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I love METALLYNXMON.
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# ? Apr 22, 2017 01:23 |
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# ? May 14, 2024 03:56 |
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It just gets me how bad the sprite work in this game is. I know it's a common problem in fan games because most fangames have the mind set of "Good Enough" and I've only met a few content creators who go "No, that's bugging the gently caress out of me, do it better." They're just so unclean.
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# ? Apr 22, 2017 01:39 |
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My favourite sprite in the game is the boring NPC that somehow wandered into the main character slot.
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# ? Apr 22, 2017 01:40 |
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Tired Moritz posted:I love METALLYNXMON. I don't know if that's better or worse But I could definitely see it in a band of some description Drums, I suspect
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# ? Apr 22, 2017 01:41 |
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Cattail Prophet posted:So what happens if you don't have anything in your party that can mega evolve here? Do you just get screwed out of the free stone? Onmi posted:It just gets me how bad the sprite work in this game is. I know it's a common problem in fan games because most fangames have the mind set of "Good Enough" and I've only met a few content creators who go "No, that's bugging the gently caress out of me, do it better." They're just so unclean.
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# ? Apr 22, 2017 01:50 |
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Onmi posted:It just gets me how bad the sprite work in this game is. I know it's a common problem in fan games because most fangames have the mind set of "Good Enough" and I've only met a few content creators who go "No, that's bugging the gently caress out of me, do it better." They're just so unclean. The thing that gets me is how inconsistent it is. Like, I can understand if someone wants to make a fangame and they're okay but not great at spriting, and they think 'sure, I'll do it anyway!' and some of the sprite look weird. But this game has so many artists involved that the art ranges from 'basically okay' to 'what is wrong with this thing' to 'no, seriously, what is wrong with this thing?' It's just really sad that there actually are a couple of new sprites in every update that have people in the thread going 'hey, this thing looks alright', and then there's... everything else. It feels like such a waste. Those (few) people who put in (some) effort deserved a better game than this.
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# ? Apr 22, 2017 02:18 |
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I must admit that I kind of like the Key Wizard Staff. Usually key stones are embedded in accessories that belie the true power of the gem inside, like an earring or a bracelet. While that's cool in its own way, there's something satisfying about seeing one put in a place where there's no mistaking it for anything other than a god drat magic jewel. Unfortunately it seems that the creators of Pokemon Uranium didn't share my enthusiasm for it, considering that they forgot to take the placeholder for it out of the script:
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# ? Apr 22, 2017 02:30 |
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Not understanding the phrasing on Last Resort. Only usable if user has used all other moves once a turn? Do they just mean used once this battle?
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# ? Apr 22, 2017 04:23 |
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LonesomeCrowdedWest posted:Not understanding the phrasing on Last Resort. Only usable if user has used all other moves once a turn? Do they just mean used once this battle? Yeah, you have to use all 3 other moves at least once in the battle before you can use it. Or cheese it by only having Last Resort in your movepool. I'm a little surprised Uranium didn't do this tbh.
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# ? Apr 22, 2017 04:27 |
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GirlCalledBob posted:The thing that gets me is how inconsistent it is. Like, I can understand if someone wants to make a fangame and they're okay but not great at spriting, and they think 'sure, I'll do it anyway!' and some of the sprite look weird. See: Pokemon Quartz, which is (usually) charming in its badness.
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# ? Apr 22, 2017 04:27 |
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LonesomeCrowdedWest posted:Not understanding the phrasing on Last Resort. Only usable if user has used all other moves once a turn? Do they just mean used once this battle? It's more effective if the Pokemon also knows Cut. :B
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# ? Apr 22, 2017 04:34 |
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Zore posted:Yeah, you have to use all 3 other moves at least once in the battle before you can use it. They need to know at least 1 other move. Game Freak thought ahead and made it fail if it's the only move the Pokemon knows. How exactly does that AI script work? Some of the advanced trainer AI in the official games checks for potential combos built into the AI in the Pokemon's moveset, and would most certainly know about restrictions like the one on Last Resort. Araxxor fucked around with this message at 04:57 on Apr 22, 2017 |
# ? Apr 22, 2017 04:55 |
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Dr. Fetus posted:They need to know at least 1 other move. Game Freak thought ahead and made it fail if it's the only move the Pokemon knows. To be fair, that doesn't mean Uranium did. Prism fucked around with this message at 04:59 on Apr 22, 2017 |
# ? Apr 22, 2017 04:57 |
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Zore posted:Yeah, you have to use all 3 other moves at least once in the battle before you can use it. This actually taught me something, I thought Last Resort required you to exhaust the PP of all the Pokemon's other moves, based on the official wording. This makes it sound a lot better.
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# ? Apr 22, 2017 06:08 |
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Maximum dog. girl dick energy fucked around with this message at 06:30 on Apr 22, 2017 |
# ? Apr 22, 2017 06:23 |
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PMush Perfect posted:Last Resort Choice Scarf Scrappy Stoutland Wait, what? How does that work? You wouldn't be able to use it while choiced, it fails if it's the only move the Pokemon knows.
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# ? Apr 22, 2017 06:28 |
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LAY-ZX posted:Wait, what? How does that work? You wouldn't be able to use it while choiced, it fails if it's the only move the Pokemon knows. That's what I get for half-remembered PU metagame stuff. I might have been thinking of Fake Out/Last Resort Ambipom? Edit Yeah, thinking about it, I must have conflated Last Resort Ambipom and Retaliate Stoutland. That, or I'm just an idiot.
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# ? Apr 22, 2017 06:30 |
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EclecticTastes posted:This actually taught me something, I thought Last Resort required you to exhaust the PP of all the Pokemon's other moves, based on the official wording. This makes it sound a lot better. You're thinking of "Trump Card" which gets more power the less PP it has 4+ - 40 3 - 50 2 - 60 1 - 80 0 - 200 Then there's Power Trip/Stored Power that rely on how many positive Stat buffs you have, which caps out at 860 if all seven (Sp/ATK, Sp/DEF, Speed, Evasion, Accuracy) stats are +6 stages
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# ? Apr 22, 2017 06:50 |
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Wasn't Fake Out/Last Resort Eevee with Adaptability a thing once upon a time?
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# ? Apr 22, 2017 07:03 |
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Sounds like something that'd do okay in LC? Probably holding a silk scarf, I'd imagine.
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# ? Apr 22, 2017 07:14 |
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krisslanza posted:One of these Plot Points which is so important, it's entirely optional, and changes absolutely nothing for getting it! Oh hey, the Shinra Mansion basement would like to have a talk with us.
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# ? Apr 22, 2017 07:25 |
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Vinylshadow posted:Then there's Power Trip I had no idea this even existed until just now. Wow, that sure is a super-obscure move that was snuck onto a bunch of garbage mons for no reason. A physical Stored Power is a cool idea and all but if there are any Pokemon who could actually use it it's definitely not Krookodile, Primeape, or Pangoro.
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# ? Apr 22, 2017 07:29 |
Some Numbers posted:Wasn't Fake Out/Last Resort Eevee with Adaptability a thing once upon a time? SM gives Eevee a z-stone that turns Last Resort until a +2 stages to all stats move. Not sure Eevee's ever had Fake Out. Fake Out/Last Resort Ambipom was kind of a gimmick once but having only normal as an attack type just leaves the user too easily walled.
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# ? Apr 22, 2017 08:00 |
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Vinylshadow posted:I read that as I read that as https://youtu.be/kyZ7ss7JpzM METAL LYNX
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# ? Apr 22, 2017 08:11 |
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Vinylshadow posted:You're thinking of "Trump Card" which gets more power the less PP it has No, I'm well aware of Trump Card, I just literally didn't understand the function of Last Resort until it was explained in the thread. Game Freak could have done a better job explaining what the move does. I mean, granted, I've never really used any of the Pokemon that learn Last Resort (at least not in the gens since the move was introduced), so it was never anything I had any reason to look into.
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# ? Apr 22, 2017 08:44 |
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Scarodactyl posted:But what if we pushed it in the other direction? I kinda want that as an AV now that is some excellent gif work
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# ? Apr 22, 2017 09:33 |
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I honestly didn't know that Mega Evolution, unlike Gen 6 where you usually get it not that far in the game, came near the end of Uranium. That really doesn't help with the starters' evolution problem and probably makes it worse in my opinion.
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# ? Apr 22, 2017 09:44 |
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Dr. Fetus posted:How exactly does that AI script work? Some of the advanced trainer AI in the official games checks for potential combos built into the AI in the Pokemon's moveset, and would most certainly know about restrictions like the one on Last Resort. From what I remember, it does a lot of damage estimation and only does things besides attacking moves if it doesn't estimate enough damage. It does have a thing for Fake Out, at least. There's also a variable for trainers called Skill that determines how smart they play, mostly knowing type matchups and being better at damage estimation.
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# ? Apr 22, 2017 12:38 |
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What's the range? I mean, I presume 1-100, but for all I know it's 1-200, and 100 is 'average' and 200 is 'psychic counter-plays'.
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# ? Apr 22, 2017 13:29 |
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LAY-ZX posted:I had no idea this even existed until just now. Wow, that sure is a super-obscure move that was snuck onto a bunch of garbage mons for no reason. A physical Stored Power is a cool idea and all but if there are any Pokemon who could actually use it it's definitely not Krookodile, Primeape, or Pangoro. It's apparently hilarious on Krook because of Moxie. Even more so if you can figure out how to get some speed boosts on him.
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# ? Apr 22, 2017 13:29 |
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Prism posted:To be fair, that doesn't mean Uranium did. I think you're overestimating the Uranium devs here. Other than their own original moves, they didn't do the programming for a single one in the game, they were included in a package of scripts called Pokemon Essentials for rpgmaker xp. There's a ton of fangames for the engine out there, all using it as a baseline.
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# ? Apr 22, 2017 13:51 |
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Pyro Jack posted:I honestly didn't know that Mega Evolution, unlike Gen 6 where you usually get it not that far in the game, came near the end of Uranium. That really doesn't help with the starters' evolution problem and probably makes it worse in my opinion. I'm pretty sure the starters' second stage BSTs are on par with the final ones for the conventional games, not to play devil's advocate or whatever.
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# ? Apr 22, 2017 13:57 |
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Kurieg posted:It's apparently hilarious on Krook because of Moxie. Even more so if you can figure out how to get some speed boosts on him.
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# ? Apr 22, 2017 14:31 |
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Reminds me of Razer from Robot Wars.
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# ? Apr 22, 2017 19:16 |
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Last Celebration posted:I'm pretty sure the starters' second stage BSTs are on par with the final ones for the conventional games, not to play devil's advocate or whatever. They're higher across the board than any official starter.
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# ? Apr 22, 2017 19:20 |
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So the most I've ever played Pokemon is super casual singleplayer Red. What the gently caress does it mean when a move increases something by a "stage"? Does a 100 [STAT] become a 101? A 110? Something completely different?
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# ? Apr 23, 2017 01:00 |
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mercenarynuker posted:So the most I've ever played Pokemon is super casual singleplayer Red. What the gently caress does it mean when a move increases something by a "stage"? Does a 100 [STAT] become a 101? A 110? Something completely different? A stage is 50% of base. If you go up a full 6 stages its at 400% of where you started.
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# ? Apr 23, 2017 01:02 |
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mercenarynuker posted:So the most I've ever played Pokemon is super casual singleplayer Red. What the gently caress does it mean when a move increases something by a "stage"? Does a 100 [STAT] become a 101? A 110? Something completely different? A stage is when it says 'pikachu's attack went up' two stages is when 'pikachu's attack went sharply up' Each is worth 50% going up as a multiplier (100%, 150%, 200%, 250%, 300%, 350%, 400%) Going down it's a little more complicated 2/2, 2/3, 2/4, 2/5, 2/6, 2/7, 2/8 100%, 66%, 50%, 40%, 33%, 28%, 25% Tunicate fucked around with this message at 01:12 on Apr 23, 2017 |
# ? Apr 23, 2017 01:08 |
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Stages go 6 in either direction, +6 to -6, up by 50% each, and that increasing denominator like Tunicate posted on its way down. I can't just say Howl increases attack by 50%, because -1 is 66% and Howling out of that goes back to 100%, not 116%, and Charming something from +4 goes from 300% to 200%, then to 100%, then to 50%, then to 33%. Accuracy and Evasion also work by the same range but I've never really looked into how, since +1 accuracy off of Hone Claws is enough to counteract Hustle and +1 evasion is enough for me to say gently caress you, you piece of poo poo.
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# ? Apr 23, 2017 01:38 |
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# ? May 14, 2024 03:56 |
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Accuracy and Evasion changed its multipliers every gen until 5 where they seem to have settled. The easiest way to see the pattern is 0 is 3/3 and going into the minus increases the second number by 1 each time, so 3/4, 3/5, etc, while boosting the stat increases the top number by one each time, 4/3, 5/3, etc. The same applies for the six stats, but replace the initial 3s with 2s and you'll get the same pattern (2/3, 2/4, etc, or 3/2, 4/2, etc) Also, accuracy and evasion are simply the reverse of each other and do not go over +6 or -6 combined, so a Pokemon with -6 accuracy attacking a Pokemon with +6 evasion will simply have -6 accuracy instead of -12 like it technically should.
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# ? Apr 23, 2017 02:00 |