any ill effect so I don't think that has anything to do with it.
The game is certainly not very optimized and VR is definitely majorly hacked on but it mostly works well enough to enjoy yourself until you get bored of the content.
Resource utilization seems pretty low, as captured by the handy dandy max sperg perf monitoring docker container I built, Gamergraf. See the exported data snapshot here. I'd be interested in seeing what your dashboard would look like after 30min of playing when it turns into a slideshow, could just be a SteamVR issue so the Oculus native executable doesn't have an issue.


Video
Graphics Quality Ultra
SMAA Ultra
FOV 70 (doesn't apply to VR)
Resolution 3440x1440@60hz (doesn't apply to VR)
framerate Limit Unlimited
Lighting Quality Medium
Textures Full Size
Fuyllscreen Off
Vsync Off
SSAO On
Bloom On
Sun Shafts On


VR tab
VR Render scale: 120%

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Lemming
Apr 21, 2008
https://www.oculus.com/unspoken-tournament/

Fuckkkk I'm going to be in Yellowstone when this happens, this is the worst day of my life

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